Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#include "toonz/plasticdeformerfx.h"
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// TnzLib includes
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#include "toonz/txsheet.h"
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#include "toonz/txshleveltypes.h"
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#include "toonz/txshcell.h"
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#include "toonz/tcolumnfx.h"
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#include "toonz/txshlevelcolumn.h"
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#include "toonz/dpiscale.h"
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#include "toonz/stage.h"
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// TnzExt includes
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#include "ext/plasticskeleton.h"
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#include "ext/plasticdeformerstorage.h"
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#include "ext/ttexturesstorage.h"
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#include "ext/plasticvisualsettings.h"
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#include "ext/meshutils.h"
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// TnzBase includes
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#include "trenderer.h"
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// TnzCore includes
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#include "tgl.h"
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#include "tofflinegl.h"
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#include "tgldisplaylistsmanager.h"
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#include "tconvert.h"
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#include "trop.h"
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#include <qopenglframebufferobject></qopenglframebufferobject>
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#include <qoffscreensurface></qoffscreensurface>
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#include <qsurfaceformat></qsurfaceformat>
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#include <qopenglcontext></qopenglcontext>
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#include <qimage></qimage>
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FX_IDENTIFIER_IS_HIDDEN(PlasticDeformerFx, "plasticDeformerFx")
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//***************************************************************************************************
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//    Local namespace
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//***************************************************************************************************
Toshihiro Shimizu 890ddd
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namespace {
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std::string toString(const TAffine &aff) {
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  return
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      // Observe that toString distinguishes + and - 0. That is a problem
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      // when comparing aliases - so near 0 values are explicitly rounded to 0.
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      (areAlmostEqual(aff.a11, 0.0) ? "0" : ::to_string(aff.a11, 5)) + "," +
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      (areAlmostEqual(aff.a12, 0.0) ? "0" : ::to_string(aff.a12, 5)) + "," +
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      (areAlmostEqual(aff.a13, 0.0) ? "0" : ::to_string(aff.a13, 5)) + "," +
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      (areAlmostEqual(aff.a21, 0.0) ? "0" : ::to_string(aff.a21, 5)) + "," +
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      (areAlmostEqual(aff.a22, 0.0) ? "0" : ::to_string(aff.a22, 5)) + "," +
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      (areAlmostEqual(aff.a23, 0.0) ? "0" : ::to_string(aff.a23, 5));
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}
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//-----------------------------------------------------------------------------------
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std::string toString(SkVD *vd, double sdFrame) {
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  std::string result;
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  for (int p = 0; p < SkVD::PARAMS_COUNT; ++p)
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    result += ::to_string(vd->m_params[p]->getValue(sdFrame), 5) + " ";
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  return result;
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}
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//-----------------------------------------------------------------------------------
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std::string toString(const PlasticSkeleton::vertex_type &vx) {
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  // TODO: Add z and rigidity
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  return ::to_string(vx.P().x, 5) + " " + ::to_string(vx.P().y, 5);
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}
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//-----------------------------------------------------------------------------------
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std::string toString(const PlasticSkeletonDeformationP &sd, double sdFrame) {
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  std::string result;
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  const PlasticSkeletonP &skeleton = sd->skeleton(sdFrame);
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  if (!skeleton || skeleton->empty()) return result;
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  const tcg::list<plasticskeleton::vertex_type> &vertices =</plasticskeleton::vertex_type>
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      skeleton->vertices();
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  tcg::list<plasticskeleton::vertex_type>::const_iterator vt,</plasticskeleton::vertex_type>
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      vEnd(vertices.end());
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  result = toString(*vertices.begin());
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  for (vt = vertices.begin(); vt != vEnd; ++vt) {
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    result += "; " + toString(*vt);
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    result += " " + toString(sd->vertexDeformation(vt->name()), sdFrame);
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  }
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  return result;
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}
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}  // namespace
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//***************************************************************************************************
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//    PlasticDeformerFx  implementation
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//***************************************************************************************************
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PlasticDeformerFx::PlasticDeformerFx() : TRasterFx() {
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  addInputPort("source", m_port);
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}
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//-----------------------------------------------------------------------------------
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TFx *PlasticDeformerFx::clone(bool recursive) const {
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  PlasticDeformerFx *fx =
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      dynamic_cast<plasticdeformerfx *="">(TFx::clone(recursive));</plasticdeformerfx>
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  assert(fx);
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  fx->m_xsh = m_xsh;
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  fx->m_col = m_col;
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  return fx;
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}
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//-----------------------------------------------------------------------------------
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bool PlasticDeformerFx::canHandle(const TRenderSettings &info, double frame) {
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  // Yep. Affines are handled. Well - it's easy, since OpenGL lets you do that
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  // directly
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  // with a glPushMatrix...
