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Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#include "toonz/textureutils.h"
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// TnzLib includes
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#include "toonz/txshleveltypes.h"
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#include "toonz/txshsimplelevel.h"
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#include "toonz/txshchildlevel.h"
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#include "toonz/txsheet.h"
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#include "toonz/tstageobjecttree.h"
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#include "toonz/txshcell.h"
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#include "toonz/tstageobject.h"
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#include "toonz/stage.h"
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#include "toonz/toonzscene.h"
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#include "toonz/imagemanager.h"
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#include "imagebuilders.h"
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// TnzCore includes
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#include "tpalette.h"
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#include "tconvert.h"
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#include "ttoonzimage.h"
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#include "trop.h"
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#include "tropcm.h"
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#include "tgl.h"
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//********************************************************************************************
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//    TXshSimpleLevel Texture Utilities  locals
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//********************************************************************************************
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namespace {
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TRasterImageP convert32(const TImageP &img) {
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  struct locals {
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    static TRasterImageP depremultiplied(const TRasterImageP &ri) {
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      assert(ri->getRaster());
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      TRop::depremultiply(ri->getRaster());
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      return ri;
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    }
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  };  // locals
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  if (TRasterImageP ri = img) {
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    TRasterP ras(ri->getRaster());
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    TRaster32P ras32;
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    {
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      if (TRaster32P(ras))
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        ras32 = ras->clone();
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      else {
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        ras32 = TRaster32P(ras->getSize());
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        TRop::convert(ras32, ras);
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      }
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    }
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    TPointD dpi;
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    ri->getDpi(dpi.x, dpi.y);
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    TRasterImageP ri32(ras32);
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    ri32->setDpi(dpi.x, dpi.y);
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    ri32->setSubsampling(ri->getSubsampling());
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    ri32->setOffset(ri->getOffset());
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    return locals::depremultiplied(ri32);
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  }
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  if (TToonzImageP ti = img) {
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    TRasterCM32P rasCM32(ti->getRaster());
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    TRaster32P ras32(rasCM32->getSize());
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    TRop::convert(ras32, rasCM32, ti->getPalette());
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    TPointD dpi;
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    ti->getDpi(dpi.x, dpi.y);
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    TRasterImageP ri32(ras32);
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    ri32->setDpi(dpi.x, dpi.y);
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    ri32->setSubsampling(ti->getSubsampling());
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    ri32->setOffset(ti->getOffset());
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    return locals::depremultiplied(ri32);
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  }
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  return TRasterImageP();
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}
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//-----------------------------------------------------------------------------
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TRasterImageP getTexture(const TXshSimpleLevel *sl, const TFrameId &fid,
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                         int subsampling) {
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  if (sl->getType() != PLI_XSHLEVEL) {
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    TImageP texImg =
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        sl->getFrame(fid, ImageManager::dontPutInCache, subsampling);
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    return convert32(texImg);
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  }
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  // Vector case
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  std::string id = sl->getImageId(fid) + "_rasterized";
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  ImageLoader::BuildExtData extData(sl, fid);
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  TRasterImageP ri(ImageManager::instance()->getImage(
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      id, ImageManager::dontPutInCache, &extData));
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  return ri;
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}
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}  // namespace
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//********************************************************************************************
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//    TXshSimpleLevel Texture Utilities  implementation
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//********************************************************************************************
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DrawableTextureDataP texture_utils::getTextureData(const TXshSimpleLevel *sl,
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                                                   const TFrameId &fid,
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                                                   int subsampling) {
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  const std::string &texId = sl->getImageId(fid);
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  // Now, we must associate a texture
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  DrawableTextureDataP data(
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      TTexturesStorage::instance()->getTextureData(texId));
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  if (data) return data;
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  // There was no associated texture. We must bind the texture and repeat
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  // First, retrieve the image to be used as texture
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  TRasterImageP ri(::getTexture(sl, fid, subsampling));
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  if (!ri) return DrawableTextureDataP();
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  TRaster32P ras(ri->getRaster());
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  assert(ras);
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  TRectD geom(0, 0, ras->getLx(), ras->getLy());
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  geom = TScale(ri->getSubsampling()) *
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         TTranslation(convert(ri->getOffset()) - ras->getCenterD()) * geom;
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  return TTexturesStorage::instance()->loadTexture(texId, ras, geom);
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}
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//-----------------------------------------------------------------------------
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void texture_utils::invalidateTexture(const TXshSimpleLevel *sl,
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                                      const TFrameId &fid) {
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  const std::string &texId = sl->getImageId(fid);
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  TTexturesStorage::instance()->unloadTexture(texId);
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}
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//-----------------------------------------------------------------------------
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void texture_utils::invalidateTextures(const TXshSimpleLevel *sl) {
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  int f, fCount = sl->getFrameCount();
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  for (f = 0; f != fCount; ++f) invalidateTexture(sl, sl->getFrameId(f));
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}
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//********************************************************************************************
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//    TXsheet Texture Utilities  locals
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//********************************************************************************************
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namespace {
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std::string getImageId(const TXsheet *xsh, int frame) {
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  return "X" + std::to_string(xsh->id()) + "_" + std::to_string(frame);
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}
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}  // namespace
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//********************************************************************************************
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//    TXsheet Texture Utilities  implementation
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//********************************************************************************************
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DrawableTextureDataP texture_utils::getTextureData(const TXsheet *xsh,
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                                                   int frame) {
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  // Check if an xsheet texture already exists
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  const std::string &texId = ::getImageId(xsh, frame);
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  DrawableTextureDataP data(
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      TTexturesStorage::instance()->getTextureData(texId));
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  if (data) return data;
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  // No available texture - we must build and load it
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  TRaster32P tex(
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      1024,
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      1024);  // Fixed texture size. It's the same that currently happens with
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              // vector images' textures - and justified since this is camstand
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  // mode, and besides we want to make sure that textures are limited.
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  // Retrieve the sub-xsheet bbox (world coordinates of the sub-xsheet)
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  TRectD bbox(xsh->getBBox(frame));
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  // Since xsh represents a sub-xsheet, its camera affine must be applied
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  const TAffine &cameraAff =
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      xsh->getPlacement(xsh->getStageObjectTree()->getCurrentCameraId(), frame);
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  bbox = (cameraAff.inv() * bbox).enlarge(1.0);
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// Render the xsheet on the specified bbox
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#ifdef MACOSX
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  xsh->getScene()->renderFrame(tex, frame, xsh, bbox, TAffine());
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#else
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  // The call below will change context (I know, it's a shame :( )
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  TGlContext currentContext = tglGetCurrentContext();
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  {
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    tglDoneCurrent(currentContext);
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    xsh->getScene()->renderFrame(tex, frame, xsh, bbox, TAffine());
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    tglMakeCurrent(currentContext);
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  }
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#endif
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  TRop::depremultiply(tex);  // Stored textures are rendered nonpremultiplied
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  // Store the texture for future retrieval
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  return TTexturesStorage::instance()->loadTexture(texId, tex, bbox);
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}
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//-----------------------------------------------------------------------------
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void texture_utils::invalidateTexture(const TXsheet *xsh, int frame) {
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  const std::string &texId = ::getImageId(xsh, frame);
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  TTexturesStorage::instance()->unloadTexture(texId);
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}
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//-----------------------------------------------------------------------------
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void texture_utils::invalidateTextures(const TXsheet *xsh) {
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  int f, fCount = xsh->getFrameCount();
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  for (f = 0; f != fCount; ++f) invalidateTexture(xsh, f);
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}