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#include "docklayout.h"

#include <assert.h>
#include <math.h>
#include <algorithm>

#include <QTextStream>
#include <QApplication>
#include <QDesktopWidget>

//========================================================

//TO DO:
//  * Usa la macro QWIDGETSIZE_MAX per max grandezza settabile per una widget
//      => Dopodiche', basterebbe troncare tutte le somme che eccedono quel valore... Comunque...
//  * Il ricalcolo delle extremal sizes e' inutile nei resize events... Cerca di tagliare cose di questo tipo - ottimizza!
//      => Pero' e' sensato in generale che redistribute possa ricalcolarle - forse si potrebbe fare una redistribute
//         con un bool di ingresso. Se l'operazione contenitrice non puo' cambiare le extremal sizes, allora metti false..
//  * Implementa gli stretch factors

//  * Nascondere le finestre dockate...? Molto rognoso...

//  * Una dock widget potrebbe non avere i soli stati docked e floating... Che succede se e' una subwindow
//    non dockata in un dockLayout??
//  * Spezzare tdockwindows.h in tmainwindow.h e tdockwidget.h, come in Qt?
//  * Muovere o fare operazioni su una dockWidget allo stato attuale non e' sicuro se quella non e' assegnata ad
//    un DockLayout!! Comunque, si puo' assumere che il parente di una DockWidget non sia nemmeno una QWidget
//    che implementa un DockLayout. Questa cosa puo' venire meno in un'implementazione specifica come TDockWidget?
//      Esempio: vedi calculateDockPlaceholders ad un drag, viene lanciato comunque...
//  * Ha senso mettere DockLayout e DockWidget nella DVAPI? Forse se definissi delle inline opportune in TDockWidget...
//  * Quanto contenuto in DockSeparator::mousePress e mouseMove dovrebbe essere reso pubblico. Anche la geometria
//    delle regioni potrebbe essere editabile dall'utente... ma prima si dovrebbero fare gli stretch factors!!
//      > Ossia: se si vuole esplicitamente settare la geometria di una regione, si potrebbe fare che quella
//        si prende stretch factor infinito (o quasi), e gli altri 1...
//  * Dovrebbe esistere un modo per specificare la posizione dei separatori da codice?
//    Rognoso. Comunque, ora basta specificare la geometria delle widget prima del dock;
//    la redistribute cerca di adattarsi.
//  * Capita spesso di considerare l'ipotetica nuova radice della struttura. Perche' non metterla direttamente??

//  X Non e' possibile coprire tutte le possibilita' di docking con il sistema attuale, anche se e' comunque piu'
//    esteso di quello di Qt.
//      Esempio:           |
//                    -----|
//                      |  |        => !!
//                      |-----
//                      |

//========================================================

//------------------------
//    Geometry inlines
//------------------------

//QRectF::toRect seems to work in the commented way inside the following function.
//Of course that way the rect borders are *not* approximated to the nearest integer
//coordinates:
//  e.g.:   topLeft= (1/3, 1/3); width= 4/3, height= 4/3 => left= top= right= bottom= 0.
inline QRect toRect(const QRectF &rect)
{
	//return QRect(qRound(rect.left()), qRound(rect.top()), qRound(rect.width()), qRound(rect.height()));
	return QRect(rect.topLeft().toPoint(), rect.bottomRight().toPoint() -= QPoint(1, 1));
}

//========================================================

//-----------------
//    Dock Layout
//-----------------

DockLayout::DockLayout()
	: m_maximizedDock(0), m_decoAllocator(new DockDecoAllocator())
{
}

//-------------------------------------

DockLayout::~DockLayout()
{
	//Deleting Regions (separators are Widgets with parent, so they are recursively deleted)
	unsigned int i;
	for (i = 0; i < m_regions.size(); ++i)
		delete m_regions[i];

	//Deleting dockWidgets
	for (i = 0; i < m_items.size(); ++i) {
		//delete m_items[i]->widget();
		delete m_items[i];
	}

	//Delete deco allocator
	delete m_decoAllocator;
}

//-------------------------------------

inline int DockLayout::count() const
{
	return m_items.size();
}

//-------------------------------------

inline void DockLayout::addItem(QLayoutItem *item)
{
	DockWidget *addedItem = dynamic_cast<DockWidget *>(item->widget());

	//Ensure that added item is effectively a DockWidget type;
	assert(addedItem);

	//Check if item is already under layout's control. If so, quit.
	if (find(addedItem))
		return;

	//Force reparentation. This is required in order to ensure that all items possess
	//the same geometry() reference. Also store parentLayout for convenience.
	addedItem->m_parentLayout = this;
	addedItem->setParent(parentWidget());

	//Remember that reparenting a widget produces a window flags reset if the new
	//parent is not the current one (see Qt's manual). So, first reassign standard
	//floating flags, then call for custom appearance (which may eventually reassign the flags).
	addedItem->setWindowFlags(Qt::Tool | Qt::FramelessWindowHint);
	addedItem->setFloatingAppearance();

	m_items.push_back(item);
}

//-------------------------------------

inline QLayoutItem *DockLayout::takeAt(int idx)
{
	if (idx < 0 || idx >= (int)m_items.size())
		return 0;

	QLayoutItem *item = m_items[idx];
	DockWidget *dw = static_cast<DockWidget *>(item->widget());

	//If docked, undock item
	if (!dw->isFloating())
		undockItem(dw);

	//Reset item's parentLayout
	dw->m_parentLayout = 0;

	m_items.erase(m_items.begin() + idx);

	return item;
}

//-------------------------------------

inline QLayoutItem *DockLayout::itemAt(int idx) const
{
	if (idx >= (int)m_items.size())
		return 0;
	return m_items[idx];
}

//-------------------------------------

QWidget *DockLayout::widgetAt(int idx) const
{
	return itemAt(idx)->widget();
}

//-------------------------------------

inline QSize DockLayout::minimumSize() const
{
	if (!m_regions.empty()) {
		Region *r = m_regions.front();
		r->calculateExtremalSizes();
		return QSize(r->m_minimumSize[0], r->m_minimumSize[1]);
	}

	return QSize(0, 0);
}

//-------------------------------------

inline QSize DockLayout::maximumSize() const
{
	if (!m_regions.empty()) {
		Region *r = m_regions.front();
		r->calculateExtremalSizes();
		return QSize(r->m_maximumSize[0], r->m_maximumSize[1]);
	}

	return QSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
}

//-------------------------------------

inline QSize DockLayout::sizeHint() const
{
	QSize s(0, 0);
	int n = m_items.size();
	if (n > 0)
		s = QSize(100, 70); //start with a nice default size
	int i = 0;
	while (i < n) {
		QLayoutItem *o = m_items[i];
		s = s.expandedTo(o->sizeHint());
		++i;
	}
	return s + n * QSize(spacing(), spacing());