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  return true;
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}
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//-----------------------------------------------------------------------------------
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std::string PlasticDeformerFx::getAlias(double frame,
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                                        const TRenderSettings &info) const {
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  std::string alias(getFxType());
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  alias += "[";
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  if (m_port.isConnected()) {
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    TRasterFxP ifx = m_port.getFx();
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    assert(ifx);
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    alias += ifx->getAlias(frame, info);
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  }
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  TStageObject *meshColumnObj =
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      m_xsh->getStageObject(TStageObjectId::ColumnId(m_col));
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  const PlasticSkeletonDeformationP &sd =
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      meshColumnObj->getPlasticSkeletonDeformation();
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  if (sd) alias += ", " + toString(sd, meshColumnObj->paramsTime(frame));
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  alias + "]";
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  return alias;
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}
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//-----------------------------------------------------------------------------------
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bool PlasticDeformerFx::doGetBBox(double frame, TRectD &bbox,
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                                  const TRenderSettings &info) {
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  if (!m_port.isConnected()) return false;
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  // It's hard work to calculate the bounding box of a plastic deformation.
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  // Decline.
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  bbox = TConsts::infiniteRectD;
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  return true;
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}
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//-----------------------------------------------------------------------------------
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void PlasticDeformerFx::buildRenderSettings(double frame,
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                                            TRenderSettings &info) {
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  // As previously pointed out, this fx is able to handle affines. We can,
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  // actually, *decide*
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  // the input reference to work with.
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  // So, the best choice is to let the *input fx* decide the appropriate
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  // reference, by invoking
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  // its handledAffine() method.
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  m_was64bit = false;
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  if (info.m_bpp == 64) {
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    m_was64bit = true;
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    info.m_bpp = 32;  // We need to fix the input to 32-bpp
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  }
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  info.m_affine = m_port->handledAffine(info, frame);
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}
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//-----------------------------------------------------------------------------------
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bool PlasticDeformerFx::buildTextureDataSl(double frame, TRenderSettings &info,
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                                           TAffine &worldLevelToLevelAff) {
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  int row = (int)frame;
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  // Initialize level vars
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  TLevelColumnFx *lcfx       = (TLevelColumnFx *)m_port.getFx();
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  TXshLevelColumn *texColumn = lcfx->getColumn();
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  const TXshCell &texCell = texColumn->getCell(row);
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  TXshSimpleLevel *texSl = texCell.getSimpleLevel();
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  const TFrameId &texFid = texCell.getFrameId();
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  if (!texSl || texSl->getType() == MESH_XSHLEVEL) return false;
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  // Build dpi data
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  TPointD texDpi(texSl->getDpi(texFid, 0));
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  if (texDpi.x == 0.0 || texDpi.y == 0.0 || texSl->getType() == PLI_XSHLEVEL)
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    texDpi.x = texDpi.y = Stage::inch;
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  // Build reference transforms data
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  // NOTE: TAffine() corresponds to IMAGE coordinates here, not WORLD
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  // coordinates. This is achieved
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  // by removing the level's dpi affine during render-tree build-up (see
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  // scenefx.cpp).
