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#include <iostream>
#include <vector>
#include <limits> // std::numeric_limits
#include "igs_color_rgb_hsv.h"
#include "igs_math_random.h"
#include "igs_ifx_common.h" // igs::image::rgba
namespace
{
/*------ バッファをまとめて確保(return or throwで自動解放) ------*/
class noise_reference_
{
public:
	noise_reference_(
		const int ww, const int hh, const double hue_range, const double sat_range, const double val_range, const double alp_range, const unsigned long random_seed, const double near_blur, const int camera_x, const int camera_y, const int camera_w, const int camera_h) : w_(ww), h_(hh), nblur_(near_blur)
	{
		if (0 == ww) {
			return;
		}
		if (0 == hh) {
			return;
		}

		/* 枚数ゼロ(rangeが全部ゼロ)なのでノイズかけない */
		if ((0.0 == hue_range) && (0.0 == sat_range) && (0.0 == val_range) && (0.0 == alp_range)) {
			return;
		}

		/* memory確保 */
		const int sz = ww * hh;
		if (0.0 != hue_range) {
			this->hue_array_.resize(sz);
		}
		if (0.0 != sat_range) {
			this->sat_array_.resize(sz);
		}
		if (0.0 != val_range) {
			this->val_array_.resize(sz);
		}
		if (0.0 != alp_range) {
			this->alp_array_.resize(sz);
		}

		/* タネを設定 */
		igs::math::random hue_rand, sat_rand, val_rand, alp_rand;
		unsigned long step = 0;
		if (0.0 != hue_range) {
			hue_rand.seed(random_seed + step++);
		}
		if (0.0 != sat_range) {
			sat_rand.seed(random_seed + step++);
		}
		if (0.0 != val_range) {
			val_rand.seed(random_seed + step++);
		}
		if (0.0 != alp_range) {
			alp_rand.seed(random_seed + step++);
		}
		igs::math::random hue_rand_ext, sat_rand_ext, val_rand_ext, alp_rand_ext;
		if (0.0 != hue_range) {
			hue_rand_ext.seed(random_seed + step++);
		}
		if (0.0 != sat_range) {
			sat_rand_ext.seed(random_seed + step++);
		}
		if (0.0 != val_range) {
			val_rand_ext.seed(random_seed + step++);
		}
		if (0.0 != alp_range) {
			alp_rand_ext.seed(random_seed + step++);
		}

		/* ノイズを書く */
		/* -???_range/2〜???_range/2 */
		const int x1 = camera_x;
		const int y1 = camera_y;
		const int x2 = camera_x + camera_w - 1;
		const int y2 = camera_y + camera_h - 1;

		/* マージンあるかないかでノイズパターンが変わってしまうため、
	near_blur用に広げてはいけない */
		//if (0.0 != near_blur) { x1-=1; x2+=1; y1-=1; y2+=1; }