	//return QSize(0,0);
}

//-------------------------------------

//----------------------
//    Custom methods
//----------------------

QWidget *DockLayout::containerOf(QPoint point) const
{
	//Search among regions, from leaf regions to root.
	int i;
	unsigned int j;
	for (i = m_regions.size() - 1; i >= 0; --i) {
		Region *currRegion = m_regions[i];
		DockWidget *item = currRegion->getItem();

		//First check if item contains it
		if (item && item->geometry().contains(point))
			return currRegion->getItem();

		//Then, search among separators
		for (j = 0; j < currRegion->separators().size(); ++j)
			if (currRegion->separator(j)->geometry().contains(point))
				return currRegion->separator(j);
	}

	return 0;
}

//-------------------------------------

inline void DockLayout::setMaximized(DockWidget *item, bool state)
{
	if (item && state != item->m_maximized) {
		if (state) {
			//Maximize
			if (m_maximizedDock) {
				//If maximized already exists, normalize it
				Region *r = find(m_maximizedDock);
				m_maximizedDock->setGeometry(toRect(r->getGeometry()));
				m_maximizedDock->m_maximized = false;
			}

			//Now, attempt requested item maximization
			QSize minimumSize = item->minimumSize();
			QSize maximumSize = item->maximumSize();

			if (contentsRect().width() > minimumSize.width() && contentsRect().height() > minimumSize.height() &&
				contentsRect().width() < maximumSize.width() && contentsRect().height() < maximumSize.height()) {
				//Maximization succeeds
				item->setGeometry(contentsRect());
				item->raise();
				item->m_maximized = true;
				m_maximizedDock = item;

				//Hide all the other docked widgets (no need to update them. Moreover, doing so
				//could eventually result in painting over the newly maximized widget)
				DockWidget *currWidget;
				for (int i = 0; i < count(); ++i) {
					currWidget = (DockWidget *)itemAt(i)->widget();
					if (currWidget != item && !currWidget->isFloating())
						currWidget->hide();
				}
			}
		} else {
			//Normalize
			Region *r = find(m_maximizedDock);
			if (r)
				m_maximizedDock->setGeometry(toRect(r->getGeometry()));

			m_maximizedDock->m_maximized = false;
			m_maximizedDock = 0;

			//Show all other docked widgets
			DockWidget *currWidget;
			for (int i = 0; i < count(); ++i) {
				currWidget = (DockWidget *)itemAt(i)->widget();
				if (currWidget != item && !currWidget->isFloating())
					currWidget->show();
			}
		}
	}
}

//======================================================================

//======================================
//      Layout Geometry Handler
//======================================

//!NOTE: This method is currently unused by DockLayout implementation...
void DockLayout::setGeometry(const QRect &rect)
{
	//Just pass the info to the widget (it's somehow necessary...)
	QLayout::setGeometry(rect);
}

//--------------------------------------------------------------------------

//!Defines cursors for separators of the layout: if it is not possible to
//!move a separator, its cursor must be an arrow.
inline void DockLayout::updateSeparatorCursors()
{
	Region *r, *child;

	unsigned int i, j;
	int k, jInt;
	for (i = 0; i < m_regions.size(); ++i) {
		r = m_regions[i];
		bool orientation = r->getOrientation();

		//If region geometry is minimal or maximal, its separators are blocked
		//NOTE: If this update follows only from a dock/undock, this should be disabled 'til 'Otherwise'
		QSize size = toRect(r->getGeometry()).size();
		bool isExtremeSize = (orientation == Region::horizontal) ? size.width() == r->getMinimumSize(Region::horizontal) || size.width() == r->getMaximumSize(Region::horizontal) : size.height() == r->getMinimumSize(Region::vertical) || size.height() == r->getMaximumSize(Region::vertical);
		if (isExtremeSize) {
			for (j = 0; j < r->separators().size(); ++j)
				r->separator(j)->setCursor(Qt::ArrowCursor);
			continue;
		}

		//Otherwise...

		//Arrowize all separators as long as the preceding region has equal
		//maximum and minimum sizes
		for (j = 0; j < r->getChildList().size(); ++j) {
			child = r->childRegion(j);

			if (child->getMaximumSize(orientation) == child->getMinimumSize(orientation))
				r->separator(j)->setCursor(Qt::ArrowCursor);
			else
				break;
		}

		jInt = j;
		//The same as above in reverse order
		for (k = r->getChildList().size() - 1; k > jInt; --k) {
			child = r->childRegion(k);

			if (child->getMaximumSize(orientation) == child->getMinimumSize(orientation))
				r->separator(k - 1)->setCursor(Qt::ArrowCursor);
			else
				break;
		}

		//Middle separators have a split cursor
		Qt::CursorShape shape = (orientation == Region::horizontal) ? Qt::SplitHCursor : Qt::SplitVCursor;
		for (; jInt < k; ++jInt)
			r->separator(jInt)->setCursor(shape);
	}
}

//--------------------------------------------------------------------------

//!Applies Regions geometry to dock widgets and separators.
void DockLayout::applyGeometry()
{
	//Update docked window's geometries
	unsigned int i, j;
	for (i = 0; i < m_regions.size(); ++i) {
		Region *r = m_regions[i];
		const std::deque<Region *> &childList = r->getChildList();
		std::deque<DockSeparator *> &sepList = r->m_separators;

		if (m_regions[i]->getItem()) {
			m_regions[i]->getItem()->setGeometry(toRect(m_regions[i]->getGeometry()));
		} else {
			for (j = 0; j < sepList.size(); ++j) {
				QRect leftAdjRect = toRect(childList[j]->getGeometry());
				if (r->getOrientation() == Region::horizontal) {
					leftAdjRect.adjust(0, 0, 1, 0); //Take adjacent-to topRight pixel
					sepList[j]->setGeometry(QRect(leftAdjRect.topRight(), QSize(spacing(), leftAdjRect.height())));
					sepList[j]->m_index = j;
				} else {
					leftAdjRect.adjust(0, 0, 0, 1);
					sepList[j]->setGeometry(QRect(leftAdjRect.bottomLeft(), QSize(leftAdjRect.width(), spacing())));
					sepList[j]->m_index = j;
				}
			}
		}
	}

	//If there is a maximized widget, reset its geometry to that of the main region
	if (m_maximizedDock) {
		m_maximizedDock->setGeometry(toRect(m_regions[0]->getGeometry()));
		m_maximizedDock->raise();
	}

