Blame c++/contourgl/test.cpp

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/*
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    ......... 2015 Ivan Mahonin
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    This program is free software: you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation, either version 3 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program.  If not, see <http: licenses="" www.gnu.org="">.</http:>
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*/
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#include <fstream></fstream>
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#include <iostream></iostream>
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#include <iomanip></iomanip>
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#include "test.h"
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#include "contourbuilder.h"
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#include "triangulator.h"
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#include "measure.h"
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#include "utils.h"
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#include "clrender.h"
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#ifdef CUDA
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#include "cudarender.h"
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#endif
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using namespace std;
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void Test::draw_contour(
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	Environment &e,
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	int start,
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	int count,
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	const rect<int> bounds,</int>
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	bool even_odd,
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	bool invert,
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	const Color &color
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) {
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	glScissor(bounds.p0.x, bounds.p0.y, bounds.p1.x-bounds.p0.x, bounds.p1.y-bounds.p0.y);
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	glEnable(GL_SCISSOR_TEST);
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	glEnable(GL_STENCIL_TEST);
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	// render mask
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	glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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	glClear(GL_STENCIL_BUFFER_BIT);
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	glStencilFunc(GL_ALWAYS, 0, 0);
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	if (even_odd) {
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		glStencilOp(GL_INCR_WRAP, GL_INCR_WRAP, GL_INCR_WRAP);
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	} else {
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		glStencilOpSeparate(GL_FRONT, GL_INCR_WRAP, GL_INCR_WRAP, GL_INCR_WRAP);
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		glStencilOpSeparate(GL_BACK, GL_DECR_WRAP, GL_DECR_WRAP, GL_DECR_WRAP);
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	}
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	e.shaders.simple();
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	glDrawArrays(GL_TRIANGLE_FAN, start, count);
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	glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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	// fill mask
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	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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	if (!even_odd && !invert)
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		glStencilFunc(GL_NOTEQUAL, 0, -1);
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	if (!even_odd &&  invert)
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		glStencilFunc(GL_EQUAL, 0, -1);
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	if ( even_odd && !invert)
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		glStencilFunc(GL_EQUAL, 1, 1);
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	if ( even_odd &&  invert)
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		glStencilFunc(GL_EQUAL, 0, 1);
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	e.shaders.color(color);
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	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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	glDisable(GL_STENCIL_TEST);
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	glDisable(GL_SCISSOR_TEST);
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}
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void Test::load(Data &contours, const std::string &filename) {
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	vector<vector> groups;</vector>
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	groups.push_back(Vector());
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	ifstream f(("data/" + filename).c_str());
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	int vertices_count = 0;
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	while(f) {
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		string s;
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		f >> s;
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		if (s == "g") {
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			Vector t;
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			f >> t.x >> t.y;
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			groups.push_back(groups.back() + t);
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		} else
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		if (s == "end") {
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			groups.pop_back();
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			if ((int)groups.size() == 1)
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				break;
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		} else
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		if (s == "path") {
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			contours.push_back(ContourInfo());
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			ContourInfo &ci = contours.back();
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			f >> ci.invert
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			  >> ci.antialias
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			  >> ci.evenodd
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			  >> ci.color.r
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			  >> ci.color.g
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			  >> ci.color.b
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			  >> ci.color.a;
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			bool closed = true;
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			while(true) {
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				f >> s;
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				Vector p1;
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				if (s == "M") {
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					f >> p1.x >> p1.y;
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					ci.contour.move_to(p1 + groups.back());