		if (0.0 != hue_range) {
			int pos = 0;
			for (int yy = 0; yy < hh; ++yy) {
				for (int xx = 0; xx < ww; ++xx, ++pos) {
					if ((xx < x1) || (x2 < xx) || (yy < y1) || (y2 < yy)) {
						/* 計算用マージンがあったらそこは別のパターン */
						this->hue_array_[pos] = hue_range * (hue_rand_ext.next_d() - 0.5);
					} else {
						/* 計算用マージン幅が変化してもその中のノイズパターンは
		変わらないようにマージン内は別計算 */
						this->hue_array_[pos] = hue_range * (hue_rand.next_d() - 0.5);
					}
				}
			}
		}
		if (0.0 != sat_range) {
			int pos = 0;
			for (int yy = 0; yy < hh; ++yy) {
				for (int xx = 0; xx < ww; ++xx, ++pos) {
					if ((xx < x1) || (x2 < xx) || (yy < y1) || (y2 < yy)) {
						this->sat_array_[pos] = sat_range * (sat_rand_ext.next_d() - 0.5);
					} else {
						this->sat_array_[pos] = sat_range * (sat_rand.next_d() - 0.5);
					}
				}
			}
		}
		if (0.0 != val_range) {
			int pos = 0;
			for (int yy = 0; yy < hh; ++yy) {
				for (int xx = 0; xx < ww; ++xx, ++pos) {
					if ((xx < x1) || (x2 < xx) || (yy < y1) || (y2 < yy)) {
						this->val_array_[pos] = val_range * (val_rand_ext.next_d() - 0.5);
					} else {
						this->val_array_[pos] = val_range * (val_rand.next_d() - 0.5);
					}
				}
			}
		}
		if (0.0 != alp_range) {
			int pos = 0;
			for (int yy = 0; yy < hh; ++yy) {
				for (int xx = 0; xx < ww; ++xx, ++pos) {
					if ((xx < x1) || (x2 < xx) || (yy < y1) || (y2 < yy)) {
						this->alp_array_[pos] = alp_range * (alp_rand_ext.next_d() - 0.5);
					} else {
						this->alp_array_[pos] = alp_range * (alp_rand.next_d() - 0.5);
					}
				}
			}
		}
	}
	double hue_value(const int xx, const int yy)
	{
		return this->noise_value_(
			this->hue_array_, this->w_, this->h_, xx, yy, this->nblur_);
	}
	double sat_value(const int xx, const int yy)
	{
		return this->noise_value_(
			this->sat_array_, this->w_, this->h_, xx, yy, this->nblur_);
	}
	double val_value(const int xx, const int yy)
	{
		return this->noise_value_(
			this->val_array_, this->w_, this->h_, xx, yy, this->nblur_);
	}
	double alp_value(const int xx, const int yy)
	{
		return this->noise_value_(
			this->alp_array_, this->w_, this->h_, xx, yy, this->nblur_);
	}
	void clear()
	{
		this->alp_array_.clear();
		this->val_array_.clear();
		this->sat_array_.clear();
		this->hue_array_.clear();
	}
	~noise_reference_()
	{
		this->clear();
	}

private:
	const int w_;
	const int h_;
	const double nblur_;
	std::vector<double> hue_array_;
	std::vector<double> sat_array_;
	std::vector<double> val_array_;
	std::vector<double> alp_array_;
	void accum_in_(
		const double *noise_array, const int ww, const int hh, const int xx, const int yy, double &accum_val, int &accum_count)
	{
		if ((0 <= xx) && (xx < ww) && (0 <= yy) && (yy < hh)) {
			accum_val += noise_array[yy * ww + xx];
			++accum_count;
		}
	}
	double noise_value_(
		const std::vector<double> &noise_vector, const int ww, const int hh, const int xx, const int yy, const double near_blur)
	{
		if (noise_vector.size() <= 0) {
			return 0.0;
		}
		const double *noise_array = &noise_vector.at(0);
		if (0.0 == near_blur) {
			return noise_array[yy * ww + xx];
		}

		double accum_val = 0.0;
		int accum_count = 0;
		this->accum_in_(noise_array, ww, hh, xx - 1, yy - 1, accum_val, accum_count);
		this->accum_in_(noise_array, ww, hh, xx, yy - 1, accum_val, accum_count);
		this->accum_in_(noise_array, ww, hh, xx + 1, yy - 1, accum_val, accum_count);
		this->accum_in_(noise_array, ww, hh, xx - 1, yy, accum_val, accum_count);
		this->accum_in_(noise_array, ww, hh, xx + 1, yy, accum_val, accum_count);
		this->accum_in_(noise_array, ww, hh, xx - 1, yy + 1, accum_val, accum_count);
		this->accum_in_(noise_array, ww, hh, xx, yy + 1, accum_val, accum_count);
		this->accum_in_(noise_array, ww, hh, xx + 1, yy + 1, accum_val, accum_count);
		if (accum_count <= 0) {
			return noise_array[yy * ww + xx];
		}
		accum_val /= static_cast<double>(accum_count);

