From ee1983a6f5cad099373041f69e78ededa1be5f24 Mon Sep 17 00:00:00 2001 From: Rodney Date: Jan 12 2020 21:32:55 +0000 Subject: Merge pull request #3017 from manongjohn/revised_english_fx_help Revised English Fx Help files by gab3d --- diff --git a/stuff/doc/AddIno.pdf b/stuff/doc/AddIno.pdf index 3c4436c..0123e45 100644 Binary files a/stuff/doc/AddIno.pdf and b/stuff/doc/AddIno.pdf differ diff --git a/stuff/doc/BlurIno.pdf b/stuff/doc/BlurIno.pdf index c62f141..96f1c47 100644 Binary files a/stuff/doc/BlurIno.pdf and b/stuff/doc/BlurIno.pdf differ diff --git a/stuff/doc/ChannelSelectorIno.pdf b/stuff/doc/ChannelSelectorIno.pdf index 5579469..bc7a02f 100644 Binary files a/stuff/doc/ChannelSelectorIno.pdf and b/stuff/doc/ChannelSelectorIno.pdf differ diff --git a/stuff/doc/ColorBurnIno.pdf b/stuff/doc/ColorBurnIno.pdf index 7da39c1..c564359 100644 Binary files a/stuff/doc/ColorBurnIno.pdf and b/stuff/doc/ColorBurnIno.pdf differ diff --git a/stuff/doc/ColorDodgeIno.pdf 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MotionBlurFx Iwa

● Overview

-This effect is used in order to produce a motion blur.
-If you specify a "before & after for the current frame, for the time you have the shutter open",
-It is blurred in accordance with the trajectory of the intervening object.
-iwa_BokehFx will convert the blur from the RGB value to the exposure value,
-parts of the highlight will not impair the even blurred brightness. +This effect generates motion blur.
+If you specify "Time during which the shutter is open before and after the current frame",
+the image will be blurred according to the object's path.
+As with iwa_BokehFx, the RGB values are converted into an exposure value before blurring,
+Therefore, even if the highlight part is blurred, the brightness is not impaired.

● Input Port

● Parameters

diff --git a/stuff/doc/MotionWindIno.pdf b/stuff/doc/MotionWindIno.pdf index e91310d..83c6a89 100644 Binary files a/stuff/doc/MotionWindIno.pdf and b/stuff/doc/MotionWindIno.pdf differ diff --git a/stuff/doc/MultiplyIno.pdf b/stuff/doc/MultiplyIno.pdf index 28edb8f..0f5063e 100644 Binary files a/stuff/doc/MultiplyIno.pdf and b/stuff/doc/MultiplyIno.pdf differ diff --git a/stuff/doc/NegateIno.pdf b/stuff/doc/NegateIno.pdf index 1a616de..bd44162 100644 Binary files a/stuff/doc/NegateIno.pdf and b/stuff/doc/NegateIno.pdf differ diff --git a/stuff/doc/OverIno.pdf b/stuff/doc/OverIno.pdf index 9b3a4de..8e4103d 100644 Binary files a/stuff/doc/OverIno.pdf and b/stuff/doc/OverIno.pdf differ diff --git a/stuff/doc/OverlayIno.pdf b/stuff/doc/OverlayIno.pdf index 64be404..8ae443e 100644 Binary files a/stuff/doc/OverlayIno.pdf and b/stuff/doc/OverlayIno.pdf differ diff --git a/stuff/doc/PNCloudsIno.pdf b/stuff/doc/PNCloudsIno.pdf index ce16af3..d589627 100644 Binary files a/stuff/doc/PNCloudsIno.pdf and b/stuff/doc/PNCloudsIno.pdf differ diff --git a/stuff/doc/PNPerspectiveIwa.html b/stuff/doc/PNPerspectiveIwa.html index c750093..3a2b608 100644 --- a/stuff/doc/PNPerspectiveIwa.html +++ b/stuff/doc/PNPerspectiveIwa.html @@ -1,4 +1,4 @@ - + PN PerspectiveFx Iwa @@ -7,42 +7,53 @@

PN PerspectiveFx Iwa

● Overview

-This effect is for generating a Perlin noise pattern with depth on a horizontal plane.
-Not only is there the usual noise pattern, there is also a mode in which the output is used as an offset reference image for inoWarpHVFx,
-when the noise pattern is used for the height of a water surface with waves, you can select a mode to output the Fresnel reflection intensity
-of the water surface as seen from the camera. +This effect generates a deep Perlin noise pattern on a horizontal plane.
+In addition to the normal noise pattern, there is a mode for outputting as an offset reference image
+for the WarpHVIno effect, and a mode for outputting the Fresnel reflection intensity of the water surface
+as seen from the camera, when the noise pattern is the water surface wave height.

● Parameters

diff --git a/stuff/doc/PerspectiveDistortIwa.html b/stuff/doc/PerspectiveDistortIwa.html index 631c5f6..dcb32ef 100644 --- a/stuff/doc/PerspectiveDistortIwa.html +++ b/stuff/doc/PerspectiveDistortIwa.html @@ -1,4 +1,4 @@ - + Perspective Distort Fx Iwa @@ -7,10 +7,14 @@

Perspective Distort Fx Iwa

● Overview

-This effect is for generating the movement of the ground at the time of Follow (Front Moves Fast, Back Moves Slow = Motion Parallax).
-Since the deformed trapezoid is stretching the picture to the left & right, there is no vertical distortion.
-In other words, the contraction in the vertical direction by the depth must be incorporated in the pre-input image.
-Also, if you want to apply this effect to the background to parallel move, the movement of the background must be folded into the SubXsheet.

+Allows to generate a motion parallax movement effect on the Source image, where things in
+front move faster than things in the back.
+The image width is stretched to the sides, to transform it into a trapezoid, but it will not
+be stretched vertically.
+In other words, the contraction in the vertical direction caused by depth, should be
+incorporated beforehand in the image.
+Also, if you want to apply this effect to a moving background, the movement of the background
+must be collapsed into a SubXsheet.

● Input Port

@@ -20,12 +24,16 @@ Also, if you want to apply this effect to the background to parallel move, the m

● Parameters

diff --git a/stuff/doc/PinLightIno.pdf b/stuff/doc/PinLightIno.pdf index 66dc7ac..83aab49 100644 Binary files a/stuff/doc/PinLightIno.pdf and b/stuff/doc/PinLightIno.pdf differ diff --git a/stuff/doc/RadialBlurIno.pdf b/stuff/doc/RadialBlurIno.pdf index 859771e..43ec4c6 100644 Binary files a/stuff/doc/RadialBlurIno.pdf and b/stuff/doc/RadialBlurIno.pdf differ diff --git a/stuff/doc/ScreenIno.pdf b/stuff/doc/ScreenIno.pdf index ae828c0..4cf8f0c 100644 Binary files a/stuff/doc/ScreenIno.pdf and b/stuff/doc/ScreenIno.pdf differ diff --git a/stuff/doc/SoftLightIno.pdf b/stuff/doc/SoftLightIno.pdf index 16f70c6..42c775a 100644 Binary files a/stuff/doc/SoftLightIno.pdf and b/stuff/doc/SoftLightIno.pdf differ diff --git a/stuff/doc/SpectrumIwa.html b/stuff/doc/SpectrumIwa.html index fc88d0e..cb6ac67 100644 --- a/stuff/doc/SpectrumIwa.html +++ b/stuff/doc/SpectrumIwa.html @@ -1,4 +1,4 @@ - + SpectrumFx Iwa @@ -7,41 +7,56 @@

SpectrumFx Iwa

● Overview

-Depending on the brightness of the input image, it has the effect of outputing a rainbow color pattern like a thin film interference.
-Real iridescent glare is not a thin film interference, but you can get likely results for the glare of the material. +This effect produces a rainbow pattern like that of a thin film interference, according to the brightness
+of the input image.
+Even though the rainbow colors generated are not actually a thin film interference, similar results to
+a glare material can be obtained.

● Input port

● Parameters

diff --git a/stuff/doc/SpinBlurIno.pdf b/stuff/doc/SpinBlurIno.pdf index 7502e8d..8b33ea9 100644 Binary files a/stuff/doc/SpinBlurIno.pdf and b/stuff/doc/SpinBlurIno.pdf differ diff --git a/stuff/doc/SubtractIno.pdf b/stuff/doc/SubtractIno.pdf index 6a9b291..81c02e3 100644 Binary files a/stuff/doc/SubtractIno.pdf and b/stuff/doc/SubtractIno.pdf differ diff --git a/stuff/doc/TileIwa.html b/stuff/doc/TileIwa.html index cda84bc..2ae98a2 100644 --- a/stuff/doc/TileIwa.html +++ b/stuff/doc/TileIwa.html @@ -1,4 +1,4 @@ - + TileFx Iwa @@ -7,37 +7,42 @@

TileFx Iwa

● Overview

-This has the effect of arranging the input image into tiles.
-In Toonz an existing function called "TileFx" was reinforced with the following points. +This effect arranges the Source image in tiles.
+The existing "Tile" effect of OpenToonz has been enhanced in the following ways:

● Input port

● Parameters

diff --git a/stuff/doc/VividLightIno.pdf b/stuff/doc/VividLightIno.pdf index b3d8ced..6be153c 100644 Binary files a/stuff/doc/VividLightIno.pdf and b/stuff/doc/VividLightIno.pdf differ diff --git a/stuff/doc/WarpHVIno.pdf b/stuff/doc/WarpHVIno.pdf index 5bb6573..715b0cc 100644 Binary files a/stuff/doc/WarpHVIno.pdf and b/stuff/doc/WarpHVIno.pdf differ diff --git a/stuff/doc/particlesFx.html b/stuff/doc/particlesFx.html index eca56da..a658af6 100644 --- a/stuff/doc/particlesFx.html +++ b/stuff/doc/particlesFx.html @@ -324,10 +324,10 @@ rt - - + + - +
@@ -346,7 +346,7 @@ rt 3296;width:77pt'> ParticlesFx List of Parameters + width:683pt'>Particles Effect List of Parameters Source Source - (Generator + (Control Image) Opacity of the input image is more than the area Threshold, equally to generate the particles. There is no cell of the input image in the appropriate frame, or entire opacity if there is less than Threshold in the same result, as there is no input image. + width:356pt'>Particles are generated evenly in areas where the opacity of the Control image is greater than or equal to Threshold. If there is no Control image cell in the current frame or if the overall opacity of it is less than Threshold, the result will be the same as when there is no Control image connected. �� @@ -377,7 +377,7 @@ rt �@ Threshold Threshold to be used in the above product (0-255) + width:356pt'>Threshold to be used in the above image for deciding where to generate particles (0-255). �@ @@ -387,9 +387,9 @@ rt Multiple Generators in Control Image Surrounded by a transparent part & opaque part (hereinafter referred to as the "source") it will affect the case when there is more than one.
- When ON: Amount of generated particles is equalized for each source. The generation density of the particles becomes darker with narrower sources.
- When OFF: Density of generated particles is uniform for all of the opaque portion. There is a reduced amount of particles with smaller sources. + width:356pt'>Applies for when there are multiple opaque areas (hereinafter �gsources�h) in the Control image, surrounded by transparent areas.
+ When ON: The amount of generated particles is equalized for each source. That is, the narrower the generation source, the higher the particle generation density there.
+ When OFF: The density of generated particles is uniform throughout the whole Source image. That is, the amount of particles decreases as each source area becomes narrower. �\ @@ -399,7 +399,7 @@ rt Use Control Image Gradation The proportion of the opacity of the input image changes the generation density of the particles. This option of the can not be used at the same time as the above Multiple Generators in Control Image. + width:356pt'>The particle generation density is changed in proportion to the opacity of the Source image. This option is not compatible with the Multiple Generators in Control Image above. �\ @@ -408,7 +408,7 @@ rt �@ Center X In the absence of an input image, X coordinate of the center position of the particle generation area. + width:356pt'>X coordinate of the Center position of the particle generation area, when there is no input image. �\ @@ -417,7 +417,7 @@ rt �@ Center Y In the absence of an input image, Y coordinate of the center position of the particle generation area. + width:356pt'>Y coordinate of the Center position of the particle generation area, when there is no input image. �\ @@ -426,7 +426,7 @@ rt �@ Width In the absence of the input image, the width of the particle generation area (Square). + width:356pt'>The width of the particle generation area (a rectangle), when there is no input image. �\ @@ -435,7 +435,7 @@ rt �@ Height In the absence of an input image, the height of the particle generation area (Square). + width:356pt'>The width of the particle generation area (a rectangle), when there is no input image. �\ @@ -446,7 +446,7 @@ rt Starting Frame Frame time the particles begin to occur. Frame reference of the scene. Negative values are also taken. + width:356pt'>The scene frame when particles starts to be generated. Negative values are also possible. �\ @@ -455,7 +455,7 @@ rt �@ Birth Rate The number of particles that will occur in the frame + width:356pt'>Number of particles generated in every frame. �\ @@ -465,7 +465,7 @@ rt Animation Step Particle animation Step value. * When this Step value is two or more, Step of the change in the picture that you specified in the Particle �� Animation is the square of the set value. + width:356pt'>Particle animation Step value. *If this Step value is set to 2 or more, the Step of picture change specified in Particle �� Animation will be the square of the set value. �\ @@ -474,7 +474,7 @@ rt �@ Random Seed Seed value of the random parameters used in this Fx + width:356pt'>Seed value of random parameters used in this effect. �\ @@ -485,11 +485,11 @@ rt Animation Hold Frame: Fixed remains from each cell in the Source column (not the Level) start frame to be determined randomly.
- Random Frame: Frame changes at random. Uses the period of the square from the above-mentioned AnimationStep value.
- Column: Changes the order of the cells that are contained in the Source column. Start from the beginning of the frame.
- Column - Random Start: Changes the order of the cells that are contained in the Source column. Start from a random frame.
- Column Swing - Random Start: Changes the order of the cells that are contained in the Source column, reverses playback when saying to the end. Start from a random frame. + width:356pt'>Hold Frame: The start frame determined randomly from each cell of the Source Column (not Level) is fixed as it is.
+ Random Frame: The frame used changes randomly by the square of the above AnimationStep value.
+ Column: Frame used in each particle changes in the same order of the cells in the Source Column. Starting from the first frame.
+ Column - Random Start: Frame used in each particle changes in the same order of the cells in the Source Column. Starting from a random frame.
+ Column Swing - Random Start: Frame used in each particle changes in the same order of the cells in the Source Column, reverses playback when reaching the end. Starting from a random frame. �\ @@ -512,7 +512,7 @@ rt width:62pt'>Speed Speed Initial velocity of the particle + width:356pt'>Initial velocity of particles. �� @@ -522,7 +522,7 @@ rt Linked to Scale The size of the particles speed to be linked to the scale. It will looks like there is depth, the faster the greater. It seems to be a not too strictly proportional relationship. + width:356pt'>Link the speed of the particle with its size. The larger it is, the faster it will appear to have depth. It doesn't seem to be very strictly proportional. �\ @@ -531,7 +531,7 @@ rt �@ Speed Angle The orientation of the particles initial velocity. 0 downward direction, 90 the right direction + width:356pt'>The direction of the initial velocity of the particles. 0 is down, 90 is right. �� @@ -541,7 +541,7 @@ rt Use Gradient Angle When ON, adjusts the initial velocity to the gradient vector of the ControlImage Speed Angle. + width:356pt'>When ON, the initial velocity is adjusted to the gradient vector of the Control image used for Speed Angle. �@ @@ -551,7 +551,7 @@ rt width:62pt'>Size,Mass& Orientation Size To specify the maximum/minimum range of size. If there is a ControlImage, makes larger the place where the brightness is high. Only when ControlImage is not random. + width:356pt'>Specify the maximum / minimum size range. If there is a Control image, the higher the brightness, the larger the image placed at the particle. Random if there is no Control image. �� @@ -562,7 +562,7 @@ rt Perspective Distribution When turned ON, & if the Size ControlImage is present, it is arranged to be inversely proportional to the density of the particles in size. As a sea waves level, it is used for the placement of depth particles. When this option is ON, Use Control Image Gradation option is ignored. + width:356pt'>When ON and there is a Size Control image, the density of the particles is arranged in inverse proportion to their sizes. Used to place deep particles, such as in sea waves. When this option is ON, the Control Image Gradation option will be ignored. �@ @@ -572,8 +572,8 @@ rt Use Control Image for the Whole Lifetime When ON, changes the size to fit the brightness of ControlImage position of the particles for each frame.
- When OFF, the ControlImage view is only at the time of the generation of particles. Same size until it later disappears. + width:356pt'>When ON, the size will be driven according to the brightness of the Control image, at the position of the particle, for each frame.
+ When OFF, the Control image is used only when particles are generated. After that, they will maintain the same size until they disappear. �\ @@ -582,7 +582,7 @@ rt �@ Mass To specify the maximum/minimum range of the mass for each particle. Mass is the coefficient related to the speed given by the Gravity below. + width:356pt'>Specify the maximum / minimum range of mass for each particle. Mass is a factor related to the speed, given by the Gravity below. �\ @@ -591,7 +591,7 @@ rt �@ Orientation To specify the maximum/minimum range of the initial orientation angle of the particles. No rotation at 0, right is a 90-degree rotation at 90.Specifies the maximum / minimum range of the initial orientation angle of the particles. 0 means no rotation, 90 means 90 degrees to the right.  �� @@ -602,7 +602,7 @@ rt width:62pt'>Trail Trail To display the trajectory. Multiplied by the number of frames specified by the Trail to fade out. + width:356pt'>Display a trail for each particle, that fades out over the number of frames specified in the Trail parameter. �\ @@ -611,7 +611,7 @@ rt �@ Step To view the trajectory of the Step value every frame. That is, the image of the trajectory will be displayed Like (Trail)/(Frame). + width:356pt'>The particle trail will be displayed every Step value. That is, there will be (Trail/Step) images displayed in the trail. �\ @@ -620,7 +620,7 @@ rt Lifetime Lifetime To specify the maximum/minimum range of the particles life (the number of frames). Frame length up to the life will make particles disappear completely from the time that they began to appear. + width:356pt'>Specify the maximum / minimum range of a particle life (in frames). Lifetime is the length of frames since particles are born, until they completely disappear. �� @@ -630,7 +630,7 @@ rt Use Column Duration for Lifetime When ON, the lifetime of the particles is the length of the SourceColumn. + width:356pt'>When ON, the particles lifetime will be equal to the length of the Source Column. �\ @@ -641,7 +641,7 @@ rt Top Layer To specify the stacking order of the priority of the particles. + width:356pt'>Specify the stacking order of the particles. �\ @@ -664,7 +664,7 @@ rt width:62pt'>Gravity Gravity To specify the Gravity value (= Acceleration) to be applied to the particles. Made into the opposite direction using a negative value. if you enter a ControlImage the value of GravityAngle below will not be used, the slope of the input image brightness (Gradient) becomes the force of gravity. They are attracted to the bright pixels. + width:356pt'>Specify the value of gravity (= acceleration) to be given to particles. Negative values reverse the direction. When a Control image is connected, the value of Gravity Angle below is not used, and the gradient of luminance of the Control image becomes the gravity. Brighter pixels will produce more gravity. �� @@ -674,7 +674,7 @@ rt Gravity Angle To specify the direction of Gravity. Downwards at 0. It goes down to the left at 90. + width:356pt'>Specifies the direction of gravity. 0 for downwards. At 90 it goes to the left. �\ @@ -685,7 +685,7 @@ rt Friction To specify the value of the friction of the force, such as to stop the movement of the particles. The brightness of the input image is the maximum frictional force at the portion of the maximum value. The input image is ignored if not used. + width:356pt'>Specifies the value of the friction force that stops the movement of particles. The maximum frictional force is obtained when the luminance of the Control image is maximum. Ignored if there is no Control image connected. �� @@ -696,8 +696,7 @@ rt Wind Intensity Move the particles uniformly to specify the speed of the wind. Rather than the acceleration, it is added together to speed. The point seems to be the same meaning as the initial rate (Birth - Param��Speed) + width:356pt'>Specifies the speed of the wind that affects particles in an uniform fashion. It is added to their speed, not acceleration. Its effect is somewhat similar to the initial speed (Birth Param �� Speed). �\ @@ -706,7 +705,7 @@ rt �@ Wind Angle To specify the direction of the wind. Upwards direction at 0, the right direction at 90. + width:356pt'>Specify the direction of the wind. 0 is upwards, 90 is to the right. �\ @@ -716,7 +715,7 @@ rt width:62pt'>Scattering Horizontal To specify the parameters of the random motion of particles. To specify the range of the horizontal direction of the speed value that gives movement to random particle. + width:356pt'>Specifies a range of horizontal speed values that give random motion to the particles. �� @@ -725,7 +724,7 @@ rt �@ Vertical To specify a range for the vertical direction of the speed values that gives movement to random particles. + width:356pt'>Specifies a range of vertical speed values that give random motion to the particles. �� @@ -734,8 +733,8 @@ rt �@ Swing Mode Random: Changes the Horizontal/Vertical values for each frame. However, while the number of frames that have been specified in the Swing value below, the sign of Horizontal/Vertical value does not change.
- Smooth: Smooth between the number of frames that have been specified in the underneath Swing value, Horizontal/Vertical value is unchanged. + width:356pt'>Random: Change the Horizontal / Vertical values for each frame. However, the sign of the horizontal / vertical values does not change during the number of frames specified by the lower Swing value.
+ Smooth: Horizontal / Vertical values will remain unchanged for the number of frames specified by the lower Swing value. �\ @@ -744,7 +743,7 @@ rt �@ Swing When SwingMode is Smooth, specifies the minimum/maximum value of the frame interval to re-set the Horizontal/Vertical value. + width:356pt'>When Swing Mode is Smooth, specify the minimum / maximum values of the frame interval for resetting the Horizontal / Vertical values. �\ @@ -768,7 +767,7 @@ rt Rotation Speed To specify the rotation speed of each particle. Rotation angle per frame (in degrees) + width:356pt'>Specify the rotation speed of each particle. Rotation angle per frame (in degrees). �\ @@ -777,7 +776,7 @@ rt �@ Extra Speed Specify the angular range to be added at random for the respective particles. + width:356pt'>Specifies the range of angles that are randomly added to each particle. �\ @@ -786,8 +785,8 @@ rt �@ Swing Mode Random: Re-calculate the ExtraSpeed for each frame.
- Smooth: Smooth during the number of frames specified by the RotationSwing below, rotate at the same ExtraSpeed value. + width:356pt'>Random: Recalculate the Extra Speed for each frame.
+ Smooth: Rotates at the same Extra Speed value for the number of frames specified by Rotation Swing below. �\ @@ -797,7 +796,7 @@ rt Rotation Swing When SwingMode is Smooth, specifies the minimum/maximum value of the frame interval to re-set the ExtraSpeed value. + width:356pt'>When Swing Mode is Smooth, specify the minimum / maximum value of the frame interval for re-setting the ExtraSpeed value. �\ @@ -807,7 +806,7 @@ rt Follow Particles Movement When turned ON, it goes along the rotation angle of the particles in the traveling direction. When going to the right horizontal direction, the rotation angle is 0. This rotation can use the above Rotation & be overlaid. + width:356pt'>When ON, the rotation angle of the particles is set along the traveling direction. The rotation angle is 0 when moving to the right horizontal direction. �\ @@ -817,9 +816,9 @@ rt width:62pt'>Opacity Opacity Min/Max value of the opacity of the particles. Fades in from a minimum value to a maximum value, & fades out to the minimum value.
- When you enter the ControlImage, opacity of particles in the frame time is determined in accordance with the luminance value of the input image. Black becomes the opacity of the minimum value at this time. The opacity is updated every frame.
- Opacity by ControlImage may fade in/out & be superimposed to the image below it. + width:356pt'>Minimum / maximum opacity of particles. Fade in from the minimum value to the maximum value and fade out to the minimum value.
+ When a Control image is connected, the opacity of the particle at each frame time is determined according to the luminance value of the Control image. Minimum opacity is reached when black. Opacity is updated every frame.
+ Opacity, when driven by a Control image can be overlaid with the Fade-in / out parameters below. �� @@ -829,7 +828,7 @@ rt Fade-in Frames Number of frames according to the Fade-in + width:356pt'>Number of frames for the Fade-in. �\ @@ -839,7 +838,7 @@ rt fade-out Frames Number of frames according to the Fade-out + width:356pt'>Number of frames for the Fade-out. �\ @@ -849,7 +848,7 @@ rt Trail Opacity When you specify a Trail in BirthParam��Trail, determines the minimum/maximum value of the opacity of the particles of the trajectory. + width:356pt'>When a trail is defined in Birth Params �� Trail, it specifies the minimum / maximum values for the opacity of the particles in the trail. �\ @@ -860,7 +859,7 @@ rt Size Intensity To specify the minimum/maximum value of the increase or decrease of the size (%) that changes at random for each frame. + width:356pt'>Specify the minimum / maximum values of the size increase / decrease (as a percentage) that changes randomly in each frame. �� @@ -883,9 +882,9 @@ rt width:62pt'>Birth Color Birth Color To determine the color at the time of particle generation.
- When each particle is produced, it is selected at random from the range of the specified color in the spectrum.
- If you specify a ControlImage, the input image (which is Premultiply) RGB values are used for the color of the particles + width:356pt'>Defines the color at the moment particles are generated.
+ When each particle is generated, it is randomly selected from the color range specified in the spectrum.
+ If a Control image is connected, the (premultiplyed) RGB values of the image will be used for chosing each particle color. �� @@ -895,7 +894,7 @@ rt Birth Spread Birth Spread of the particles. + width:356pt'>Birth color Spread for the particles. �\ @@ -905,7 +904,7 @@ rt Birth Intensity Birth Color Intensity (%) + width:356pt'>Birth Color influence (%) �\ @@ -915,7 +914,7 @@ rt Pick Control Image's Color for Every Frame Every frame, referring to the ControlImage pixels in the current position of the particles, changes the color of the particles + width:356pt'>Allows to change the color of the particles, at every frame, by using the Control image pixels at the current particle position. �\ @@ -926,9 +925,9 @@ rt Fade-in Color Determines the Particles color to continue to Fade-in.
- Selected randomly from the range of the specified color in the spectrum.
- If you specify a ControlImage, the input image (which is Premultiply) RGB values are used for the color of the particles + width:356pt'>Determines the color that the particles fade in.
+ Randomly chosen from the color range specified in the spectrum.
+ If a Control image is connected, the (premultiplyed) RGB values of the image will be used for the particle color. �� @@ -938,7 +937,7 @@ rt Fade-in Spread Fade-in Spread of the particles. + width:356pt'>Spread for the fade-in of the particles. �\ @@ -947,7 +946,7 @@ rt �@ Frame Range The number of frames up to Fade-in Color, counting from the particle generation + width:356pt'>Number of frames, counted from particle generation time, to Fade-in color. �\ @@ -957,7 +956,7 @@ rt Fade-in Intensity Fade-in Color degree of influence (%) + width:356pt'>Fade-in Color influence (%). �\ @@ -968,9 +967,9 @@ rt Fade-out Color Determines the Particles color to continue to Fade-out.
- Selected randomly from the range of the specified color in the spectrum.
- If you specify a ControlImage, the input image (which is Premultiply) RGB values are used for the color of the particles + width:356pt'>Determines the color that the particles fade out to.
+ Randomly chosen from the color range specified in the spectrum.