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					closed = false;
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				} else
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				if (s == "L") {
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					f >> p1.x >> p1.y;
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					if (closed) {
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						ci.contour.move_to(p1 + groups.back());
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						closed = false;
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					}
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					ci.contour.line_to(p1 + groups.back());
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				} else
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				if (s == "Z") {
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					ci.contour.close();
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					closed = true;
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				} else
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				if (s == "end") {
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					break;
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				} else {
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					cout << "bug " << s << endl;
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					if (!f) break;
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				}
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			}
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			if (!closed)
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				ci.contour.close();
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			if (ci.color.a < 0.9999)
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				contours.pop_back();
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			else
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				vertices_count += ci.contour.get_chunks().size();
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		} else
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		if (s != "") {
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			cout << "bug " << s << endl;
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		}
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	}
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	if ((int)groups.size() != 1)
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		cout << "bug groups " << groups.size() << endl;
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	cout << contours.size() << " contours" << endl;
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	cout << vertices_count << " vertices" << endl;
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}
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void Test::transform(Data &data, const Rect &from, const Rect &to) {
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	for(Data::iterator i = data.begin(); i != data.end(); ++i)
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		i->contour.transform(from, to);
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}
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void Test::downgrade(Data &from, Data &to) {
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	to = from;
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	Measure t("downgrade");
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	for(Data::iterator i = from.begin(); i != from.end(); ++i)
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		i->contour.downgrade(to[i - from.begin()].contour, Vector(1.f, 1.f));
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}
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void Test::split(Data &from, Data &to) {
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	to = from;
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	Measure t("split");
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	for(Data::iterator i = from.begin(); i != from.end(); ++i)
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		i->contour.split(to[i - from.begin()].contour, Rect(0.f, 0.f, 100000.f, 100000.f), Vector(1.f, 1.f));
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}
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void Test::test_gl_stencil(Environment &e, Data &data) {
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	Vector size = Utils::get_frame_size();
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	GLuint buffer_id = 0;
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	GLuint array_id = 0;
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	vector<vec2f> vertices;</vec2f>
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	vector<int> starts(data.size());</int>
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	vector<int> counts(data.size());</int>
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	vector< rect<int> > bounds(data.size());</int>
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	vertices.push_back(vec2f(-1.f, -1.f));
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	vertices.push_back(vec2f( 1.f, -1.f));
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	vertices.push_back(vec2f(-1.f,  1.f));
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	vertices.push_back(vec2f( 1.f,  1.f));
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	for(int i = 0; i < (int)data.size(); ++i) {
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		starts[i] = (int)vertices.size();
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		const Contour::ChunkList &chunks = data[i].contour.get_chunks();
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		Rect r(chunks.front().p1, chunks.front().p1);
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		for(Contour::ChunkList::const_iterator j = chunks.begin(); j != chunks.end(); ++j) {
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			vertices.push_back(vec2f(j->p1));
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			r = r.expand(j->p1);
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		}
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		counts[i] = (int)vertices.size() - starts[i];
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		bounds[i].p0.x = (int)floor((r.p0.x + 1.0)*0.5*size.x);
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		bounds[i].p0.y = (int)floor((r.p0.y + 1.0)*0.5*size.y);
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		bounds[i].p1.x = (int)ceil ((r.p1.x + 1.0)*0.5*size.x) + 1;
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		bounds[i].p1.y = (int)ceil ((r.p1.y + 1.0)*0.5*size.y) + 1;
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	}
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	glGenBuffers(1, &buffer_id);
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	glBindBuffer(GL_ARRAY_BUFFER, buffer_id);
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	glBufferData( GL_ARRAY_BUFFER,
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				  vertices.size()*sizeof(vec2f),
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				  &vertices.front(),
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				  GL_DYNAMIC_DRAW );
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	glGenVertexArrays(1, &array_id);
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	glBindVertexArray(array_id);
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	glEnableVertexAttribArray(0);
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	glVertexAttribPointer(0, 2, GL_FLOAT, GL_TRUE, 0, NULL);