		/* 中心Pixelと廻り(1Pixel幅)の平均値とのバランスを返す */
		return (near_blur * accum_val) +
			   ((1.0 - near_blur) * noise_array[yy * ww + xx]);
		/*
	ノイズをなじませるために、
	8近傍ピクセルと対象ピクセルとの重み付けをする処理
	+-----+-----+-----+
	| p00 | p01 | p02 |
	+-----+-----+-----+
	| p10 | p11 | p12 |
	+-----+-----+-----+
	| p20 | p21 | p22 |
	+-----+-----+-----+
	対象ピクセル = p11
	8近傍ピクセル = p00,p01,p02,p10,p12,p20,p21,p22
	重み付け = near_blur = nb = 0...1
	注意:対象ピクセルが画像のエッジにあると、8近傍ピクセルには、
		存在しないピクセルがあるのでそれは除いて計算する
	p00+p01+p02+p10+p12+p20+p21+p22
	------------------------------- x nb + p22 x (1 - nb)
			8
					      nb
	= (p00+p01+p02+p10+p12+p20+p21+p22) x -- + p22 x (1 - nb)
					       8
	nb == 0のとき
		--> 対象ピクセルの値
		= p22
	nb == 0.5のとき
		--> 対象が半分、8近傍平均値が半分
		= (p00+p01+p02+p10+p12+p20+p21+p22) / 16 + p22 / 2
	nb == 0.888...(8/9)のとき
		--> 対象と8近傍クセルの平均値
		= (p00+p01+p02+p10+p12+p20+p21+p22) x 8 / 72 + p22 / 9
	nb == 1のとき
		--> 8近傍ピクセルのみの平均値
		= (p00+p01+p02+p10+p12+p20+p21+p22) / 8
*/
	}

	/* copy constructorを無効化 */
	noise_reference_(const noise_reference_ &);

	/* 代入演算子を無効化 */
	noise_reference_ &operator=(const noise_reference_ &);
};
/*------ 端値を適度に調整する ------*/
class control_term_within_limits_
{
public:
	control_term_within_limits_(
		const double effective_low /* = 0.0 */
		,
		const double effective_high /* = 0.0 */
		,
		const double center /* = 0.5 */
		,
		const int type /* = 0   */
		,
		const double noise_range /* = 0.0 */
		) : effective_low_(effective_low), effective_high_(effective_high), center_(center), type_(static_cast<term_type_>(type)), noise_range_(noise_range)
	{
	}
	void exec(
		const double current_value /* 0...1 */
		,
		double &noise /* -noise_range/2...noise_range/2 */
		,
		double &shift_value)
	{
		if ((0.0 < this->effective_low_) && (current_value < this->center_)) {
			const double cen = this->center_;
			const double val = current_value;
			const double ran = this->noise_range_;
			const double eff = this->effective_low_;
			switch (this->type_) {
			case shift_all_:
				shift_value = ((cen - val) / cen) * (ran / 2.0) * eff;
				break;
			case shift_term_:
				if (val < ran) {
					shift_value = (((cen < ran) ? cen : ran) - val) / 2.0 * eff;
				}
				break;
			case decrease_all_: {
				const double tmp = (cen - val) / cen * eff;
				if (0.0 < tmp) {
					noise *= 1.0 - tmp;
				}
			} break;
			case decrease_term_:
				if (val < (ran / 2.0)) {
					const double stop = (cen < (ran / 2.0)) ? cen : ran / 2.0;
					const double tmp = (stop - val) / stop * eff;
					if (0.0 < tmp) {
						noise *= 1.0 - tmp;
					}
				}
				break;
			}
		}

		if ((0.0 < this->effective_high_) && (this->center_ < current_value)) {
			const double cen = this->center_;
			const double val = current_value;
			const double ran = this->noise_range_;
			const double eff = this->effective_high_;
			switch (this->type_) {
			case shift_all_:
				shift_value = ((cen - val) / (1.0 - cen)) * (ran / 2.0) * eff;
				break;
			case shift_term_:
				if ((1.0 - ran) < val) {
					const double ira = 1.0 - ran;
					shift_value = (((cen < ira) ? ira : cen) - val) / 2.0 * eff;
				}
				break;
			case decrease_all_: {
				const double tmp = (val - cen) / (1.0 - cen) * eff;
				if (0.0 < tmp) {
					noise *= 1.0 - tmp;
				}
			} break;
			case decrease_term_:
				if ((1.0 - (ran / 2.0)) < val) {
					const double rpos = 1.0 - (ran / 2.0);
					const double stop = (cen < rpos) ? rpos : cen;
					const double tmp = (val - stop) / (1.0 - stop) * eff;
					if (0.0 < tmp) {
						noise *= 1.0 - tmp;
					}
				}
				break;
			}
		}
	}
	double noise_range(void) const { return this->noise_range_; }
private:
	/* low,high両方ゼロ =exec()内処理せず =端値はカット =default */
	const double effective_low_;
	const double effective_high_;

	const double center_;

	enum term_type_ {				  /* 端値の調整方法 */
					  shift_all_ = 0, /* 0.全体的にノイズ位置がずれる */
					  shift_term_,	/* 1.端のみでノイズ位置がずれる */
					  decrease_all_,  /* 2.全体的にノイズ幅が減る */
					  decrease_term_, /* 3.端のみでノイズ幅が減る */
	};
	const term_type_ type_;

	const double noise_range_;

