Blame mono/Assistance/ActivePoint.cs

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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Collections.Generic;
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namespace Assistance {
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	public class ActivePoint {
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		public enum Type {
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			Circle,
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			CircleFill,
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			CircleCross,
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		};
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		public static readonly double radius = 10.0;
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		public static readonly double crossSize = 1.2*radius;
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		public static readonly Pen pen = Pens.Gray;
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		public static readonly Brush brush = Brushes.LightGray;
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		public static readonly Pen penActive = Pens.Blue;
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		public static readonly Brush brushActive = Brushes.LightBlue;
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		public readonly Workarea canvas;
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		public readonly Assistant assistant;
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		public readonly Type type;
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		public Point position;
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		public ActivePoint(Assistant assistant, Type type, Point position = new Point()) {
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			this.canvas = assistant.canvas;
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			this.assistant = assistant;
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			this.type = type;
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			this.position = position;
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			canvas.points.Add(this);
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			assistant.points.Add(this);
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		}
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		public bool isInside(Point p) {
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			return (position - p).lenSqr() <= radius*radius;
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		}
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		public void bringToFront() {
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			assistant.bringToFront();
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			assistant.points.Remove(this);
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			assistant.points.Add(this);
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			canvas.points.Remove(this);
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			canvas.points.Add(this);
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		}
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		private Pen getPen(bool active) {
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			return active ? penActive : pen;
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		}
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		private Brush getBrush(bool active) {
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			return active ? brushActive : brush;
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		}
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		private void drawCircle(Graphics g, bool active) {
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			g.DrawEllipse(getPen(active), (float)(position.x - radius), (float)(position.y - radius), (float)(2.0*radius), (float)(2.0*radius));
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		}
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		private void fillCircle(Graphics g, bool active) {
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			g.FillEllipse(getBrush(active), (float)(position.x - radius), (float)(position.y - radius), (float)(2.0*radius), (float)(2.0*radius));
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		}
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		private void drawCross(Graphics g, bool active) {
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			g.DrawLine(getPen(active), (float)(position.x - crossSize), (float)position.y, (float)(position.x + crossSize), (float)position.y);
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			g.DrawLine(getPen(active), (float)position.x, (float)(position.y - crossSize), (float)position.x, (float)(position.y + crossSize));
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		}
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		public void draw(Graphics g, bool active = false) {
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			switch(type) {
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			case Type.Circle:
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				drawCircle(g, active);
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				break;
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			case Type.CircleFill:
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				fillCircle(g, active);
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				drawCircle(g, active);
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				break;
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			case Type.CircleCross:
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				drawCircle(g, active);
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				drawCross(g, active);
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				break;
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			}
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		}
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	}
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}
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