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#pragma once
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#ifndef VECTORSELECTIONTOOL_H
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#define VECTORSELECTIONTOOL_H
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#include "selectiontool.h"
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// TnzTools includes
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#include "tools/strokeselection.h"
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#include "tools/levelselection.h"
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// TnzCore includes
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#include "tstroke.h"
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#include "tregion.h"
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// Qt includes
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#include <qset></qset>
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// tcg includes
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#include "tcg/tcg_unique_ptr.h"
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//============================================================
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//    Forward declarations
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class VectorSelectionTool;
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//============================================================
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//=============================================================================
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// Constants / Defines
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//-----------------------------------------------------------------------------
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enum SelectionTarget         //! Possible selection targets in a SelectionTool.
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{ NORMAL_TYPE_IDX,           //!< Normal selection (strokes at current frame).
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  SELECTED_FRAMES_TYPE_IDX,  //!< Selection of whole frames.
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  ALL_LEVEL_TYPE_IDX,        //!< Selection of an entire level.
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  SAME_STYLE_TYPE_IDX,       //!< Selected styles at current frame.
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  STYLE_SELECTED_FRAMES_TYPE_IDX,  //!< Selected styles at selected frames.
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  STYLE_LEVEL_TYPE_IDX,  //!< Selected styles at current frame on the whole
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                         //!level.
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  BOUNDARY_TYPE_IDX,     //!< Boundary strokes on current frame.
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  BOUNDARY_SELECTED_FRAMES_TYPE_IDX,  //!< Boundary strokes on selected frames.
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  BOUNDARY_LEVEL_TYPE_IDX,            //!< Boundary strokes on the whole level.
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};
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#define NORMAL_TYPE L"Standard"
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#define SELECTED_FRAMES_TYPE L"Selected Frames"
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#define ALL_LEVEL_TYPE L"Whole Level"
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#define SAME_STYLE_TYPE L"Same Style"
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#define STYLE_SELECTED_FRAMES_TYPE L"Same Style on Selected Frames"
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#define STYLE_LEVEL_TYPE L"Same Style on Whole Level"
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#define BOUNDARY_TYPE L"Boundary Strokes"
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#define BOUNDARY_SELECTED_FRAMES_TYPE L"Boundaries on Selected Frames"
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#define BOUNDARY_LEVEL_TYPE L"Boundaries on Whole Level"
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#define ROUNDC_WSTR L"round_cap"
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#define BUTT_WSTR L"butt_cap"
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#define PROJECTING_WSTR L"projecting_cap"
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#define ROUNDJ_WSTR L"round_join"
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#define BEVEL_WSTR L"bevel_join"
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#define MITER_WSTR L"miter_join"
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//=============================================================================
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// VectorFreeDeformer
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//-----------------------------------------------------------------------------
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class VectorFreeDeformer : public FreeDeformer {
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  TVectorImageP m_vi;
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  std::set<int> m_strokeIndexes;</int>
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  std::vector<tstroke *=""> m_originalStrokes;</tstroke>
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  bool m_preserveThickness, m_computeRegion, m_flip;
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  TThickPoint deform(TThickPoint point);
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public:
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  VectorFreeDeformer(TVectorImageP vi, std::set<int> strokeIndexes);</int>
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  ~VectorFreeDeformer();
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  void setPreserveThickness(bool preserveThickness);
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  void setComputeRegion(bool computeRegion);
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  void setFlip(bool flip);
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  /*! Return \b index point, with index from 0 to 3. */
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  TPointD getPoint(int index) const { return m_newPoints[index]; }
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  /*! Set \b index point to \b p, with index from 0 to 3. */
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  void setPoint(int index, const TPointD &p) override;
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  /*! Helper function. */
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  void setPoints(const TPointD &p0, const TPointD &p1, const TPointD &p2,
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                 const TPointD &p3) override;
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  /*! Helper function. */
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  TVectorImage *getDeformedImage() const { return m_vi.getPointer(); }
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  void deformRegions();
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  void deformImage() override;
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};
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//=============================================================================
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// DragSelectionTool
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//-----------------------------------------------------------------------------
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namespace DragSelectionTool {
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//=============================================================================
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// UndoChangeStrokes
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//-----------------------------------------------------------------------------
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class UndoChangeStrokes : public ToolUtils::TToolUndo {
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public:
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  UndoChangeStrokes(TXshSimpleLevel *level, const TFrameId &frameId,
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                    VectorSelectionTool *tool,
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                    const StrokeSelection &selection);
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  UndoChangeStrokes(TXshSimpleLevel *level, const TFrameId &frameId,
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                    VectorSelectionTool *tool, const LevelSelection &selection);
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  ~UndoChangeStrokes();
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  void registerStrokes(bool beforeModify = false);
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  void setFlip(bool value) { m_flip = value; }
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  void transform(const std::vector<tstroke *=""> &strokes, FourPoints bbox,</tstroke>
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                 TPointD center, DeformValues deformValue) const;
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  void restoreRegions() const;
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  void undo() const override;