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	e.shaders.color(Color(0.f, 0.f, 1.f, 1.f));
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	glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices.size());
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	glFinish();
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	glClear(GL_COLOR_BUFFER_BIT);
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	glFinish();
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	{
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		Measure t("render");
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		for(int i = 0; i < (int)data.size(); ++i) {
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			draw_contour(
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				e,
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				starts[i],
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				counts[i],
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				bounds[i],
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				data[i].invert,
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				data[i].evenodd,
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				data[i].color );
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		}
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		glFinish();
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	}
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}
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void Test::test_sw(Environment &e, Data &data, Surface &surface) {
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	const int warm_up_count = 1000;
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	const int measure_count = 1000;
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	Surface surface_tmp(surface.width, surface.height);
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	// warm-up
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	for(int ii = 0; ii < warm_up_count; ++ii) {
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		vector<polyspan> polyspans(data.size());</polyspan>
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		for(int i = 0; i < (int)data.size(); ++i) {
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			polyspans[i].init(0, 0, surface.width, surface.height);
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			data[i].contour.to_polyspan(polyspans[i]);
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			polyspans[i].sort_marks();
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		}
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		for(int i = 0; i < (int)data.size(); ++i)
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			SwRender::polyspan(surface_tmp, polyspans[i], data[i].color, data[i].evenodd, data[i].invert);
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	}
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	// measure
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	for(int ii = 0; ii < measure_count; ++ii) {
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		Measure t("render", false, true);
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		vector<polyspan> polyspans(data.size());</polyspan>
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		for(int i = 0; i < (int)data.size(); ++i) {
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			polyspans[i].init(0, 0, surface.width, surface.height);
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			data[i].contour.to_polyspan(polyspans[i]);
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			polyspans[i].sort_marks();
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		}
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		for(int i = 0; i < (int)data.size(); ++i)
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			SwRender::polyspan(surface_tmp, polyspans[i], data[i].color, data[i].evenodd, data[i].invert);
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	}
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	{ // draw
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		vector<polyspan> polyspans(data.size());</polyspan>
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		for(int i = 0; i < (int)data.size(); ++i) {
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			polyspans[i].init(0, 0, surface.width, surface.height);
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			data[i].contour.to_polyspan(polyspans[i]);
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			polyspans[i].sort_marks();
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		}
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		for(int i = 0; i < (int)data.size(); ++i)
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			SwRender::polyspan(surface, polyspans[i], data[i].color, data[i].evenodd, data[i].invert);
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	}
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}
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void Test::test_cl(Environment &e, Data &data, Surface &surface) {
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	// prepare data
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	vector<char> paths(sizeof(int));</char>
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	int count = 0;
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	for(Data::const_iterator i = data.begin(); i != data.end(); ++i)
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		if (int points_count = i->contour.get_chunks().size()) {
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			++count;
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			int flags = 0;
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			if (i->invert)  flags |= 1;
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			if (i->evenodd) flags |= 2;
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			size_t s = paths.size();
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			paths.resize(paths.size() + sizeof(int) + sizeof(int) + sizeof(Color) + (points_count+1)*sizeof(vec2f));
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			*(int*)&paths[s] = points_count+1; s += sizeof(int);
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			*(int*)&paths[s] = flags;          s += sizeof(int);
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			*(Color*)&paths[s] = i->color;     s += sizeof(Color);
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			vec2f *point = (vec2f*)&paths[s];
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			for(Contour::ChunkList::const_iterator j = i->contour.get_chunks().begin(); j != i->contour.get_chunks().end(); ++j, ++point)
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				*point = vec2f(j->p1);
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			*point = vec2f(i->contour.get_chunks().front().p1);
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		}
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	*(int*)&paths.front() = count;
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	// draw
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	ClRender clr(e.cl);
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	clr.send_surface(&surface);
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	// warm-up
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	//clr.send_paths(&paths.front(), paths.size());
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	//for(int i = 0; i < 1000; ++i)
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	//	clr.draw();
