Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#include "toonz/tframehandle.h"
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#include "toonz/toonzscene.h"
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#include "toonz/txshsimplelevel.h"
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#include "toonz/txsheet.h"
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#include "toonz/txshcell.h"
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#include "toonz/sceneproperties.h"
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#include "toutputproperties.h"
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#include "toonz/txsheethandle.h"
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//=============================================================================
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namespace {
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#if 0
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/* int getCurrentSceneFrameCount()
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  {
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    return 100; //
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  TApp::instance()->getCurrentScene()->getScene()->getFrameCount();
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  }*/
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/*void getCurrentScenePlayRange(int &r0, int &r1, int &step)
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  {
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    /*
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    ToonzScene *scene = TApp::instance()->getCurrentScene()->getScene();
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    scene->getProperties()->getPreviewProperties()->getRange(r0, r1, step);
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    if(r0>r1)
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    {
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      r0 = 0;
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      r1 = scene->getFrameCount()-1;
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    }
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    */
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/*   r0 = 0;
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    r1 = getCurrentSceneFrameCount()-1;
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  }*/
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#endif
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bool getCurrentLevelFids(std::vector<tframeid> &fids) {</tframeid>
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  /*
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TXshSimpleLevel *sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
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if(!sl) return false;
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sl->getFids(fids);
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*/
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  fids.push_back(TFrameId(1));
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  return !fids.empty();
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}
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TFrameId getLastLevelFid() { return TFrameId(1); }
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}  // namespace
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//=============================================================================
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// TFrameHandle
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//-----------------------------------------------------------------------------
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TFrameHandle::TFrameHandle()
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    : m_frame(-1)
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    , m_fid()
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    , m_timerId(0)
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    , m_previewFrameRate(25)
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    , m_frameType(SceneFrame)
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    , m_looping(false)
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    , m_isPlaying(false)
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    , m_scrubRange(0, -1)
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    , m_audioColumn(0)
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    , m_xsheet(0)
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    , m_fps(0)
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    , m_frame0(-1)
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    , m_frame1(-1) {}
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//-----------------------------------------------------------------------------
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TFrameHandle::~TFrameHandle() {}
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//-----------------------------------------------------------------------------
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int TFrameHandle::getFrame() const { return m_frame; }
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//-----------------------------------------------------------------------------
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void TFrameHandle::setCurrentFrame(int frame) {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    // if(!getCurrentLevelFids(fids)) return;
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    if (m_fids.size() <= 0) return;
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    if (frame - 1 >= (int)m_fids.size())
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      setFid(m_fids.back());
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    else
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      setFid(m_fids[frame - 1]);
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  } else
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    setFrame(frame - 1);
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::setFrame(int frame) {
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  if (m_frame == frame && m_frameType == SceneFrame) return;
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  m_frame = frame;
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  if (m_frameType != SceneFrame) {
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    m_frameType = SceneFrame;
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    emit frameTypeChanged();
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  }
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  emit frameSwitched();
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}
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//-----------------------------------------------------------------------------
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TFrameId TFrameHandle::getFid() const { return m_fid; }
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//-----------------------------------------------------------------------------
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void TFrameHandle::setFid(const TFrameId &fid) {
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  if (m_fid == fid && m_frameType == LevelFrame) return;
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  m_fid = fid;
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  if (m_frameType != LevelFrame) {
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    m_frameType = LevelFrame;
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    emit frameTypeChanged();
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  }
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  emit frameSwitched();
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::nextFrame(TFrameId id) {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    // if(!getCurrentLevelFids(fids)) return;
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    if (m_fids.size() <= 0) return;
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    std::vector<tframeid>::iterator it;</tframeid>
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    it = std::upper_bound(m_fids.begin(), m_fids.end(), m_fid);
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    if (it == m_fids.end()) {
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      // non c'e' nessun frame del livello oltre m_fid. Non vado oltre al primo
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      // frame dopo l'ultimo.