	//Finally, update separator cursors.
	updateSeparatorCursors();
}

//------------------------------------------------------

void DockLayout::applyTransform(const QTransform &transform)
{
	unsigned int i;
	for (i = 0; i < m_regions.size(); ++i)
		m_regions[i]->setGeometry(transform.mapRect(m_regions[i]->getGeometry()));
}

//------------------------------------------------------

void DockLayout::redistribute()
{
	if (!m_regions.empty()) {
		//Recompute extremal region sizes
		//NOTA: Sarebbe da fare solo se un certo flag lo richiede; altrimenti tipo per resize events e' inutile...
		m_regions.front()->calculateExtremalSizes();

		int parentWidth = contentsRect().width();
		int parentHeight = contentsRect().height();

		//Always check main window consistency before effective redistribution. DO NOT ERASE or crashes may occur...
		if (m_regions.front()->getMinimumSize(Region::horizontal) > parentWidth ||
			m_regions.front()->getMinimumSize(Region::vertical) > parentHeight ||
			m_regions.front()->getMaximumSize(Region::horizontal) < parentWidth ||
			m_regions.front()->getMaximumSize(Region::vertical) < parentHeight)
			return;

		//Recompute Layout geometry
		m_regions.front()->setGeometry(contentsRect());
		m_regions.front()->redistribute();
	}

	//Finally, apply Region geometries found
	applyGeometry();
}

//======================================================================

//=============================
//    Region implementation
//=============================

Region::~Region()
{
	//Delete separators
	unsigned int i;
	for (i = 0; i < m_separators.size(); ++i)
		delete m_separators[i];
}

//------------------------------------------------------

//!Inserts DockSeparator \b sep in \b this Region
inline void Region::insertSeparator(DockSeparator *sep)
{
	m_separators.push_back(sep);
}

//------------------------------------------------------

//!Removes a DockSeparator from \b this Region
inline void Region::removeSeparator()
{
	delete m_separators.back();
	m_separators.pop_back();
}

//------------------------------------------------------

inline void Region::insertSubRegion(Region *subRegion, int idx)
{
	m_childList.insert(m_childList.begin() + idx, subRegion);
	subRegion->m_parent = this;
	subRegion->m_orientation = !m_orientation;
}

//------------------------------------------------------

//!Inserts input \b item before position \b idx. Returns associated new region.
inline Region *Region::insertItem(DockWidget *item, int idx)
{
	Region *newRegion = new Region(m_owner, item);

	if (this)
		insertSubRegion(newRegion, idx);

	return newRegion;
}

//=============================================================

unsigned int Region::find(const Region *subRegion) const
{
	unsigned int i;

	for (i = 0; i < m_childList.size(); ++i)
		if (m_childList[i] == subRegion)
			return i;

	return -1;
}

//------------------------------------------------------

Region *DockLayout::find(DockWidget *item) const
{
	unsigned int i;

	for (i = 0; i < m_regions.size(); ++i)
		if (m_regions[i]->getItem() == item)
			return m_regions[i];

	return 0;
}

//------------------------------------------------------

//!Calculates possible docking solutions for \b this
//!dock widget. They are stored into the dock widget.

//!\b NOTE: Placeholders are here calculated by decreasing importance;
//!in other words, if two rects are part of the layout, and the first
//!contains the second, placeholders of the first are found before
//!those of the second. This fact may be exploited when selecting an
//!appropriate placeholder for docking.
void DockLayout::calculateDockPlaceholders(DockWidget *item)
{
	assert(item);

	//If the DockLayout's owner widget is hidden, avoid
	if (!parentWidget()->isVisible())
		return;

	if (!m_regions.size()) {
		if (isPossibleInsertion(item, 0, 0)) {
			//Then insert a root placeholder only
			item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, 0, 0, DockPlaceholder::root));
			return;
		}
	}

	//For all regions (and for all insertion index), check if
	//insertion may succeed.
	//NOTE: Insertion chance is just the same for all indexes in a given
	//parent region...

	//First check parentRegion=0 (under a new Root - External cases)
	if (isPossibleInsertion(item, 0, 0)) {
		QRect contRect = contentsRect();
		if (m_regions.front()->getOrientation() == Region::horizontal) {
			item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, 0, 0, DockPlaceholder::top));
			item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, 0, 1, DockPlaceholder::bottom));
		} else {
			item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, 0, 0, DockPlaceholder::left));
			item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, 0, 1, DockPlaceholder::right));
		}
	}

	unsigned int i;
	for (i = 0; i < m_regions.size(); ++i) {
		Region *r = m_regions[i];
		r->m_placeholders.clear();

		if (isPossibleInsertion(item, r, 0)) {
			unsigned int j;
			QRect cellRect;

			//For all indices, insert a placeholder
			if (r->getOrientation() == Region::horizontal) {
				//Left side
				item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, r, 0, DockPlaceholder::left));
				r->m_placeholders.push_back(item->m_placeholders.back());

				//Separators
				for (j = 1; j < r->getChildList().size(); ++j) {
					item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, r, j, DockPlaceholder::sepVert));
					r->m_placeholders.push_back(item->m_placeholders.back());
				}

				//Right side
				item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, r, j, DockPlaceholder::right));
				r->m_placeholders.push_back(item->m_placeholders.back());
			} else {
				//Top side
				item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, r, 0, DockPlaceholder::top));
				r->m_placeholders.push_back(item->m_placeholders.back());

				for (j = 1; j < r->getChildList().size(); ++j) {
					item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, r, j, DockPlaceholder::sepHor));
					r->m_placeholders.push_back(item->m_placeholders.back());
				}

				//Bottom side
				item->m_placeholders.push_back(item->m_decoAllocator->newPlaceBuilt(item, r, j, DockPlaceholder::bottom));
				r->m_placeholders.push_back(item->m_placeholders.back());
			}
		}
	}

	//Disable all placeholders
	//for(i=0; i<item->m_placeholders.size(); ++i)
	//  item->m_placeholders[i]->setDisabled(true);
}

//------------------------------------------------------

//!Docks input \b item before position \b idx of region \b r. Deals with overall region hierarchy.

