# Setting Up the Development Environment on MacOSX
## Necessary Software
- git
- brew
- Xcode
- cmake
- Version 3.2.2 confirmed to work.
- Qt
- http://download.qt.io/official_releases/qt/5.6/5.6.2/
- qt-opensource-mac-x64-clang-5.6.2.dmg
- boost
- http://www.boost.org/users/history/version_1_55_0.html (or later, though only 1.55.0 is supported)
## Building on MacOSX
### 0. Install Qt 5.6 (Most recent is 5.6.2)
### 1. Install Dependent Packages
With homebrew, you can install them with following command.
```
$ brew install glew lz4 libjpeg libpng lzo pkg-config libusb cmake git-lfs libmypaint
```
Or, you should build and install them manually.
### 2. Clone the Repository
```
$ git clone https://github.com/opentoonz/opentoonz
cd opentoonz
git lfs pull
```
### (Optional) Create the stuff Directory
If the directory `/Applications/OpenToonz/OpenToonz_1.1_stuff` does not exist, enter the following command:
```
$ sudo cp -r stuff /Applications/OpenToonz/OpenToonz_1.1_stuff
```
### 3. Build tiff in thirdparty
```
$ cd thirdparty/tiff-4.0.3
$ ./configure && make
```
### 4. Put Boost library into thirdpaty directory
The following assumes `boost_1_55_0.tar.bz2` was downloaded to `~/Downloads`.
```
$ cd ../boost
$ mv ~/Downloads/boost_1_55_0.tar.bz2 .
$ tar xjvf boost_1_55_0.tar.bz2
```
### 5. Update the path to your Qt 5.6 install in opentoonz/toonz/sources/CMakeLists.txt line 160 or 172
If using Qt 5.6.2, this is unnecessary.
### 6. Copy the lzo header folder to the lzo driver directory
```
$ cd ../lzo
$ cp -r 2.03/include/lzo driver
```
### 6. Build Everything Together
```
$ cd ../../toonz
$ mkdir build
$ cd build
CMAKE_PREFIX_PATH=~/Qt5.6.2/5.6/clang_64 cmake ../sources
$ make
```
Please be patient as the install will take a while.
### After Building
```
$ open ./toonz/OpenToonz_1.1.app
```