Blame mono/Assistance/InputManager.cs

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using System;
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using System.Collections.Generic;
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namespace Assistance {
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	public class InputManager: Track.Owner {
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		public static readonly Drawing.Pen penPreview = new Drawing.Pen("Dark Green", 1.0, 0.25);
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		public class TrackHandler: Track.Handler {
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			public readonly List<int> keys = new List<int>();</int></int>
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			public TrackHandler(InputManager owner, Track original, int keysCount = 0):
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				base(owner, track)
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				{ for(int i = 0; i < keysCount; ++i) keys.Add(0); }
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		}
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		public class KeyPoint {
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			public class Holder: IDisposable {
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				public readonly KeyPoint keyPoint;
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				private bool holded = false;
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				public Holder(KeyPoint keyPoint)
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					{ this.keyPoint = keyPoint; reuse(); }
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				public bool available
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					{ get { return keyPoint.available; } }
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				public bool isHolded
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					{ get { return holded; } }
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				public bool reuse() {
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					if (!holded) ++keyPoint.refCount;
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					holded = true;
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					return keyPoint.available;
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				}
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				public void release() {
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					if (holded) --keyPoint.refCount;
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					holded = false;
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				}
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				public void Dispose()
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					{ Dispose(true); GC.SuppressFinalize(this); }
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				protected virtual void Dispose(bool disposing)
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					{  release(); }
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				~Holder()
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					{ Dispose(false); }
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			}
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			private int refCount = 0;
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			public bool available = true;
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			public Holder hold()
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				{ return new Holder(this); }
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			public bool isFree
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				{ get { return refCount <= 0; } }
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		}
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		public class Modifier: Track.Owner {
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			public virtual void activate() { }
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			public virtual void modify(Track tracks, KeyPoint keyPoint, List<track> outTracks)
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				{ }
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			public virtual void modify(List<track> tracks, KeyPoint keyPoint, List<track> outTracks)
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				{ foreach(Track track in tracks) modify(track, keyPoint, outTracks); }
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			public virtual void deactivate() { }
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		}
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		public readonly Workarea workarea;
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		private readonly InputState state = new InputState();
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		private Tool tool;
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		private readonly List<modifier> modifiers = new List<modifier>();</modifier></modifier>
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		private readonly List<track> tracks = new List<track>();
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		private readonly List<keypoint> keyPoints = new List<keypoint>();</keypoint></keypoint>
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		private int keyPointsSent;
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		private List<track> subTracks = null;
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		private readonly List<track>[] subTracksBuf = new List<track>[] { new List<track>(), new List<track>() };
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		InputManager(Workarea workarea)
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			{ this.workarea = workarea; }
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		private void paintRollbackTo(int keyIndex, List<track> subTracks) {
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			if (keyIndex >= keyPoints.Count)
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				return;
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			int level = keyIndex + 1;
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			if (level <= keyPointsSent) {
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				if (level <= keyPointsSent)
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					tool.paintPop(keyPointsSent - level);
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				tool.paintCancel();
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				keyPointsSent = level;
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			}
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			foreach(Track track in subTracks) {
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				TrackHandler handler = (TrackHandler)track.handler;
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				handler.keys.RemoveRange(level, keyPoints.Count - level);
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				int index = handler.keys[keyIndex];
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				track.wayPointsRemoved = 0;
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				track.wayPointsAdded = track.points.Count - index - 1;
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			}
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			for(int i = level; i < keyPoints.Count; ++i) keyPoints[i].available = false;
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			keyPoints.RemoveRange(level, keyPoints.Count - level);
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		}
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		private void paintApply(int count, Dictionary<long, track=""> subTracks) {</long,>
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			if (count <= 0)
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				return;
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			int level = keyPoints.Count - count;
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			if (level >= keyPointsSent || tool.paintApply(keyPointsSent - level)) {
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				// apply
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				foreach(Track track in subTracks)
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					((TrackHandler)track.handler).keys.RemoveRange(level, keyPoints.Count - level);
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			} else {
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				// rollback
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				tool.paintPop(keyPointsSent - level);
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				foreach(Track track in subTracks) {
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					TrackHandler handler = (TrackHandler)track.handler;
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					int index = handler.keys[level];
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					handler.keys.RemoveRange(level, keyPoints.Count - level);
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					track.wayPointsRemoved = 0;
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					track.wayPointsAdded = track.points.Count - index - 1;
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				}
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			}
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			for(int i = level; i < keyPoints.Count; ++i) keyPoints[i].available = false;
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			keyPoints.RemoveRange(level, keyPoints.Count - level);
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			if (level < keyPointsSent)
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				keyPointsSent = level;
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		}
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		private void paintTracks() {
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			bool allFinished = true;
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			foreach(Track track in tracks)
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				if (!track.isFinished)
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					{ allFinished = false; break; }
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			while(true) {
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				// run modifiers
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				KeyPoint newKeyPoint = new KeyPoint();
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				subTracks = tracks;
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				int i = 0;
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				foreach(Modifier modifier in modifiers) {
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					List<track> outTracks = subTracksBuf[i];
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					modifier.modify(subTracks, keyEvent, outTracks);
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					subTracks = outTracks;
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					i = 1 - i;
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				}
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				// create handlers	
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				foreach(Track track in subTracks)
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					if (track.handler == null)
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						track.handler = new TrackHandler(this, track, keyPoints.Count);
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				if (keyPoints.Count > 0) {
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					// rollback
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					int rollbackIndex = keyPoints.Count;
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					foreach(Track track in subTracks) {
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						if (track.wayPointsRemoved > 0) {
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							int count = track.points.Count - track.wayPointsAdded + track.wayPointsRemoved;
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							TrackHandler handler = (TrackHandler)track.handler;
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							while(rollbackIndex > 0 && (rollbackIndex >= keyPoints.Count || handler.keys[rollbackIndex] > count))
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								--rollbackIndex;
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						}
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					}
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					paintRollbackTo(rollbackIndex, subTracks);
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					// apply
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					int applyCount = 0;
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					while(applyCount < keyPoints.Count && keyPoints[keyPoints.Count - applyCount - 1].isFree)
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						++applyCount;
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					paintApply(applyCount, subTracks);
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				}
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				// send to tool
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				if (keyPointsSent == keyPoints.Count)
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					tool.paintTracks(subTracks);
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				// is paint finished?
