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/*------------------------------------
 Iwa_SpectrumFx
 参照画像を位相差として、干渉色を出力する
------------------------------------*/

#ifndef IWA_SPECTRUM_H
#define IWA_SPECTRUM_H

#include "tfxparam.h"
#include "stdfx.h"
#include "tfxparam.h"

struct float3 {
	float x, y, z;
};
struct float4 {
	float x, y, z, w;
};

class Iwa_SpectrumFx : public TStandardRasterFx
{

	FX_PLUGIN_DECLARATION(Iwa_SpectrumFx)

protected:
	TRasterFxPort m_input; /*- 位相差マップの入力 -*/
	TRasterFxPort m_light; /*- 光源用マップの入力 -*/

	TDoubleParamP m_intensity;
	TDoubleParamP m_refractiveIndex;
	TDoubleParamP m_thickMax;
	TDoubleParamP m_thickMin;
	TDoubleParamP m_RGamma;
	TDoubleParamP m_GGamma;
	TDoubleParamP m_BGamma;
	TDoubleParamP m_lensFactor;
	TDoubleParamP m_lightThres;
	TDoubleParamP m_lightIntensity;

	/*- シャボン色マップの生成 -*/
	void calcBubbleMap(float3 *bubbleColor, double frame);

	template <typename RASTER, typename PIXEL>
	void convertRaster(const RASTER ras,
					   TDimensionI dim,
					   float3 *bubbleColor);
	template <typename RASTER, typename PIXEL>
	void convertRasterWithLight(const RASTER ras,
								TDimensionI dim,
								float3 *bubbleColor,
								const RASTER lightRas,
								float lightThres,
								float lightIntensity);

	/*- 素材タイルを0〜1に正規化して格納 -*/
	template <typename RASTER, typename PIXEL>
	void setSourceRasters(const RASTER ras,
						  float4 *in_out_tile_host,
						  const RASTER light_ras,
						  float4 *light_host,
						  TDimensionI dim,
						  bool useLight);

	/*- 出力結果をChannel値に変換してタイルに格納 -*/
	template <typename RASTER, typename PIXEL>
	void outputRasters(const RASTER outRas,
					   float4 *in_out_tile_host,
					   TDimensionI dim);

public:
	Iwa_SpectrumFx();

	void doCompute(TTile &tile,
				   double frame,
				   const TRenderSettings &settings);

	void doCompute_CUDA(TTile &tile,
						double frame,
						const TRenderSettings &settings);

	bool doGetBBox(double frame,
				   TRectD &bBox,
				   const TRenderSettings &info);

	bool canHandle(const TRenderSettings &info,
				   double frame);
};

#endif