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      // TXshSimpleLevel *sl =
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      // TApp::instance()->getCurrentLevel()->getSimpleLevel();
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      if (id != 0) {
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        setFid(id);
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      } else {
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        TFrameId fid = m_fids.back();  // sl->index2fid(sl->getFrameCount());
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        setFid(fid);
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      }
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    } else
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      setFid(*it);
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  } else {
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    setFrame(m_frame + 1);
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  }
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::prevFrame() {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    if (m_fids.size() <= 0) return;
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    std::vector<tframeid>::iterator it;</tframeid>
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    it = std::lower_bound(m_fids.begin(), m_fids.end(), m_fid);
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    // tornando indietro non vado prima del primo frame del livello
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    if (it != m_fids.end() && it != m_fids.begin()) {
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      --it;
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      setFid(*it);
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    } else {
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      // se sono dopo l'ultimo, vado all'ultimo
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      if (!m_fids.empty() && m_fid > m_fids.back()) setFid(m_fids.back());
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    }
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  } else {
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    if (m_frame > 0) setFrame(m_frame - 1);
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  }
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::firstFrame() {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    if (m_fids.size() <= 0) return;
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    setFid(m_fids.front());
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  } else {
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    /*int r0,r1,step;
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getCurrentScenePlayRange(r0,r1,step);*/
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    setFrame(m_frame0);
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  }
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::lastFrame() {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    if (m_fids.size() <= 0) return;
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    setFid(m_fids.back());
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  } else {
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    /*int r0,r1,step;
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getCurrentScenePlayRange(r0,r1,step);*/
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    if (m_frame1 > 0) setFrame(m_frame1);
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  }
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::setPlaying(bool isPlaying) {
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  if (m_isPlaying == isPlaying) return;
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  m_isPlaying = isPlaying;
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  emit isPlayingStatusChanged();
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}
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//-----------------------------------------------------------------------------
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#ifdef LEVO
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void TFrameHandle::startPlaying(bool looping) {
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  if (m_previewFrameRate == 0) return;
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  if (isScrubbing()) stopScrubbing();
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  setTimer(m_previewFrameRate);
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  m_looping = looping;
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  emit playStarted();
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::stopPlaying() {
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  if (m_timerId != 0) killTimer(m_timerId);
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  m_timerId = 0;
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  m_looping = false;
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  emit playStopped();
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}
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//-----------------------------------------------------------------------------
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#endif
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void TFrameHandle::setTimer(int frameRate) {
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  m_previewFrameRate = frameRate;
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  if (m_timerId != 0) killTimer(m_timerId);
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  int interval = troundp(1000.0 / double(m_previewFrameRate));
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  m_timerId    = startTimer(interval);
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}
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//-----------------------------------------------------------------------------
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void TFrameHandle::timerEvent(QTimerEvent *event) {
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  assert(isScrubbing());
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  int elapsedTime = m_clock.elapsed();
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  int frame       = m_scrubRange.first + elapsedTime * m_fps / 1000;
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  int lastFrame   = m_scrubRange.second;
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  if (frame >= lastFrame) {
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    if (m_frame != lastFrame) setFrame(lastFrame);
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    stopScrubbing();
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  } else
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    setFrame(frame);
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}
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//-----------------------------------------------------------------------------
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int TFrameHandle::getMaxFrameIndex() const {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    if (m_fids.size() <= 0)
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      return -1;
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    else
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      return m_fids.size() - 1;
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  } else
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    // return getCurrentSceneFrameCount()-1;
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    return m_sceneFrameSize - 1;
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}
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//-----------------------------------------------------------------------------
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int TFrameHandle::getFrameIndex() const {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    if (m_fids.size() > 0) {
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      std::vector<tframeid>::const_iterator it =</tframeid>
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          std::find(m_fids.begin(), m_fids.end(), m_fid);
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      if (it != m_fids.end())
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        return std::distance(m_fids.begin(), it);
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      else {
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        if (m_fid > m_fids.back())
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          return m_fids.size();
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        else
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          return -1;
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      }
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    } else
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      return -1;
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  } else
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    return m_frame;
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}
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//-----------------------------------------------------------------------------
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QString TFrameHandle::getFrameIndexName(int index) const {
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  if (m_frameType == LevelFrame) {
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    if (m_fid.getNumber() <= 0)
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      return "";
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    else {
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      return QString::number(m_fid.getNumber());
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    }
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  } else
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    return QString::number(m_frame + 1);
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}
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void TFrameHandle::setFrameIndex(int index) {
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  if (m_frameType == LevelFrame) {
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    // std::vector<tframeid> fids;</tframeid>
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    if (m_fids.size() > 0 && 0 <= index && index < (int)m_fids.size())
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      setFid(m_fids[index]);
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  } else
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    setFrame(index);
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}
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void TFrameHandle::setFrameIndexByName(const QString &str) {
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  int num = str.toInt();
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  if (m_frameType == LevelFrame) {
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    setFid(TFrameId(num));
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  } else
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    setFrame(num - 1);
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}
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void TFrameHandle::scrubColumn(int r0, int r1, TXshSoundColumn *audioColumn,
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                               double framePerSecond) {
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  m_audioColumn = audioColumn;
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  if (!scrub(r0, r1, framePerSecond)) m_audioColumn = 0;
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}
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void TFrameHandle::scrubXsheet(int r0, int r1, TXsheet *xsheet,
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                               double framePerSecond) {
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  m_xsheet = xsheet;
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  if (!scrub(r0, r1, framePerSecond)) m_xsheet = 0;
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}
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bool TFrameHandle::scrub(int r0, int r1, double framePerSecond) {
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  if (isPlaying() || isScrubbing()) return false;
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  bool onlyOneFrame = (r0 == r1);
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  if (!isScrubbing() || !onlyOneFrame) emit scrubStarted();
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  if (!onlyOneFrame) {
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    m_fps        = framePerSecond;
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    m_scrubRange = std::make_pair(r0, r1);
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  }
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  setFrame(r0);
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  if (m_audioColumn)
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    m_audioColumn->scrub(r0, r1);
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  else if (m_xsheet) {
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    int i;
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    for (i = r0; i <= r1; i++) m_xsheet->scrub(i, true);
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  }
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  if (onlyOneFrame) return false;
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  m_clock.start();
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  m_timerId = startTimer(40);
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  return true;
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}
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void TFrameHandle::stopScrubbing() {
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  if (!isScrubbing()) return;
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  if (m_timerId > 0) killTimer(m_timerId);
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  m_timerId                        = 0;
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  m_scrubRange                     = std::make_pair(0, -1);
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  if (m_audioColumn) m_audioColumn = 0;
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  if (m_xsheet) m_xsheet           = 0;
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  m_fps                            = 0;
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  emit scrubStopped();
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}