+ If a Control image is connected, the (premultiplyed) RGB values of the image will be used for each particle color. �� @@ -980,7 +979,7 @@ rt Fade-out Spread Fade-out Spread of the particles. + width:356pt'>Spread for the fade-out of the particles. �\ @@ -989,7 +988,7 @@ rt �@ Frame Range From the disappearance of particle counting in reverse the number of frames that begins to change the Fade-out Color + width:356pt'>Number of frames to Fade-out color, counted from the time of death of the particle backwards. �\ @@ -999,7 +998,7 @@ rt Fade-out Intensity Fade-out Color degree of influence (%) + width:356pt'>Fade-out Color influence (%). �\ @@ -1018,7 +1017,7 @@ rt - + diff --git a/toonz/sources/translations_docs/english/AddIno.tex b/toonz/sources/translations_docs/english/AddIno.tex index 3374534..55784d4 100644 --- a/toonz/sources/translations_docs/english/AddIno.tex +++ b/toonz/sources/translations_docs/english/AddIno.tex @@ -17,30 +17,30 @@ Add Ino\medskip \par \normalsize -Simple addition of images\par -Images will become brighter using addition\par +Performs a simple addition of images.\par +Resulting image will become brighter by using an addition operation between them.\par Formula = Back + Fore\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be added on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par -Specify a value from 0 to 1.0.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par +Usually specified values range from 0 to 1.0.\par You can also specify larger values from 1 to 10.0\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/BlurIno.tex b/toonz/sources/translations_docs/english/BlurIno.tex index bafa0f2..39b999b 100644 --- a/toonz/sources/translations_docs/english/BlurIno.tex +++ b/toonz/sources/translations_docs/english/BlurIno.tex @@ -17,30 +17,29 @@ Blur Ino\medskip \par \normalsize -Blurs the image.\\ -\par -We use a Gaussian distribution, for the blur method.\par +Blurs the image.\par +The method used for the blurring is a Gaussian distribution.\par Therefore, there is no directional result in the image.\\ \par -Alpha channel will be processed.\\ +The image alpha channel will be taken into account.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ \\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Radius\par Specifies the radius of the blur.\par -The unit is mm.\\ +The unit used is mm.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Choose how the Reference image values are used to set the strength of the effect\par +into each pixel.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is Red. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/ChannelSelectorIno.tex b/toonz/sources/translations_docs/english/ChannelSelectorIno.tex index 397e8cd..9c98190 100644 --- a/toonz/sources/translations_docs/english/ChannelSelectorIno.tex +++ b/toonz/sources/translations_docs/english/ChannelSelectorIno.tex @@ -17,46 +17,44 @@ Channel Selector Ino\medskip \par \normalsize -Selects each RGBA channel from multiple inputs (Source1,2,3,4).\\ +Allows to select each RGBA channel in the resulting image from multiple inputs\par +(Source1,2,3,4).\\ \\ -{-}- \ Inputs \ -{-}-\\ Source1\\ Source2\\ Source3\\ Source4\par -Any one or more images to connect and process.\par +Connect one or more images to be processed.\par You can connect up to a maximum of four images.\\ \\ -{-}- \ Settings \ -{-}-\\ Red\par -\noindent \ \, Image\par +\noindent \ \, Source\par Specifies the input image to be used as the Red channel.\par -choose from among Source1/Source2/Source3/Source4.\par -You can type a value from 1 to 4 on the keyboard input.\par -The default value is 0.\\ +Choose from among Source1/Source2/Source3/Source4.\par +You can input a value from 1 to 4.\par +The default value is 1.\\ \par \noindent \ \, Channel\par -The channel to be used as the Red channel,\par -choose from Red/Green/Blue/Alpha.\par +The source image channel to be used as the Red channel,\par +Choose from Red/Green/Blue/Alpha.\par The default value is Red.\\ \\ Green\par -\noindent \ \, Image\par +\noindent \ \, Source\par Specifies the input image to be used as the Green channel.\par -Options are the same as the \textquotedbl Red Image\textquotedbl .\\ +Options are the same as for the \textquotedbl Red Source\textquotedbl .\\ \par \noindent \ \, Channel\par -The channel to be used as the Green channel,\par -choose from Red/Green/Blue/Alpha.\par +The source image channel to be used as the Green channel,\par +Choose from Red/Green/Blue/Alpha.\par The default value is Green.\\ \\ Blue\par -\noindent \ \, Image\par +\noindent \ \, Source\par Specifies the input image to be used as the Blue channel.\par -Options are the same as the \textquotedbl Red Image\textquotedbl .\\ -\par -\noindent \ \, Channel\par -The channel to be used as the Blue channel, +Options are the same as for the \textquotedbl Red Source\textquotedbl .\\ \newpage @@ -64,17 +62,19 @@ The channel to be used as the Blue channel, \ \vspace{-0.2em} \par -choose from Red/Green/Blue/Alpha.\par +\noindent \ \, Channel\par +The source image channel to be used as the Blue channel,\par +Choose from Red/Green/Blue/Alpha.\par The default value is Blue.\\ \\ Alpha\par -\noindent \ \, Image\par +\noindent \ \, Source\par Specifies the input image to be used as the Alpha channel.\par -Options are the same as the \textquotedbl Red Image\textquotedbl .\\ +Options are the same as the \textquotedbl Red Source\textquotedbl .\\ \par \noindent \ \, Channel\par -The channel to be used as the Alpha channel,\par -choose from Red/Green/Blue/Alpha.\par +The source image channel to be used as the Alpha channel,\par +Choose from Red/Green/Blue/Alpha.\par The default value is Alpha. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/ColorBurnIno.tex b/toonz/sources/translations_docs/english/ColorBurnIno.tex index 13bf83d..7c973a0 100644 --- a/toonz/sources/translations_docs/english/ColorBurnIno.tex +++ b/toonz/sources/translations_docs/english/ColorBurnIno.tex @@ -17,30 +17,30 @@ Color Burn Ino\medskip \par \normalsize -Color Burn the image\par -Darkens, enhancing the contrast\par -Formula = 1 - (1 - Back) / Fore \ \ ※ When Fore is 0 the result value is 0\par -Formula shows the case of RGB values from 0 to 1.\\ +Color Burn the image.\par +Darkens the image, enhancing its contrast.\par +Formula = 1 - (1 - Back) / Fore \ \ *when Fore is 0 the result value will be 0.\par +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/ColorDodgeIno.tex b/toonz/sources/translations_docs/english/ColorDodgeIno.tex index da60398..a66f0de 100644 --- a/toonz/sources/translations_docs/english/ColorDodgeIno.tex +++ b/toonz/sources/translations_docs/english/ColorDodgeIno.tex @@ -17,30 +17,30 @@ Color Dodge Ino\medskip \par \normalsize -Color Dodge the image\par -Brightens, dropping the contrast\par -Formula = Back / (1 - Fore) \ \ ※ When Fore is 1 the result value is 1\par -Formula shows the case of RGB values from 0 to 1.\\ +Color Dodge the image.\par +Brightens the image, dropping its contrast.\par +Formula = Back / (1 - Fore) \ \ *when Fore is 1 the result value will be 1.\par +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/CrossDissolveIno.tex b/toonz/sources/translations_docs/english/CrossDissolveIno.tex index 2cb2ee4..370b5cc 100644 --- a/toonz/sources/translations_docs/english/CrossDissolveIno.tex +++ b/toonz/sources/translations_docs/english/CrossDissolveIno.tex @@ -17,30 +17,30 @@ Cross Dissolve Ino\medskip \par \normalsize -Double exposure\par -Dissolve superimposed Fore and Back images, overlaps the Back and Fore images.\par +Cross dissolves one image into another.\par +Dissolves the superimposed Fore into the Back image.\par Formula = Back × (1 - Opacity) + Fore × Opacity\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is OFF. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is OFF. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/DarkenIno.tex b/toonz/sources/translations_docs/english/DarkenIno.tex index 2b7320f..f9f8dcc 100644 --- a/toonz/sources/translations_docs/english/DarkenIno.tex +++ b/toonz/sources/translations_docs/english/DarkenIno.tex @@ -17,28 +17,29 @@ Darken Ino\medskip \par \normalsize -Darkens the image\par -Makes the values smaller in the Fore and Back images (Seperate RGB)\\ +Darkens the image.\par +Makes the resulting image color darker by comparing the Fore and Back RGB values\par +and chosing the smaller ones (Performed separately on each channel).\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is OFF. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is OxFF. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/DarkerColorIno.tex b/toonz/sources/translations_docs/english/DarkerColorIno.tex index ecf4d7f..da8a22a 100644 --- a/toonz/sources/translations_docs/english/DarkerColorIno.tex +++ b/toonz/sources/translations_docs/english/DarkerColorIno.tex @@ -17,28 +17,29 @@ Darker Color Ino\medskip \par \normalsize -Color comparison (Dark)\par -Smaller RGB luminance values\\ +Darkens the image.\par +Makes the resulting image color darker by comparing the Fore and Back RGB\par +luminance values and chosing the smaller one.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is OFF. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is OFF. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/DensityIno.tex b/toonz/sources/translations_docs/english/DensityIno.tex index 8946b73..f9ec092 100644 --- a/toonz/sources/translations_docs/english/DensityIno.tex +++ b/toonz/sources/translations_docs/english/DensityIno.tex @@ -17,32 +17,32 @@ Density Ino\medskip \par \normalsize -Adjusts the concentration of a semi-transparent image.\par -It was created in order to emphasize the streamlined touch effect for lines.\par +Adjusts the density of a semi-transparent image.\par +It allows to emphasize streamlined touch effects.\par The Alpha channel requires semi-transparent values.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Density\par -Specifies the concentration.\par -Concentration for the semi-transparent Pixel of the image will change.\par +Specifies the density.\par +The density will change with the semi-transparent pixels of the image.\par Specify a value greater than or equal to 0. The maximum is 10.\par -When using a value greater than 1, the image will be darker.\par -It does not change at an equal concentration when above 1.\par -When using a value greater than 0 and smaller than 1, the image will be thinner.\par -When using a concentration value of 0 the image will disappear.\par +A value greater than 1, will make the image more opaque.\par +While at 1 it will not change the original density of the image.\par +When values are greater than 0 and smaller than 1, the image will be semi-transparent.\par +If the value is 0, the image will disappear.\par The default value is 1.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Choose how the Reference image values are used to set the strength of the effect\par +into each pixel.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is Red. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/DivideIno.tex b/toonz/sources/translations_docs/english/DivideIno.tex index 035e805..2fcaf56 100644 --- a/toonz/sources/translations_docs/english/DivideIno.tex +++ b/toonz/sources/translations_docs/english/DivideIno.tex @@ -17,30 +17,30 @@ Divide Ino\medskip \par \normalsize -Division of images\par -Images will become brighter using division\par +Performs a division between two images.\par +The division operation will increase the brightness of the resultant image.\par Formula = Back / Fore\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/FogIno.tex b/toonz/sources/translations_docs/english/FogIno.tex index 312c7ad..19fea0a 100644 --- a/toonz/sources/translations_docs/english/FogIno.tex +++ b/toonz/sources/translations_docs/english/FogIno.tex @@ -17,43 +17,44 @@ Fog Ino\medskip \par \normalsize -It scatters light.\\ +It scatters light.\par +Allows for the creation of light scattering effects in water, bath, fog, etc.,\par +It aims at creating effects like fog and diffusion in optical filters, but it does\par +not actually simulate light.\\ \par -Used for bath water, and mist, etc.,\par -A directional Light creates the appearance of the (Light Scattering) effect.\par -The optical filter, and fog, such as diffusion\par -can be aimed at by the effect, but it does not have to simulate the light.\\ +Each pixel, is affected by the shining of brighter nearby pixels.\par +Effect from closer pixels will be stronger, while it will have a weaker impact from\par +distant pixels.\\ \par -Each pixel, is affected by the shining of a more bright surrounding pixel.\par -More strongly from nearby pixels, it will have a weaker impact from distant pixels.\\ +When \textquotedbl Alpha Rendering\textquotedbl \ is active, Alpha channel will be processed first,\par +then it will process all RGB pixels where the Alpha channel is not zero.\\ \par -First, \textquotedbl Alpha Rendering\textquotedbl \ processing starts if the Alpha channel is ON,\par -next, it handles the RGB pixels when the Alpha channel is not zero.\\ -\par -\textquotedbl Alpha Rendering\textquotedbl \ is not handled when the Alpha channel is OFF,\par -it does not Mask changes in the RGB image, so you will get jaggies on the mask edge.\\ +When \textquotedbl Alpha Rendering\textquotedbl \ is inactive, Alpha channel will not be taken into account,\par +so the RGB image changes will not be masked, causing jagged edges.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ \\ -{-}- \ Settings \ -{-}-\\ Radius\par -The extent of which to scatter the light, specified by a circle radius.\par +The extent to which scatter light, specified as a circle radius.\par The unit is millimeters.\par Specify a value greater than or equal to 0. The maximum is 100.\par -When a Pixel is smaller than the width value, it is not affected, Fog will not be applied.\par -A larger Radius will take more time to process.\par +When the value is smaller than a pixel, no light will be scattered and fog will not\par +be applied.\par +The larger the Radius, the longer it will take to process.\par The default value is 1.\\ \\ Curve\par -The attenuation curve going towards the scattered light.\par -Specify a value of 0.01 or more. The maximum is 100.\par -The effect will be weaker on pixels further away,\par -it represents the change in the Gamma curve.\par -Brightness in the case of 1.0 is linear attenuated.\par -The smaller the value the lower the brightness becomes (impact is reduced abruptly),\par -a larger bulge will produce a higher brightness (impact is emphasized).\par +The attenuation curve of scattered light.\par +Specify a value greater than 0.01. The maximum is 100.\par +The effect will be weaker on farther pixels,\par +the change is represented by a Gamma curve.\par +When the value is 1.0 brightness will be linearly attenuated.\par +The smaller the value, the narrower the brightness becomes (the effects is reduced\par +more abruptly),\par +The larger the value, the broader the brightness becomes (the effect is emphasized).\par The default value is 1. \newpage @@ -63,41 +64,44 @@ The default value is 1. \ \vspace{-0.2em} \par \noindent Power\par -Changes the strength to disperse the light.\par +Changes the intesity of the light.\par Specify a value in the range 0 to 1.\par -You can specify values above 1.0 up to a maximum 2.0, it will emphasize the light.\par -The emphasis may be useful to emit light from a dark portion such as an ink line.\par -When the value is 0.0 pixels will not be affected by the light, Fog will not be applied.\par -You can specify values less than 0.0 down to a minimum of -2.0.\par -Processing with this is not the scattering of light, it will be the scattering of darkness.\par +It is possible to specify values above 1.0, up to a maximum 2.0, to emphasize the\par +light.\par +Such an emphasis may prove useful to emit light from dark portions such as ink\par +lines.\par +When the value is 0.0 light will not be scattered, and fog will not be applied.\par +It is possible to specify negative values, down to a minimum of -2.0.\par +In such a case there will be no light scattering, but darkness scattering.\par The default value is 1.\\ \\ Threshold Min\\ Threshold Max\par -Specify these values to get more brightness from the emitted Pixel light.\\ +Pixels with this luminosity value or higher will emit light.\\ \par -Affected by the brightness from a more bright Pixel, but in addition to that,\par -using the Pixel value (\textquotedbl Threshold Min\textquotedbl ) can get even more brightness,\par -to affect the current overall brightness.\par -Brightness, is determined from the RGB Pixel value (of HLS) from the L value.\\ +In additionn to being affected by the brightness from brighter neraby pixels,\par +pixels with values higher than (\textquotedbl Threshold Min\textquotedbl ) will emit light themselves.\par +The brightness, will be determined by the L value (of HLS) of the pixels.\\ \par -The following range greater than or equal to 0.0 to 1.01 can be specified as values.\\ +Values specified can range from 0.0 to 1.01.\\ \par -If both values are 1.01 Fog will not be applied.\\ +If both values are set to 1.01, fog will not be applied.\\ \par -If \textquotedbl Threshold Max\textquotedbl \ is greater than \textquotedbl Threshold Min\textquotedbl ,\par -it carries out smooth changes in fog by linear interpolation between Min and Max.\\ +When \textquotedbl Threshold Max\textquotedbl \ is greater than \textquotedbl Threshold Min\textquotedbl ,\par +the fog intensity will change linearly from Min and Max.\\ \par -Reversing \textquotedbl Threshold Max\textquotedbl \ (which may be less than Min) but kept above 0,\par -will suddenly emit light from pixels with \textquotedbl Threshold Min\textquotedbl \ or more of brightness.\par -\textquotedbl Threshold Min\textquotedbl \ also produces full Fog if set to 0.\\ +By setting \textquotedbl Threshold Max\textquotedbl \ to zero (and less than Min),\par +light will be emitted from pixels with a brightness of \textquotedbl Threshold Min\textquotedbl \ or more.\par +Setting \textquotedbl Threshold Min\textquotedbl \ to 0 will produce a full fog.\\ \par -The default value is 0 for both.\\ +The default value is 0 for both parameters.\\ \\ Alpha Rendering\par -Switch is only valid when there is an Alpha channel in the image.\par -When OFF it does not do anything.\par -When ON it will also process the Alpha channel.\par -The default setting is OFF. +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par +The default setting is inactive. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/HLSAddIno.tex b/toonz/sources/translations_docs/english/HLSAddIno.tex index 0e58e53..09db4ed 100644 --- a/toonz/sources/translations_docs/english/HLSAddIno.tex +++ b/toonz/sources/translations_docs/english/HLSAddIno.tex @@ -17,85 +17,73 @@ HLS Add Ino\medskip \par \normalsize -Add atmosphere (Noise) using values of the specified channel from reference image.\par -Hue, Lightness, Saturation, and Alpha will change.\\ +Adds the values of the specified channel of the image connected to the Noise port,\par +to the Hue, Lightness, Saturation, or Alpha channels of the image connected\par +to the Source port.\\ \par -The cell image tone, Hue, Lightness, Saturation, and Alpha will have added noise,\par -use this to be able to adapt the background picture.\par -When painting with the same image, the noise of each dot will be a single tone.\par -Otherwise, the user can provide a reference image as noise,\par -for calculating the noise component of the image, to determine the atmosphere. -\\ -\par -Since the processing for a still image is only two-dimensional, if you have the need\par -for a three-dimensional video, another consideration, processing (?) Is required.\\ -\par -The Alpha channel will determine the strength of the effect. Thus,\par -masked edges of Alpha will retain their state if they are smooth.\\ +The specified channel of the image connected to the Reference port will determine\par +the intensity of the effect.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Noise\par -Connect the image for adding the noise by the HLS value for each Pixel.\\ +Connect the image to be added to the source image.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the image for setting the intensity of the effect.\\ \\ -{-}- \ Settings \ -{-}-\\ From RGBA\par -Specify whether to use the channel for the (Noise) Reference image.\par -Choose from one of the \textquotedbl Red\textquotedbl \ \textquotedbl Green\textquotedbl \ \textquotedbl Blue\textquotedbl \ \textquotedbl Alpha\textquotedbl \ channels.\par +Specify which channel to use from the image connected to the Noise port.\par +Choose from one of the \textquotedbl Red\textquotedbl, \ \textquotedbl Green\textquotedbl, \ \textquotedbl Blue\textquotedbl \ or \textquotedbl Alpha\textquotedbl \ channels.\par The default value is \textquotedbl Red\textquotedbl .\\ \\ Offset\par -The offset value for the Pixel value of the (Noise) Reference image.\par -Choose a Pixel value (8 or 16bits) as a value away from zero, you can specify a value\par -between -1.0 and 1.0.\par -Pixel values do not change when the same value is specified here.\par -Depending on the magnitude of the reference Pixel value, values will change.\par +An offset for the original pixel values of the image connected to the Noise port.\par +Pixel values for 8 or 16bits images are values ranging from 0 to 1,\par +you can specify an offset between -1.0 and 1.0.\par +When the pixel value is the same as the one specified here it will not change.