Blame c++/perspective/src/surface.cpp

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#include "surface.h"
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Surface::Surface():
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	m_width(), m_height(), m_pitch(), m_origin() { }
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Surface::Surface(const Surface &):
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	m_width(), m_height(), m_pitch(), m_origin() { }
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void
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Surface::reset() {
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	m_width = m_height = m_pitch = 0;
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	m_origin = NULL;
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}
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void
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Surface::mult_alpha() {
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	if (empty()) return;
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	const int h = height();
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	const int w = width();
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	const int dr = pitch() - width();
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	Color *c = m_origin;
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	for(int r = 0; r < h; ++r, c += dr)
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		for(Color *end = c + w; c != end; ++c)
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			c->mult_alpha();
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}
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void
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Surface::demult_alpha() {
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	if (empty()) return;
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	const int h = height();
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	const int w = width();
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	const int dr = pitch() - width();
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	Color *c = m_origin;
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	for(int r = 0; r < h; ++r, c += dr)
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		for(Color *end = c + w; c != end; ++c)
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			c->demult_alpha();
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}
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Color
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Surface::get_pixel(Real x, Real y) const {
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	// linear interpolation
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	if ( empty()
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	  || x < 0 || x > width() - 1
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	  || y < 0 || y > height() - 1 )
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		return Color();
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	int x0 = (int)floor(x), x1 = x0 + 1;
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	int y0 = (int)floor(y), y1 = y0 + 1;
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	Real px = x - x0, ppx = 1.0 - px;
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	Real py = y - y0, ppy = 1.0 - py;
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	x0 = iclamp(x0, 0, width() - 1);
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	x1 = iclamp(x1, 0, width() - 1);
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	y0 = iclamp(y0, 0, height() - 1);
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	y1 = iclamp(y1, 0, height() - 1);
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	Real k[] = { ppx*ppy, px*ppy, ppx*py, px*py };
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	const Color *corners[] = { &row(y0)[x0], &row(y0)[x1], &row(y1)[x0], &row(y1)[x1] };
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	Color sum;
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	for(int i = 0; i < 4; ++i) {
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		const Color &c = *corners[i];
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		Real a = c.a * k[i];
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		for(int j = 0; j < 3; ++j)
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			sum.channels[j] += c.channels[j]*a;
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		sum.a += a;
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	}
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	if (sum.a <= real_precision)
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		return Color();
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	Real aa = 1.0/sum.a;
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	for(int j = 0; j < 3; ++j)
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		sum.channels[j] *= aa;
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	return sum;
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}
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Color
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Surface::get_pixel_premulted(Real x, Real y) const {
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	// linear interpolation
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	if ( empty()
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	  || x < 0 || x > width() - 1
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	  || y < 0 || y > height() - 1 )
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		return Color();
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	int x0 = (int)floor(x), x1 = x0 + 1;
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	int y0 = (int)floor(y), y1 = y0 + 1;
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	Real px = x - x0, ppx = 1.0 - px;
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	Real py = y - y0, ppy = 1.0 - py;
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	x0 = iclamp(x0, 0, width() - 1);
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	x1 = iclamp(x1, 0, width() - 1);
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	y0 = iclamp(y0, 0, height() - 1);
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	y1 = iclamp(y1, 0, height() - 1);
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	Color sum;
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	Real k[] = { ppx*ppy, px*ppy, ppx*py, px*py };
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	const Color *corners[] = { &row(y0)[x0], &row(y0)[x1], &row(y1)[x0], &row(y1)[x1] };
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	for(int i = 0; i < 4; ++i)
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		for(int j = 0; j < 4; ++j)
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			sum.channels[j] += corners[i]->channels[j]*k[i];
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	return sum;
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}
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void Surface::copy(int width, int height, const Color *src_origin, Color *dest_origin, int src_pitch, int dest_pitch) {
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#ifndef NDEBUG
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	{ // check source and destination ranges
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		assert(dest_origin);
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		assert(src_origin);
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		Color *dest_begin = dest_origin + begin_offset(width, height, dest_pitch),
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		      *dest_end   = dest_origin + end_offset(width, height, dest_pitch);
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		const Color *src_begin = src_origin + begin_offset(width, height, src_pitch),
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		            *src_end   = src_origin + end_offset(width, height, src_pitch);
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		assert(src_end <= dest_begin || dest_end <= src_begin);
