Blame collider.cpp

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#include "collider.h"
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Real Collider::distance_to_model(const Vector3 &pos, const Vector3 &dir) const {
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    Shape *shape = tool.create_collision_shape(pos, dir);
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    Real distance = INFINITY;
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    for(TriangleList::const_iterator i = model.triangles.begin(); i != model.triangles.end(); ++i)
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        distance = std::min(distance, shape->distance_to_triangle(*i));
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    return distance;
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}
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