\par +The rest of the pixel values will change depending on their magnitudes.\par The default value is 0.5.\\ \\ Hue\par -It specifies the intensity of the color (Hue) change.\par -The value will scale with the Offset value. - +It specifies the intensity of the Hue change.\par +The Hue value will scale around the Offset value.\par +You can use a value from -1.0 to 1.0.\par +The image Hue will not change when the value is 0.\par +The default value is 0.0.\\ \newpage \thispagestyle{empty} \ \vspace{-0.2em} -\par -You can use a value from -1.0 to 1.0.\par -The image will not change when the value is 0.\par -The default value is 0.0.\\ \\ Lightness\par -Specify the strength of the brightness (Lightness) change.\par +It specifies the intensity of the Lightness change.\par The default value is 0.25.\par -Other options are the same as \textquotedbl Hue\textquotedbl .\\ +Other options are the same as for \textquotedbl Hue\textquotedbl .\\ \\ Saturation\par -Specify the strength of the chroma (Saturation) change.\par +It specifies the intensity of the Saturation change.\par The default value is 0.0.\par -Other options are the same as \textquotedbl Hue\textquotedbl .\\ +Other options are the same as for \textquotedbl Hue\textquotedbl .\\ \\ Alpha\par -Specify the strength of the opacity (Alpha) change.\par +It specifies the intensity of the Alpha change.\par The default value is 0.0.\par -Other options are the same as \textquotedbl Hue\textquotedbl .\\ +Other options are the same as for \textquotedbl Hue\textquotedbl .\\ \\ Premultiplied\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image.\par -At that time, and added to the Alpha processing, you may not get the correct image.\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/HLSAdjustIno.tex b/toonz/sources/translations_docs/english/HLSAdjustIno.tex index 0923a5b..9270035 100644 --- a/toonz/sources/translations_docs/english/HLSAdjustIno.tex +++ b/toonz/sources/translations_docs/english/HLSAdjustIno.tex @@ -17,46 +17,46 @@ HLS Adjust Ino\medskip \par \normalsize -Hue (H), Lightness (L), Saturation (S), is multiplied by the Scale, then Shifted.\\ +Allows to modify the Hue (H), Lightness (L), and Saturation (S) values of the image,\par +multiplying them by the Scale parameter, and then Shifted by the specified amount.\\ \\ -{-}- \ Inputs \ -{-}-\\ +\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ +\\ Pivot\par -\noindent \ \ \, Specify the central value of where to apply the Scale.\\ -\par +Specify the central value from where to apply the Scale.\\ + \noindent \ \ \, Hue\par -Specify the central value of the Scale for the color (Hue).\par -Minimum value is 0.0, maximum value is 360.0.\par -The default value is 0.0.\par +Specify the central value for scaling the Hue.\par +Minimum is 0.0, maximum is 360.0.\par \noindent \ \ \, Lightness\par -Specify the central value of the Scale for the brightness (Lightness).\par -Minimum value is 0.0, maximum value is 1.0.\par +Specify the central value for scaling the Lightness.\par +Minimum is 0.0, maximum is 1.0.\par The default value is 0.0.\par \noindent \ \ \, Saturation\par -Specify the central value of the Scale for the chroma (Saturation).\par -Minimum value is 0.0, maximum value is 1.0.\par +Specify the central value for scaling the Saturation.\par +Minimum is 0.0, maximum is 1.0.\par The default value is 0.0.\\ \\ Scale\par -\noindent \ \ \, Multiplies the Scale to enlarge or reduce the range of HLS around the Pivot value.\par -\noindent \ \ \, Hue value will be applied recursively around the top of the circle,\par -\noindent \ \ \, Lightness, Saturation value is greater than or equal to 0, and can go up to 1.\\ -\par +\noindent \ \ \, Enlarge or reduce the HLS range by multipliying the Scale around the Pivot value.\par +\noindent \ \ \, Hue value will be applied recursively around the color circle,\par +\noindent \ \ \, Lightness and Saturation values will be in the range from 0 to 1.\\ + \noindent \ \ \, Hue\par -Multiplied by the Scale for the color (Hue).\par -The minimum value is 0.0.\par +Multiplication factor for the Hue.\par +Minimum value is 0.0.\par The default value is 1.0.\par \noindent \ \ \, Lightness\par -Multiplied by the Scale for the brightness (Lightness).\par -The minimum value is 0.0.\par +Multiplication factor for the Lightness.\par +Minimum value is 0.0.\par The default value is 1.0.\par -\noindent \ \ \, Saturation\par -Multiplied by the Scale for the chroma (Saturation). \newpage @@ -64,35 +64,37 @@ Multiplied by the Scale for the chroma (Saturation). \ \vspace{-0.2em} \par -The minimum value is 0.0.\par +\noindent \ \ \, Saturation\par +Multiplication factor for the Saturation.\par +Minimum value is 0.0.\par The default value is 1.0.\\ \\ Shift\par -\noindent \ \ \, This will Shift the values of the HLS.\par -\noindent \ \ \, Hue value will be multiplied recursively around the top of the circle,\par -\noindent \ \ \, Lightness, Saturation value is greater than or equal to 0, and can go up to 1.\\ +\noindent \ \ \, This will Shift the values in HLS color space.\par +\noindent \ \ \, Hue value will be shifted recursively around the color circle.\par +\noindent \ \ \, Lightness and Saturation values will range from 0 to 1.\\ \par \noindent \ \ \, Hue\par -Shift for the color (Hue).\par +Shift for the Hue.\par The default value is 0.0.\par \noindent \ \ \, Lightness\par -Shift for the brightness (Lightness).\par +Shift for the Lightness.\par The default value is 0.0.\par \noindent \ \ \, Saturation\par -Shift for the chroma (Saturation).\par +Shift for the Saturation.\par The default value is 0.0.\\ \\ Premultiplied\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image.\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/HLSNoiseIno.tex b/toonz/sources/translations_docs/english/HLSNoiseIno.tex index 20c0236..824ff30 100644 --- a/toonz/sources/translations_docs/english/HLSNoiseIno.tex +++ b/toonz/sources/translations_docs/english/HLSNoiseIno.tex @@ -23,44 +23,43 @@ HLS Noise Ino\medskip \par \normalsize -Add pixel noise to the Hue, Lightness, Saturation, and Alpha.\par -The addition of noise adjustment to the cell picture, has been developed\par -for the purpose of adapting the picture of the background.\\ +Add pixel noise to the Hue, Lightness, Saturation, and Alpha of the image.\par +It allows for adding noise to cell-like images, to blend in with the background.\\ \par The Alpha channel will determine the strength of the noise. Therefore,\par smooth edges will remain smooth.\par -The strength of the Alpha channel itself will also affect noise, check the value.\\ +The strength of the Alpha channel itself will also affect noise.\\ \par -When you check the results, please do not use the sub-camera.\par -This is because in the sub-camera the range of the input image is different,\par -the noise pattern will change.\\ +When checking the results, sub-camera must not be used.\par +As the sub-camera uses a different input image range, the noise pattern will\par +be different.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Hue\par -Specify the strength of the noise for the color (Hue).\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Specify the strength of the noise for the color tone (Hue).\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise to the color (Hue) when the value is 0.\par +When it is 0, no noise will be applied to the hue.\par The default value is 0.025.\\ \\ Lightness\par Specify the strength of the noise for the brightness (Lightness).\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise to the brightness (Lightness) when the value is 0.\par +When it is 0, no noise will be applied to the brightness (Lightness).\par The default value is 0.035.\\ \\ Saturation\par Specify the strength of the noise for the chroma (Saturation).\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise for the chroma (Saturation) when the value is 0.\par +When it is 0, no noise will be applied to the chroma (Saturation).\par The default value is 0.0. \newpage @@ -71,46 +70,41 @@ The default value is 0.0. \par \noindent Alpha\par Specify the strength of the noise for the Alpha channel.\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise to the Alpha channel when the value is 0.\par +When it is 0, no noise will be applied to the Alpha channel.\par The default value is 0.0.\\ \\ Seed\par -The value of the order to determine the random noise pattern of the image.\par +This value is used to determine the noise pattern to be applied to the image.\par Specify an integer value greater than or equal to 0.\par -If this value is the same, it will reproduce the same pattern.\par -It will be a different pattern If you add the noise with a different value.\par +When this value is the same, it will produce the same pattern.\par +When this value is different, a different noise pattern will be produced.\par The default value is 1.\\ \\ NBlur\par -It blurs the noise component, reduces the dot impression.\par +It blurs the noise component, reducing the dots presence in the image.\par Minimum value is 0, maximum value is 1.\par Because it is calculated only in pixels adjacent to the dot,\par it will feel like a very light blur.\par -When the blur value is not 0, it will take the average of the pixels adjacent\par -to each other up to a value of 1.0.\par +When at 0, no blur will be applied; when at 1, it will apply an average of\par +neighbor pixels.\par The default value is 1.\\ \\ Limits\par -The brightness (Lightness), chroma (Saturation), opacity (Alpha),\par -adjustment to effect the end value (in the vicinity of 0 to 1).\par -Applying the noise at 0 or near 1, will appear below 1 or more than the value of 0,\par -so it can not be expressed, because the values are each truncated to 0 or 1.\par -It is effective to compensate for the truncation.\par --{-}> \textquotedbl End value of Noise effect adjustment \ \ Figure 1 \ \ comparison\textquotedbl \ reference\par --{-}> \textquotedbl End value of Noise effect adjustment \ \ Figure 2 \ \ description\textquotedbl \ reference\\ +Adjusts the effect on the extremes (near 0 or 1) of Lightness, Saturation, and\par Alpha changes.\par +When noise is applied near 0 or 1, values less than 0 or greater than 1 could be\par generated, but since it cannot be expressed, they are truncated to 0 or 1\par +respectively. This allows to compensate for the truncation.\par +-{-}> See Figure 1: \textquotedbl Noise effect adjustments at extremes values\textquotedbl.\par +-{-}> See Figure 2: \textquotedbl Illustration of noise change range at extreme values\textquotedbl.\\ \par \noindent \ \ \, Effective\par -Determines the strength of this effect (Limits).\par -It has no effect if the value is 0. Effect a table using a value greater than 0\par +Determines the strength of the Limits effect.\par +When the value is at 0, it has no effect. The effect will be shown when values are\par +greater than 0\par A value of 1 will have the strongest effect.\par The default value is 0.\\ \par -\noindent \ \ \, Center\par -Determines the center of the effect.\par -Noise range deviation, the effect of the reduction of the noise width, most strongly\par -at the portion of 0 to 1 of the end value, will have no effect in the center. \newpage @@ -118,33 +112,36 @@ at the portion of 0 to 1 of the end value, will have no effect in the center. \ \vspace{-0.2em} \par -Position the center value without this effect.\par +\noindent \ \ \, Center\par +Defines the center of the effect.\par +Allows to shift the range of the Limits effect, with more intensity at the\par +extremes, and no intensity at its center.\par +The center value position will show no limiting effect.\par The value must be between 0 and 1.\par -If the value is 0, it will have no effect on a Pixel with a value of 0.\par -If the value is 1, it will have no effect on a Pixel with a value of 1.\par +If is 0, Limits effect will have no effect for pixel values of 0.\par +If is 1, Limits effect will have no effect for pixel values of 1.\par The default Center value is 0.5.\\ \par \noindent \ \ \, Type\par -Select from the options of the Type of the effect.\par -If you select \textquotedbl Keep Noise\textquotedbl , it maintains the (overall) noise width shifting of the\par -noise range, the contrast of the entire image will shrink.\par -If you select \textquotedbl Keep Contrast\textquotedbl , it maintains the contrast to reduce the noise width\par -only at the end.\par +Select the Type of the effect.\par +When \textquotedbl Keep Noise\textquotedbl\ is selected, the overall noise range is\par +shifted, maintaining its width, and reducing the contrast of the image.\par +When \textquotedbl Keep Contrast\textquotedbl\ is selected, the noise range width is\par +reduced only at the extremes, to maintain the contrast of the image.\par The default setting is \textquotedbl Keep Noise\textquotedbl .\\ \\ Premultiplied\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image.\par -At that time, and added to the Alpha processing, you may not get the correct image.\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \newpage @@ -152,11 +149,11 @@ The default setting is Red. \ \vspace{1.5em} \par -\noindent \hskip 2.2em Figure 1 Noise effect comparison of the values\\[0.4em] +\noindent \hskip 2.2em Figure 1 Noise effect adjustments at extremes values.\\[0.4em] \par \scriptsize \noindent \hskip 3.4em Original\par -\noindent \hskip 3.4em Effective Zero\par +\noindent \hskip 3.4em Effective = 0\par \noindent \hskip 3.4em Keep Noise\par \noindent \hskip 3.4em Keep Contrast @@ -189,10 +186,10 @@ The default setting is Red. \end{picture}\\[3.6em] \normalsize -\noindent \hskip 2.2em Figure 2 Noise range change illustration of the values\\[0.5em] +\noindent \hskip 2.2em Figure 2 Illustration of noise change range at extreme values.\\[0.5em] \par \footnotesize -\noindent \hskip 2.65em Effective Zero \ \ The value of the noise is cut (default) +\noindent \hskip 2.65em Effective = 0: \ \ Noise extreme values are cut. (default) \large \noindent \begin{picture}(0,0) @@ -228,13 +225,13 @@ The default setting is Red. \put(61,-67){\line(3,2){6}} \put(61,-67){\line(3,-2){6}} \put(52,-70){\scriptsize{0}} -\put(78,-74){\footnotesize{0 or less of the noise value is limited to 0}} +\put(78,-74){\footnotesize{Noise values of 0 or less, limited to 0}} \put(471,-67){\line(-1,0){15}} \put(471,-67){\line(-3,2){6}} \put(471,-67){\line(-3,-2){6}} \put(476,-70){\scriptsize{1.0}} -\put(312,-74){\footnotesize{1 or more noise is limited to 1}} +\put(312,-74){\footnotesize{Noise values of 1 or more, limited to 1}} \linethickness{0.2em} \put(54.5,-38){\line(1,0){428}} @@ -248,7 +245,7 @@ The default setting is Red. \end{picture}\\[5.7em] \footnotesize -\noindent \hskip 2.65em Keep Noise \ \ Shift to maintain the noise. Contrast is reduced. It shifts the overall noise position +\noindent \hskip 2.65em Keep Noise: \ \ Shift maintaining noise. Contrast is reduced. Noise position is shifted overall. \large \noindent \begin{picture}(0,0) @@ -334,7 +331,7 @@ The default setting is Red. \end{picture}\\[9.3em] \footnotesize -\noindent \hskip 2.65em Keep Contrast \ \ Reduce the noise width. Maintain the contrast. Noise width is reduced only at the end +\noindent \hskip 2.65em Keep Contrast: \ \ Noise width reduced at extremes. Contrast is maintained. \large \noindent \begin{picture}(0,0) diff --git a/toonz/sources/translations_docs/english/HSVAddIno.tex b/toonz/sources/translations_docs/english/HSVAddIno.tex index 3cf42b6..c06ee77 100644 --- a/toonz/sources/translations_docs/english/HSVAddIno.tex +++ b/toonz/sources/translations_docs/english/HSVAddIno.tex @@ -17,85 +17,73 @@ HSV Add Ino\medskip \par \normalsize -Add atmosphere (Noise) using values of the specified channel from reference image.\par -Hue, Saturation, Brightness, and Alpha will change.\\ +Adds the values of the specified channel of the image connected to the Noise port,\par +to the Hue, Saturation, Value, or Alpha channels of the image connected\par +to the Source port.\\ \par -The cell image tone, Hue, Saturation, Brightness, and Alpha will have added noise,\par -use this to be able to adapt the background picture.\par -When painting with the same image, the noise of each dot will be a single tone.\par -Otherwise, the user can provide a reference image as noise,\par -for calculating the noise component of the image, to determine the atmosphere. -\\ -\par -Since the processing for a still image is only two-dimensional, if you have the need\par -for a three-dimensional video, another consideration, processing (?) Is required.\\ -\par -The Alpha channel will determine the strength of the effect. Thus,\par -masked edges of Alpha will retain their state if they are smooth.\\ +The specified channel of the image connected to the Reference port will determine\par +the intensity of the effect.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Noise\par -Connect the image for adding the noise by the HSV value for each Pixel.\\ +Connect the image to be added to the source image.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the image for setting the intensity of the effect.\\ \\ -{-}- \ Settings \ -{-}-\\ From RGBA\par -Specify whether to use the channel for the (Noise) Reference image.\par -Choose from one of the \textquotedbl Red\textquotedbl \ \textquotedbl Green\textquotedbl \ \textquotedbl Blue\textquotedbl \ \textquotedbl Alpha\textquotedbl \ channels.\par +Specify which channel to use from the image connected to the Noise port.\par +Choose from one of the \textquotedbl Red\textquotedbl, \ \textquotedbl Green\textquotedbl, \ \textquotedbl Blue\textquotedbl \ or \textquotedbl Alpha\textquotedbl \ channels.\par The default value is \textquotedbl Red\textquotedbl .\\ \\ Offset\par -The offset value for the Pixel value of the (Noise) Reference image.\par -Choose a Pixel value (8 or 16bits) as a value away from zero, you can specify a value\par -between -1.0 and 1.0.\par -Pixel values do not change when the same value is specified here.\par -Depending on the magnitude of the reference Pixel value, values will change.\par +An offset for the original pixel values of the image connected to the Noise port.\par +Pixel values for 8 or 16bits images are values ranging from 0 to 1,\par +you can specify an offset between -1.0 and 1.0.\par +When the pixel value is the same as the one specified here it will not change.\par +The rest of the pixel values will change depending on their magnitudes.\par The default value is 0.5.\\ \\ Hue\par -It specifies the intensity of the color (Hue) change.\par -The value will scale with the Offset value. - +It specifies the intensity of the Hue change.\par +The Hue value will scale around the Offset value.\par +You can use a value from -1.0 to 1.0.\par +The image Hue will not change when the value is 0.\par +The default value is 0.0.\\ \newpage \thispagestyle{empty} \ \vspace{-0.2em} -\par -You can use a value from -1.0 to 1.0.\par -The image will not change when the value is 0.\par -The default value is 0.0.\\ \\ Saturation\par -Specify the strength of the chroma (Saturation) change.\par +It specifies the intensity of the Saturation change.\par The default value is 0.0.\par -Other options are the same as \textquotedbl Hue\textquotedbl .\\ +Other options are the same as for \textquotedbl Hue\textquotedbl .\\ \\ Value\par -Specify the strength of the brightness (Value) change.\par +It specifies the intensity of the Value change.\par The default value is 0.25.\par -Other options are the same as \textquotedbl Hue\textquotedbl .\\ +Other options are the same as for \textquotedbl Hue\textquotedbl .\\ \\ Alpha\par -Specify the strength of the opacity (Alpha) change.\par +It specifies the intensity of the Alpha change.\par The default value is 0.0.\par -Other options are the same as \textquotedbl Hue\textquotedbl .\\ +Other options are the same as for \textquotedbl Hue\textquotedbl .\\ \\ -Premultiply\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image.\par -At that time, and added to the Alpha processing, you may not get the correct image.\par +Premultiplied\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/HSVAdjustIno.tex b/toonz/sources/translations_docs/english/HSVAdjustIno.tex index 54d0207..0bcf2a0 100644 --- a/toonz/sources/translations_docs/english/HSVAdjustIno.tex +++ b/toonz/sources/translations_docs/english/HSVAdjustIno.tex @@ -17,46 +17,46 @@ HSV Adjust Ino\medskip \par \normalsize -Hue (H), Saturation (S), Brightness (V), is multiplied by the Scale, then Shifted.\\ +Allows to modify the Hue (H), Saturation (S), and Value (V) values of the image,\par +multiplying them by the Scale parameter, and then Shifted by the specified amount.\\ \\ -{-}- \ Inputs \ -{-}-\\ +\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ +\\ Pivot\par -\noindent \ \ \, Specify the central value of where to apply the Scale.\\ -\par +Specify the central value from where to apply the Scale.\\ + \noindent \ \ \, Hue\par -Specify the central value of the Scale for the color (Hue).\par -Minimum value is 0.0, maximum value is 360.0.\par -The default value is 0.0.\par +Specify the central value for scaling the Hue.