Building OpenToonz from source requires the following dependencies: - Git - GCC or Clang - CMake (3.4.1 or newer). - Qt5 (5.9 or newer) - Boost (1.55 or newer) - LibPNG - SuperLU - Lzo2 - FreeType - LibMyPaint (1.3 or newer) - Jpeg-Turbo (1.4 or newer) - OpenCV 3.2 or newer
$sudo apt-get install build-essential git cmake pkg-config libboost-all-dev qt5-default qtbase5-dev libqt5svg5-dev qtscript5-dev qttools5-dev qttools5-dev-tools libqt5opengl5-dev qtmultimedia5-dev libqt5multimedia5-plugins libqt5serialport5-dev libsuperlu-dev liblz4-dev libusb-1.0-0-dev liblzo2-dev libpng-dev libjpeg-dev libglew-dev freeglut3-dev libfreetype6-dev libjson-c-dev qtwayland5 libmypaint-dev libopencv-dev libturbojpeg-dev
For newest versions of OS you may install libmypaint from repository and don't need to build it from source:
$ sudo apt-get install libmypaint-dev
Notes:
It's possible we also need libgsl2
(or maybe libopenblas-dev
)
We may also need libegl1-mesa-dev libgles2-mesa-dev libglib2.0-dev liblzma-dev
* For Qt, MyPaint and OpenCV, you can alternatively build and install from source.
(it may include some useless packages)
$ sudo dnf install gcc gcc-c++ automake git cmake boost boost-devel SuperLU SuperLU-devel lz4-devel lzma libusb-devel lzo-devel libjpeg-turbo-devel libGLEW glew-devel freeglut-devel freeglut freetype-devel libpng-devel qt5-qtbase-devel qt5-qtsvg qt5-qtsvg-devel qt5-qtscript qt5-qtscript-devel qt5-qttools qt5-qttools-devel qt5-qtmultimedia-devel blas blas-devel json-c-devel libtool intltool make qt5-qtmultimedia
For newest versions of OS you may install libmypaint from repository and don't need to build it from source:
$ sudo dnf install libmypaint-devel
$ sudo pacman -S base-devel git cmake boost boost-libs qt5-base qt5-svg qt5-script qt5-tools qt5-multimedia lz4 libusb lzo libjpeg-turbo glew freeglut freetype2 $ sudo pacman -S blas cblas
From AUR, using eg. yaourt:
$ yaourt -S superlu libmypaint
Notes:
* ArchLinux has blas
split into blas
and cblas
.
$ zypper in boost-devel cmake freeglut-devel freetype2-devel gcc-c++ glew-devel libQt5OpenGL-devel libjpeg-devel liblz4-devel libpng16-compat-devel libqt5-linguist-devel libqt5-qtbase-devel libqt5-qtmultimedia-devel libqt5-qtscript-devel libqt5-qtsvg-devel libtiff-devel libusb-devel lzo-devel openblas-devel pkgconfig sed superlu-devel zlib-devel json-c-devel libqt5-qtmultimedia
For newest versions of OS you may install libmypaint from repository and don't need to build it from source:
$ zypper install libmypaint-devel
If your linux distributions does not have libmypaint package, then build it from the source:
$ git clone https://github.com/mypaint/libmypaint.git -b v1.3.0 $ cd libmypaint $ ./autogen.sh $ ./configure $ make $ sudo make install $ sudo ldconfig $ cd ..
$ git clone https://github.com/opentoonz/opentoonz
TODO: some parts should really be installed in $prefix/ instead... and some other in various cache or user-local places. cf. https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html Until then we just follow the Win32/OSX layout.
The ~/.config/OpenToonz/
directory contains your settings, work and other files.
Initialize this path with the folling commands:
$ mkdir -p $HOME/.config/OpenToonz $ cp -r opentoonz/stuff $HOME/.config/OpenToonz/
Currently this is required to run OpenToonz.
TODO: make sure we can use the system libtiff instead and remove this section. Features from the modified libtiff are needed currently, so this isn't a simple switch.
$ cd opentoonz/thirdparty/tiff-4.0.3 $ ./configure --with-pic --disable-jbig $ make -j$(nproc) $ cd ../../
$ cd toonz $ mkdir build $ cd build $ cmake ../sources $ make -j$(nproc)
The build takes a lot of time, be patient. CMake may not pick up all the required dependencies. On Fedora 30, it can be helpful to use
$cmake ../sources/ -DSUPERLU_INCLUDE_DIR=/usr/include/SuperLU
instead of just
$cmake ../sources/
If something doesn't compile or link, please run make
this way to help spot the problem:
$ LANG=C make VERBOSE=1
If you need to debug the application, you should be able to use cmake -DCMAKE_BUILD_TYPE=Debug
.
You can now run the application:
$ LD_LIBRARY_PATH=./lib/opentoonz:$LD_LIBRARY_PATH $ ./bin/OpenToonz
The steps above show how to run OpenToonz from the build directory, however you may wish to install OpenToonz onto your system.
OpenToonz will install to /opt/opentoonz
by default, to do this run:
$ sudo make install
Then you can launch OpenToonz by running /opt/opentoonz/bin/opentoonz
.
You can change the installation path by modifying the CMAKE_INSTALL_PREFIX
CMake variable.
It may be helpful to use existing packages as a reference when creating a package for your own distribution.
ArchLinux (AUR): https://aur.archlinux.org/packages/opentoonz-git/
App-Image (Portable): https://github.com/morevnaproject/morevna-builds