//!\b NOTE: Docked items are forcedly shown.
void DockLayout::dockItem(DockWidget *item, DockPlaceholder *place)
{
	place->hide();
	item->hide();
	dockItemPrivate(item, place->m_region, place->m_idx);
	redistribute();
	parentWidget()->repaint();
	item->setWindowFlags(Qt::SubWindow);
	item->show();
}

//------------------------------------------------------

//!Docks input \b item at side \b regionside of \b target dock widget.
//!RegionSide can be Region::left, right, top or bottom.
void DockLayout::dockItem(DockWidget *item, DockWidget *target, int regionSide)
{
	Region *targetRegion = find(target);

	short var = regionSide >> 2 * (int)targetRegion->getOrientation();
	bool pos = regionSide & 0xa;

	item->setWindowFlags(Qt::SubWindow);
	item->show();

	if (var & 0x3) {
		//Side is coherent with orientation => Direct insertion at position 0 or 1
		dockItemPrivate(item, targetRegion, pos);
	} else {
		//Side is not coherent - have to find target's index in parent region
		Region *parentRegion = targetRegion->getParent();
		unsigned int idx = parentRegion ? parentRegion->find(targetRegion) + pos : pos;
		dockItemPrivate(item, parentRegion, idx);
	}
}

//------------------------------------------------------

//!Docks input \b item into Region \b r, at position \b idx; returns region corresponding to
//!newly inserted item.

//!\b NOTE: Unlike dockItem(DockWidget*,DockPlaceholder*) and undockItem, this
//!method is supposedly called directly into application code; therefore, no \b redistribution
//!is done after a single dock - you are supposed to manually call redistribute() after
//!all widgets have been docked.
Region *DockLayout::dockItem(DockWidget *item, Region *r, int idx)
{
	item->setWindowFlags(Qt::SubWindow);
	item->show();
	return dockItemPrivate(item, r, idx);
}

//------------------------------------------------------

//Internal docking function. Contains raw docking code, excluded reparenting (setWindowFlags)
//which may slow down a bit - should be done only after a redistribute() and a repaint() on
//real-time docking.
inline Region *DockLayout::dockItemPrivate(DockWidget *item, Region *r, int idx)
{
	// hide minimize button in FlipboolPanel
	item->onDock(true);

	item->setDockedAppearance();
	item->m_floating = false;

	if (!r) {
		//Insert new root region
		Region *newRoot = new Region(this);

		m_regions.push_front(newRoot);

		newRoot->setSize(item->size());

		if (m_regions.size() == 1) {
			newRoot->setItem(item);
			return newRoot;
		}

		newRoot->setOrientation(!m_regions[1]->getOrientation());
		newRoot->insertSubRegion(m_regions[1], 0);

		r = newRoot;
	} else if (r->getItem()) {
		//Then the Layout gets further subdived - r's item has to be moved
		Region *regionForOldItem = r->insertItem(r->getItem(), 0);
		regionForOldItem->setSize(r->getItem()->size());
		//regionForOldItem->setSize(r->getItem()->frameSize());
		r->setItem(0);
		m_regions.push_back(regionForOldItem);
	}

	Region *newRegion = r->insertItem(item, idx);
	m_regions.push_back(newRegion);
	//Temporarily setting suggested size for newly inserted region
	newRegion->setSize(item->size());

	//Finally, insert a new DockSeparator in parent region r.
	r->insertSeparator(m_decoAllocator->newSeparator(this, r->getOrientation(), r));

	return newRegion;
}

//------------------------------------------------------

//!A region is empty, if contains no item and no children.
inline bool isEmptyRegion(Region *r)
{
	if ((!r->getItem()) && (r->getChildList().size() == 0)) {
		delete r; //Be', e' un po' improprio, ma funziona...
		return true;
	}
	return false;
}

//------------------------------------------------------

//!Removes input item from region
inline void Region::removeItem(DockWidget *item)
{
	if (item == 0)
		return;

	unsigned int i;
	for (i = 0; i < m_childList.size(); ++i)
		if (item == m_childList[i]->getItem()) {
			m_childList.erase(m_childList.begin() + i);

			removeSeparator();

			//parent Region may collapse; then move item back to parent and update its parent
			if (m_childList.size() == 1) {
				Region *parent = getParent();
				if (parent) {
					Region *remainingSon = m_childList[0];
					if (!remainingSon->m_childList.size()) {
						//remainingSon is a leaf: better keep this and move son's item and childList
						setItem(remainingSon->getItem());
						remainingSon->setItem(0);
					} else {
						//remainingSon is a branch: append remainingSon childList to parent one and
						//sign this and remainingSon nodes for destruction.

						//First find this position in parent
						unsigned int j = parent->find(this);

						parent->m_childList.erase(parent->m_childList.begin() + j);
						parent->m_childList.insert(parent->m_childList.begin() + j, remainingSon->m_childList.begin(),
												   remainingSon->m_childList.end());
						parent->m_separators.insert(parent->m_separators.begin() + j, remainingSon->m_separators.begin(),
													remainingSon->m_separators.end());

						//Update remainingSon children's and DockSeparator's parent
						for (j = 0; j < remainingSon->m_childList.size(); ++j)
							remainingSon->m_childList[j]->m_parent = parent;

						for (j = 0; j < remainingSon->m_separators.size(); ++j)
							remainingSon->m_separators[j]->m_parentRegion = parent;

						remainingSon->m_childList.clear();
						remainingSon->m_separators.clear();
					}
				} else {
					//Root case; better keep the remaining child
					m_childList[0]->setParent(0);
				}

				m_childList.clear();
			}

			break;
		}
}

//------------------------------------------------------

//!Undocks \b item and updates geometry.

//!\b NOTE: Window flags are resetted to floating appearance (thus hiding the widget). Since the geometry
//!reference changes a geometry() update may be needed - so item's show() is not forced here. You should
//!eventually remember to call it manually after this.
bool DockLayout::undockItem(DockWidget *item)
{
	//Find item's region index in m_regions
	Region *itemCarrier = find(item);

	Region *parent = itemCarrier->getParent();
	if (parent) {
		int removalIdx = 0;

		//Find removal index in parent's childList
		unsigned int j;
		for (j = 0; j < parent->getChildList().size(); ++j)
			if (parent->getChildList()[j]->getItem() == item)
				break;

		if (isPossibleRemoval(item, parent, removalIdx))
			parent->removeItem(item);
		else
			return false;
	}

	//Remove region in regions list
	//m_regions.erase(i);   //Don't - m_regions is cleaned before the end by remove_if
	itemCarrier->setItem(0);

	std::deque<Region *>::iterator j;
	j = std::remove_if(m_regions.begin(), m_regions.end(), isEmptyRegion);
	m_regions.resize(j - m_regions.begin());

	//Update status
	//qDebug("Undock");
	item->setWindowFlags(Qt::Tool | Qt::FramelessWindowHint);
	//NOTA: Usando la flag Qt::Window il focus viene automaticamente riassegnato, con un po' di ritardo.
	//Usando Tool questo non accade. In questo caso, i placeholder devono essere disattivati...

	item->setFloatingAppearance();
	item->m_floating = true;

