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| # Setting Up the Development Environment on macOS |
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|
| # |
| |
| - git |
| - brew |
| - Xcode |
| - cmake (3.2.2 or later) |
| - Qt 5.x (5.9.2 or later) |
| - boost (1.55.0 or later) |
|
|
| # |
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|
| # |
| |
| When downloading Xcode, you should use the appropriate version for your OS version. You can refer to the Version Comparison Table on https://en.wikipedia.org/wiki/Xcode to find out which version you should use. |
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| Apple store usually provides for the most recent macOS version. For older versions, you will need to go to the Apple Developer site. |
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| After installing the application, you will need to start it in order to complete the installation. |
|
|
| # |
| |
| Check site for any changes in installation instructions, but they will probably just be this: |
| |
| 1. Open a Terminal window |
| 2. Execute the following statement: |
| ``` |
| $ /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)" |
| ``` |
|
|
| # |
| |
| In a Terminal window, execute the following statements: |
| ``` |
| $ brew install glew lz4 libjpeg libpng lzo pkg-config libusb cmake git-lfs libmypaint qt@5 boost jpeg-turbo opencv |
| $ git lfs install |
| ``` |
| |
| NOTE: This will install the latest version of QT v5.x which may not be compatible with older OS versions. |
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| If you cannot use the most recent version, download the online installer from https://www.qt.io/download and install the appropriate `macOS` version (min 5.9.2). If installing via this method, be sure to install the `Qt Script (Deprecated)` libraries. |
|
|
| # |
| Check to see if this symbolic glew directory exists. If so, remove it: |
| ``` |
| $ ls -l /usr/local/lib/cmake/glew |
| $ rm /usr/local/lib/cmake/glew |
| ``` |
|
|
| # |
| |
| These steps will put the OpenToonz repository under /Users/yourlogin/Documents. |
| ``` |
| $ cd ~/Documents |
| $ git clone https://github.com/opentoonz/opentoonz |
| $ cd opentoonz |
| $ git lfs pull |
| $ cd thirdparty/lzo |
| $ cp -r 2.03/include/lzo driver |
| $ cd ../tiff-4.0.3 |
| $ ./configure --disable-lzma && make |
| ``` |
| |
| If you downloaded and installed boost from https://boost.org instead of homebrew, move the package under `thirdparty/boost` as follows: |
| ``` |
| $ cd thirdparty/boost |
| $ mv ~/Downloads/boost_1_72_0.tar.bz2 . |
| $ tar xvjf boost_1_72_0.tar.bz2 |
| ``` |
|
|
| # |
| |
| 1. Create the build directory with the following: |
| ``` |
| $ cd ~/Documents/opentoonz/toonz |
| $ mkdir build |
| $ cd build |
| ``` |
| 2. Include libjpeg-turbo path to PKG_CONFIG_PATH |
| |
| ``` |
| $ export PKG_CONFIG_PATH="/usr/local/opt/jpeg-turbo/lib/pkgconfig:$PKG_CONFIG_PATH" |
| ``` |
| |
| 3. Set up build environment |
| |
| To build from command line, do the following: |
| ``` |
| $ cmake ../sources -DQT_PATH='/usr/local/opt/qt@5/lib' |
| $ make |
| ``` |
| - If you downloaded the QT installer and installed to `/Users/yourlogin/Qt` instead of by using homebrew, your lib path may look something like this: `~/Qt/5.12.2/clang_64/lib` or `~/Qt/5.12.2/clang_32/lib` |
| |
| To build using Xcode, do the following: |
| ``` |
| $ sudo xcode-select -s /Applications/Xcode.app/Contents/Developer |
| $ cmake -G Xcode ../sources -B. -DQT_PATH='/usr/local/opt/qt@5/lib' -DWITH_TRANSLATION=OFF |
| ``` |
| - Note that the option `-DWITH_TRANSLATION=OFF` is needed to avoid error when using XCode 12+ which does not allow to add the same source to multiple targets. |
| - Open Xcode app and open project /Users/yourlogin/Documents/opentoonz/toonz/build/OpenToonz.xcodeproj |
| - Change `ALL_BUILD` to `OpenToonz` |
| - Start build with: Product -> Build |
| |
| - NOTE about rebuilding in Xcode: The initial build should succeed without any errors. There after, the build will succeed but the following 3 errors can be ignored: |
| |
| ``` |
| /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: for: /Users/yourlogin/Documents/opentoonz/toonz/build/toonz/Debug/OpenToonz.app/Contents/MacOS/OpenToonz (for architecture x86_64) option "-add_rpath @executable_path/." would duplicate path, file already has LC_RPATH for: @executable_path/. |
| /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: for: /Users/yourlogin/Documents/opentoonz/toonz/build/toonz/Debug/OpenToonz.app/Contents/MacOS/OpenToonz (for architecture x86_64) option "-add_rpath /usr/local/Cellar/qt/5.12.2/lib/" would duplicate path, file already has LC_RPATH for: /usr/local/Cellar/qt/5.12.2/lib/ |
| Command /bin/sh emitted errors but did not return a nonzero exit code to indicate failure |
| ``` |
| |
| Side note: If you want the option to build by command line and Xcode, create a separate build directory for each. |
|
|
| # |
| |
| If you have installed OpenToonz on the machine already, you can skip this. Otherwise, you need to create the stuff folder with the following: |
| ``` |
| $ cd ~/Documents/opentoonz |
| $ sudo mkdir /Applications/OpenToonz |
| $ sudo cp -r stuff /Applications/OpenToonz/OpenToonz_stuff |
| $ sudo chmod -R 777 /Applications/OpenToonz |
| ``` |
|
|
| # |
| |
| - If built using command line, run the following: |
| ``` |
| $ open ~/Documents/opentoonz/build/toonz/OpenToonz.app |
| ``` |
| |
| - If built using Xcode, do the following: |
| |
| - Open Scheme editor for OpenToonz: Product -> Scheme -> Edit Scheme |
| - Uncheck: Run -> Options -> Document Versions |
| - Run in Debug mode: Product -> Run |
| |
| - To open with command line or from Finder window, the application is found in `/Users/yourlogin/Documents/opentoonz/toonz/build/Debug/OpenToonz.app` |