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  void redo() const override;
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  int getSize() const override;
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private:
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  VectorSelectionTool *m_tool;
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  std::vector<tstroke *=""> m_oldStrokes, m_newStrokes;</tstroke>
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  std::vector<int> m_indexes;  //!< Selected indexes at current frame.</int>
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  std::vector<tfilledregioninf> m_regionsData;</tfilledregioninf>
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  int m_selectionCount;
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  FourPoints m_oldBBox, m_newBBox;
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  TPointD m_oldCenter, m_newCenter;
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  DeformValues m_oldDeformValues, m_newDeformValues;
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  bool m_flip;
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};
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//=============================================================================
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// VectorDeformTool
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//-----------------------------------------------------------------------------
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class VectorDeformTool : public DeformTool {
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public:
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  VectorDeformTool(VectorSelectionTool *tool);
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  ~VectorDeformTool();
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  void applyTransform(FourPoints bbox) override;
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  void addTransformUndo() override;
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  /*! Trasform whole level and add undo. */
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  void transformWholeLevel();
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  bool isFlip();
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protected:
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  tcg::unique_ptr<undochangestrokes> m_undo;</undochangestrokes>
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protected:
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override {}
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  void leftButtonUp(const TPointD &pos, const TMouseEvent &e) override;
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  void draw() override {}
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private:
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  struct VFDScopedBlock;
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  tcg::unique_ptr<vfdscopedblock> m_vfdScopedBlock;</vfdscopedblock>
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};
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//=============================================================================
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// VectorRotationTool
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//-----------------------------------------------------------------------------
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class VectorRotationTool : public VectorDeformTool {
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  tcg::unique_ptr<rotation> m_rotation;</rotation>
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public:
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  VectorRotationTool(VectorSelectionTool *tool);
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  void transform(TAffine aff, double angle) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override;
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  void draw() override;
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};
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//=============================================================================
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// VectorFreeDeformTool
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//-----------------------------------------------------------------------------
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class VectorFreeDeformTool : public VectorDeformTool {
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  tcg::unique_ptr<freedeform> m_freeDeform;</freedeform>
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public:
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  VectorFreeDeformTool(VectorSelectionTool *tool);
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override;
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};
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//=============================================================================
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// VectorMoveSelectionTool
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//-----------------------------------------------------------------------------
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class VectorMoveSelectionTool : public VectorDeformTool {
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  tcg::unique_ptr<moveselection> m_moveSelection;</moveselection>
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public:
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  VectorMoveSelectionTool(VectorSelectionTool *tool);
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  void transform(TAffine aff) override;
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  void leftButtonDown(const TPointD &pos, const TMouseEvent &e) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override;
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};
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//=============================================================================
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// VectorScaleTool
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//-----------------------------------------------------------------------------
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class VectorScaleTool : public VectorDeformTool {
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  tcg::unique_ptr<scale> m_scale;</scale>
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public:
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  VectorScaleTool(VectorSelectionTool *tool, int type);
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  TPointD transform(int index, TPointD newPos) override;  //!< Returns scale value.
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  void leftButtonDown(const TPointD &pos, const TMouseEvent &e) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override;
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};
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//=============================================================================
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// VectorChangeThicknessTool
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//-----------------------------------------------------------------------------
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class VectorChangeThicknessTool : public DragTool {
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  TPointD m_curPos, m_firstPos;
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  std::map<int, std::vector<double="">> m_strokesThickness;</int,>
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  double m_thicknessChange;
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  tcg::unique_ptr<undochangestrokes> m_undo;</undochangestrokes>
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public:
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  VectorChangeThicknessTool(VectorSelectionTool *tool);
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  ~VectorChangeThicknessTool();
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  void setStrokesThickness(TVectorImage &vi);
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  void setThicknessChange(double value) { m_thicknessChange = value; }
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  void changeImageThickness(TVectorImage &vi, double newThickness);
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  void addUndo();
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  void leftButtonDown(const TPointD &pos, const TMouseEvent &e) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override;
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  void leftButtonUp(const TPointD &pos, const TMouseEvent &e) override;
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  void draw() override {}
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};
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}  // namespace DragSelectionTool
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//=============================================================================
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// VectorSelectionTool
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//-----------------------------------------------------------------------------
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/*!