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  worldLevelToLevelAff = TScale(texDpi.x / Stage::inch, texDpi.y / Stage::inch);
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  // Initialize input render settings
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  // In the case of vector images, in order to retain the image quality required
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  // by info.m_affine,
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  // the scale component is allowed too.
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  // In the raster image case, we'll use the original image reference IF the
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  // affine is a magnification
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  // (ie the scale is > 1.0) - OTHERWISE, the OpenGL minification filter is too
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  // crude since it renders
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  // a fragment using its 4 adjacent pixels ONLY; in this case, we'll pass the
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  // affine below.
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  const TAffine &handledAff = TRasterFx::handledAffine(info, frame);
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  if (texSl->getType() == PLI_XSHLEVEL) {
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    info.m_affine = handledAff;
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    buildRenderSettings(frame, info);
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  } else {
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    info.m_affine = TAffine();
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    buildRenderSettings(frame, info);
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    // NOTE: scale = handledAff.a11 / worldLevelToLevelAff.a11
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    if (handledAff.a11 < worldLevelToLevelAff.a11)
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      info.m_affine =
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          TScale(handledAff.a11 / worldLevelToLevelAff.a11) * info.m_affine;
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  }
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  return true;
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}
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//-----------------------------------------------------------------------------------
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bool PlasticDeformerFx::buildTextureData(double frame, TRenderSettings &info,
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                                         TAffine &worldLevelToLevelAff) {
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  // Common case (typically happen with sub-xsheets)
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  buildRenderSettings(frame, info);  // Adjust the info
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  worldLevelToLevelAff = TAffine();  // Reference match
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  return true;
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}
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//-----------------------------------------------------------------------------------
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void PlasticDeformerFx::doCompute(TTile &tile, double frame,
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                                  const TRenderSettings &info) {
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  if (!m_port.isConnected()) {
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    tile.getRaster()->clear();
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    return;
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  }
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  int row = (int)frame;
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  // Build texture data
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  TRenderSettings texInfo(info);
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  TAffine worldTexLevelToTexLevelAff;
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  if (dynamic_cast<tlevelcolumnfx *="">(m_port.getFx())) {</tlevelcolumnfx>
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    if (!buildTextureDataSl(frame, texInfo, worldTexLevelToTexLevelAff)) return;
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  } else
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    buildTextureData(frame, texInfo, worldTexLevelToTexLevelAff);
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  // Initialize mesh level vars
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  const TXshCell &meshCell = m_xsh->getCell(row, m_col);
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  TXshSimpleLevel *meshSl = meshCell.getSimpleLevel();
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  const TFrameId &meshFid = meshCell.getFrameId();
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  if (!meshSl || meshSl->getType() != MESH_XSHLEVEL) return;
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  // Retrieve mesh image and deformation
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  TStageObject *meshColumnObj =
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      m_xsh->getStageObject(TStageObjectId::ColumnId(m_col));
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  TMeshImageP mi(meshSl->getFrame(meshFid, false));
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  if (!mi) return;
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  // Retrieve deformation data
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  const PlasticSkeletonDeformationP &sd =
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      meshColumnObj->getPlasticSkeletonDeformation();
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  assert(sd);
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  double sdFrame = meshColumnObj->paramsTime(frame);
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  // Build dpi data
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  TPointD meshDpi(meshSl->getDpi(meshFid, 0));
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  assert(meshDpi.x != 0.0 && meshDpi.y != 0.0);
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  // Build reference transforms data
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  // Build affines
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  const TAffine &imageToTextureAff           = texInfo.m_affine;
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  const TAffine &worldTexLevelToWorldMeshAff = m_texPlacement;
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  const TAffine &meshToWorldMeshAff =
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      TScale(Stage::inch / meshDpi.x, Stage::inch / meshDpi.y);
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  const TAffine &meshToTexLevelAff = worldTexLevelToTexLevelAff *