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	clr.remove_paths();
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	// actual task
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	clr.send_surface(&surface);
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	{
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		Measure t("render");
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		clr.send_paths(&paths.front(), paths.size());
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		clr.draw();
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		clr.wait();
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	}
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	clr.receive_surface();
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}
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void Test::test_cl2(Environment &e, Data &data, Surface &surface) {
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	// prepare data
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	vector<clrender2::path> paths;</clrender2::path>
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	vector<clrender2::point> points;</clrender2::point>
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	paths.reserve(data.size());
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	for(Data::const_iterator i = data.begin(); i != data.end(); ++i)
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		if (int points_count = i->contour.get_chunks().size()) {
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			ClRender2::Path path;
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			path.color = i->color;
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			path.invert  = i->invert  ? -1 : 0;
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			path.evenodd = i->evenodd ? -1 : 0;
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			path.align0 = 0;
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			path.align1 = 0;
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			paths.push_back(path);
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			int first_point_index = (int)points.size();
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			int path_index = (int)paths.size() - 1;
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			points.reserve(points.size() + points_count + 1);
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			for(Contour::ChunkList::const_iterator j = i->contour.get_chunks().begin(); j != i->contour.get_chunks().end(); ++j) {
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				ClRender2::Point point;
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				point.coord = vec2f(j->p1);
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				point.path_index = path_index;
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				point.align0 = 0;
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				points.push_back(point);
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			}
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			points.push_back(points[first_point_index]);
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		}
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	// draw
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	ClRender2 clr(e.cl);
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	// warm-up
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	{
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	//clr.send_surface(&surface);
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	//clr.send_paths(&paths.front(), (int)paths.size(), &points.front(), (int)points.size());
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	//for(int i = 0; i < 1000; ++i)
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	//	clr.draw(), clr.wait();
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	//clr.remove_paths();
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	}
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	// actual task
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	clr.send_surface(&surface);
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	clr.send_paths(&paths.front(), (int)paths.size(), &points.front(), (int)points.size());
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	{
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		Measure t("render");
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		clr.draw();
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		clr.wait();
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	}
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	clr.receive_surface();
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}
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void Test::test_cl3(Environment &e, Data &data, Surface &surface) {
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	// prepare data
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	int align = (1024 - 1)/sizeof(vec2f) + 1;
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	vector<clrender3::path> paths;</clrender3::path>
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	vector<vec2f> points;</vec2f>
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	paths.reserve(data.size());
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	for(Data::const_iterator i = data.begin(); i != data.end(); ++i) {
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		if (!i->contour.get_chunks().empty()) {
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			ClRender3::Path path = {};
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			path.color = i->color;
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			path.invert = i->invert;
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			path.evenodd = i->evenodd;
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			path.bounds.minx = path.bounds.maxx = (int)floor(i->contour.get_chunks().front().p1.x);
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			path.bounds.miny = path.bounds.maxy = (int)floor(i->contour.get_chunks().front().p1.y);
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			path.begin = (int)points.size();
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			points.reserve(points.size() + i->contour.get_chunks().size() + 1);
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			for(Contour::ChunkList::const_iterator j = i->contour.get_chunks().begin(); j != i->contour.get_chunks().end(); ++j) {
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				int x = (int)floor(j->p1.x);
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				int y = (int)floor(j->p1.y);
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				if (path.bounds.minx > x) path.bounds.minx = x;
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				if (path.bounds.maxx < x) path.bounds.maxx = x;
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				if (path.bounds.miny > y) path.bounds.miny = y;
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				if (path.bounds.maxy < y) path.bounds.maxy = y;
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				points.push_back(vec2f(j->p1));
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			}
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			path.end = (int)points.size();
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			do { points.push_back( points[path.begin] ); } while(points.size() % align);
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			++path.bounds.maxx;