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  \brief    Selection tool for Toonz's vector images.
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*/
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class VectorSelectionTool : public SelectionTool {
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  Q_DECLARE_TR_FUNCTIONS(VectorSelectionTool)
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public:
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  VectorSelectionTool(int targetType);
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  void setNewFreeDeformer() override;
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  void setCanEnterGroup(bool value) { m_canEnterGroup = value; }
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  bool isConstantThickness() const override { return m_constantThickness.getValue(); }
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  bool isLevelType() const override;
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  bool isSelectedFramesType() const override;
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  bool isSameStyleType() const override;
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  bool isModifiableSelectionType() const override;
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  const std::set<int> &selectedStyles() const {</int>
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    return m_levelSelection.styles();
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  }
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  std::set<int> &selectedStyles() { return m_levelSelection.styles(); }</int>
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  int getSelectionCount() const { return m_selectionCount; }
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  void selectionOutlineStyle(int &capStyle, int &joinStyle);
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  const StrokeSelection &strokeSelection() const { return m_strokeSelection; }
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  const LevelSelection &levelSelection() const { return m_levelSelection; }
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  TSelection *getSelection() override;
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  bool isSelectionEmpty() override;
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  void computeBBox() override;
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  TPropertyGroup *getProperties(int targetType) override;
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protected:
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  void onActivate() override;
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  void onDeactivate() override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &) override;
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  void leftButtonUp(const TPointD &pos, const TMouseEvent &) override;
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  void leftButtonDoubleClick(const TPointD &, const TMouseEvent &e) override;
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  void addContextMenuItems(QMenu *menu) override;
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  void draw() override;
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  void updateAction(TPointD pos, const TMouseEvent &e) override;
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  void onSelectedFramesChanged() override;
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  bool onPropertyChanged(std::string propertyName) override;
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  void onImageChanged() override;
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private:
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  class AttachedLevelSelection : public LevelSelection {
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    StrokeSelection &m_strokeSelection;  //!< Selection of strokes to be seen at
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                                         //!current frame.
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  public:
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    AttachedLevelSelection(StrokeSelection &strokeSelection)
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        : m_strokeSelection(strokeSelection) {}
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    void selectNone() override {
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      LevelSelection::selectNone(), m_strokeSelection.selectNone();
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    }
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  };
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private:
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  TEnumProperty m_selectionTarget;  //!< Selected target content (strokes, whole
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                                    //!image, styles...).
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  TBoolProperty m_constantThickness;
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  StrokeSelection m_strokeSelection;        //!< Standard selection of a set of
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                                            //!strokes in current image.
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  AttachedLevelSelection m_levelSelection;  //!< Selection across multiple
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                                            //!frames and specific styles.
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  TEnumProperty m_capStyle;       //!< Style of stroke caps.
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  TEnumProperty m_joinStyle;      //!< Style of stroke joins.
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  TIntProperty m_miterJoinLimit;  //!< Stroke joins threshold value.
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  TPropertyGroup m_outlineProps;
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  int m_selectionCount;  //!< \deprecated  This is \a not related to stroke
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                         //!selections;
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  //!               but rather to bboxes count - and even that is deprecated.
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  bool m_canEnterGroup;  //!< \deprecated  Used in Manga and Kids
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private:
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  void modifySelectionOnClick(TImageP image, const TPointD &pos,
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                              const TMouseEvent &e) override;
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  bool selectStroke(int index, bool toggle);
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  void doOnActivate() override;
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  void doOnDeactivate() override;
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  void selectRegionVectorImage();
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  void updateTranslation() override;
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  /*! \details  The updateSelectionTarget() function reads the selection
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          target (styles, frames, etc) selected by the user, and ensures
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          that the associated internal selection is configured and
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          \a current.
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          The selected strokes set is \a may be cleared appropriately
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          as a result of a change in target.                                  */
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  void updateSelectionTarget();  //!< Reads widget fields and updates the
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                                 //!selection target accordingly.
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  void
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  clearSelectedStrokes();    //!< Clears strokes visible in current selection.
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  void finalizeSelection();  //!< Makes selection consistent, and invokes all
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                             //!related cached data
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                             //!  updates needed for visualization.
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  void drawInLevelType(const TVectorImage &vi);
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  void drawSelectedStrokes(const TVectorImage &vi);
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  void drawGroup(const TVectorImage &vi);
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};
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#endif  // VECTORSELECTIONTOOL_H