\par +Minimum is 0.0, maximum is 360.0.\par \noindent \ \ \, Saturation\par -Specify the central value of the Scale for the chroma (Saturation).\par -Minimum value is 0.0, maximum value is 1.0.\par +Specify the central value for scaling the Saturation.\par +Minimum is 0.0, maximum is 1.0.\par The default value is 0.0.\par \noindent \ \ \, Value\par -Specify the central value of the Scale for the brightness (Value).\par -Minimum value is 0.0, maximum value is 1.0.\par +Specify the central value for scaling the Value.\par +Minimum is 0.0, maximum is 1.0.\par The default value is 0.0.\\ \\ Scale\par -\noindent \ \ \, Multiplies the Scale to enlarge or reduce the range of HSV around the Pivot value.\par -\noindent \ \ \, Hue value will be applied recursively around the top of the circle,\par -\noindent \ \ \, Saturation, Value value is greater than or equal to 0, and can go up to 1.\\ -\par +\noindent \ \ \, Enlarge or reduce the HSV range by multipliying the Scale around the Pivot value.\par +\noindent \ \ \, Hue value will be applied recursively around the color circle,\par +\noindent \ \ \, Saturation and Value values will be in the range from 0 to 1.\\ + \noindent \ \ \, Hue\par -Multiplied by the Scale for the color (Hue).\par -The minimum value is 0.0.\par +Multiplication factor for the Hue.\par +Minimum value is 0.0.\par The default value is 1.0.\par \noindent \ \ \, Saturation\par -Multiplied by the Scale for the chroma (Saturation).\par -The minimum value is 0.0.\par -The default value is 1.0.\\ -\noindent \ \ \, Value\par -Multiplied by the Scale for the brightness (Value). +Multiplication factor for the Saturation.\par +Minimum value is 0.0.\par +The default value is 1.0.\par \newpage @@ -64,35 +64,37 @@ Multiplied by the Scale for the brightness (Value). \ \vspace{-0.2em} \par -The minimum value is 0.0.\par +\noindent \ \ \, Value\par +Multiplication factor for the Value.\par +Minimum value is 0.0.\par The default value is 1.0.\\ \\ Shift\par -\noindent \ \ \, This will Shift the values of the HLS.\par -\noindent \ \ \, Hue value will be multiplied recursively around the top of the circle,\par -\noindent \ \ \, Saturation, Value value is greater than or equal to 0, and can go up to 1.\\ +\noindent \ \ \, This will Shift the values in HSV color space.\par +\noindent \ \ \, Hue value will be shifted recursively around the color circle.\par +\noindent \ \ \, Saturation and Value values will range from 0 to 1.\\ \par \noindent \ \ \, Hue\par -Shift for the color (Hue).\par +Shift for the Hue.\par The default value is 0.0.\par \noindent \ \ \, Saturation\par -Shift for the chroma (Saturation).\par -The default value is 0.0.\par +Shift for the Saturation.\par +The default value is 0.0.\\ \noindent \ \ \, Value\par -Shift for the brightness (Value).\par +Shift for the Value.\par The default value is 0.0.\\ \\ Premultiplied\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image.\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/HSVNoiseIno.tex b/toonz/sources/translations_docs/english/HSVNoiseIno.tex index 23fb4c4..004ee20 100644 --- a/toonz/sources/translations_docs/english/HSVNoiseIno.tex +++ b/toonz/sources/translations_docs/english/HSVNoiseIno.tex @@ -23,45 +23,44 @@ HSV Noise Ino\medskip \par \normalsize -Add pixel noise to the Hue, Saturation, Brightness, and Alpha.\par -The addition of noise adjustment to the cell picture, has been developed\par -for the purpose of adapting the picture of the background.\\ +Add pixel noise to the Hue, Saturation, Value, and Alpha of the image.\par +It allows for adding noise to cell-like images, to blend in with the background.\\ \par The Alpha channel will determine the strength of the noise. Therefore,\par smooth edges will remain smooth.\par -The strength of the Alpha channel itself will also affect noise, check the value.\\ +The strength of the Alpha channel itself will also affect noise.\\ \par -When you check the results, please do not use the sub-camera.\par -This is because in the sub-camera the range of the input image is different,\par -the noise pattern will change.\\ +When checking the results, sub-camera must not be used.\par +As the sub-camera uses a different input image range, the noise pattern will\par +be different.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Hue\par -Specify the strength of the noise for the color (Hue).\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Specify the strength of the noise for the color tone (Hue).\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise to the color (Hue) when the value is 0.\par +When it is 0, no noise will be applied to the hue.\par The default value is 0.025.\\ \\ Saturation\par Specify the strength of the noise for the chroma (Saturation).\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise for the chroma (Saturation) when the value is 0.\par -The default value is 0.0.\\ +When it is 0, no noise will be applied to the chroma (Saturation).\par +The default value is 0.0. \\ Value\par -Specify the strength of the noise for the brightness (Value).\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Specify the strength of the noise for the Value.\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise to the brightness (Lightness) when the value is 0.\par -The default value is 0.035. +When it is 0, no noise will be applied to the Value.\par +The default value is 0.035.\\ \newpage @@ -71,46 +70,41 @@ The default value is 0.035. \par \noindent Alpha\par Specify the strength of the noise for the Alpha channel.\par -Pixel value (8 or 16bits) specified as a value from 1 to 0.\par +Pixel value (8 or 16bits) specified as a value from 0 to 1.\par Minimum value is 0, maximum value is 1.\par -It does not apply the noise to the Alpha channel when the value is 0.\par +When it is 0, no noise will be applied to the Alpha channel.\par The default value is 0.0.\\ \\ Seed\par -The value of the order to determine the random noise pattern of the image.\par +This value is used to determine the noise pattern to be applied to the image.\par Specify an integer value greater than or equal to 0.\par -If this value is the same, it will reproduce the same pattern.\par -It will be a different pattern If you add the noise with a different value.\par +When this value is the same, it will produce the same pattern.\par +When this value is different, a different noise pattern will be produced.\par The default value is 1.\\ \\ NBlur\par -It blurs the noise component, reduces the dot impression.\par +It blurs the noise component, reducing the dots presence in the image.\par Minimum value is 0, maximum value is 1.\par Because it is calculated only in pixels adjacent to the dot,\par it will feel like a very light blur.\par -When the blur value is not 0, it will take the average of the pixels adjacent\par -to each other up to a value of 1.0.\par +When at 0, no blur will be applied; when at 1, it will apply an average of\par +neighbor pixels.\par The default value is 1.\\ \\ Limits\par -The chroma (Saturation), brightness (Value), opacity (Alpha),\par -adjustment to effect the end value (in the vicinity of 0 to 1).\par -Applying the noise at 0 or near 1, will appear below 1 or more than the value of 0,\par -so it can not be expressed, because the values are each truncated to 0 or 1.\par -It is effective to compensate for the truncation.\par --{-}> \textquotedbl End value of Noise effect adjustment \ \ Figure 1 \ \ comparison\textquotedbl \ reference\par --{-}> \textquotedbl End value of Noise effect adjustment \ \ Figure 2 \ \ description\textquotedbl \ reference\\ +Adjusts the effect on the extremes (near 0 or 1) of Saturation, Value, and\par Alpha changes.\par +When noise is applied near 0 or 1, values less than 0 or greater than 1 could be\par generated, but since it cannot be expressed, they are truncated to 0 or 1\par +respectively. This allows to compensate for the truncation.\par +-{-}> See Figure 1: \textquotedbl Noise effect adjustments at extremes values\textquotedbl.\par +-{-}> See Figure 2: \textquotedbl Illustration of noise change range at extreme values\textquotedbl.\\ \par \noindent \ \ \, Effective\par -Determines the strength of this effect (Limits).\par -It has no effect if the value is 0. Effect a table using a value greater than 0\par +Determines the strength of the Limits effect.\par +When the value is at 0, it has no effect. The effect will be shown when values are\par +greater than 0\par A value of 1 will have the strongest effect.\par The default value is 0.\\ \par -\noindent \ \ \, Center\par -Determines the center of the effect.\par -Noise range deviation, the effect of the reduction of the noise width, most strongly\par -at the portion of 0 to 1 of the end value, will have no effect in the center. \newpage @@ -118,33 +112,36 @@ at the portion of 0 to 1 of the end value, will have no effect in the center. \ \vspace{-0.2em} \par -Position the center value without this effect.\par +\noindent \ \ \, Center\par +Defines the center of the effect.\par +Allows to shift the range of the Limits effect, with more intensity at the\par +extremes, and no intensity at its center.\par +The center value position will show no limiting effect.\par The value must be between 0 and 1.\par -If the value is 0, it will have no effect on a Pixel with a value of 0.\par -If the value is 1, it will have no effect on a Pixel with a value of 1.\par +If is 0, Limits effect will have no effect for pixel values of 0.\par +If is 1, Limits effect will have no effect for pixel values of 1.\par The default Center value is 0.5.\\ \par \noindent \ \ \, Type\par -Select from the options of the Type of the effect.\par -If you select \textquotedbl Keep Noise\textquotedbl , it maintains the (overall) noise width shifting of the\par -noise range, the contrast of the entire image will shrink.\par -If you select \textquotedbl Keep Contrast\textquotedbl , it maintains the contrast to reduce the noise width\par -only at the end.\par +Select the Type of the effect.\par +When \textquotedbl Keep Noise\textquotedbl\ is selected, the overall noise range is\par +shifted, maintaining its width, and reducing the contrast of the image.\par +When \textquotedbl Keep Contrast\textquotedbl\ is selected, the noise range width is\par +reduced only at the extremes, to maintain the contrast of the image.\par The default setting is \textquotedbl Keep Noise\textquotedbl .\\ \\ Premultiplied\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image.\par -At that time, and added to the Alpha processing, you may not get the correct image.\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \newpage @@ -152,11 +149,11 @@ The default setting is Red. \ \vspace{1.5em} \par -\noindent \hskip 2.2em Figure 1 Noise effect comparison of the values\\[0.4em] +\noindent \hskip 2.2em Figure 1 Noise effect adjustments at extremes values.\\[0.4em] \par \scriptsize \noindent \hskip 3.4em Original\par -\noindent \hskip 3.4em Effective Zero\par +\noindent \hskip 3.4em Effective = 0\par \noindent \hskip 3.4em Keep Noise\par \noindent \hskip 3.4em Keep Contrast @@ -189,10 +186,10 @@ The default setting is Red. \end{picture}\\[3.6em] \normalsize -\noindent \hskip 2.2em Figure 2 Noise range change illustration of the values\\[0.5em] +\noindent \hskip 2.2em Figure 2 Illustration of noise change range at extreme values.\\[0.5em] \par \footnotesize -\noindent \hskip 2.65em Effective Zero \ \ The value of the noise is cut (default) +\noindent \hskip 2.65em Effective = 0: \ \ Noise extreme values are cut. (default) \large \noindent \begin{picture}(0,0) @@ -228,13 +225,13 @@ The default setting is Red. \put(61,-67){\line(3,2){6}} \put(61,-67){\line(3,-2){6}} \put(52,-70){\scriptsize{0}} -\put(78,-74){\footnotesize{0 or less of the noise value is limited to 0}} +\put(78,-74){\footnotesize{Noise values of 0 or less, limited to 0}} \put(471,-67){\line(-1,0){15}} \put(471,-67){\line(-3,2){6}} \put(471,-67){\line(-3,-2){6}} \put(476,-70){\scriptsize{1.0}} -\put(312,-74){\footnotesize{1 or more noise is limited to 1}} +\put(312,-74){\footnotesize{Noise values of 1 or more, limited to 1}} \linethickness{0.2em} \put(54.5,-38){\line(1,0){428}} @@ -248,7 +245,7 @@ The default setting is Red. \end{picture}\\[5.7em] \footnotesize -\noindent \hskip 2.65em Keep Noise \ \ Shift to maintain the noise. Contrast is reduced. It shifts the overall noise position +\noindent \hskip 2.65em Keep Noise: \ \ Shift maintaining noise. Contrast is reduced. Noise position is shifted overall. \large \noindent \begin{picture}(0,0) @@ -334,7 +331,7 @@ The default setting is Red. \end{picture}\\[9.3em] \footnotesize -\noindent \hskip 2.65em Keep Contrast \ \ Reduce the noise width. Maintain the contrast. Noise width is reduced only at the end +\noindent \hskip 2.65em Keep Contrast: \ \ Noise width reduced at extremes. Contrast is maintained. \large \noindent \begin{picture}(0,0) diff --git a/toonz/sources/translations_docs/english/HardLightIno.tex b/toonz/sources/translations_docs/english/HardLightIno.tex index 07ef198..3c135df 100644 --- a/toonz/sources/translations_docs/english/HardLightIno.tex +++ b/toonz/sources/translations_docs/english/HardLightIno.tex @@ -14,31 +14,33 @@ \Large \noindent \\[0.55em] -Hard Light Ino \normalsize \hskip 14.2em : Hard Light\medskip +Hard Light Ino\medskip \par -Fore becomes darker using Multiply, output with Screen\par +\normalsize +Hard light.\par +Fore image gets overlaid using Multiply if dark, or Screen if bright.\par Formula = if (Fore < 0.5) then \textquotedbl Multiply\textquotedbl \ else \textquotedbl Screen\textquotedbl\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/HardMixIno.tex b/toonz/sources/translations_docs/english/HardMixIno.tex index 4c51c38..b7d80f9 100644 --- a/toonz/sources/translations_docs/english/HardMixIno.tex +++ b/toonz/sources/translations_docs/english/HardMixIno.tex @@ -17,30 +17,30 @@ Hard Mix Ino\medskip \par \normalsize -Hard mix of images\par -Vivid Light is dark if 0, bright if 1\par +Hard mix of images.\par +Will produce 0 if Vivid Light is dark, and 1 if it is bright.\par Formula = if (\textquotedbl Vivid Light\textquotedbl \ < 0.5) then 0 else 1\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/LevelAutoIno.tex b/toonz/sources/translations_docs/english/LevelAutoIno.tex index 9ad0056..091cb7d 100644 --- a/toonz/sources/translations_docs/english/LevelAutoIno.tex +++ b/toonz/sources/translations_docs/english/LevelAutoIno.tex @@ -21,70 +21,67 @@ Level Auto Ino\medskip \par \normalsize -Spread the maximum brightness range of the picture.\\ +Spread the brightness range of the picture.\\ \par -Also does automatic level correction such as to brighten the image for a dark mask.\\ +It performs an automatic level correction, useful for increasing the image\par +brightness and constrast.\\ \par -Based on the brightest value and the darkest value of the input image,\par -it spreads the brightness range of the darkest value (Out Min) and the\par -brightest value (Out Max) as a numerical value.\par --{-}> \textquotedbl Level Auto Figure 1 Calculation View\textquotedbl \ reference\\ +Based on the brightest and darkest values of the input image, the brightness\par +range is expanded to the darkest (Out Min) and brightest (Out Max) values.\par +-{-}> See Figure 1: \textquotedbl Auto Levels - Calculation Diagram\textquotedbl\\ \par Since it expands the range of each RGBA channel, it does not take into account\par the RGBA\textquotesingle s balance. Therefore please note that it may change colors, in a colored\par image.\\ \par -When you check the results, please do not use the sub-camera.\par -Since the sub-camera in the range of the input image is different, it changes the\par -darkest and brightest values of the input image, it can not be accurately processed.\\ +When checking the results, sub-camera must not be used.\par +Since the sub-camera input image range is different, its darkest and brightest\par +values are different of those of the input image, and will give different results.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ \\ -{-}- \ Settings \ -{-}-\\ In Min Shift\\ In Max Shift\par -Minimum and maximum values of the input image Pixel is automatically calculated,\par - and adjusted by adding to its value.\par -For example, if there is only one placed bright Pixel, when you want to ignore it,\par -spread the range by specifying a negative \textquotedbl In Max Shift\textquotedbl \ value.\par -Pixel value (8 or 16bits) is specified as a value of 0 to 1.\par +The minimum and maximum values of the input image pixels are automatically\par calculated and adjusted by adding to their values.\par +For example, if there is only one bright pixel that needs to be ignored,\par +it is possible to spread the range by specifying a negative value for\par +\textquotedbl In Max Shift\textquotedbl \ .\par +Pixel values (8 or 16 bits) are specified ranging from 0 to 1.\par Minimum value is -1, maximum value is 1.\par \noindent \hskip 7em Min \ \ \ \ \, 0\par \noindent \hskip 7em Max \ \ \ \ -1\par These values will make the screen become black.\par \noindent \hskip 7em Min \ \ \ \ \, 1\par \noindent \hskip 7em Max \ \ \ \ \ 0\par -If you use these values, the screen will become pure white.\par -If you use a value of 0 for both, there will be no adjustment by the shift.\par +These values will make the screen become white.\par +If both values are set to 0, there will be no adjustment by shift.\par The default values for both are 0.\\ -\\ -Out Min \newpage -\thispagestyle{empty} - \ \vspace{-0.2em} + \par +\noindent Out Min\par \noindent Out Max\par -Determines the darkest value of the output image (minimum value) and the\par -brightest value (maximum value).\par +Determines the darkest (Out Min) and the brightest (Out Max) values of the output\par +image.\par Minimum value is 0, maximum value is 1.\par -The defaults are\par -\noindent \hskip 7em Out Min is 0\par -\noindent \hskip 7em Out Max is 1\par -for the values.\\ +The defaults values are\par +\noindent \hskip 7em Out Min: 0\par +\noindent \hskip 7em Out Max: 1\\ \\ Gamma\par -Used for the gamma correction between \textquotedbl Out Min\textquotedbl \ and \textquotedbl Out Max\textquotedbl .\par -A Value between 0.1 and 1.0, will make the image become darker.\par -It does not compensate when you specify a value of 1.0.\par +Perform gamma correction between \textquotedbl Out Min\textquotedbl \ and \textquotedbl Out Max\textquotedbl .\par +A value between 0.1 and 1.0, will make the image become darker.\par +When the value is 1.0, no correction will be performed.\par A value between 1.0 and 10.0, will make the image become brighter.\par The default value is 1.\\ \\ -Level Auto Figure 1 \ \ Calculation View +Figure 1: Auto Levels - Calculation Diagram \large \noindent \begin{picture}(0,0) diff --git a/toonz/sources/translations_docs/english/LevelMasterIno.tex b/toonz/sources/translations_docs/english/LevelMasterIno.tex index 568a2a8..64c7c47 100644 --- a/toonz/sources/translations_docs/english/LevelMasterIno.tex +++ b/toonz/sources/translations_docs/english/LevelMasterIno.tex @@ -17,61 +17,58 @@ Level Master Ino\medskip \par \normalsize -Add correction to the level.\par -Please use \textquotedbl Level RGBA\textquotedbl \ when you want to correct the RGB separately.\\ +Allows to perform a global correction to the image levels.\par +For adjusting levels individually on RGBA channels, use the \textquotedbl Level RGBA Ino\textquotedbl \ effect.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ +\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ In\par -Specify the Min (Minimum) value and Max (Maximum) value of the input Pixel value.\par -Min value is less than the Min, Max value is greater than the Max limit.\par +Allows to define the minimum and maximum values for the input pixel values.\par +Values less than Min will be limited to Min, values greater than Max will be\par +limited to Max.\par Minimum value is 0, maximum value is 1.\par -The default values are, Min is 0, Max is 1.\par +The default values are Min: 0, Max: 1.\par Values can take an input of up to 4 decimal places.\\ \\ Out\par -Specify the range for \textquotedbl In\textquotedbl ,\par -Set to the range of Min (Minimum) value and Max (Maximum) value that you specify.\par +Allows to fit the range defined by \textquotedbl In\textquotedbl , to the range of\par +minimum and maximum values specified here.\par Minimum value is 0, maximum value is 1.\par -The default values are, Min is 0, Max is 1.\par +The default values are, Min: 0, Max: 1.\par Values can take an input of up to 4 decimal places.\\ \\ Gamma\par -Used for the gamma correction between \textquotedbl Out Min\textquotedbl \ and \textquotedbl Out Max\textquotedbl .\par -A Value between 0.1 and 1.0, will make the image become darker.\par -It does not compensate when you specify a value of 1.0.\par +Perform gamma correction between \textquotedbl Out Min\textquotedbl \ and \textquotedbl Out Max\textquotedbl .\par +A value between 0.1 and 1.0, will make the image become darker.\par +When the value is 1.0, no correction will be performed.\par A value between 1.0 and 10.0, will make the image become brighter.