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			++path.bounds.maxy;
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			paths.push_back(path);
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		}
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	}
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	// draw
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	ClRender3 clr(e.cl);
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	// warm-up
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	clr.send_surface(&surface);
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	clr.send_points(&points.front(), (int)points.size());
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	for(int ii = 0; ii < 1000; ++ii)
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		for(vector<clrender3::path>::const_iterator i = paths.begin(); i != paths.end(); ++i)</clrender3::path>
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			clr.draw(*i);
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	clr.wait();
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	// measure
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	{
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		for(int ii = 0; ii < 1000; ++ii) {
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			Measure t("render", false, true);
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			for(vector<clrender3::path>::const_iterator i = paths.begin(); i != paths.end(); ++i)</clrender3::path>
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				clr.draw(*i);
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			clr.wait();
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		}
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	}
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	clr.send_points(NULL, 0);
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	clr.send_surface(NULL);
105dfe
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	// actual task
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	clr.send_surface(&surface);
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	clr.send_points(&points.front(), (int)points.size());
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	{
105dfe
		for(vector<clrender3::path>::const_iterator i = paths.begin(); i != paths.end(); ++i)</clrender3::path>
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			clr.draw(*i);
105dfe
		clr.wait();
105dfe
	}
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	clr.receive_surface();
105dfe
}
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void Test::test_cu(Environment &e, Data &data, Surface &surface) {
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#ifdef CUDA
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	// prepare data
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	vector<cudarender::path> paths;</cudarender::path>
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	vector<vec2f> points;</vec2f>
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	paths.reserve(data.size());
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	for(Data::const_iterator i = data.begin(); i != data.end(); ++i) {
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		if (!i->contour.get_chunks().empty()) {
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			CudaRender::Path path = {};
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			path.color = i->color;
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			path.invert = i->invert;
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			path.evenodd = i->evenodd;
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			path.bounds.minx = path.bounds.maxx = (int)floor(i->contour.get_chunks().front().p1.x);
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			path.bounds.miny = path.bounds.maxy = (int)floor(i->contour.get_chunks().front().p1.y);
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			path.begin = (int)points.size();
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			points.reserve(points.size() + i->contour.get_chunks().size() + 1);
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			for(Contour::ChunkList::const_iterator j = i->contour.get_chunks().begin(); j != i->contour.get_chunks().end(); ++j) {
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				int x = (int)floor(j->p1.x);
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				int y = (int)floor(j->p1.y);
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				if (path.bounds.minx > x) path.bounds.minx = x;
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				if (path.bounds.maxx < x) path.bounds.maxx = x;
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				if (path.bounds.miny > y) path.bounds.miny = y;
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				if (path.bounds.maxy < y) path.bounds.maxy = y;
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				points.push_back(vec2f(j->p1));
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			}
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			path.end = (int)points.size();
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			points.push_back( points[path.begin] );
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			++path.bounds.maxx;
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			++path.bounds.maxy;
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			paths.push_back(path);
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		}
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	}
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	// draw
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6fa009
	CudaRender cur(e.cu);
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6fa009
	// warm-up
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	cur.send_surface(&surface);
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	cur.send_points(&points.front(), (int)points.size());
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	for(int ii = 0; ii < 1000; ++ii)
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		for(vector<cudarender::path>::const_iterator i = paths.begin(); i != paths.end(); ++i)</cudarender::path>
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			cur.draw(*i);
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	cur.wait();
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	// measure
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	{
6fa009
		for(int ii = 0; ii < 1000; ++ii) {
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			Measure t("render", false, true);
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			for(vector<cudarender::path>::const_iterator i = paths.begin(); i != paths.end(); ++i)</cudarender::path>
6fa009
				cur.draw(*i);
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			cur.wait();
6fa009
		}
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	}
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	cur.send_points(NULL, 0);
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	cur.send_surface(NULL);
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6fa009
	// actual task
6fa009
	cur.send_surface(&surface);
6fa009
	cur.send_points(&points.front(), (int)points.size());
6fa009
	{
6fa009
		for(vector<cudarender::path>::const_iterator i = paths.begin(); i != paths.end(); ++i)</cudarender::path>
6fa009
			cur.draw(*i);
6fa009
		cur.wait();
6fa009
	}
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	cur.receive_surface();
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#endif
6fa009
}