	/* copy constructorを無効化 */
	control_term_within_limits_(const control_term_within_limits_ &);

	/* 代入演算子を無効化 */
	control_term_within_limits_ &operator=(const control_term_within_limits_ &);
};
/*------ RGB値にノイズをのせる ------*/
void pixel_rgb_(
	const double red_in, const double gre_in, const double blu_in, const double alp_in, const double hue_noise, const double sat_noise, const double val_noise, control_term_within_limits_ &sat_term, control_term_within_limits_ &val_term, double &red_out, double &gre_out, double &blu_out)
{
	if (0.0 == alp_in) {
		red_out = red_in;
		gre_out = gre_in;
		blu_out = blu_in;
		return;
	}
	double hue, sat, val;
	igs::color::rgb_to_hsv(red_in, gre_in, blu_in, hue, sat, val);
	if (0.0 != hue_noise) {
		hue += 360.0 * hue_noise * alp_in;
		while (hue < 0.0) {
			hue += 360.0;
		}
		while (360.0 <= hue) {
			hue -= 360.0;
		}
	}
	if (0.0 != sat_term.noise_range()) {
		double shift_value = 0;
		double satnoise = sat_noise;
		sat_term.exec(sat, satnoise, shift_value);
		sat += shift_value * alp_in;
		sat += satnoise * alp_in;
		if (sat < 0.0) {
			sat = 0.0;
		} else if (1.0 < sat) {
			sat = 1.0;
		}
		// if( 0.0 == sat ) hue = -1.0; // hsv_to_rgb(-)
	}
	if (0.0 != val_term.noise_range()) {
		double shift_value = 0;
		double valnoise = val_noise;
		val_term.exec(val, valnoise, shift_value);
		val += shift_value * alp_in;
		val += valnoise * alp_in;
		if (val < 0.0) {
			val = 0.0;
		} else if (1.0 < val) {
			val = 1.0;
		}
	}
	igs::color::hsv_to_rgb(hue, sat, val, red_out, gre_out, blu_out);
}
/*------ Alpha値にノイズをのせる ------*/
void pixel_a_(
	const double alp_in, const double alp_noise, control_term_within_limits_ &alp_term, double &alp_out)
{
	// if (0.0 == alp_in) { return; }
	double alpin = alp_in;
	if (0.0 != alp_term.noise_range()) {
		double shift_value = 0.0;
		double alpnoise = alp_noise;
		alp_term.exec(alpin, alpnoise, shift_value);
		const double mask = alpin;
		alpin += shift_value * mask;
		alpin += alpnoise * mask;
		if (alpin < 0.0) {
			alpin = 0.0;
		} else if (1.0 < alpin) {
			alpin = 1.0;
		}
	}
	alp_out = alpin;
}
/*------ raster画像にノイズをのせるtemplate ------*/
template <class IT, class RT>
void change_template_(
	IT *image_array, const int width, const int height, const int channels

	,
	const RT *ref /* 求める画像(out)と同じ高さ、幅、チャンネル数 */
	,
	const int ref_mode /* 0=R,1=G,2=B,3=A,4=Luminance,5=Nothing */

	,
	noise_reference_ &noise, const double hue_range, control_term_within_limits_ &sat_term, control_term_within_limits_ &val_term, control_term_within_limits_ &alp_term

	,
	const bool add_blend_sw)
{
	const int t_max = std::numeric_limits<IT>::max();
	const double div_val = static_cast<double>(t_max);
	const double mul_val = static_cast<double>(t_max) + 0.999999;
	const int r_max = std::numeric_limits<RT>::max();
	if (igs::image::rgba::siz == channels) {
		using namespace igs::image::rgba;
		for (int yy = 0; yy < height; ++yy) {
			for (int xx = 0; xx < width; ++xx, image_array += channels) {
				/* 変化量初期値 */
				double refv = 1.0;

				/* 参照画像あればピクセル単位の画像変化量を得る */
				if (ref != 0) {
					refv *= igs::color::ref_value(
						ref, channels, r_max, ref_mode);
					ref += channels; /* continue;の前に行うこと */
				}
				/* 加算合成で、Alpha値ゼロならRGB値を計算する必要はない */
				if (add_blend_sw && (0 == image_array[alp])) {
					continue;
				}
				/* 加算合成でなくAlpha合成の時は、
		Alpha値がゼロでもRGB値は存在する(してもよい) */

