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#include "texturemanager.h"
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#include "tsystem.h"
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#include "toonz/preferences.h"
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//==============================================================================
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//
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//TextureManager
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//
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//==============================================================================
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TextureManager *TextureManager::instance()
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{
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	if (!m_instance)
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		m_instance = new TextureManager();
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	return m_instance;
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}
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Shinya Kitaoka 9f5a1b
#ifdef _WIN32
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TDimensionI TextureManager::getMaxSize(bool isRGBM)
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{
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	GLenum fmt, type;
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	getFmtAndType(isRGBM, fmt, type);
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	if ((m_textureSize.lx == 0) || (m_textureSize.ly == 0)) {
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		glEnable(GL_TEXTURE_2D);
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		int texLx, texLy;
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		int outX, outY;
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		int shift = 0;
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		do {
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			++shift;
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			texLx = 64 << shift;
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			texLy = 64 << shift;
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			glTexImage2D(GL_PROXY_TEXTURE_2D,
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						 0,		// is one level only
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						 4,		// number of component of a pixel
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						 texLx, // size width
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						 texLy, // height
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						 0,		// size of a border
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						 fmt,
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						 type,
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						 0);
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &outX);
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &outY);
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#ifdef _DEBUG
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			int intFmt, rSize, gSize, bSize, aSize, cmpt;
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &intFmt);
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &rSize);
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &gSize);
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &bSize);
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &aSize);
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			glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &cmpt);
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			if (outX && outY) {
kogaki 5bbc3c
				ostrstream os;
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				os << "texture size = " << outX << "x" << outY << " fmt " << intFmt << " cmpt# " << cmpt << " " << rSize << "," << gSize << "," << bSize << "," << aSize << '\n' << '\0';
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				TSystem::outputDebug(os.str());
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				os.freeze(false);
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			}
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#endif
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		} while ((outX == texLx) && (outY == texLy));
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		int s = Preferences::instance()->getTextureSize();
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		if (s)
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			s = tmin(s, 64 << (shift - 1));
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		else
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			s = 64 << (shift - 1);
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		m_textureSize.lx = s;
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		m_textureSize.ly = s;
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		glDisable(GL_TEXTURE_2D);
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	}
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	return TDimension(tmin(m_textureSize.lx, 2048), tmin(m_textureSize.ly, 2048));
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}
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#else
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TDimension TextureManager::getMaxSize(bool isRGBM)
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{
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	m_textureSize = TDimension(512, 512);
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	return m_textureSize;
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}
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#endif
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void TextureManager::getFmtAndType(bool isRGBM, GLenum &fmt, GLenum &type)
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{
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	if (isRGBM) {
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		fmt =
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#ifdef TNZ_MACHINE_CHANNEL_ORDER_BGRM
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			GL_BGRA_EXT
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#elif TNZ_MACHINE_CHANNEL_ORDER_MBGR
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			GL_ABGR_EXT
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#elif TNZ_MACHINE_CHANNEL_ORDER_RGBM
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			GL_RGBA
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#elif TNZ_MACHINE_CHANNEL_ORDER_MRGB
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			GL_BGRA
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#else
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			@undefined chan order
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#endif
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			;
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		type =
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#ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB
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			GL_UNSIGNED_INT_8_8_8_8_REV
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#else
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			GL_UNSIGNED_BYTE
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#endif
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			;
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	} else {
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		fmt = GL_LUMINANCE;
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		type = GL_UNSIGNED_BYTE;
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	}
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}
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TDimension TextureManager::selectTexture(TDimension reqSize, bool isRGBM)
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{
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	int lx = 1;
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	int ly = 1;
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	while (lx < reqSize.lx)
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		lx = lx << 1;
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	while (ly < reqSize.ly)
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		ly = ly << 1;
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	TDimension textureSize = instance()->getMaxSize(isRGBM);
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	assert(lx <= textureSize.lx);
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	assert(ly <= textureSize.ly);
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	GLenum fmt, type;
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	getFmtAndType(isRGBM, fmt, type);
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	glTexImage2D(
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		GL_TEXTURE_2D, // target (is a 2D texture)
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		0,			   // is one level only
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		4,			   //  number of component of a pixel
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		lx,			   // size width
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		ly,			   //      height
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		0,			   // size of a border
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		fmt,
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		type,
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		0);
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	return TDimension(lx, ly);
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}
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UCHAR *m_transpRow; //comune a RGBM e GR8...
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TextureManager::TextureManager()
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	: m_textureSize(0, 0), m_isRGBM(true)
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{
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}
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TextureManager *TextureManager::m_instance;