Blame generator.cpp

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#include <cmath></cmath>
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#include <iostream></iostream>
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#include "generator.h"
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void GeneratorRowsZAX::tool_up(Track &track, Real safe_z) const {
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    if (track.points.empty()) return;
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    const TrackPoint &prev = track.points.back();
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    if (prev.position.z == safe_z) return;
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    TrackPoint p;
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    p.position = prev.position;
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    p.position.z = safe_z;
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    p.angle = prev.angle;
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    p.speed = move_speed/60.0;
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    track.points.push_back(p);
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}
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void GeneratorRowsZAX::tool_feed(Track &track, Real safe_z, Real z1, Real z, Real a, Real x) const {
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    TrackPoint p;
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    p.position = Vector3(x, 0, safe_z);
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    p.angle = a*180.0/M_PI;
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    if (track.points.empty() || track.points.back().position.z == safe_z) {
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        p.speed = move_speed/60.0;
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        track.points.push_back(p);
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        if (safe_z > z1 && z1 > z) {
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            p.position.z = z1;
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            track.points.push_back(p);
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        }
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    }
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    p.position.z = z;
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    p.speed = feed_speed/60.0;
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    track.points.push_back(p);
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}
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void GeneratorRowsZAX::touch(
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    const Collider &collider,
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    Track &track,
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    Real safe_z, Real z1, Real z0,
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    Real a, Real x ) const
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{
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    Vector3 dir(0, sin(a), -cos(a));
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    Vector3 pos(x, 0, 0);
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    Real z = collider.distance_to_model(pos, dir);
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    if (std::isinf(z)) {
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        tool_up(track, safe_z);
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    } else {
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        z = std::max(-z, z0);
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        if (z > z1)
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            tool_up(track, safe_z);
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        else
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            tool_feed(track, safe_z, z1, z, a, x);
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    }
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}
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bool GeneratorRowsZAX::generate(const Collider &collider, Track &track) const {
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    track.points.clear();
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    const Real precision = 1e-3;
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    if (collider.model.triangles.empty()) return false;
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    if (step_z != 0 && step_z <= precision) return false;
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    if (step_a <= precision) return false;
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    if (step_x <= precision) return false;
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    if (feed_speed <= precision) return false;
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    if (move_speed <= precision) return false;
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    std::cout << "GeneratorRowsZAX::generate" << std::endl;
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    unsigned long long max_count = 100ull*1024*1024/sizeof(track.points.front());
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    Real min_x = this->min_x;
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    Real max_x = this->max_x;
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    Real min_z = 0;
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    Real max_z = 0;
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    Real safe_z = this->safe_z;
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    const TriangleList &triangles = collider.model.triangles;
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    // calc bounds
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    Real bx0 = INFINITY, bx1 = -INFINITY, bz1 = 0;
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    for(TriangleList::const_iterator i = triangles.begin(); i != triangles.end(); ++i) {
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        for(int j = 0; j < 3; ++j) {
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            const Vector3 &v = i->vertices[j];
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            const Real z = sqrt(v.y*v.y + v.z*v.z);
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            bx0 = std::min(bx0, v.x);
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            bx1 = std::max(bx1, v.x);
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            bz1 = std::max(bz1, z);
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        }
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    }
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    bx0 += collider.tool.get_radius();
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    bx1 -= collider.tool.get_radius();
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    if (bx1 + precision <= bx0 || bz1 + precision <= 0) {
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        std::cout << "GeneratorRowsZAX::generate: zero bound" << std::endl;
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        return false;
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    }
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    if (max_x <= min_x) {
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        min_x = bx0;
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        max_x = bx1;
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    } else {
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        min_x = std::max(min_x, bx0);
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        max_x = std::min(max_x, bx1);
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    }
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    if (max_x + precision <= min_x) return false;
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    min_z = std::max(min_z, Real(0));
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    max_z = std::max(max_z, bz1);
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    safe_z = std::max(safe_z, max_z + 1);
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    int count_z = step_z ? std::max(1, (int)ceil((max_z - min_z)/step_z - precision)) : 1;
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    int count_x = std::max(1, (int)ceil((max_x - min_x)/step_x - precision)) + 1;
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    bool forward_a = true;
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    bool forward_x = true;
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    Real z1 = bz1 + precision;
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    for(int iz = 0; iz < count_z; ++iz) {
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        Real z0 = count_z <= 1 ? min_z : max_z - iz*(max_z - min_z)/(count_z - 1);
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        int count_a = 3;
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        if (z1 > precision)
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            count_a = std::max(count_a, (int)ceil(2*M_PI*z1/step_a - precision));
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        Real sa = 2*M_PI/count_a;
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        int count_aa = 0;
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        if (z1 > precision)
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            count_aa = (int)ceil(sa*z1/step_x - precision);
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        for(int ia = 0; ia < count_a; ++ia) {
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            int iia = forward_a ? ia : count_a - ia - 1;
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            Real a = iia*sa;
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            if (ia > 0) for(int iaa = 1; iaa < count_aa; ++iaa) {
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                Real aa = sa - sa*iaa/count_a;
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                aa = forward_a ? a - aa : a + aa;
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                Real x = forward_x ? min_x : max_x;
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                touch(collider, track, safe_z, z1, z0, aa, x);
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                if (track.points.size() >= max_count) break;
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            }
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            for(int ix = 0; ix < count_x; ++ix) {
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                int iix = forward_x ? ix : count_x - ix - 1;
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                Real x = min_x + iix*(max_x - min_x)/(count_x - 1);
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                touch(collider, track, safe_z, z1, z0, a, x);
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                if (track.points.size() >= max_count) break;
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            }
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            forward_x = !forward_x;
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            if (track.points.size() >= max_count) break;
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            std::cout << "." << std::flush;
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        }
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        forward_a = !forward_a;
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        z1 = z0;
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        if (track.points.size() >= max_count) break;
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        std::cout << std::endl << std::flush;
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    }
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    tool_up(track, safe_z);
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    if (track.points.size() >= max_count) {
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        std::cout << "GeneratorRowsZAX::generate: reached memory limit" << std::endl;
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        return false;
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    }
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    if (track.points.size() <= 1) {
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        std::cout << "GeneratorRowsZAX::generate: generated track is empty" << std::endl;
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        return false;
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    }
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    track.split(1, 0, 0);
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    track.calc_length();
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    track.split(0, 0.1, 0);
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    std::cout << "GeneratorRowsZAX::generate: track dureation " << (track.points.back().time/60) << std::endl;
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    std::cout << "GeneratorRowsZAX::generate: done" << std::endl;
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    return true;
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}
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