				/* マスクSWがON、なら変化をMask */
				if (add_blend_sw && (image_array[alp] < t_max)) {
					refv *= static_cast<double>(image_array[alp]) / div_val;
				}

				if (
					((0.0 != hue_range) || (0.0 != val_term.noise_range()) || (0.0 != sat_term.noise_range())) /* ノイズがhsvのどれか一つはある */
					) {
					double rr1 = static_cast<double>(image_array[red]) / div_val, gg1 = static_cast<double>(image_array[gre]) / div_val, bb1 = static_cast<double>(image_array[blu]) / div_val, aa1 = static_cast<double>(image_array[alp]) / div_val;
					double rr2 = 0, gg2 = 0, bb2 = 0;
					pixel_rgb_(
						rr1, gg1, bb1, aa1, noise.hue_value(xx, yy), noise.sat_value(xx, yy), noise.val_value(xx, yy), sat_term, val_term, rr2, gg2, bb2);
					if (refv != 1.0) {
						rr2 = (rr2 - rr1) * refv + rr1;
						gg2 = (gg2 - gg1) * refv + gg1;
						bb2 = (bb2 - bb1) * refv + bb1;
					}
					image_array[red] = static_cast<IT>(rr2 * mul_val);
					image_array[gre] = static_cast<IT>(gg2 * mul_val);
					image_array[blu] = static_cast<IT>(bb2 * mul_val);
				}
				if (0.0 != alp_term.noise_range()) {
					double aa1 = static_cast<double>(image_array[alp]) / div_val;
					double aa2 = 0;
					pixel_a_(aa1, noise.alp_value(xx, yy), alp_term, aa2);
					if (refv != 1.0) {
						aa2 = (aa2 - aa1) * refv + aa1;
					}
					image_array[alp] = static_cast<IT>(aa2 * mul_val);
				}
			}
		}
	} else if (igs::image::rgb::siz == channels) {
		using namespace igs::image::rgb;
		if (
			((0.0 != hue_range) || (0.0 != sat_term.noise_range()) || (0.0 != val_term.noise_range())) /* ノイズがhsvのどれか一つはある */
			) {
			for (int yy = 0; yy < height; ++yy) {
				for (int xx = 0; xx < width; ++xx, image_array += channels) {
					/* 変化量初期値 */
					double refv = 1.0;

					/* 参照画像あればピクセル単位の画像変化量を得る */
					if (ref != 0) {
						refv *= igs::color::ref_value(
							ref, channels, r_max, ref_mode);
						ref += channels; /* continue;の前に行うこと */
					}

					double rr1 = static_cast<double>(image_array[red]) / div_val, gg1 = static_cast<double>(image_array[gre]) / div_val, bb1 = static_cast<double>(image_array[blu]) / div_val;
					double rr2 = 0, gg2 = 0, bb2 = 0;
					pixel_rgb_(
						rr1, gg1, bb1, 1.0, noise.hue_value(xx, yy), noise.sat_value(xx, yy), noise.val_value(xx, yy), sat_term, val_term, rr2, gg2, bb2);
					if (refv != 1.0) {
						rr2 = (rr2 - rr1) * refv + rr1;
						gg2 = (gg2 - gg1) * refv + gg1;
						bb2 = (bb2 - bb1) * refv + bb1;
					}
					image_array[red] = static_cast<IT>(rr2 * mul_val);
					image_array[gre] = static_cast<IT>(gg2 * mul_val);
					image_array[blu] = static_cast<IT>(bb2 * mul_val);
				}
			}
		}
	} else if (1 == channels) { /* grayscale */
		if (0.0 != val_term.noise_range()) {
			for (int yy = 0; yy < height; ++yy) {
				for (int xx = 0; xx < width; ++xx, ++image_array) {
					/* 変化量初期値 */
					double refv = 1.0;