\par The default value is 1.\\ \\ Alpha Rendering\par -When ON it will also process the Alpha channel.\par -When OFF, it does not process the Alpha channel.\par +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par The default setting is ON.\\ \\ Premultiplied\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image. - -\newpage - -\thispagestyle{empty} - -\ \vspace{-0.2em} -\par -At that time, and added to the Alpha processing, you may not get the correct image.\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/LevelRGBAIno.tex b/toonz/sources/translations_docs/english/LevelRGBAIno.tex index 8bed4f2..cf60f79 100644 --- a/toonz/sources/translations_docs/english/LevelRGBAIno.tex +++ b/toonz/sources/translations_docs/english/LevelRGBAIno.tex @@ -17,64 +17,66 @@ Level RGBA Ino\medskip \par \normalsize -Add correction to the individual RGBA channels of the level.\par -Please use \textquotedbl Level Master\textquotedbl \ when you want to correct RGB together.\\ +Allows to perform an individual correction to the RGBA image levels.\par +For adjusting levels on a global basis, use the \textquotedbl Level Master Ino\textquotedbl \ effect.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ +\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Red In\\ Green In\\ Blue In\\ Alpha In\par -Specify the Min (Minimum) value and Max (Maximum) value of the input Pixel value.\par -Min value is less than the Min, Max value is greater than the Max limit.\par +Allows to define the minimum and maximum values for the input pixel values\par +of each channel.\par +Values less than Min will be limited to Min, values greater than Max will be\par +limited to Max.\par Minimum value is 0, maximum value is 1.\par -The default values are, Min is 0, Max is 1.\par +The default values are Min: 0, Max: 1.\par Values can take an input of up to 4 decimal places.\\ \\ Red Out\\ Green Out\\ Blue Out\\ Alpha Out\par -Specify the range for \textquotedbl In\textquotedbl ,\par -Set to the range of Min (Minimum) value and Max (Maximum) value that you specify.\par +Allows to fit the range defined by \textquotedbl In\textquotedbl , to the range of\par +minimum and maximum values specified here for each channel.\par Minimum value is 0, maximum value is 1.\par -The default values are, Min is 0, Max is 1.\par +The default values are, Min: 0, Max: 1.\par Values can take an input of up to 4 decimal places.\\ -\\ -Red Gamma\\ -Green Gamma\\ -Blue Gamma\\ -Alpha Gamma\par -Used for the gamma correction between \textquotedbl Out Min\textquotedbl \ and \textquotedbl Out Max\textquotedbl .\par -A Value between 0.1 and 1.0, will make the image become darker.\par -It does not compensate when you specify a value of 1.0.\par -A value between 1.0 and 10.0, will make the image become brighter.\par -The default value is 1. \newpage \thispagestyle{empty} \ \vspace{-0.2em} -\par -\noindent Premultiplied\par -When ON, RGB is already set to Premultiply\par -(The value of Alpha channel is multiplied in advance RGB channels)\par -and processes as an image.\par -At that time, and added to the Alpha processing, you may not get the correct image.\par +\\ +Red Gamma\\ +Green Gamma\\ +Blue Gamma\\ +Alpha Gamma\par +Perform gamma correction between \textquotedbl Out Min\textquotedbl \ and \textquotedbl Out Max\textquotedbl \ on each channel.\par +A value between 0.1 and 1.0, will make the image become darker.\par +When the value is 1.0, no correction will be performed.\par +A value between 1.0 and 10.0, will make the image become brighter.\par +The default value is 1.\\ +\\ +Premultiplied\par +When ON, the image will be processed as if having a Premultiplied Alpha channel\par +(Alpha value already multiplied by RGB channels).\par +If image is not premultiplied, the image may not look correct.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/LightenIno.tex b/toonz/sources/translations_docs/english/LightenIno.tex index f29198f..88d6269 100644 --- a/toonz/sources/translations_docs/english/LightenIno.tex +++ b/toonz/sources/translations_docs/english/LightenIno.tex @@ -18,27 +18,28 @@ Lighten Ino\medskip \par \normalsize Lightens the image\par -Makes the values larger in the Fore and Back images (Seperate RGB)\\ +Increases the values (RGB individually) of the Fore and Back images.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlaid on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par -Specify a value from 0 to 1.0.\\ +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par +Usually specified values range from 0 to 1.0.\par +You can also specify larger values from 1 to 10.0\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is OFF. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is OFF. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/LighterColorIno.tex b/toonz/sources/translations_docs/english/LighterColorIno.tex index 9b1a8d3..62ee5ef 100644 --- a/toonz/sources/translations_docs/english/LighterColorIno.tex +++ b/toonz/sources/translations_docs/english/LighterColorIno.tex @@ -17,28 +17,29 @@ Lighter Color Ino\medskip \par \normalsize -Color comparison (Light)\par -Larger RGB luminance values\\ +Lightens the image.\par +Makes the resulting image color brighter by comparing the Fore and Back RGB\par +luminance values and chosing the bigger one.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is OFF. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is OFF. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/LinearBurnIno.tex b/toonz/sources/translations_docs/english/LinearBurnIno.tex index d897a66..bd87031 100644 --- a/toonz/sources/translations_docs/english/LinearBurnIno.tex +++ b/toonz/sources/translations_docs/english/LinearBurnIno.tex @@ -17,30 +17,30 @@ Linear Burn Ino\medskip \par \normalsize -Burn the image (Linear)\par -Uses the top half of the total value, to darken\par +Linearly burns the image\par +Uses the top half of the total value to darken.\par Formula = Back + Fore - 1\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/LinearDodgeIno.tex b/toonz/sources/translations_docs/english/LinearDodgeIno.tex index ce96758..d45a8ce 100644 --- a/toonz/sources/translations_docs/english/LinearDodgeIno.tex +++ b/toonz/sources/translations_docs/english/LinearDodgeIno.tex @@ -17,29 +17,30 @@ Linear Dodge Ino\medskip \par \normalsize -Linear dodge the image\par -Add to the total brightness\par -Formula = Back + Fore \ \ ※ Alpha with RGB ADD difference from semi-transparent\\ +Linearly dodges the image,\par +Adding to the total brightness.\par +Formula = Back + Fore (as it adjusts the RGB values with the Alpha\par +is different from Add).\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/LinearLightIno.tex b/toonz/sources/translations_docs/english/LinearLightIno.tex index 675e0a9..a131ecd 100644 --- a/toonz/sources/translations_docs/english/LinearLightIno.tex +++ b/toonz/sources/translations_docs/english/LinearLightIno.tex @@ -17,21 +17,21 @@ Linear Light Ino\medskip \par \normalsize -Linear Light the image\par -Fore is darker for Linear Burn, and lighter for Linear Dodge\par -Formula = if (Fore < 0.5) then \textquotedbl Linear Burn\textquotedbl \ else \textquotedbl Linear Dodge\textquotedbl\par -Formula shows the case of RGB values from 0 to 1.\\ +Linear light the image.\par +If Fore is dark it applies a Linear Burn, if Fore is light it applies a Linear Dodge.\par +Formula = if (Fore < 0.5) then \textquotedbl Linear Burn\textquotedbl \ else \textquotedbl Linear Dodge\textquotedbl.\par +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is OFF. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/MaxMinIno.tex b/toonz/sources/translations_docs/english/MaxMinIno.tex index 27b9d8a..42e962f 100644 --- a/toonz/sources/translations_docs/english/MaxMinIno.tex +++ b/toonz/sources/translations_docs/english/MaxMinIno.tex @@ -17,46 +17,40 @@ Max Min Ino\medskip \par \normalsize -It brightens (dark) portions of the image.\\ +It inflates the brightest (darkest) portions of the image.\\ \par -It inflates around (the polygon).\par -In addition, the change is smooth.\\ +The shape can be round or polygonal.\par +It produces smooth changes.\\ \par First, it processes the Alpha channel, if specified.\par -Then, it handles the Pixel RGB if the Alpha channel is not zero.\\ +Then it handles RGB values of pixels, where the Alpha channel is not zero.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ +\\ Reference\par -Connect the reference image to put the strength of the inflate effect for each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Max Min Select\par -Specify how to handle the selection.\par -\textquotedbl Max\textquotedbl \ -> Inflate the bright parts of the image\par -\textquotedbl Min\textquotedbl \ -> Inflate the dark parts of the image\par -Using \textquotedbl Min\textquotedbl , ink lines of the cell image outline, the transmission region of the outside\par -will be painted zero, ink line bulge of the transparent area will continue to disappear.\par -Also it increases the transmission region Alpha as well.\par +Specify the processing method.\par +\textquotedbl Max\textquotedbl \ -> Inflate the bright areas of the image\par +\textquotedbl Min\textquotedbl \ -> Inflate the dark areas of the image\par +When using \textquotedbl Min\textquotedbl , black lines in the cell image outline will be painted with 0\par +in the transparent area outside them, so transparent area expands and black lines\par +dissappear.\par +It also increases the region defined by the Alpha in the same way.\par The default setting is \textquotedbl Max\textquotedbl .\\ \\ Radius\par -The inflate size, specified in the circle radius.\par +Specify the size of the bulge by a circle radius.\par The unit is millimeters.\par Specify a number greater than or equal to 0.\par -By adding Smoothing (in pixels) it does not inflate using a value less than 1.\par +By adding smoothing (in pixels) it will not inflate with values smaller than 1.\par Therefore, if the value is less, there will be an effect with a fine image,\par -but it may not take effect on a rough image.\par +but it may not make the effect noticeable on a rough image.\par A larger Radius will take more time to process.\\ -\\ -Polygon Number\par -Other than inflating to a circle, you can specify whether to inflate to a polygon.\par -Specify an integer value.\par -A value of 2 will inflate around the circle Radius.\par -3 or more, will inflate to the number of angles of the polygon. The maximum is 16.\par -It is a polygon that begins from the true right of the center to inflate.\par -The default value is 2. \newpage @@ -64,24 +58,35 @@ The default value is 2. \ \vspace{-0.2em} \\ +Polygon Number\par +Allows to specify if inflate into a circle or a polygon shape.\par +Specify an integer value.\par +A value of 2 will inflate using a circle of the specified Radius.\par +3 or more, will inflate to the number of sides of the polygon. The maximum is 16.\par +Polygons begin from the right side of the center of the bulge.\par +The default value is 2. +\\ \par \noindent Degree\par -\textquotedbl Polygon Number\textquotedbl \ value of 3 or more, specify the slope of the inflate polygon.\par -\textquotedbl Polygon Number\textquotedbl \ value of 2 or less will have no effect.\par -Specify in Degree units more than 0.\par -It will rotate in a clockwise direction.\par +Specifies the angle of the polygon, when \textquotedbl Polygon Number\textquotedbl \ value is 3 or more.\par +When \textquotedbl Polygon Number\textquotedbl \ value is 2, it will have no effect.\par +Specify a value of 0 or more degrees.\par +It will rotate in clockwise direction.\par The default value is 0.\\ \\ Alpha Rendering\par -When ON it will also process the Alpha channel.\par -When OFF it will process only to RGB. It uses the Alpha channel without BG image.\par +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par The default setting is ON.\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Specify which channel to use from the image connected to the Reference port to\par +drive the intensity of the effect.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is \textquotedbl Red\textquotedbl . \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/MedianIno.tex b/toonz/sources/translations_docs/english/MedianIno.tex index 4f7d0a4..42819f8 100644 --- a/toonz/sources/translations_docs/english/MedianIno.tex +++ b/toonz/sources/translations_docs/english/MedianIno.tex @@ -17,54 +17,54 @@ Median Ino\medskip \par \normalsize -Reduce noise, and erode majority of middle colors, rounds the contour of the picture\\ +Reduces noise, and erode majority of middle colors, rounds the contour of\par +the picture\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ +\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Radius\par -Specify the range to be eroded by a circle radius.\par +Specify the area to be eroded by a circle radius.\par The unit is mm.\\ \par Specify a value greater than or equal to 0. The maximum is 100mm.\par -A value smaller than the pixel width (because you do not include the Pixel around)\par -will do nothing.\\ +A value smaller than a pixel width (because it does not include any surrounding\par +pixels) will do nothing.\\ \par The default value is 0.35mm.\\ \\ Channel\par -Specify the color channel to apply the median.\\ +Specifies the image color channel to apply the median to.\\ \par \textquotedbl Red\textquotedbl\par \textquotedbl Green\textquotedbl\par \textquotedbl Blue\textquotedbl\par \textquotedbl Alpha\textquotedbl\par -If you choose, to process over the specified color channel,\par -it will store the results in the RGBA channel.\par -In a black-and-white image, using this method, of single-channel processing,\par +Select to process the specified color channel,\par +it will store the results in the RGBA channels.\par +In black-and-white images, using this method of single-channel processing,\par the speed of processing will be faster.\\ \par \textquotedbl All\textquotedbl\par -Using this, will multiply the processing to each RGBA channel.\\ +This will process all RGBA channels.\\ \par The default setting is \textquotedbl All\textquotedbl .\\ -\\ -Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing. - \newpage \thispagestyle{empty} \ \vspace{-0.2em} -\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +\\ +Reference\par +Choose how the Reference image values are used to set the strength of the effect\par +into each pixel.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is Red. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/MotionBlurIno.tex b/toonz/sources/translations_docs/english/MotionBlurIno.tex index edd13c8..ac13633 100644 --- a/toonz/sources/translations_docs/english/MotionBlurIno.tex +++ b/toonz/sources/translations_docs/english/MotionBlurIno.tex @@ -17,43 +17,44 @@ Motion Blur Ino\medskip \par \normalsize -Makes a blur of the camera by using a parallel shutter-style movement.\par -An afterimage shake effect is also possible to specify in the options.\\ +Produces a linear motion blur effect by using translation values.\par +It is also possible to specify an afterimage shake effect in the options.\\ \par -First, it will process the Alpha channel (if ON is specified), then,\par -it handles RGB pixels that have an Alpha channel not set to zero.\\ +When \textquotedbl Alpha Rendering\textquotedbl \ is ON, Alpha channel will be processed first,\par +then it will process all RGB pixels where the Alpha channel is not zero.\\ \par -The Alpha channel is not processed when (OFF) is specified,\par -to mask the change in the RGB image. Therefore, smooth edges will\par -remain smooth.\\ +When \textquotedbl Alpha Rendering\textquotedbl \ is OFF, Alpha channel will not be taken into account,\par +so the RGB image changes will not be masked, causing defined edges.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ \\ -{-}- \ Settings \ -{-}-\\ Depend Move\par \noindent \ \ \, P1 -> P2\par -The following X1,Y1,X2,Y2,\par -specify the move in a fixed direction and magnitude.\\ +Use the X1,Y1,X2,Y2 parameters to specify movement in a fixed direction and\par +magnitude.\\ \par \noindent \ \ \, Motion\par -In Geometry, it specifies the move E/W, from the H/S on a frame-by-frame basis.\par -The X1,Y1,X2,Y2 specified values will be ignored.\\ +It will take into account the object movements along the E/W and N/S channels,\par +on a frame-by-frame basis.\par +The X1,Y1,X2,Y2 parameters values will be ignored.\\ \\ X1\\ Y1\\ X2\\ Y2\par -Specifies the start and end point coordinate values of the parallel movement blur.\par -Coordinate system uses an origin at the lower left corner.\par +Specifies the start and end coordinate values for the motion blur.\par +The origin of the used coordinate system is at the lower left corner.\par The unit is millimeters.\par -The following specified points, will give subtle changes in the length.\par -Distance between the start and end point will have no effect on 1/16 Pixel or more.\par -The default value is\par +By specifying values with decimal places, it will be possible to define subtle changes\par +in the length.\par +If the distance between the starting and ending points is less than 1/16 of a pixel,\par +it will have no effect.\par +The default values are\par \noindent \hskip 7em X1 Y1 -> 0.0 0.0\par \noindent \hskip 7em X2 Y2 -> 1.0 1.0\par -for the points. \newpage @@ -62,43 +63,45 @@ for the points. \ \vspace{-0.2em} \par \noindent Scale\par -Specify the scale adjustment to the length of the parallel movement blur.\par +Adjusts the scale for the length of the motion blur effect.\par For example,\par \noindent \hskip 7em X1 Y1 -> 0.0 0.0\par \noindent \hskip 7em X2 Y2 -> 1.0 -1.0\par \noindent \hskip 7em Scale -> 100\par -Will become,\par +Would be equivalent to,\par \noindent \hskip 7em X1 Y1 -> 0.0 0.0\par \noindent \hskip 7em X2 Y2 -> 100.0 -100.0\par -It will have the same effect.\par -If you specify a zero blur it will no longer have an effect.\par -The default value is 1 which will give no scale.\\ +and will have the same effect.\par +When Scale is 0, blur will not be applied.\par +The default value is 1, which will apply no scaling.\\ \\ Curve\par -Specify the adjustments to the strength of the blur.\par -With a value of 10.0 or less, and larger than 1, the blur becomes stronger,\par -with a value of 0.1 or more, and smaller than 1, the blur will become weaker.\par -The default value is 1 which will give equal attenuation.\\ +Allows to adjust the blur strenght.\par +With a value between 1.0 and 10.0, blur will become stronger.\par +With a value between 0.1 and 1.0, blur will become lighter.\par +The default value is 1, which will produce an linear attenuation.\\ \\ -Zanzo Length\par -Specify the shift position of the afterimage effect\par +Afterimage Length\par +Specify the lenght of the afterimage effect.\par The unit is millimeters.\par Specify a value greater than or equal to 0.\par -For example, when you want to shift the afterimage of a line with a width of 3,\par -specify a value greater than or equal to 3 for the afterimage.\par -The default value is 0 for no afterimage\\ +For example, to create an afterimage for a line with a width of 3,\par +specify a value greater than or equal to 3.\par +The default value is 0, which produces no afterimage.\\ \\ -Zanzo Power\par -Determines the strength at the time of issuing the afterimage.\par -The weakest value is 0, where the afterimage effect will not be applied to the blur.\par -The larger the value,\par -the afterimage effect will become stronger, in the blur.\par -The default value is 1 the strongest. The blur will have the afterimage effect applied.\\ +Afterimage Power\par +Determines the strength of the afterimage.\par +At 0, no afterimage effect will be applied.\par +The larger the value, the less blur and stronger afterimage effect will be applied.\par +The default value of 1 is the strongest possible one. Where there will be no\par +motion blur, but only the afterimage effect applied.\\ \\ Alpha Rendering\par -This is a valid switch only when there is an Alpha channel.\par -When OFF, it masks the changes in the RGB values using the Alpha value.\par -When ON, the process is also applied to the Alpha. There is no Mask.\par -The default setting is ON. +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par +The default setting is active. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/MotionWindIno.tex b/toonz/sources/translations_docs/english/MotionWindIno.tex index 225596e..0b80869 100644 --- a/toonz/sources/translations_docs/english/MotionWindIno.tex +++ b/toonz/sources/translations_docs/english/MotionWindIno.tex @@ -24,46 +24,47 @@ Motion Wind Ino\medskip \par \normalsize -Add the effect of wind flow lines to the picture\\ +Allow to add wind flow lines to the image. \par -For animation, it uses a fine arts drawing method to represent the reference to wind.\par -In the wake of the bright peak portion from the RGB value of the pixel,\par -you can add effects, such as flowing in color.\\ +It uses an art drawing method, usually seen in animation, to represent a fast motion.\par +Adds the effect of fast motion to the brightest pixels of the image.