	//show minimize button in FlipbookPanel
	item->onDock(false);

	setMaximized(item, false);

	redistribute();

	return true;
}

//=============================================================

//!Search for the \b nearest n-ple from a \b target one, under conditions:
//!\b 1) nearest elements belong to \b fixed \b intervals; \b 2) their \b sum is \b fixed too.
inline void calculateNearest(std::vector<double> target, std::vector<double> &nearest,
							 std::vector<std::pair<int, int>> intervals, double sum)
{
	//Solving a small Lagrange multipliers problem to find solution on constraint (2)
	assert(target.size() == intervals.size());

	unsigned int i;

	double targetSum = 0;
	for (i = 0; i < target.size(); ++i)
		targetSum += target[i];

	double multiplier = (sum - targetSum) / (double)target.size();

	nearest.resize(target.size());
	for (i = 0; i < target.size(); ++i)
		nearest[i] = target[i] + multiplier;

	//Now, constraint (1) is not met; however, satisfying also (2) yields a hyperRect
	//on which we must find the nearest point to our above partial solution. In particular,
	//it can be demonstrated that at least one coordinate of the current partial solution is related
	//to the final one (...). This mean that we may have to solve sub-problems of this same kind,
	//with less variable coordinates.

	unsigned int max;
	double distance, maxDistance = 0;

	for (i = 0; i < target.size(); ++i) {
		if (nearest[i] < intervals[i].first || nearest[i] > intervals[i].second) {
			distance = nearest[i] < intervals[i].first ? intervals[i].first - nearest[i] : nearest[i] - intervals[i].second;
			nearest[i] = nearest[i] < intervals[i].first ? intervals[i].first : intervals[i].second;
			if (maxDistance < distance) {
				maxDistance = distance;
				max = i;
			}
		}
	}

	std::vector<double> newTarget = target;
	std::vector<double> newNearest;
	std::vector<std::pair<int, int>> newIntervals = intervals;

	if (maxDistance) {
		newTarget.erase(newTarget.begin() + max);
		newIntervals.erase(newIntervals.begin() + max);
		sum -= nearest[max];
		calculateNearest(newTarget, newNearest, newIntervals, sum);
		for (i = 0; i < max; ++i)
			nearest[i] = newNearest[i];
		for (i = max + 1; i < nearest.size(); ++i)
			nearest[i] = newNearest[i - 1];
	} else
		return;
}

//------------------------------------------------------

//!Equally redistribute separators and children regions' internal geometry
//!according to current subregion sizes.
void Region::redistribute()
{
	if (!m_childList.size())
		return;

	bool expansion =
		m_minimumSize[Region::horizontal] > m_rect.width() ||
		m_minimumSize[Region::vertical] > m_rect.height();

	double regionSize[2];

	//If there is no need to expand this region, maintain current geometry; otherwise, expand at minimum.
	regionSize[Region::horizontal] = expansion ? m_minimumSize[Region::horizontal] : m_rect.width();
	regionSize[Region::vertical] = expansion ? m_minimumSize[Region::vertical] : m_rect.height();

	//However, expansion in the oriented direction has to take care of parent's consense.
	if (m_parent != 0)
		regionSize[m_orientation] = std::min((double)m_parent->m_maximumSize[m_orientation], regionSize[m_orientation]);

	//Now find nearest-to-preferred window sizes, according to size constraints.
	unsigned int i;

	//First build target sizes vector
	std::vector<double> targetSizes(m_childList.size());
	for (i = 0; i < m_childList.size(); ++i) {
		//Assuming preferred sizes are those already present before redistribution.
		targetSizes[i] = (m_orientation == Region::horizontal) ? m_childList[i]->m_rect.width() : m_childList[i]->m_rect.height();
	}

	//Build minimum and maximum size constraints
	std::vector<std::pair<int, int>> sizeIntervals(m_childList.size());
	for (i = 0; i < m_childList.size(); ++i) {
		sizeIntervals[i].first = m_childList[i]->m_minimumSize[m_orientation];
		sizeIntervals[i].second = m_childList[i]->m_maximumSize[m_orientation];
	}

	//Build width sum
	int separatorWidth = m_owner->spacing();
	double sum = regionSize[m_orientation] - (m_childList.size() - 1) * separatorWidth;

	std::vector<double> nearestSizes;
	calculateNearest(targetSizes, nearestSizes, sizeIntervals, sum);

	//NearestSizes stores optimal subregion sizes; calculate their geometries and assign them.
	QPointF topLeftCorner = m_rect.topLeft();
	if (m_orientation == horizontal) {
		for (i = 0; i < m_childList.size(); ++i) {
			QSizeF currSize = QSizeF(nearestSizes[i], regionSize[vertical]);
			m_childList[i]->setGeometry(QRectF(topLeftCorner, currSize));
			topLeftCorner = m_childList[i]->getGeometry().topRight() + QPointF(separatorWidth, 0);
		}
	} else {
		for (i = 0; i < m_childList.size(); ++i) {
			QSizeF currSize = QSizeF(regionSize[horizontal], nearestSizes[i]);
			m_childList[i]->setGeometry(QRectF(topLeftCorner, currSize));
			topLeftCorner = m_childList[i]->getGeometry().bottomLeft() + QPointF(0, separatorWidth);
		}
	}

	//Finally, redistribute region's children
	for (i = 0; i < m_childList.size(); ++i)
		m_childList[i]->redistribute();
}

//------------------------------------------------------

//!Calculates maximum and minimum sizes for each sub-region.
void Region::calculateExtremalSizes()
{
	calculateMinimumSize(horizontal, true);
	calculateMinimumSize(vertical, true);
	calculateMaximumSize(horizontal, true);
	calculateMaximumSize(vertical, true);
}

//------------------------------------------------------

//!Calculates minimum occupiable space in \b this region on given \b direction. Also stores cache for it.
int Region::calculateMinimumSize(bool direction, bool recalcChildren)
{
	int sumMinSizes = 0, maxMinSizes = 0;

	if (m_item) {
		sumMinSizes = maxMinSizes = (direction == horizontal) ? m_item->minimumSize().width() : m_item->minimumSize().height();
	} else {
		unsigned int i;
		int currMinSize;

		//If required, recalculate children sizes along our direction.
		if (recalcChildren) {
			for (i = 0; i < m_childList.size(); ++i)
				m_childList[i]->calculateMinimumSize(direction, true);
		}

		for (i = 0; i < m_childList.size(); ++i) {
			sumMinSizes += currMinSize = m_childList[i]->getMinimumSize(direction);
			if (maxMinSizes < currMinSize)
				maxMinSizes = currMinSize;
		}

		//Add separators width
		sumMinSizes += m_separators.size() * m_owner->spacing();
	}