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                                     worldTexLevelToWorldMeshAff.inv() *
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                                     meshToWorldMeshAff;
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  const TAffine &meshToTextureAff = imageToTextureAff * meshToTexLevelAff;
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  // Retrieve deformer data
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  TScale worldMeshToMeshAff(meshDpi.x / Stage::inch, meshDpi.y / Stage::inch);
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  std::unique_ptr<const plasticdeformerdatagroup=""> dataGroup(</const>
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      PlasticDeformerStorage::instance()->processOnce(
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          sdFrame, mi.getPointer(), sd.getPointer(), sd->skeletonId(sdFrame),
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          worldMeshToMeshAff));
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  // Build texture
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  // Build the mesh's bounding box and map it to input reference
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  TRectD meshBBox(meshToTextureAff * mi->getBBox());
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  // Now, build the tile's geometry
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  TRectD texBBox;
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  m_port->getBBox(frame, texBBox, texInfo);
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  TRectD bbox = texBBox * meshBBox;
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  if (bbox.getLx() <= 0.0 || bbox.getLy() <= 0.0) return;
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  bbox.x0 = tfloor(bbox.x0);
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  bbox.y0 = tfloor(bbox.y0);
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  bbox.x1 = tceil(bbox.x1);
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  bbox.y1 = tceil(bbox.y1);
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  TDimension tileSize(tround(bbox.getLx()), tround(bbox.getLy()));
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  // Then, compute the input image
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  TTile inTile;
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  m_port->allocateAndCompute(inTile, bbox.getP00(), tileSize, TRasterP(), frame,
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                             texInfo);
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  QOpenGLContext *context;
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  // Draw the textured mesh
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  {
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    // Prepare texture
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    TRaster32P tex(inTile.getRaster());
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    TRop::depremultiply(tex);  // Textures must be stored depremultiplied.
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                               // See docs about the tglDraw() below.
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    static TAtomicVar var;
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    const std::string &texId = "render_tex " + std::to_string(++var);
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    // Prepare an OpenGL context
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    context = new QOpenGLContext();
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    if (QOpenGLContext::currentContext())
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      context->setShareContext(QOpenGLContext::currentContext());
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    context->setFormat(QSurfaceFormat::defaultFormat());
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    context->create();
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    context->makeCurrent(info.m_offScreenSurface.get());
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    TDimension d = tile.getRaster()->getSize();
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    QOpenGLFramebufferObject fb(d.lx, d.ly);
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    fb.bind();
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    // Load texture into the context
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    TTexturesStorage *ts                = TTexturesStorage::instance();
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    const DrawableTextureDataP &texData = ts->loadTexture(texId, tex, bbox);
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    // Draw
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    glViewport(0, 0, d.lx, d.ly);
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    glClearColor(0, 0, 0, 0);
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    glClear(GL_COLOR_BUFFER_BIT);
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    glMatrixMode(GL_PROJECTION);
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    glLoadIdentity();
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    gluOrtho2D(0, d.lx, 0, d.ly);
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    glMatrixMode(GL_MODELVIEW);
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    glLoadIdentity();
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    tglMultMatrix(TTranslation(-tile.m_pos) * info.m_affine *
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                  meshToWorldMeshAff);
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    glEnable(GL_BLEND);
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    glEnable(GL_TEXTURE_2D);
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    tglDraw(*mi, *texData, meshToTextureAff, *dataGroup);
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    // Retrieve drawing and copy to output tile
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    QImage img = fb.toImage().scaled(QSize(d.lx, d.ly), Qt::IgnoreAspectRatio,
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                                     Qt::SmoothTransformation);
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    int wrap   = tile.getRaster()->getLx() * sizeof(TPixel32);
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    if (!m_was64bit) {
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      uchar *srcPix = img.bits();
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      uchar *dstPix = tile.getRaster()->getRawData() + wrap * (d.ly - 1);
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      for (int y = 0; y < d.ly; y++) {
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        memcpy(dstPix, srcPix, wrap);
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        dstPix -= wrap;
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        srcPix += wrap;
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      }
