GL_ARB_shader_objects http://www.opengl.org/registry/specs/ARB/shader_objects.txt GL_ARB_shader_objects GL_PROGRAM_OBJECT_ARB 0x8B40 GL_SHADER_OBJECT_ARB 0x8B48 GL_OBJECT_TYPE_ARB 0x8B4E GL_OBJECT_SUBTYPE_ARB 0x8B4F GL_FLOAT_VEC2_ARB 0x8B50 GL_FLOAT_VEC3_ARB 0x8B51 GL_FLOAT_VEC4_ARB 0x8B52 GL_INT_VEC2_ARB 0x8B53 GL_INT_VEC3_ARB 0x8B54 GL_INT_VEC4_ARB 0x8B55 GL_BOOL_ARB 0x8B56 GL_BOOL_VEC2_ARB 0x8B57 GL_BOOL_VEC3_ARB 0x8B58 GL_BOOL_VEC4_ARB 0x8B59 GL_FLOAT_MAT2_ARB 0x8B5A GL_FLOAT_MAT3_ARB 0x8B5B GL_FLOAT_MAT4_ARB 0x8B5C GL_SAMPLER_1D_ARB 0x8B5D GL_SAMPLER_2D_ARB 0x8B5E GL_SAMPLER_3D_ARB 0x8B5F GL_SAMPLER_CUBE_ARB 0x8B60 GL_SAMPLER_1D_SHADOW_ARB 0x8B61 GL_SAMPLER_2D_SHADOW_ARB 0x8B62 GL_SAMPLER_2D_RECT_ARB 0x8B63 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 GL_OBJECT_DELETE_STATUS_ARB 0x8B80 GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 GL_OBJECT_LINK_STATUS_ARB 0x8B82 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) void glCompileShaderARB (GLhandleARB shaderObj) GLhandleARB glCreateProgramObjectARB (void) GLhandleARB glCreateShaderObjectARB (GLenum shaderType) void glDeleteObjectARB (GLhandleARB obj) void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj) GLhandleARB glGetHandleARB (GLenum pname) void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog) void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params) void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params) void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source) GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name) void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params) void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params) void glLinkProgramARB (GLhandleARB programObj) void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length) void glUniform1fARB (GLint location, GLfloat v0) void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform1iARB (GLint location, GLint v0) void glUniform1ivARB (GLint location, GLsizei count, const GLint* value) void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1) void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform2iARB (GLint location, GLint v0, GLint v1) void glUniform2ivARB (GLint location, GLsizei count, const GLint* value) void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) void glUniform3ivARB (GLint location, GLsizei count, const GLint* value) void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glUniform4ivARB (GLint location, GLsizei count, const GLint* value) void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUseProgramObjectARB (GLhandleARB programObj) void glValidateProgramARB (GLhandleARB programObj) typedef char GLcharARB typedef unsigned int GLhandleARB