	//If m_orientation is coherent with input direction, minimum occupied space is the sum
	//of childs' minimumSizes. Otherwise, the maximum is taken.
	if (m_orientation == direction) {
		return m_minimumSize[direction] = sumMinSizes;
	} else {
		return m_minimumSize[direction] = maxMinSizes;
	}
}

//------------------------------------------------------

//!Calculates maximum occupiable space in \b this region on given \b direction. Also stores cache for it.
//NOTE: Effectively the dual of calculateMinimumSize(int).
int Region::calculateMaximumSize(bool direction, bool recalcChildren)
{
	const int inf = 1000000;

	int sumMaxSizes = 0, minMaxSizes = inf;

	if (m_item) {
		sumMaxSizes = minMaxSizes = (direction == horizontal) ? m_item->maximumSize().width() : m_item->maximumSize().height();
	} else {
		unsigned int i;
		int currMaxSize;

		//If required, recalculate children sizes along our direction.
		if (recalcChildren) {
			for (i = 0; i < m_childList.size(); ++i)
				m_childList[i]->calculateMaximumSize(direction, true);
		}

		for (i = 0; i < m_childList.size(); ++i) {
			sumMaxSizes += currMaxSize = m_childList[i]->getMaximumSize(direction);
			if (minMaxSizes > currMaxSize)
				minMaxSizes = currMaxSize;
		}

		//Add separators width
		sumMaxSizes += m_separators.size() * m_owner->spacing();
	}

	//If m_orientation is coherent with input direction, maximum occupied space is the sum
	//of childs' maximumSizes. Otherwise, the minimum is taken.
	if (m_orientation == direction) {
		return m_maximumSize[direction] = sumMaxSizes;
	} else {
		return m_maximumSize[direction] = minMaxSizes;
	}
}

//------------------------------------------------------

inline bool Region::addItemSize(DockWidget *item)
{
	int sepWidth = m_owner->spacing();

	if (m_orientation == horizontal) {
		//Add minimum and maximum horizontal sizes
		m_minimumSize[horizontal] += item->getDockedMinimumSize().width() + sepWidth;
		m_maximumSize[horizontal] += item->getDockedMaximumSize().width() + sepWidth;

		//Make max and min with vertical extremal sizes
		m_minimumSize[vertical] = std::max(m_minimumSize[vertical], item->getDockedMinimumSize().height());
		m_maximumSize[vertical] = std::min(m_maximumSize[vertical], item->getDockedMaximumSize().height());
	} else {
		//Viceversa
		m_minimumSize[vertical] += item->getDockedMinimumSize().height() + sepWidth;
		m_maximumSize[vertical] += item->getDockedMaximumSize().height() + sepWidth;

		m_minimumSize[horizontal] = std::max(m_minimumSize[horizontal], item->getDockedMinimumSize().width());
		m_maximumSize[horizontal] = std::min(m_maximumSize[horizontal], item->getDockedMaximumSize().width());
	}

	if (m_minimumSize[horizontal] > m_maximumSize[horizontal] ||
		m_minimumSize[vertical] > m_maximumSize[vertical])
		return false;

	//Now, climb parent hierarchy and update extremal sizes. If minSizes get > maxSizes, return failed insertion
	Region *r = m_parent;
	while (r) {
		r->calculateMinimumSize(horizontal, false);
		r->calculateMinimumSize(vertical, false);
		r->calculateMaximumSize(horizontal, false);
		r->calculateMaximumSize(vertical, false);

		if (r->getMinimumSize(horizontal) > r->getMaximumSize(horizontal) ||
			r->getMinimumSize(vertical) > r->getMaximumSize(vertical))
			return false;

		r = r->m_parent;
	}

	return true;
}

//------------------------------------------------------

inline bool Region::subItemSize(DockWidget *item)
{
	int sepWidth = m_owner->spacing();

	if (m_orientation == horizontal) {
		//Subtract minimum and maximum horizontal sizes
		m_minimumSize[horizontal] -= item->minimumSize().width() + sepWidth;
		m_maximumSize[horizontal] -= item->maximumSize().width() + sepWidth;

		//Recalculate opposite extremal sizes (without considering item)
		unsigned int i;
		for (i = 0; i < m_childList.size(); ++i)
			if (m_childList[i]->getItem() != item) {
				m_minimumSize[vertical] = std::max(m_minimumSize[vertical], m_childList[i]->getMinimumSize(vertical));
				m_maximumSize[vertical] = std::min(m_maximumSize[vertical], m_childList[i]->getMaximumSize(vertical));
			}
	} else {
		//Viceversa
		m_minimumSize[vertical] -= item->minimumSize().height() + sepWidth;
		m_maximumSize[vertical] -= item->maximumSize().height() + sepWidth;

		//Recalculate opposite extremal sizes (without considering item)
		unsigned int i;
		for (i = 0; i < m_childList.size(); ++i)
			if (m_childList[i]->getItem() != item) {
				m_minimumSize[horizontal] = std::max(m_minimumSize[horizontal], m_childList[i]->getMinimumSize(horizontal));
				m_maximumSize[horizontal] = std::min(m_maximumSize[horizontal], m_childList[i]->getMaximumSize(horizontal));
			}
	}

	if (m_minimumSize[horizontal] > m_maximumSize[horizontal] ||
		m_minimumSize[vertical] > m_maximumSize[vertical])
		return false;

	//Now, climb parent hierarchy and update extremal sizes. If minSizes get > maxSizes, return failed insertion
	Region *r = m_parent;
	while (r) {
		r->calculateMinimumSize(horizontal, false);
		r->calculateMinimumSize(vertical, false);
		r->calculateMaximumSize(horizontal, false);
		r->calculateMaximumSize(vertical, false);

		if (r->getMinimumSize(horizontal) > r->getMaximumSize(horizontal) ||
			r->getMinimumSize(vertical) > r->getMaximumSize(vertical))
			return false;

		r = r->m_parent;
	}

	return true;
}

//=============================================================

//!Checks insertion validity of \b item inside \b parentRegion at position \b insertionIdx.
inline bool DockLayout::isPossibleInsertion(DockWidget *item, Region *parentRegion, int insertionIdx)
{
	const int inf = 1000000;

	int mainWindowWidth = contentsRect().width();
	int mainWindowHeight = contentsRect().height();
	std::deque<Region *>::iterator i;
	bool result = true;

	if (m_regions.size()) {
		//Calculate original extremal sizes
		m_regions.front()->calculateExtremalSizes();

		if (parentRegion) //Common case
		{
			//And update parent region extremal size after hypothetic insertion took place
			result &= parentRegion->addItemSize(item);
		} else //With root insertion
		{
			//Insertion under new root: simulated by adding with m_regions.front() on its opposite direction;
			bool frontOrientation = m_regions.front()->getOrientation();
			m_regions.front()->setOrientation(!frontOrientation);
			result &= m_regions.front()->addItemSize(item);
			m_regions.front()->setOrientation(frontOrientation);
		}
	}