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ +\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Direction\par -Specify the direction of the flow line.\par -The only directions are above (Up) under (Down) left (Left) right (Right).\par -The default setting is right (Right).\par -Direction, is a fixed direction as viewed from the camera. For the slope of the image\par -it is not possible to tilt the direction by rotation or camera Z rotation etc.\par -of the image using (Geometry conversion),\par -please take note.\\ +Specify the direction of the motion lines.\par +Options available are: Right, Up, Left, Down.\par +The default setting is Right.\par +Direction is fixed for the default orientation of the image. If the column/layer is\par +rotated, motion lines will rotate with it.\\ \\ Dark\par -When OFF it will be streamlined the bright parts of the image.\par -When ON it will be streamlined to the dark parts of the image.\par -The default setting is OFF.\\ +When inactive motion lines will spread from brightest parts of the image.\par +When active motion lines will spread from darkest parts of the image..\par +The default setting is inactive.\\ \\ Alpha Rendering\par -This is a valid switch only when there is an Alpha channel.\par -When OFF, it masks the changes in the RGB values using the Alpha value.\par -When ON, the process is also applied to the Alpha.\par +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par The default setting is ON.\\ \\ Length Min\\ Length Max\par -Specify the length of the flow line.\par +Specify the length of the motion lines.\par The unit is millimeters.\par -Specify a value greater than or equal to 0. The maximum is 1000.\par -The following specified points, will have subtle changes in the length.\par -If you give a different values, the length between the values will change randomly. +Specify a value in the range from 0 to 1000.\par +Decimal places are also taken into account, for subtle changes in the length.\par +If Min and Max are different, the lenght of each motion line will be random, between\par +those values. \newpage @@ -71,159 +72,151 @@ If you give a different values, the length between the values will change random \ \vspace{-0.2em} \par -With the same values, it will no longer use randomness and will be the same length.\par -The default values for Min (minimum value) is 0, and Max (maximum value) is 18.\par --{-}> \textquotedbl Motion Wind Figure 1 \ \ Length Wind\textquotedbl \ reference\par --{-}> \textquotedbl Motion Wind Figure 4 \ \ Force is 1 and Density is 1\textquotedbl \ reference\par --{-}> \textquotedbl Motion Wind Figure 7 \ \ Length Wind and Force is 10\textquotedbl \ reference\\ +When Min and Max are the same, all motion lines will have the same lenght.\par +The default value for Min is 0, and Max is 8.573.\par +-{-}> See \textquotedbl Figure 1:\ \ Length Wind\textquotedbl \ .\par +-{-}> See \textquotedbl Figure 4:\ \ Force is 1 and Density is 1\textquotedbl \ .\par +-{-}> See \textquotedbl Figure 7:\ \ Length Wind and Force is 10\textquotedbl \ .\\ \\ Length Bias\par -This changes the offset of the random pattern for the length.\par -Using a value between 0.1 and 1.0, will make it more short,\par -If you specify a value of 1.0 it will make the randomness become uniform,\par -Using a value between 1.0 and 10.0, increases the length to be longer.\par -Specify how you would like it to look.\par +Allows to introduce a deviation in the random pattern of the length.\par +Using values between 0.1 and 1.0, will make prevail shorter lines.\par +Using a value of 1.0, the pattern will be uniform.\par +Using values between 1.0 and 10.0, will make prevail longer lines.\par The default value is 1.\par --{-}> \textquotedbl Motion Wind Figure 1 \ \ Length Wind\textquotedbl \ reference\\ +-{-}> See \textquotedbl Figure 1:\ \ Length Wind\textquotedbl \ .\\ \\ Length Seed\par -This changes the random pattern for the length.\par +This seed controls the random pattern for the length.\par Specify an integer value greater than or equal to 0.\par -If you give the same value to the same image, it will reproduce the same pattern.\par -Change the value if you want a different pattern.\par -For example, in the Fix of the movie, when you want the pattern to change\par -streamlines, on a frame-by-frame basis, change the seed value.\par +If the same value is given to the same image, it will produce the same pattern.\par +Changing the value will produce different patterns.\par +For example, if you want an ever changing pattern of lines from a single image,\par +you can animate the seed value on a frame by frame basis.\par The default value is set to 1.\\ \\ Force Min\\ Force Max\par -Specify the start momentum of the flow.\par -A value between 0.1 and 1.0, will immediately decay for a weak momentum,\par -If you specify a value of 1.0 it will be attenuated to linear momentum,\par -Between 1.0 and 10.0, will make a not quite attenuated strong momentum,\par -specify how you would like it to look.\par -If you give different values, momentum between the values will change randomly.\par -With the same values, it will no longer be random and will use the same momentum.\par +Allows to define the decay rate of the motion lines.\par +Values between 0.1 and 1.0, will cause a fast decay rate,\par +A value of 1.0 will produce a linear decay rate,\par +Values between 1.0 and 10.0, will cause a slow decay rate,\par +If Min and Max are different, the decay rate of each motion line will be random,\par +between those values.\par +When Min and Max are the same, all motion lines will have the same decay rate.\par The default value is 1 for both.\par --{-}> \textquotedbl Motion Wind Figure 2 \ \ Force Wind\textquotedbl \ reference\par --{-}> \textquotedbl Motion Wind Figure 5 \ \ Force is 0.1\textquotedbl \ reference\par --{-}> \textquotedbl Motion Wind Figure 7 \ \ Length Wind and Force is 10\textquotedbl \ reference\\ -\\ -Force Bias\par -This changes the offset of the random pattern for the momentum.\par -Using a value between 0.1 and 1.0, will make it become more weak,\par -if you specify a value of 1.0 it will make the randomness become uniform, - +-{-}> See \textquotedbl Figure 2:\ \ Force Wind\textquotedbl \ .\par +-{-}> See \textquotedbl Figure 5:\ \ Force is 0.1\textquotedbl \ .\par +-{-}> See \textquotedbl Figure 7:\ \ Length Wind and Force is 10\textquotedbl \ .\\ \newpage \thispagestyle{empty} \ \vspace{-0.2em} -\par -using a value between 1.0 and 10.0, will make it become more strong.\par -Specify how you would like it to look.\par +\\ +Force Bias\par +Allows to introduce a deviation in the random pattern of decay.\par +Using values between 0.1 and 1.0, will make a strong decay prevail.\par +Using a value of 1.0, the decay pattern will be uniform.\par +Using values between 1.0 and 10.0, will make a weak decay prevail.\par The default value is 1.\par --{-}> \textquotedbl Motion Wind Figure 2 Force Wind\textquotedbl \ reference\\ +-{-}> See \textquotedbl Figure 2:\ \ Force Wind\textquotedbl \ .\\ \\ Force Seed\par -This changes the random pattern for the momentum.\par +This seed controls the random pattern for the decay rate.\par The options are similar to \textquotedbl Length Seed\textquotedbl .\\ \\ Density Min\\ Density Max\par -Specify the concentration of the streamline.\par -There is no streamlined effect when the value is 0,\par -Using values between 1.0 and 0.0, will make it become thinner,\par -The reference concentration is a value of 1.0,\par -using a value greater than 1.0, will make it become darker. The maximum is 100.\par -If you give different values, concentration between the values will change randomly.\par -With the same values, it is no longer random and will use the same concentration.\par +Allows to define the density of the motion lines.\par +If it is 0, there will be no motion lines effect.\par +Values between 0 and 1.0 will produce low densities.\par +A value of 1.0 will produce a standard density.\par +Values greater than 1.0 will produce high densities. The maximum value is 100.\par +If Min and Max are different, density will be random between those values.\par +When Min and Max are the same, density will be uniform.\par The default value is 1 for both.\par --{-}> \textquotedbl Motion Wind Figure 3 \ \ Density Wind\textquotedbl \ reference\par --{-}> \textquotedbl Motion Wind Figure 6 \ \ Density is 0.2\textquotedbl \ reference\\ +-{-}> See \textquotedbl Figure 3:\ \ Density Wind\textquotedbl \ .\par +-{-}> See \textquotedbl Figure 6:\ \ Density is 0.2\textquotedbl \ .\\ \\ Density Bias\par -This changes the offset of the random pattern for the concentration.\par -Using a value between 0.1 and 1.0, the concentration is increased,\par -if you specify a value of 1.0 it will make the randomness become uniform,\par -using a value of between 1.0 and 10.0, will make it become more dark.\par +Allows to introduce a deviation in the random pattern of density.\par +Using values between 0.1 and 1.0, will make lower densities prevail.\par +Using a value of 1.0, the density pattern will be uniform.\par +Using values between 1.0 and 10.0, will make higher densities prevail..\par The default value is 1.\par --{-}> \textquotedbl Motion Wind Figure 3 \ \ Density Wind\textquotedbl \ reference\\ +-{-}> See \textquotedbl Figure 3:\ \ Density Wind\textquotedbl \ .\\ \\ Density Seed\par -This changes the random pattern of the concentration.\par +This seed controls the random pattern for the density.\par The options are similar to \textquotedbl Length Seed\textquotedbl .\\ -\\ -Rather than streamline, to use a uniform flow effect\par -\ \ \textquotedbl Length Min\textquotedbl \ and \textquotedbl Length Max\textquotedbl 、\par -\ \,\, \textquotedbl Force Min\textquotedbl \ and \ \, \textquotedbl Force Max\textquotedbl 、\par -\textquotedbl Density Min\textquotedbl \ and \textquotedbl Density Max\textquotedbl 、\par -and give the same values to each for the picture rather than streamline for the flow.\\ -\\ -To synchronize a random pattern\par -一 Using sheets, \newpage \thispagestyle{empty} \ \vspace{-0.2em} -\par -\noindent \hskip 7.4em length\_random\_seed、\par -\noindent \hskip 8em force\_random\_seed、\par -\noindent \hskip 7em density\_random\_seed、\par -Using the same values, patterns will grow the same, with the same timing,\par -and weakening amounts.\par -It will break apart from the pattern when using different values.\\ \\ -To secure a random pattern when the camera is moving\par -When on the background image, using camera movement, a random pattern\par -for each frame in accordance with the change of the picture will occur.\par -If you want to fix the pattern it must be multiplied by the processing\par -in the entire background image.\\ +In order to achieve a uniform lines effect:\par +The same values should be assigned to \textquotedbl Length Min\textquotedbl \ and \textquotedbl Length Max\textquotedbl ,\par +\textquotedbl Force Min\textquotedbl \ and \textquotedbl Force Max\textquotedbl , +\textquotedbl Density Min\textquotedbl \ and \textquotedbl Density Max\textquotedbl \ parameters,\par +to produce uniform lines.\\ +\\ +To synchronize random patterns:\par +If \textquotedbl Length Seed\textquotedbl , \textquotedbl Force Seed\textquotedbl , and \textquotedbl Density Seed\textquotedbl \ are set to the same value\par +at the same frame, its patterns will match, and it will become stronger and\par +weaker at the same time.\par +Using different values will produce different patterns for each parameter.\\ +\\ +To fix a random pattern when the camera is moving:\par +When moving the camera over a background image, the random pattern changes\par +on each frame according to the change of the picture.\par +To fix the pattern the entire backgroung image must be processed.\\ -{-}-{-}-{-}\\ +\\ Length Ref\par -When OFF it will not be referred to.\par -When ON, this refers to the image, and will give it a length.\par -Specifying the reference, will give the length to the Red channel of the image.\par -When not specified, it will give the length to the brightness of the image.\par -The darker the Pixel when the streamline begins, will make it become shorter.\par -The whole image tone is weakened, please adjust the length values\par -specified in (Min, Max).\par -The default setting is OFF.\\ +When inactive there will be no reference image driving the Length.\par +When active, the image connected to the Reference port will drive the Length.\par +The values of the selected channel in the Reference parameter, will drive the Length.\par +If no reference image is available, the length will be determined by the Source image\par +brightness.\par +The darker the pixel where lines begin, the shorter they will be.\par +As the whole image tone is lowered, please adjust the Min and Max Length values.\par +The default state is inactive.\\ \\ Force Ref\par -When OFF it will not be referred to.\par -When ON, the refers to the image, and will give it strength.\par -Specifying the reference, will give the strength to the Red channel of the image.\par -When not specified, it will give the strength to the brightness of the image.\par -The darker the Pixel when the streamline begins, will make it become weaker.\par -The whole image tone is weakened, please adjust the momentum values\par -specified in (Min, Max).\par -The default setting is OFF.\\ -\\ -Density Ref\par -When OFF it will not be referred to.\par -When ON, the refers to the image, and will give it light and dark shade.\par -Specifying the reference, will give the shade to the Red channel of the image.\par -When not specified, it will give the shade to the brightness of the image.\par -The darker the Pixel when the streamline begins, will make it become thinner.\par -The whole image tone is weakened, please adjust the concentration values\par -specified in (Min, Max).\par -The default setting is OFF. - +When inactive there will be no reference image driving the Force.\par +When active, the image connected to the Reference port will drive the Force.\par +The values of the selected channel in the Reference parameter, will drive the Force.\par +If no reference image is available, the force will be determined by the Source image\par +brightness.\par +The darker the pixel where lines begin, the weaker they will be.\par +As the whole image tone is lowered, please adjust the Min and Max Force values.\par +The default state is inactive.\\ \newpage \thispagestyle{empty} \ \vspace{1.3em} -\par -\noindent Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +\\ +Density Ref\par +When inactive there will be no reference image driving the Density.\par +When active, the image connected to the Reference port will drive the Density.\par +The values of the selected channel in the Reference parameter, will drive the\par +Density.\par +If no reference image is available, the density will be determined by the Source\par +image brightness.\par +The darker the pixel where lines begin, the thinner they will be.\par +As the whole image tone is lowered, please adjust the Min and Max Density values.\par +The default state is inactive.\\ +\\ +Reference\par +Choose how the Reference image values are used to set the strength of the effect\par +into each pixel.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is Red. \newpage @@ -231,7 +224,7 @@ The default setting is Red. \ \vspace{-0.2em} \par -\noindent Motion Wind Figure 1 \ \ Length Wind +\noindent Figure 1:\ \ Length Wind \large \noindent \begin{picture}(0,0) @@ -249,7 +242,7 @@ The default setting is Red. \end{picture}\\[12.6em] \normalsize -\noindent Motion Wind Figure 2 \ \ Force Wind +\noindent Figure 2:\ \ Force Wind \large \noindent \begin{picture}(0,0) @@ -268,7 +261,7 @@ The default setting is Red. \end{picture}\\[12.65em] \normalsize -\noindent Motion Wind Figure 3 \ \ Density Wind +\noindent Figure 3:\ \ Density Wind \large \noindent \begin{picture}(0,0) @@ -295,7 +288,7 @@ The default setting is Red. \large \noindent \hskip 10.5em Length Min equal Max Wind\\[-0.15em] \normalsize -Motion Wind Figure 4 \ \ Force is 1 and Density is 1 +Figure 4:\ \ Force is 1 and Density is 1 \large \noindent \begin{picture}(0,0) @@ -305,7 +298,7 @@ Motion Wind Figure 4 \ \ Force is 1 and Density is 1 \large \noindent \hskip 10.5em Length Min equal Max Wind\\[-0.15em] \normalsize -Motion Wind Figure 5 \ \ Force is 0.1 +Figure 5:\ \ Force is 0.1 \large \noindent \begin{picture}(0,0) @@ -315,7 +308,7 @@ Motion Wind Figure 5 \ \ Force is 0.1 \large \noindent \hskip 10.5em Length Min equal Max Wind\\[-0.15em] \normalsize -Motion Wind Figure 6 \ \ Density is 0.2 +Figure 6:\ \ Density is 0.2 \large \noindent \begin{picture}(0,0) @@ -323,7 +316,7 @@ Motion Wind Figure 6 \ \ Density is 0.2 \end{picture}\\[7.4em] \normalsize -\noindent Motion Wind Figure 7 \ \ Length Wind and Force is 10 +\noindent Figure 7:\ \ Length Wind and Force is 10 \large \noindent \begin{picture}(0,0) diff --git a/toonz/sources/translations_docs/english/MultiplyIno.tex b/toonz/sources/translations_docs/english/MultiplyIno.tex index fe70d6e..95f6bac 100644 --- a/toonz/sources/translations_docs/english/MultiplyIno.tex +++ b/toonz/sources/translations_docs/english/MultiplyIno.tex @@ -17,30 +17,30 @@ Multiply Ino\medskip \par \normalsize -Multiplication of images\par -Images will become darker using multiplication\par +Performs a multiplication between two images.\par +The multiplication operation will decrease the brightness of the resultant image.\par Formula = Fore × Back\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/NegateIno.tex b/toonz/sources/translations_docs/english/NegateIno.tex index 4b17d7a..ea1bc20 100644 --- a/toonz/sources/translations_docs/english/NegateIno.tex +++ b/toonz/sources/translations_docs/english/NegateIno.tex @@ -17,32 +17,32 @@ Negate Ino\medskip \par \normalsize -Invert each color channel of the image.\\ +Inverts each color channel in the image.\\ \par -\ \ 8bits Image: 0-{-}> \ \ \ 255、1-{-}> \ \ \, 254、... \ \ \ \ 254-{-}>1、 \ \ \, 255-{-}>0\par -16bits Image: 0-{-}>65535、1-{-}>65534、... 65534-{-}>1、65535-{-}>0\par +\ \ 8bits image: 0-{-}> \ \ \ 255、1-{-}> \ \ \, 254、... \ \ \ \ 254-{-}>1、 \ \ \, 255-{-}>0\par +16bits image: 0-{-}>65535、1-{-}>65534、... 65534-{-}>1、65535-{-}>0\par Values are inverted as in the above example.\\ \par -When there is an Alpha channel, it is inverted with respect to the Alpha values.\par +When there is an Alpha channel, the inversion takes into account the Alpha values.\par Alpha Value \ \ \ \ 0: 0-{-}> \ \ \, 0、1-{-}> \ \ \ 0、... 254-{-}>0、255-{-}>0\par Alpha Value 128: 0-{-}>128、1-{-}>127、... 127-{-}>1、128-{-}>0、...255-{-}>0\par Alpha Value 255: 0-{-}>255、1-{-}>254、... 254-{-}>1、255-{-}>0\par -Subsequently, the cell image will be reversed successfully.\\ +Subsequently, cell images will be reversed as expected.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ \\ -{-}- \ Settings \ -{-}-\\ -Specify whether to do the inversion for each color channel.\\ +Allows to specify whether to do the inversion in each color channel.\\ \\ Red \ \ \ \, Red channel inversion switch\\ Green \ Green channel inversion switch\\ Blue \ \ \, Blue channel inversion switch\\ Alpha \ \ Alpha channel inversion switch\\ \\ -When OFF it does not do anything to that channel.\\ -When ON, it will invert the target channel.\\ -The default settings for Red, Green, Blue is ON, and Alpha is OFF. +When inactive it does not do anything to that channel.\\ +When active, it will invert the target channel.\\ +The default settings for Red, Green, Blue is active, and Alpha is inactive. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/OverIno.tex b/toonz/sources/translations_docs/english/OverIno.tex index fcb894f..2796333 100644 --- a/toonz/sources/translations_docs/english/OverIno.tex +++ b/toonz/sources/translations_docs/english/OverIno.tex @@ -17,28 +17,28 @@ Over Ino\medskip \par \normalsize -Synthesis of the image\par -Align the Back to the Fore\\ +Allows for composing two images.\par +Overlay Fore on Back.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is OFF. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is OFF. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/OverlayIno.tex b/toonz/sources/translations_docs/english/OverlayIno.tex index ccb7eb2..8957526 100644 --- a/toonz/sources/translations_docs/english/OverlayIno.tex +++ b/toonz/sources/translations_docs/english/OverlayIno.tex @@ -17,30 +17,30 @@ Overlay Ino\medskip \par \normalsize -Overlay the image\par -When Back is dark it uses Multiply, otherwise it uses the Screen\par -Formula = if (Back < 0.5) then \textquotedbl Multiply\textquotedbl \ else \textquotedbl Screen\textquotedbl\par -Formula shows the case of RGB values from 0 to 1.\\ +Overlay two images.\par +When Back is dark it uses Multiply, when it is bright it uses Screen.\par +Formula = if (Back < 0.5) then \textquotedbl Multiply\textquotedbl \ else \textquotedbl Screen\textquotedbl.\par +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/PNCloudsIno.tex b/toonz/sources/translations_docs/english/PNCloudsIno.tex index 48ee0f4..d277d9f 100644 --- a/toonz/sources/translations_docs/english/PNCloudsIno.tex +++ b/toonz/sources/translations_docs/english/PNCloudsIno.tex @@ -19,37 +19,35 @@ PN Clouds Ino\medskip \normalsize Generates a cloud pattern image.