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    } else if (m_was64bit) {
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      TRaster64P newRaster(tile.getRaster()->getSize());
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      TRaster32P tempRaster(tile.getRaster()->getSize());
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      uchar *srcPix = img.bits();
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      uchar *dstPix = tempRaster.getPointer()->getRawData() + wrap * (d.ly - 1);
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      for (int y = 0; y < d.ly; y++) {
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        memcpy(dstPix, srcPix, wrap);
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        dstPix -= wrap;
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        srcPix += wrap;
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      }
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      TRop::convert(newRaster, tempRaster);
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      int size = tile.getRaster()->getLx() * tile.getRaster()->getLy() *
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                 sizeof(TPixel64);
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      srcPix = newRaster.getPointer()->getRawData();
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      dstPix = tile.getRaster()->getRawData();
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      memcpy(dstPix, srcPix, size);
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      texInfo.m_bpp = 64;
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    }
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    fb.release();
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    // context->getRaster(tile.getRaster());
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    glFlush();
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    glFinish();
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    // Cleanup
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    // No need to disable stuff - the context dies here
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    // ts->unloadTexture(texId);                                // Auto-released
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    // due to display list destruction
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    context->deleteLater();
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    // context->doneCurrent();
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  }
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  assert(glGetError() == GL_NO_ERROR);
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}
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//-----------------------------------------------------------------------------------
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void PlasticDeformerFx::doDryCompute(TRectD &rect, double frame,
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                                     const TRenderSettings &info) {
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  if (!m_port.isConnected()) return;
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  int row = (int)frame;
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  TRenderSettings texInfo(info);
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  TAffine worldTexLevelToTexLevelAff;
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  if (dynamic_cast<tlevelcolumnfx *="">(m_port.getFx())) {</tlevelcolumnfx>
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    if (!buildTextureDataSl(frame, texInfo, worldTexLevelToTexLevelAff)) return;
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  } else
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    buildTextureData(frame, texInfo, worldTexLevelToTexLevelAff);
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  const TXshCell &meshCell = m_xsh->getCell(row, m_col);
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  TXshSimpleLevel *meshSl = meshCell.getSimpleLevel();
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  const TFrameId &meshFid = meshCell.getFrameId();
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  if (!meshSl || meshSl->getType() == MESH_XSHLEVEL) return;
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  TStageObject *meshColumnObj =
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      m_xsh->getStageObject(TStageObjectId::ColumnId(m_col));
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  TMeshImageP mi(meshSl->getFrame(meshFid, false));
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  if (!mi) return;
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  const PlasticSkeletonDeformationP &sd =
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      meshColumnObj->getPlasticSkeletonDeformation();
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  assert(sd);
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  TPointD meshDpi(meshSl->getDpi(meshFid, 0));
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  assert(meshDpi.x != 0.0 && meshDpi.y != 0.0);
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  const TAffine &textureToImageAff        = texInfo.m_affine;
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  const TAffine &worldImageToWorldMeshAff = m_texPlacement;
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  const TAffine &meshToWorldMeshAff =
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      TScale(Stage::inch / meshDpi.x, Stage::inch / meshDpi.y);
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  const TAffine &meshToTextureAff =
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      textureToImageAff.inv() * worldTexLevelToTexLevelAff *
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      worldImageToWorldMeshAff.inv() * meshToWorldMeshAff;
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  // Build the mesh's bounding box and map it to input reference
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  TRectD meshBBox(meshToTextureAff * mi->getBBox());
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  // Now, build the tile's geometry
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  TRectD texBBox;
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  m_port->getBBox(frame, texBBox, texInfo);
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  TRectD bbox = texBBox * meshBBox;
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  if (bbox.getLx() <= 0.0 || bbox.getLy() <= 0.0) return;
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  bbox.x0 = tfloor(bbox.x0);
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  bbox.y0 = tfloor(bbox.y0);
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  bbox.x1 = tceil(bbox.x1);
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  bbox.y1 = tceil(bbox.y1);
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  m_port->dryCompute(bbox, frame, texInfo);
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}