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#include <cstring></cstring>
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#include <freetype2 ft2build.h=""></freetype2>
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#include FT_BITMAP_H
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#include <pango pangoft2.h=""></pango>
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#include "surface.h"
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#include "matrix.h"
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#include "labpangorenderer.h"
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struct _LabPangoRenderer {
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PangoRenderer parent_instance;
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Surface *surface;
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Color color;
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Matrix matrix;
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};
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struct _LabPangoRendererClass {
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PangoRendererClass parent_class;
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};
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G_DEFINE_TYPE(LabPangoRenderer, lab_pango_renderer, PANGO_TYPE_RENDERER)
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static void
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put_ft_bitmap(Surface &surface, FT_Bitmap &bitmap, int x, int y, const Color &color) {
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if (x >= surface.width() || y >= surface.height())
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return;
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if (x + (int)bitmap.width <= 0 || y + (int)bitmap.rows <= 0)
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return;
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const int bx = std::max(0, -x);
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const int by = std::max(0, -y);
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x = std::max(0, x);
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y = std::max(0, y);
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const int w = std::min(surface.width() - x, (int)bitmap.width - bx);
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const int h = std::min(surface.height() - y, (int)bitmap.rows - by);
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const int pitch = surface.pitch();
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Color *dst_pixel = &surface[y][x];
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const int dst_row_step = pitch - w;
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const unsigned char *src_pixel = bitmap.buffer + by*bitmap.pitch + bx;
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const int src_row_step = bitmap.pitch - w;
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for(const Color *end = dst_pixel + pitch*h; dst_pixel != end; dst_pixel += dst_row_step, src_pixel += src_row_step) {
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for(const Color *row_end = dst_pixel + w; dst_pixel != row_end; ++dst_pixel, ++src_pixel) {
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Real a = *src_pixel * (1/255.0);
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*dst_pixel = *dst_pixel*(1-a) + color*a;
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}
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}
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}
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static void
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lab_pango_renderer_draw_glyph(
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PangoRenderer *renderer,
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PangoFont *font,
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PangoGlyph glyph,
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double x,
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double y )
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{
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LabPangoRenderer *lab_renderer = (LabPangoRenderer*)renderer;
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if (!lab_renderer->surface)
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return;
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Vector3 pos = lab_renderer->matrix*Vector3(x, y, 1);
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const int fx = (int)round(pos.x*64);
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const int fy = (int)round(pos.y*64);
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const int ix = fx / 64;
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const int iy = fy / 64;
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FT_Vector vec = {};
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vec.x = fx % 64;
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vec.y = fy % 64;
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FT_Face face = pango_fc_font_lock_face((PangoFcFont*)font);
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FT_Set_Transform(face, nullptr, &vec);
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if (!FT_Load_Glyph(face, glyph, FT_LOAD_NO_HINTING)) {
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if (!FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL)) {
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put_ft_bitmap(
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*lab_renderer->surface,
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face->glyph->bitmap,
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face->glyph->bitmap_left + ix,
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iy - face->glyph->bitmap_top,
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lab_renderer->color );
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}
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}
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pango_fc_font_unlock_face((PangoFcFont*)font);
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}
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static void
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lab_pango_renderer_init(LabPangoRenderer *renderer) {
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memset( renderer + sizeof(renderer->parent_instance), 0,
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sizeof(*renderer) - sizeof(renderer->parent_instance) );
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renderer->matrix = Matrix();
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}
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static void
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lab_pango_renderer_class_init(LabPangoRendererClass *klass)
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{
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PangoRendererClass *renderer_class = PANGO_RENDERER_CLASS(klass);
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renderer_class->draw_glyph = lab_pango_renderer_draw_glyph;
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}
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static void
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lab_pango_fc_pattern_unset_hinting(FcPattern *pattern, gpointer)
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{ FcPatternDel(pattern, FC_HINTING); }
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static void
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lab_pango_fc_pattern_set_hinting(FcPattern *pattern, gpointer) {
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FcPatternDel(pattern, FC_HINTING);
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FcPatternAddBool(pattern, FC_HINTING, FcFalse);
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}
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PangoRenderer*
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lab_pango_renderer_new()
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{ return (PangoRenderer*)g_object_new(LAB_TYPE_PANGO_RENDERER, nullptr); }
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void
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lab_pango_renderer_set_matrix(LabPangoRenderer *renderer, Matrix *matrix)
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{ renderer->matrix = matrix ? *matrix : Matrix(); }
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void
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lab_pango_renderer_get_matrix(LabPangoRenderer *renderer, Matrix *matrix)
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{ if (matrix) *matrix = renderer->matrix; }
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void
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lab_pango_renderer_set_color(LabPangoRenderer *renderer, Color *color)
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{ renderer->color = color ? *color : Color(); }
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void
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lab_pango_renderer_get_color(LabPangoRenderer *renderer, Color *color)
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{ if (color) *color = renderer->color; }
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void
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lab_pango_renderer_set_surface(LabPangoRenderer *renderer, Surface *surface)
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{ renderer->surface = surface; }
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Surface*
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lab_pango_renderer_get_surface(LabPangoRenderer *renderer)
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{ return renderer->surface; }
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PangoFontMap*
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lab_pango_font_map_new(bool hinting) {
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PangoFontMap *font_map = pango_ft2_font_map_new();
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pango_ft2_font_map_set_default_substitute(
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(PangoFT2FontMap*)font_map,
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hinting ? &lab_pango_fc_pattern_set_hinting
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: &lab_pango_fc_pattern_unset_hinting,
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nullptr,
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nullptr );
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return font_map;
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}
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