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\begin{document}
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\thispagestyle{empty}
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\Large
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\noindent \\
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Motion Blur Ino\medskip
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\par
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\normalsize
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Makes a blur of the camera by using a parallel shutter-style movement.\par
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An afterimage shake effect is also possible to specify in the options.\\
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\par
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First, it will process the Alpha channel (if ON is specified), then,\par
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it handles RGB pixels that have an Alpha channel not set to zero.\\
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\par
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The Alpha channel is not processed when (OFF) is specified,\par
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to mask the change in the RGB image. Therefore, smooth edges will\par
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remain smooth.\\
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\\
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-{-}- \ Inputs \ -{-}-\\
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Source\par
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Connect the image to process.\\
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\\
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-{-}- \ Settings \ -{-}-\\
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Depend Move\par
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\noindent \ \ \, P1 -> P2\par
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The following X1,Y1,X2,Y2,\par
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specify the move in a fixed direction and magnitude.\\
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\par
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\noindent \ \ \, Motion\par
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In Geometry, it specifies the move E/W, from the H/S on a frame-by-frame basis.\par
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The X1,Y1,X2,Y2 specified values will be ignored.\\
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\\
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X1\\
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Y1\\
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X2\\
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Y2\par
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Specifies the start and end point coordinate values of the parallel movement blur.\par
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Coordinate system uses an origin at the lower left corner.\par
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The unit is millimeters.\par
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The following specified points, will give subtle changes in the length.\par
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Distance between the start and end point will have no effect on 1/16 Pixel or more.\par
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The default value is\par
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\noindent \hskip 7em X1 Y1 -> 0.0 0.0\par
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\noindent \hskip 7em X2 Y2 -> 1.0 1.0\par
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for the points.
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\ \vspace{-0.2em}
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\par
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\noindent Scale\par
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Specify the scale adjustment to the length of the parallel movement blur.\par
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For example,\par
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\noindent \hskip 7em X1 Y1 -> 0.0 0.0\par
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\noindent \hskip 7em X2 Y2 -> 1.0 -1.0\par
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\noindent \hskip 7em Scale -> 100\par
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Will become,\par
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\noindent \hskip 7em X1 Y1 -> 0.0 0.0\par
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\noindent \hskip 7em X2 Y2 -> 100.0 -100.0\par
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It will have the same effect.\par
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If you specify a zero blur it will no longer have an effect.\par
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The default value is 1 which will give no scale.\\
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\\
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Curve\par
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Specify the adjustments to the strength of the blur.\par
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With a value of 10.0 or less, and larger than 1, the blur becomes stronger,\par
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with a value of 0.1 or more, and smaller than 1, the blur will become weaker.\par
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The default value is 1 which will give equal attenuation.\\
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\\
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Zanzo Length\par
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Specify the shift position of the afterimage effect\par
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The unit is millimeters.\par
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Specify a value greater than or equal to 0.\par
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For example, when you want to shift the afterimage of a line with a width of 3,\par
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specify a value greater than or equal to 3 for the afterimage.\par
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The default value is 0 for no afterimage\\
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\\
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Zanzo Power\par
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Determines the strength at the time of issuing the afterimage.\par
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The weakest value is 0, where the afterimage effect will not be applied to the blur.\par
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The larger the value,\par
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the afterimage effect will become stronger, in the blur.\par
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The default value is 1 the strongest. The blur will have the afterimage effect applied.\\
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\\
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Alpha Rendering\par
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This is a valid switch only when there is an Alpha channel.\par
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When OFF, it masks the changes in the RGB values using the Alpha value.\par
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When ON, the process is also applied to the Alpha. There is no Mask.\par
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The default setting is ON.
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