					/* 参照画像あればピクセル単位の画像変化量を得る */
					if (ref != 0) {
						refv *= igs::color::ref_value(
							ref, channels, r_max, ref_mode);
						ref += channels; /* continue;の前に行うこと */
					}

					double va1 = static_cast<double>(image_array[0]) / div_val;
					double shift_value = 0;
					double val_noise = noise.val_value(xx, yy);
					val_term.exec(va1, val_noise, shift_value);

					double va2 = va1;
					va2 += shift_value;
					va2 += val_noise;
					va2 = (va2 < 0.0) ? 0.0 : ((1.0 < va2) ? 1.0 : va2);

					if (refv != 1.0) {
						va2 = va1 + (va2 - va1) * refv;
					}

					image_array[0] = static_cast<IT>(va2 * mul_val);
				}
			}
		}
	}
}
}
//--------------------------------------------------------------------

#include <stdexcept> // std::domain_error
#include "igs_hsv_noise.h"
void igs::hsv_noise::change(
	unsigned char *image_array

	,
	const int height, const int width, const int channels, const int bits

	,
	const unsigned char *ref /* 求める画像と同じ高、幅、channels数 */
	,
	const int ref_bits /* refがゼロのときはここもゼロ */
	,
	const int ref_mode /* 0=R,1=G,2=B,3=A,4=Luminance,5=Nothing */

	/* image_arrayに余白が変化してもノイズパターンが変わらない
		ようにするためにカメラエリアを指定する */
	,
	const int camera_x, const int camera_y, const int camera_w, const int camera_h

	,
	const double hue_range, const double sat_range, const double val_range, const double alp_range, const unsigned long random_seed, const double near_blur

	,
	const double sat_effective, const double sat_center, const int sat_type, const double val_effective, const double val_center, const int val_type, const double alp_effective, const double alp_center, const int alp_type

	,
	const bool add_blend_sw)
{
	if ((0.0 == hue_range) && (0.0 == sat_range) && (0.0 == val_range) && (0.0 == alp_range)) {
		return;
	}

	if ((igs::image::rgba::siz != channels) && (igs::image::rgb::siz != channels) && (1 != channels) /* grayscale */
		) {
		throw std::domain_error("Bad channels,Not rgba/rgb/grayscale");
	}

	/* ノイズ参照画像を作成する */
	noise_reference_ noise(
		width, height, hue_range, sat_range, val_range, alp_range, random_seed, near_blur, camera_x, camera_y, camera_w, camera_h);

	/* 端値を適度に調整する設定 */
	control_term_within_limits_ sat_term(
		sat_effective, sat_effective, sat_center, sat_type, sat_range);
	control_term_within_limits_ val_term(
		val_effective, val_effective, val_center, val_type, val_range);
	control_term_within_limits_ alp_term(
		alp_effective, alp_effective, alp_center, alp_type, alp_range);

	/* rgb(a)画像にhsv(a)でドットノイズを加える */
	if ((std::numeric_limits<unsigned char>::digits == bits) && ((std::numeric_limits<unsigned char>::digits == ref_bits) || (0 == ref_bits))) {
		change_template_(
			image_array, width, height, channels, ref, ref_mode, noise, hue_range, sat_term, val_term, alp_term, add_blend_sw);
		noise.clear(); /* ノイズ画像メモリ解放 */
	} else if ((std::numeric_limits<unsigned short>::digits == bits) && ((std::numeric_limits<unsigned char>::digits == ref_bits) || (0 == ref_bits))) {
		change_template_(
			reinterpret_cast<unsigned short *>(image_array), width, height, channels, ref, ref_mode, noise, hue_range, sat_term, val_term, alp_term, add_blend_sw);
		noise.clear(); /* ノイズ画像メモリ解放 */
	} else if ((std::numeric_limits<unsigned short>::digits == bits) && (std::numeric_limits<unsigned short>::digits == ref_bits)) {
		change_template_(
			reinterpret_cast<unsigned short *>(image_array), width, height, channels, reinterpret_cast<const unsigned short *>(ref), ref_mode, noise, hue_range, sat_term, val_term, alp_term, add_blend_sw);
		noise.clear(); /* ノイズ画像メモリ解放 */
	} else if ((std::numeric_limits<unsigned char>::digits == bits) && (std::numeric_limits<unsigned short>::digits == ref_bits)) {
		change_template_(
			image_array, width, height, channels, reinterpret_cast<const unsigned short *>(ref), ref_mode, noise, hue_range, sat_term, val_term, alp_term, add_blend_sw);
		noise.clear(); /* ノイズ画像メモリ解放 */
	} else {
		throw std::domain_error("Bad bits,Not uchar/ushort");
	}
}