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	}
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#endif
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	if (!src_pitch) src_pitch = width;
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	if (!dest_pitch) dest_pitch = width;
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	const Color *src_row = src_origin;
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	for( Color *dest_row = dest_origin, *dest_row_end = dest_row + height*dest_pitch;
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		 dest_row != dest_row_end;
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		 dest_row += dest_pitch, src_row += src_pitch )
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	{
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		const Color *src_col = src_row;
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		for( Color *dest_col = dest_row, *dest_col_end = dest_col + width;
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			dest_col != dest_col_end;
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			++dest_col, ++src_col )
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		{ *dest_col = *src_col; }
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	}
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}
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Glib::RefPtr<gdk::pixbuf></gdk::pixbuf>
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Surface::to_pixbuf() const {
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	if (empty())
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		return Glib::RefPtr<gdk::pixbuf>();</gdk::pixbuf>
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	Glib::RefPtr<gdk::pixbuf> pixbuf = Gdk::Pixbuf::create(</gdk::pixbuf>
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		Gdk::COLORSPACE_RGB, true, 8, width(), height() );
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	guint8 *pixels = pixbuf->get_pixels();
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	int stride = pixbuf->get_rowstride();
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	for(int r = 0; r < height(); ++r) {
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		const Color *src_row = row(r);
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		guint8 *pixel = pixels;
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		pixels += stride;
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		for(int c = 0; c < width(); ++c) {
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			const Color &color = src_row[c];
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			*(pixel++) = (guint8)(color.r*255.9);
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			*(pixel++) = (guint8)(color.g*255.9);
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			*(pixel++) = (guint8)(color.b*255.9);
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			*(pixel++) = (guint8)(color.a*255.9);
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		}
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	}
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	return pixbuf;
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}
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Cairo::RefPtr<cairo::imagesurface></cairo::imagesurface>
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Surface::to_cairo_surface(bool premulted) const {
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	if (empty())
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		return Cairo::RefPtr<cairo::imagesurface>();</cairo::imagesurface>
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	Cairo::RefPtr<cairo::imagesurface> cairo_surface =</cairo::imagesurface>
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		Cairo::ImageSurface::create(Cairo::FORMAT_ARGB32, width(), height());
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	cairo_surface->flush();
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	unsigned char *pixels = cairo_surface->get_data();
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	int stride = cairo_surface->get_stride();
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	for(int r = 0; r < height(); ++r) {
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		const Color *src_row = row(r);
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		unsigned char *pixel = pixels;
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		pixels += stride;
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		for(int c = 0; c < width(); ++c) {
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			Color color = src_row[c];
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			if (!premulted) color.mult_alpha();
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			*(pixel++) = (guint8)(color.r*255.9);
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			*(pixel++) = (guint8)(color.g*255.9);
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			*(pixel++) = (guint8)(color.b*255.9);
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			*(pixel++) = (guint8)(color.a*255.9);
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		}
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	}
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	cairo_surface->mark_dirty();
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	return cairo_surface;
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}
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void DataSurface::clear() {
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	if (Color *data = data_begin()) delete[] data;
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	reset();
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}
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void DataSurface::init(int width, int height, int pitch, const Color *src_origin, int src_pitch) {
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	Color *origin = NULL;
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	if (width > 0 && height > 0) {
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		if (!pitch) pitch = width;
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		int count = data_count(width, height, pitch);
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		int offset = begin_offset(width, height, pitch);
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		Color *data = new Color[count];
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		origin = data - offset;
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		if (src_origin)
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			copy(width, height, src_origin, origin, src_pitch, pitch);
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	} else {
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		width = 0;
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		height = 0;
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		pitch = 0;
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	}
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	clear();
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	m_width = width;
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	m_height = height;
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	m_pitch = pitch;
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	m_origin = origin;
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}
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void AliasSurface::init(Color *origin, int width, int height, int pitch) {
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	clear();
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	if (origin && width > 0 && height > 0) {
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		m_width = width;
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		m_height = height;
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		m_pitch = pitch ? pitch : width;
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		m_origin = origin;
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	}
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}