diff --git a/toonz/sources/stdfx/shadingcontext.cpp b/toonz/sources/stdfx/shadingcontext.cpp index 81f45bd..f298e3c 100644 --- a/toonz/sources/stdfx/shadingcontext.cpp +++ b/toonz/sources/stdfx/shadingcontext.cpp @@ -82,7 +82,7 @@ private: //-------------------------------------------------------- ShadingContext::Imp::Imp() - : m_context(new QOpenGLContext()) {} + : m_context(new QOpenGLContext()), m_surface() {} //-------------------------------------------------------- @@ -131,15 +131,11 @@ ShadingContext::ShadingContext() : m_imp(new Imp) { //-------------------------------------------------------- ShadingContext::~ShadingContext() { -#ifdef MACOSX // Destructor of QGLPixelBuffer calls QOpenGLContext::makeCurrent() // internally, // so the current thread must be the owner of QGLPixelBuffer context, // when the destructor of m_imp->m_context is called. - - m_imp->m_pixelBuffer->context()->contextHandle()->moveToThread( - QThread::currentThread()); -#endif + m_imp->m_context->moveToThread(QThread::currentThread()); } //-------------------------------------------------------- @@ -187,12 +183,8 @@ USE HARDWARE ACCELERATION //-------------------------------------------------------- void ShadingContext::makeCurrent() { -//#ifdef MACOSX - m_imp->m_context->moveToThread( - QThread::currentThread()); -//#endif - //m_imp->m_context->makeCurrent(); - m_imp->m_context.reset(new QOpenGLContext()); + m_imp->m_context->moveToThread(QThread::currentThread()); + m_imp->m_context.reset(new QOpenGLContext()); QSurfaceFormat format; m_imp->m_context->setFormat(format); m_imp->m_context->create(); @@ -202,9 +194,7 @@ void ShadingContext::makeCurrent() { //-------------------------------------------------------- void ShadingContext::doneCurrent() { -#ifdef MACOSX - m_imp->m_pixelBuffer->context()->contextHandle()->moveToThread(0); -#endif + m_imp->m_context->moveToThread(0); m_imp->m_context->doneCurrent(); }