	QSize rootMinSize;
	QSize rootMaxSize;
	if (m_regions.size()) {
		rootMinSize =
			QSize(m_regions[0]->getMinimumSize(Region::horizontal), m_regions[0]->getMinimumSize(Region::vertical));
		rootMaxSize =
			QSize(m_regions[0]->getMaximumSize(Region::horizontal), m_regions[0]->getMaximumSize(Region::vertical));
	} else {
		//New Root
		rootMinSize = item->minimumSize();
		rootMaxSize = item->maximumSize();
	}

	//Finally, check updated root against main window sizes
	if (rootMinSize.width() > mainWindowWidth ||
		rootMinSize.height() > mainWindowHeight ||
		rootMaxSize.width() < mainWindowWidth ||
		rootMaxSize.height() < mainWindowHeight) {
		result = false;
	}

	return result;
}

//------------------------------------------------------

//!Checks insertion validity of \b item inside \b parentRegion at position \b insertionIdx.
inline bool DockLayout::isPossibleRemoval(DockWidget *item, Region *parentRegion, int removalIdx)
{
	//NOTE: parentRegion is necessarily !=0 or there's no need to check anything
	if (!parentRegion)
		return true;

	const int inf = 1000000;

	int mainWindowWidth = contentsRect().width();
	int mainWindowHeight = contentsRect().height();
	std::deque<Region *>::iterator i;
	bool result = true;

	//Calculate original extremal sizes
	m_regions.front()->calculateExtremalSizes();

	//And update parent region extremal size after hypothetic insertion took place
	result &= parentRegion->subItemSize(item);

	QSize rootMinSize;
	QSize rootMaxSize;

	rootMinSize =
		QSize(m_regions[0]->getMinimumSize(Region::horizontal), m_regions[0]->getMinimumSize(Region::vertical));
	rootMaxSize =
		QSize(m_regions[0]->getMaximumSize(Region::horizontal), m_regions[0]->getMaximumSize(Region::vertical));

	//Finally, check updated root against main window sizes
	if (rootMinSize.width() > mainWindowWidth ||
		rootMinSize.height() > mainWindowHeight ||
		rootMaxSize.width() < mainWindowWidth ||
		rootMaxSize.height() < mainWindowHeight) {
		result = false;
	}

	return result;
}

//========================================================

//===================
//    Save & Load
//===================

//!Returns the current \b State of the layout. A State is a typedef
//!for a pair containing the (normal) geometries of all layout items,
//!and a string indicating their hierarchycal structure.
DockLayout::State DockLayout::saveState()
{
	QString hierarchy;

	//Set save indices so we don't need to find anything
	unsigned int i;
	for (i = 0; i < m_regions.size(); ++i)
		m_regions[i]->m_saveIndex = i;

	DockWidget *item;
	for (i = 0; i < m_items.size(); ++i) {
		item = static_cast<DockWidget *>(m_items[i]->widget());
		item->m_saveIndex = i;
	}

	//Write item geometries
	std::vector<QRect> geometries;
	for (i = 0; i < m_items.size(); ++i)
		geometries.push_back(m_items[i]->geometry());

	QTextStream stream(&hierarchy, QIODevice::WriteOnly);

	//Save maximimized Dock index and geometry
	stream << QString::number(m_maximizedDock ? m_maximizedDock->m_saveIndex : -1) << " ";
	if (m_maximizedDock) {
		Region *r = find(m_maximizedDock);
		geometries[m_maximizedDock->m_saveIndex] = toRect(r->getGeometry());
	}

	//Save regions
	Region *r = rootRegion();
	if (r) {
		stream << QString::number(r->getOrientation()) << " ";
		writeRegion(r, hierarchy);
	}

	return std::pair<std::vector<QRect>, QString>(geometries, hierarchy);
}

//------------------------------------------------------

void DockLayout::writeRegion(Region *r, QString &hierarchy)
{
	DockWidget *item = static_cast<DockWidget *>(r->getItem());

	//If Region has item, write it.
	if (item) {
		hierarchy.append(QString::number(item->m_saveIndex) + " ");
	} else {
		hierarchy.append("[ ");

		//Scan childList
		unsigned int i, size = r->getChildList().size();
		for (i = 0; i < size; ++i) {
			writeRegion(r->childRegion(i), hierarchy);
		}

		hierarchy.append("] ");
	}
}

//------------------------------------------------------

//!Restores the given internal structure of the layout.

//!This method is intended to restore the
//!geometry of a set of items that was handled by the layout
//!at the time the state was saved. Input are the geometries of
//!the items involved and the dock hierarchy in form of a string.

//!\b IMPORTANT \b NOTE: No check is performed on the item themselves,
//!except for the consistency of their geometrical constraints
//!inside the layout. Furthermore, this method does not ensure the
//!identity of the items involved, assuming that the set of dock
//!widget has ever been left unchanged or completely restored
//!as it were when saved. In particular, their ordering must be preserved.
bool DockLayout::restoreState(const State &state)
{
	QStringList vars = state.second.split(" ", QString::SkipEmptyParts);
	if (vars.size() < 1)
		return 0;

	//Check number of items
	unsigned int count = state.first.size();

	if (m_items.size() != count)
		return false; //Items list is not coherent

	//Initialize new Regions hierarchy
	std::deque<Region *> newHierarchy;

	//Load it
	int maximizedItem = vars[0].toInt();

	if (vars.size() > 1) {
		//Scan hierarchy
		Region *r = 0, *newRegion;
		int orientation = !vars[1].toInt();

		int i;
		for (i = 2; i < vars.size(); ++i) {
			if (vars[i] == "]") {
				//End region and get parent
				r = r->getParent();
			} else {
				//Allocate new Region
				newRegion = new Region(this);
				newHierarchy.push_back(newRegion);
				newRegion->m_orientation = !orientation;

				if (r)
					r->insertSubRegion(newRegion, r->getChildList().size());

				if (vars[i] == "[") {
					//Current region has children
					r = newRegion;
				} else {
					//newRegion has item
					newRegion->m_item = static_cast<DockWidget *>(m_items[vars[i].toInt()]->widget());
				}
			}
		}

