Text Blame Raw

Building on Windows

This software can be built using Visual Studio 2013 and Qt 5.6

Required Software

Visual Studio Express 2013 for Windows Desktop

CMake

Acquiring the Source Code

  • Clone the base repository.
  • Throughout the explanation $opentoonz will represent the root for the base repository.
  • Visual Studio 2013 cannot recognize UTF-8 without BOM source code properly. Furthermore, since the endline character is represented with only the LF character, one line comments in Japanese will often cause the following line to be treated as a comment by VS2013 as well.
  • In order to prevent this, please change the following setting in git so that it will preserve the proper endline characters:
  • git config core.safecrlf true

Installation of Required Libraries

Because of the size of these libraries, they are not maintained in the git repository. They will have to be installed seperately as follows.

Qt

boost

Building

Using CMake to Create a Visual Studio Project

  1. Launch CMake
  2. In Where is the source code, navigate to $opentoonz/toonz/sources
  3. In Where to build the binaries, navigate to $opentoonz/toonz/build - Or to wherever you usually build to. - If the build directory is in the git repository, be sure to add the directory to .gitignore - If the build directory is different from the one above, be sure to change to the specified directory where appropriate below.
  4. Click on Configure and select Visual Studio 12 2013 Win64.
  5. If Qt was installed to a directory other than the default, and the error Specify QT_PATH properly appears, navigate to the QT_DIR install folder and specify the path to msvc2013_64. Rerun Configure.
  6. Click Generate - Should the CMakeLists.txt file change, such as during automatic build cleanup, there is no need to rerun CMake.

Setting Up Libraries

Rename the following files: - $opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.vc$opentoonz/thirdparty/LibJPEG/jpeg-9/jconfig.h - $opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.vc.h$opentoonz/thirdparty/tiff-4.0.3/libtiff/tif_config.h - $opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.vc.h$opentoonz/thirdparty/tiff-4.0.3/libtiff/tiffconf.h - $opentoonz/thirdparty/libpng-1.6.21/scripts/pnglibconf.h.prebuilt$opentoonz/thirdparty/libpng-1.6.21/pnglibconf.h - Note that the destination is a different folder for the last file.

Add a guard for snprintf at tif_config.h(50):

+#if _MSC_VER < 1900
#define snprintf _snprintf
+#endif

Building

  1. Open $opentoonz/toonz/build/OpenToonz.sln and change to Release
  2. The output will be in $opentoonz/toonz/build/Release

Running the Program

Setting Up the Program's Path

  1. Copy the entire contents of $opentoonz/toonz/build/Release to an appropriate folder.

  2. In the path for OpenToonz_1.0.exe, append the Qt program windeployqt.exe as an argument. - The necessary Qt library files should be in the same folder as OpenToonz_1.0.exe - These include:

    • Qt5Core.dll
    • Qt5Gui.dll
    • Qt5Network.dll
    • Qt5OpenGL.dll
    • Qt5PrintSupport.dll
    • Qt5Script.dll
    • Qt5Svg.dll
    • Qt5Widgets.dll
    • These files should be in the corresponding folders in the same folder OpenToonz_1.0.exe
    • /bearer/qgenericbearer.dll
    • /bearer/qnativewifibearer.dll
    • /iconengines/qsvgicon.dll
    • /imageformats/qdds.dll
    • /imageformats/qgif.dll
    • /imageformats/qicns.dll
    • /imageformats/qico.dll
    • /imageformats/qjpeg.dll
    • /imageformats/qsvg.dll
    • /imageformats/qtga.dll
    • /imageformats/qtiff.dll
    • /imageformats/qwbmp.dll
    • /imageformats/qwebp.dll
    • /platforms/qwindows.dll
  3. Copy the following files to the same folder as OpenToonz_1.0.exe - $opentoonz/thirdparty/glut/3.7.6/lib/glut64.dll - $opentoonz/thirdparty/glew/glew-1.9.0/bin/64bit/glew32.dll

  4. Copy the srv folder from the previous OpenToonz installation to the same folder as OpenToonz_1.0.exe - If there is no srv folder, OpenToonz can still be used. However, various file formats such as mov cannot be used. - Creating the files for srv is discussed later.

Creating the stuff Folder

If a previous binary of OpenToonz was already installed, this step and the following about creating a registry key has already been dealt with. So feel free to skip these parts.

  1. Copy the files from $opentoonz/stuff to an appropriate folder.

Creating Registry Keys

  1. Using the registry editor, create the following key and copy the path of the $opentoonz/stuff folder from above to it. - HKEY_LOCAL_MACHINE\SOFTWARE\OpenToonz\OpenToonz\1.0\TOONZROOT

Running

OpenToonz_1.0.exe can now be run. Congratulations!

Creating the Files for the srv Folder

OpenToonz utilizes the QuickTime SDK's mov and associated file formats. Since the QuickTime SDK only comes in 32-bit versions, the 32-bit file t32bitsrv.exe from the QuickTime SDK is used in both the 64-bit and 32-bit versions of OpenToonz. As a result, the following instructions apply to both the 32 and 64-bit versions of OpenToonz.

Qt

QuickTime SDK

  1. Sign in using your Apple developer ID and download QuickTime 7.3 SDK for Windows.zip from the following url. - https://developer.apple.com/downloads/?q=quicktime
  2. After installing the QuickTime SDK, copy the contents of C:\Program Files (x86)\QuickTime SDK to $opentoonz/thirdparty/quicktime/QT73SDK

Using CMake to Create a Visual Studio 32-bit Project

  • Follow the same instructions as for the 64-bit version, but change the following:
  • $opentoonz/toonz/build$opentoonz/toonz/build32
  • Visual Studio 12 2013 Win64 → Visual Studio 12 2013
  • Change QT_DIR to the path of your 32-bit version of Qt

Building the 32-bit Version

  1. Open $opentoonz/toonz/build32/OpenToonz.sln

Layout of the srv Folder

  • For the 64-bit version, copy the following files to the srv folder:
  • From $opentoonz/toonz/build32/Release
    • t32bitsrv.exe
    • image.dll
    • tnzcore.dll
  • From the 32-bit version of Qt
    • Qt5Core.dll
    • Qt5Network.dll
  • $opentoonz/thirdparty/glut/3.7.6/lib/glut32.dll

Creating Translation Files

Qt translation files are generated first from the source code to .ts files, then from .ts files to a .qm file. These files can be created in Visual Studio if the translation_ project and Build translation_??? only (translation_???のみをビルド」) is used. These files are not created in the default Build Project Solution.