\\ \par -pixel value,\par -\noindent \hskip 7em \ \ 8bits Image 128(0x80)\par -\noindent \hskip 7em 16bits Image 32768(0x8000)\par -Will be the center noise value.\par -It should be noted that this value is greater than the noise value\par -and a small value will not be necessarily be even.\\ +The pixel values of the noise will be centered at:\par +\noindent \hskip 7em \ \ 8bits Image: 128 (0x80)\par +\noindent \hskip 7em 16bits Image: 32768 (0x8000)\par +Note that larger and smaller values are not necessarily even.\\ \\ -{-}- \ Settings \ -{-}-\\ Size\par -Specify the size of the noise for the pattern.\par -Using a reduced value makes a small pattern, a bigger value makes a large pattern.\par +Defines the size of the pattern.\par +Smaller values result in a smaller pattern, bigger ones in a bigger pattern.\par The unit is mm.\par The default value is 10.\\ \\ Z\par -Continuously changes the image.\par -For example, from 1 to 24 frames it changes from 0 to 1.\par +Allows for changing the pattern over time.\par +For example, from frame 1 to 24 it can change from 0 to 1.\par The default value is 0.\\ \\ Octaves\par -Determine the detail of the cloud pattern.\par +Defines the detail level for the cloud pattern.\par Specify an integer from 1 to 10.\par -More detail in the noise will appear as the number increases.\par +With higher values there will be more detail in the noise.\par The default value is 1.\\ \\ Persistance\par -Specify the strength of the details in the noise of the cloud pattern.\\ +Specify the strength of the noise in the cloud pattern.\\ \\ Alpha Rendering\par -When OFF fill in the maximum Alpha value, over the entire surface will be opaque.\par -When ON it produces the same image as the RGB over the Alpha channel.\par -The default setting is ON. +When inactive it fills in the maximum Alpha value, so the entire image will be opaque.\par +When active, it feeds the same image in the Alpha channel, as in the RGB channels.\par +The default setting is active. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/PinLightIno.tex b/toonz/sources/translations_docs/english/PinLightIno.tex index 23efd5e..b42ed15 100644 --- a/toonz/sources/translations_docs/english/PinLightIno.tex +++ b/toonz/sources/translations_docs/english/PinLightIno.tex @@ -17,30 +17,30 @@ Pin Light Ino\medskip \par \normalsize -Pin Light the image\par -When Fore is dark it uses Darken, otherwise it uses Lighten\par -Formula = if (Fore < 0.5) then \textquotedbl Darken\textquotedbl \ else \textquotedbl Lighten\textquotedbl\par -Formula shows the case of RGB values from 0 to 1.\\ +Pin Light the image.\par +When Fore is dark it uses Darken, when it is bright it uses Lighten.\par +Formula = if (Fore < 0.5) then \textquotedbl Darken\textquotedbl \ else \textquotedbl Lighten\textquotedbl.\par +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/RadialBlurIno.tex b/toonz/sources/translations_docs/english/RadialBlurIno.tex index cb32831..acda871 100644 --- a/toonz/sources/translations_docs/english/RadialBlurIno.tex +++ b/toonz/sources/translations_docs/english/RadialBlurIno.tex @@ -20,40 +20,40 @@ Radial Blur Ino\medskip \par \normalsize -Generate an average value Blur in the radial direction.\par +Generate an average value Blur in a radial direction.\par It is also possible to add a twist to the direction (processing time will increase).\\ \par -First, it processes the Alpha channel, if specified.\par -Then, it handles the RGB pixels if the Alpha channel is not zero.\par -If you do not want to process to the Alpha channel, it will mask the changes in the\par -RGB image using the Alpha values. Therefore, smooth edges will remain smooth.\\ +First, it processes the Alpha channel if specified.\par +Then, it processes the RGB pixels where the Alpha channel is not zero.\par +When Alpha channel is not processed, it will mask the changes in the\par +RGB image using the Alpha values. Therefore, the original image edges will remain.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ +\\ \\ -{-}- \ Settings \ -{-}-\\ Center\par -Specify the center position of the radius.\par -Origin is the center of the image to be processed. Not the gaze point of the camera.\par +Specify the center position from where to radiate.\par +Origin is the center of the image to be processed. Not the center of the camera.\par The unit is millimeters.\par -The default value is the center of origin position at \textquotedbl 0.0 0.0\textquotedbl .\\ +The default value is the center of the image at \textquotedbl 0.0 0.0\textquotedbl .\\ \\ Radius\par -Specify the range that does not get blurred from the center.\par +Specify a radius from the center that will not get blurred.\par The unit is millimeters.\par -Enter a value greater than or equal to 0.\par -The default value is 0 which will be a total blur.\\ +Value could be greater than or equal to 0.\par +The default value is 0, which will cause blur in the whole image.\\ \\ Blur\par -The strength of the blur and adjustment.\par -The strength of the blur is determined from the Center length to each Pixel.\par -Calculation formula, the distance of each Pixel and Pixel\_Len from Center,\par -(Pixel\_Len - Radius) * (Blur / 100)\par -is how it will be calculated.\par -When the minimum value is 0 it does not do anything. The maximum value is 100.\par +Allows to adjust the intensity of the blur.\par +The strength of the blur is determined by the distance from the Center to each pixel.\par +The calculation formula is: (Pixel\_Len - Radius) * (Blur / 100), where Pixel\_Len being\par +the distance of each pixel from the center.\par +At the minimum value of 0, there will be no blur. The maximum value is 100.\par The default value is 1. \newpage @@ -63,22 +63,24 @@ The default value is 1. \ \vspace{-0.2em} \par \noindent Twist\par -Specify a twist amount.\par -This twist is specified to twist several times from the Center to the reference distance.\par -Reference distance is the up and down high-half of the length of the resulting image.\par -When the minimum value is 0 it does not twist. The maximum value is 180.\\ +Allows to add a twist.\par +Define how many turns there will be from the Center to the reference distance.\par +The reference distance is half the height of the resulting image.\par +At the minimum value of 0, there will be no twist. The maximum value is 180.\\ \\ Alpha Rendering\par -When ON it will also process to the Alpha channel.\par -When OFF, it does not process to the Alpha channel,\par -It will mask the change of the RGB values using the Alpha values.\par -The default setting is ON.\\ +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par +The default setting is active.\\ \\ Anti Alias\par -Specify the process of adding antialiasing in order to eliminate any jaggies.\par -The result will become more smooth, but it will take more time to process the image.\par +Allows to add an antialiasing process, in order to eliminate jagged edges.\par +The result will become smoother, but it will take more time to process.\par The default setting is OFF.\par -\par +\par Width=2176 Height=1236 Center=0,0 Radius=0 Blur=3 Alpha=ON\par Shrink=1\par \noindent \hskip 7em Twist=0\par @@ -96,11 +98,11 @@ Shrink=3\par \noindent \hskip 10.5em Anti Alias=ON \, ~34sec\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Choose how the Reference image values are used to set the strength of the effect\par +into each pixel.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is Red. \newpage diff --git a/toonz/sources/translations_docs/english/ScreenIno.tex b/toonz/sources/translations_docs/english/ScreenIno.tex index 906005a..8294293 100644 --- a/toonz/sources/translations_docs/english/ScreenIno.tex +++ b/toonz/sources/translations_docs/english/ScreenIno.tex @@ -17,30 +17,30 @@ Screen Ino\medskip \par \normalsize -Screen image\par -Brighten using an inverted mask effect\par +Composes two images using Screen mode.\par +Brighten using an inverted mask effect.\par Formula = 1 - (1 - Back) × (1 - Fore)\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/SoftLightIno.tex b/toonz/sources/translations_docs/english/SoftLightIno.tex index 8b57451..44f26cb 100644 --- a/toonz/sources/translations_docs/english/SoftLightIno.tex +++ b/toonz/sources/translations_docs/english/SoftLightIno.tex @@ -17,8 +17,8 @@ Soft Light Ino\medskip \par \normalsize -Soft Light the image\par -Hard Light reduction\par +Soft Light the image.\par +A softened Hard Light effect.\par Formula = if (Fore < 0.5) then\par \noindent \hskip 7em (Back - (1 - 2 × Fore) × Back × (1 - Back))\par \noindent \hskip 6em else\par @@ -26,27 +26,27 @@ Formula = if (Fore < 0.5) then\par \noindent \hskip 10.5em (Back + (2 × Fore - 1) × (((16 × Back - 12) × Back + 4) × Back - Back))\par \noindent \hskip 7em else\par \noindent \hskip 10.5em (Back + (2 × Fore - 1) × (sqrt(Back) - Back)))\par -Formula shows the case of RGB values from 0 to 1.\\ +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/SpinBlurIno.tex b/toonz/sources/translations_docs/english/SpinBlurIno.tex index ea49e0d..3f46db1 100644 --- a/toonz/sources/translations_docs/english/SpinBlurIno.tex +++ b/toonz/sources/translations_docs/english/SpinBlurIno.tex @@ -22,43 +22,41 @@ Spin Blur Ino\medskip \normalsize Generate an average value Blur in the direction of rotation.\\ \par -First, it processes the Alpha channel, if specified.\par -Then, it handles the RGB pixels if the Alpha channel is not zero.\par -If you do not want to process to the Alpha channel, it will mask the changes in the\par -RGB image using the Alpha values. Therefore, smooth edges will remain smooth.\\ +First, it processes the Alpha channel if specified.\par +Then, it processes the RGB pixels where the Alpha channel is not zero.\par +When Alpha channel is not processed, it will mask the changes in the\par +RGB image using the Alpha values. Therefore, the original image edges will remain.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Reference\par -Connect the reference image to put the strength of the effect into each Pixel.\\ +Connect the reference image to assign the strength of the effect into each pixel.\\ \\ -{-}- \ Settings \ -{-}-\\ Center\par -Specify the position of the center of rotation.\par -Origin is the center of the image to be processed. Not the gaze point of the camera.\par +Specify the center position from where to rotate.\par +Origin is the center of the image to be processed. Not the center of the camera.\par The unit is millimeters.\par -The default value is the center of origin position at \textquotedbl 0.0 0.0\textquotedbl .\\ +The default value is the center of the image at \textquotedbl 0.0 0.0\textquotedbl .\\ \\ Radius\par -Specify the range that does not get blurred from the center.\par +Specify a radius from the center that will not get blurred.\par The unit is millimeters.\par -Enter a value greater than or equal to 0.\par -The default value is 0 which will be a total blur.\\ +Value could be greater than or equal to 0.\par +The default value is 0, which will cause blur in the whole image.\\ \\ Blur\par -The strength of the blur and adjustment.\par -The strength of the blur is specified in the rotation angle.\par -When the minimum value is 0 it does not do anything. The maximum value is 180.\par -The default value is 1.\\ +Allows to adjust the intensity of the blur.\par +The strength of the blur is determined by rotation angle.\par +At the minimum value of 0, there will be no blur. The maximum value is 100.\par +The default value is 1. \\ Type\par Accelerator\par -\noindent \hskip 7em Blur angle,\par -\noindent \hskip 7em It can be strong enough to go to the outer periphery.\par -\noindent \hskip 7em The vertical height of the half position in the result image from the Center,\par -\noindent \hskip 7em specify the Blur angle, it will be weaker on the inside, and becomes\par -\noindent \hskip 7em stronger towards the outside. +\noindent \hskip 7em It makes the Blur angle stronger as it goes to the outer circumference.\par +\noindent \hskip 7em The Center is placed at half the height of the resulting image,\par +\noindent \hskip 7em with the effect being weaker on the inside and stronger on the outside. \newpage @@ -67,21 +65,24 @@ Accelerator\par \ \vspace{-0.2em} \par Uniform\par -\noindent \hskip 7em Whether it is close or far from the Center the Blur angle will be constant.\\ +\noindent \hskip 7em The blur angle is constant regardless of whether it is near or far from\par +\noindent \hskip 7em the center. \par -The default setting is \textquotedbl Accelerator\textquotedbl .\\ +The default option is \textquotedbl Accelerator\textquotedbl .\\ \\ Alpha Rendering\par -When ON it will also process to the Alpha channel.\par -When OFF, it does not process to the Alpha channel,\par -It will mask the change of the RGB values using the Alpha values.\par -The default setting is ON.\\ +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par +The default setting is active.\\ \\ Anti Alias\par -Specify the process of adding antialiasing in order to eliminate any jaggies.\par -The result will become more smooth, but it will take more time to process the image.\par +Allows to add an antialiasing process, in order to eliminate jagged edges.\par +The result will become smoother, but it will take more time to process.\par The default setting is OFF.\par -\par +\par Width=2176 Height=1236 Center=0,0 Radius=0 Blur=3 Alpha=ON\par Shrink=1\par \noindent \hskip 7em Type=Accelerator\par @@ -99,11 +100,11 @@ Shrink=3\par \noindent \hskip 10.5em Anti Alias=ON \, ~13sec\\ \\ Reference\par -Choose how Reference image values put the strength of the effect into each Pixel.\par -An image is connected to the \textquotedbl Reference\textquotedbl \ of the input,\par -Choose from Red/Green/Blue/Alpha/Luminance/Nothing.\par -Choose Nothing when you do not want this effect, it will turn off the connection.\par -The default setting is Red. +Choose how the Reference image values are used to set the strength of the effect\par +into each pixel.\par +Choose from Red/Green/Blue/Alpha/Luminance.\par +Choose Nothing to disable the effect.\par +The default value is Red. \newpage diff --git a/toonz/sources/translations_docs/english/SubtractIno.tex b/toonz/sources/translations_docs/english/SubtractIno.tex index cb80bfa..936d5db 100644 --- a/toonz/sources/translations_docs/english/SubtractIno.tex +++ b/toonz/sources/translations_docs/english/SubtractIno.tex @@ -13,35 +13,41 @@ \thispagestyle{empty} \Large -\noindent \\[0.55em] -Subtract Ino \normalsize \hskip 15.8em : Subtraction of images\medskip +\noindent \\ +Subtract Ino\medskip \par +\normalsize +Performs a subtraction between two images.\par Images will become darker using subtraction.\par Formula = Back - Fore\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON.\\ +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON.\\ \\ Alpha Rendering\par -Switch to process the Alpha channel.\par -The default setting is ON. +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par +The default setting is ON.\\ \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/VividLightIno.tex b/toonz/sources/translations_docs/english/VividLightIno.tex index 1df48fd..b07eeba 100644 --- a/toonz/sources/translations_docs/english/VividLightIno.tex +++ b/toonz/sources/translations_docs/english/VividLightIno.tex @@ -17,30 +17,30 @@ Vivid Light Ino\medskip \par \normalsize -Vivid Light the image\par -When Fore is dark it uses Color Burn, otherwise it uses Color Dodge\par -Formula = if (Fore < 0.5) then \textquotedbl Color Burn\textquotedbl \ else \textquotedbl Color Dodge\textquotedbl\par -Formula shows the case of RGB values from 0 to 1.\\ +Vivid Light the image.\par +When Fore is dark it uses Color Burn, when is bright it uses Color Dodge.\par +Formula = if (Fore < 0.5) then \textquotedbl Color Burn\textquotedbl \ else \textquotedbl Color Dodge\textquotedbl.\par +The formula results in each RGB value ranging from 0 to 1.\\ \\ -{-}- \ Inputs \ -{-}-\par -Both the connections are combined in the process.\par -When the operating switch is OFF it displays the Back.\par -It will also display if there is only one connection.\\ +When both input ports are connected, they will be combined in the process.\par +When the node Visibility switch is OFF it will display the Back port content.\par +If there is only one port connected, it will display its content.\\ Fore\par -Connect the image to overlay on top.\\ +Connect the image that will be overlayed on top.\\ Back\par -Connect the image to put below.\\ +Connect the base image.\\ \\ -{-}- \ Settings \ -{-}-\\ Opacity\par Specifies the opacity of the image overlaid on top.\par When 0 the Fore image will be transparent.\par -The default value is \textquotedbl 1.0\textquotedbl \ for the Fore image and will be synthesized as opaque.\par +With the default value \textquotedbl 1.0\textquotedbl \ , the Fore image will be composed as opaque.\par Specify a value from 0 to 1.0.\\ \\ Clipping Mask\par -When ON,\par -Material will not exist in the location (Back) (Alpha Value Zero), and remains clear.\par -The default setting is ON. +When ON, it will take the Back port alpha information to define the alpha of the\par +resulting image, leaving areas where the Alpha value is zero as transparent.\par +The default value is ON. \end{document} \ No newline at end of file diff --git a/toonz/sources/translations_docs/english/WarpHVIno.tex b/toonz/sources/translations_docs/english/WarpHVIno.tex index cebe095..57538bd 100644 --- a/toonz/sources/translations_docs/english/WarpHVIno.tex +++ b/toonz/sources/translations_docs/english/WarpHVIno.tex @@ -17,54 +17,58 @@ Warp HV Ino\medskip \par \normalsize -Distort the picture based on the reference image.\\ +Distorts the image based on a reference image.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par -Connect the image to process.\\ +Connect the image to be processed.\\ Hori\par -Connect the reference image to distort in the horizontal direction.\\ +Connect a reference image to distort in the horizontal direction.\\ Vert\par -Connect the reference image to distort in the vertical direction.\\ +Connect a reference image to distort in the vertical direction.\\ \\ -{-}- \ Settings \ -{-}-\\ +H reference\par +Allows to select which channel of the \textquotedbl Hori\textquotedbl \ image will drive the distorsion.\\ +\\ H MaxLen\par -This distorts the picture in the horizontal direction.\par +Distorts the picture in the horizontal direction.\par Specify the maximum value of the distortion.\par -The unit is mm, you can give a value from 0 to 100.\par -Please set a value since the default value of 0 will not make any changes.\\ +The unit is mm, values can range from 0 to 100.\par +Default value is 0, which will not make any effect.\\ \par -\textquotedbl Hori\textquotedbl \ the red value of the reference image determines the distortion of each pixel.\par 8bits Image\par -\noindent \hskip 7em 1 distortion-MaxLen(mm)\par -\noindent \hskip 7em 128 without distortion\par -\noindent \hskip 7em 255 distortion MaxLen(mm)\par +\noindent \hskip 7em \ \ \ \ 1 -MaxLen(mm) distorsion.\par +\noindent \hskip 7em 128 no distortion.\par +\noindent \hskip 7em 255 MaxLen(mm) distorsion.\par 16bits Image\par -\noindent \hskip 7em 1 distortion-MaxLen(mm)\par -\noindent \hskip 7em 32768 without distortion\par -\noindent \hskip 7em 65535 distortion MaxLen(mm)\par -Will produce the distortion.\\ +\noindent \hskip 7em \ \ \ \ \ \ \ \ 1 -MaxLen(mm) distorsion.\par +\noindent \hskip 7em 32768 no distortion.\par +\noindent \hskip 7em 65535 MaxLen(mm) distorsion.\\ +\\ +V reference\par +Allows to select which channel of the \textquotedbl Vert\textquotedbl \ image will drive the distorsion.\\ \\ V MaxLen\par -This distorts the picture in the vertical direction.\par -\textquotedbl Vert\textquotedbl \ the red value of the reference image determines the distortion of each pixel.\par +Distorts the picture in the vertical direction.\par Options are the same as \textquotedbl H MaxLen\textquotedbl .\\ -\\ -Alpha Rendering\par -When OFF it does not do anything to the Alpha channel.\par -When ON it will also process to the Alpha channel.\par -The default setting is ON.\\ -\\ -Anti Aliasing\par -When OFF it will maintain the jaggies in the picture. - \newpage \thispagestyle{empty} \ \vspace{-0.2em} -\par -When ON it will process the picture to remove jaggies.\par +\\ +Alpha Rendering\par +This option is valid only when there is an Alpha channel.\par +When inactive, it masks the changes in the RGB values using the original Alpha\par +of the image.\par +When active, the effect will be able to modify the Alpha channel, extending it\par +as necessary to reproduce the full span of the effect.\par +The default setting is ON.\\ +\\ +Anti Aliasing\par +When inactive, no antialiasing will be applied to the resulting image.\par +When active, it will process the picture to remove jagged edges.\par The default setting is ON. \end{document} \ No newline at end of file