		//Check if size constraints are satisfied
		newHierarchy[0]->calculateExtremalSizes();
	}

	unsigned int j;
	for (j = 0; j < newHierarchy.size(); ++j) {
		//Check if their extremal sizes are valid
		Region *r = newHierarchy[j];
		if (r->getMinimumSize(Region::horizontal) > r->getMaximumSize(Region::horizontal) ||
			r->getMinimumSize(Region::vertical) > r->getMaximumSize(Region::vertical)) {
			//If not, deallocate attempted hierarchy and quit
			for (j = 0; j < newHierarchy.size(); ++j)
				delete newHierarchy[j];
			return false;
		}
	}

	//Else, deallocate old regions and substitute with new ones
	for (j = 0; j < m_regions.size(); ++j)
		delete m_regions[j];
	m_regions = newHierarchy;

	//Now re-initialize dock widgets' infos.
	const std::vector<QRect> &geoms = state.first;
	DockWidget *item;
	for (j = 0; j < m_items.size(); ++j) {
		item = static_cast<DockWidget *>(m_items[j]->widget());
		item->setGeometry(geoms[j]);
		item->m_maximized = false;
		item->m_saveIndex = j;
	}

	//Docked widgets are found in hierarchy
	for (j = 0; j < m_regions.size(); ++j)
		if (item = m_regions[j]->m_item) {
			item->setWindowFlags(Qt::SubWindow);
			item->setDockedAppearance();
			item->m_floating = false;
			item->m_saveIndex = -1;
			item->show();
		}

	//Recover available geometry infos
	//QRect availableRect= QApplication::desktop()->availableGeometry();
	int recoverX = 0, recoverY = 0;

	//Deal with floating panels
	for (j = 0; j < m_items.size(); ++j) {
		item = static_cast<DockWidget *>(m_items[j]->widget());

		if (item->m_saveIndex > 0) {
			//Ensure that floating panels are not placed in
			//unavailable positions
			if ((geoms[j] & QApplication::desktop()->availableGeometry(item)).isEmpty())
				item->move(recoverX += 50, recoverY += 50);

			//Set floating appearances
			item->setWindowFlags(Qt::Tool | Qt::FramelessWindowHint);
			item->setFloatingAppearance();
			item->m_floating = true;
		}
	}

	//Allocate region separators
	unsigned int k;
	for (j = 0; j < m_regions.size(); ++j) {
		Region *r = m_regions[j];
		for (k = 1; k < r->m_childList.size(); ++k) {
			r->insertSeparator(m_decoAllocator->newSeparator(this, r->getOrientation(), r));
		}
	}

	//Calculate regions' geometry starting from leaves (items)
	if (m_regions.size())
		m_regions[0]->restoreGeometry();

	//Then, ensure the result is correctly fitting the contents rect
	//redistribute();

	//NOTE: The previous might be tempting to ensure all is right - unfortunately, it may
	//be that the main window's content rect is not yet defined before it is shown the first
	//time (like on MAC), and that is needed to redistribute. Se we force the saved values
	//(assuming they are right)...
	applyGeometry();

	//Finally, set maximized dock widget
	if (maximizedItem != -1) {
		item = static_cast<DockWidget *>(m_items[maximizedItem]->widget());

		//Problema: Puo' essere, in fase di caricamento dati, che la contentsRect del layout
		//venga sballata! (vv. lo ctor di TMainWindow) Allora, evitiamo il controllo fatto
		//in setMazimized, e assumiamo sia per forza corretto...
		//setMaximized(item, true);

		m_maximizedDock = item;
		item->m_maximized = true;
		item->raise();

		//Hide all other widgets
		QWidget *currWidget;
		for (int i = 0; i < this->count(); ++i)
			if ((currWidget = itemAt(i)->widget()) != item)
				currWidget->hide();
	}

	return true;
}

//------------------------------------------------------

//!Recalculates the geometry of \b this Region and of its branches,
//!assuming those of 'leaf items' are correct.

//!Regions always tend to keep their geometry by default. However,
//!it may be useful (for example, when restoring the state of a DockLayout)
//!the possibility of recalculating its current geometry directly from the
//!items that are contained in the branches.
void Region::restoreGeometry()
{
	//Applying a head-recursive algorithm to update the geometry of a Region
	//after those of its children have been updated
	if (m_item) {
		//Place item's geometry
		setGeometry(m_item->geometry());
		return;
	}

	//First do children
	unsigned int i;
	for (i = 0; i < m_childList.size(); ++i)
		m_childList[i]->restoreGeometry();

	//Then, update this one: just take the edges of its children.
	unsigned int last = m_childList.size() - 1;
	QPoint topLeft(m_childList[0]->getGeometry().left(), m_childList[0]->getGeometry().top());
	QPoint bottomRight(m_childList[last]->getGeometry().right(), m_childList[last]->getGeometry().bottom());
	setGeometry(QRect(topLeft, bottomRight));

	return;
}

//========================================================================

//---------------------------
//    Dock Deco Allocator
//---------------------------

//!Allocates a new DockSeparator with input parameters. This function can be re-implemented
//!to allocate derived DockSeparator classes.
inline DockSeparator *DockDecoAllocator::newSeparator(DockLayout *owner, bool orientation, Region *parentRegion)
{
	return new DockSeparator(owner, orientation, parentRegion);
}

//------------------------------------------------------

//!When inheriting a DockLayout class, new custom placeholders gets allocated by this method.
inline DockPlaceholder *DockDecoAllocator::newPlaceholder(DockWidget *owner, Region *r, int idx, int attributes)
{
	return new DockPlaceholder(owner, r, idx, attributes);
}

//------------------------------------------------------

//BuildGeometry() method should not be called inside the base contructor - because it's a virtual method.
//So we provide this little inline...
inline DockPlaceholder *DockDecoAllocator::newPlaceBuilt(DockWidget *owner, Region *r, int idx, int attributes)
{
	DockPlaceholder *res = newPlaceholder(owner, r, idx, attributes);
	res->buildGeometry();
	return res;
}

//------------------------------------------------------

//!Sets current deco allocator to decoAllocator. A default deco allocator
//!is already provided at construction.

//!\b NOTE: DockLayout takes ownership of the allocator.
void DockLayout::setDecoAllocator(DockDecoAllocator *decoAllocator)
{
	//Delete old one
	if (m_decoAllocator)
		delete m_decoAllocator;

	//Place new one
	m_decoAllocator = decoAllocator;
}

//------------------------------------------------------

//!Sets current deco allocator to decoAllocator. A default deco allocator
//!is already provided at construction.

//!\b NOTE: DockWidget takes ownership of the allocator.
void DockWidget::setDecoAllocator(DockDecoAllocator *decoAllocator)
{
	//Delete old one
	if (m_decoAllocator)
		delete m_decoAllocator;

	//Place a copy of new one
	m_decoAllocator = decoAllocator;
}