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				if (newKeyPoint.isFree) {
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					if (allFinished) {
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						paintApply(keyPoints.Count, subTracks);
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						tracks.Clear();
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						this.subTracks = null;
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					} else {
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						this.subTracks = subTracks;
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					}
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					break;
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				}
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				// create key point
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				if (tool.paintPush()) ++keyPointsSent;
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				keyPoints.Add(newKeyPoint);
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				foreach(Track track in subTracks)
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					((TrackHandler)track.handler).keys.Add(track.points.Count);
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			}
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		}
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		private int trackCompare(Track track, Gdk.Device device, long touchId) {
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			if (track.device < device) return -1;
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			if (track.device > device) return 1;
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			if (track.touchId < touchId) return -1;
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			if (track.touchId > touchId) return 1;
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			return 0;
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		}
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		private Track createTrack(int index, Gdk.Device device, long touchId, long ticks) {
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			Track track = new Track(
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				device,
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				touchId,
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				state.keyHistoryHolder(ticks),
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				state.buttonHistoryHolder(device, ticks) );
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			tracks.Insert(index, track);
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			return track;
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		}
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		private Track getTrack(Gdk.Device device, long touchId, long ticks) {
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			int cmp;
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			int a = 0;
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			cmp = trackCompare(tracks[a], device, touchId);
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			if (cmp == 0) return tracks[a];
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			if (cmp < 0) return createTrack(a, device, touchId, ticks);
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			int b = tracks.Count - 1;
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			cmp = trackCompare(tracks[b], device, touchId);
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			if (cmp == 0) return tracks[b];
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			if (cmp > 0) return createTrack(b+1, device, touchId, ticks);
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			// binary search: tracks[a] < tracks[c] < tracks[b]
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			while(true) {
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				int c = (a + b)/2;
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				if (a == c) break;
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				cmp = trackCompare(tracks[c], device, touchId);
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				if (cmp < 0) b = c; else
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					if (cmp > 0) a = c; else
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						return tracks[c];
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			}
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			return createTrack(b, device, touchId, ticks);
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		}
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		private void addTrackPoint(Track track, Track.Point point, double time, bool final) {
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			// fix time
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			if (track.points.Count > 0)
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				time = Math.Max(time, track.getLast().time + Timer.step);
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			// calc length
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			double length = track.points.Count > 0
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			              ? (point.position - track.getLast().point.position).lenSqr() + track.getLast().length
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			              : 0.0;
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			// add
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			track.points.Add( new Track.WayPoint(
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				point,
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				new Track.Point(),
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				(double)track.points.Count,
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				time,
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				length,
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				track.points.Count,
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				final ));
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			++track.wayPointsAdded;
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		}
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		private void touchTracks(bool finish = false) {
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			foreach(Track track in tracks)
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				if (!track.isFinished() && track.points.Count > 0)
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					addTrackPoint(track, track.getLast().point, track.getLast().time, finish);
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			paintTracks();
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		}
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		private void finishTracks()
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			{ touchTracks(true); }
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		public void trackEvent(long touchId, Gdk.Device device, Track.Point point, bool final, long ticks) {
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			if (tool != null) {
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				Track track = getTrack(touchId, device, ticks);
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				if (!track.isFinished) {
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					double time = (double)(ticks - track.keyHistory.ticks)*Timer.step - track.keyHistory.timeOffset;
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					addTrackPoint(track, point, time, final);
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					paintTracks();
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				}
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			}
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		}
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		public void keyEvent(bool press, Gdk.Key key, long ticks) {
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			state.keyEvent(press, key, ticks);
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			if (tool != null) {
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				tool.keyEvent(press, key, state);
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				touchTracks();
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			}
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		}
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		public void buttonEvent(bool press, Gdk.Device device, uint button, long ticks) {
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			state.buttonEvent(press, device, button, ticks);
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			if (tool != null) {
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				tool.buttonEvent(press, device, button, state);
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				touchTracks();
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			}
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		}
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		public Tool getTool()
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			{ return tool; }
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		public void setTool(Tool tool) {
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			if (this.tool == tool) {
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				if (this.tool != null) {
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					finishTracks();
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					this.tool.deactivate();
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				}
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				this.tool = tool;
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				if (this.tool != null)
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					this.tool.activate();
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			}
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		}
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		public int getModifiersCount()
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			{ return modifiers.Count; }
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		public Modifier getModifier(int index)
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			{ return modifiers[index]; }
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		public void insertModifier(int index, Modifier modifier) {
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			if (this.tool != null) finishTracks();
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			modifiers.Insert(index, modifier);
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			modifier.activate();
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		}
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		public void addModifier(Modifier modifier)
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			{ insertModifier(getModifiersCount(), modifier); }
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		public void removeModifier(int index) {
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			if (this.tool != null) finishTracks();
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			modifiers[i].deactivate();
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			modifiers.RemoveAt(index);
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		}
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		public void removeModifier(Modifier modifier) {
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			for(int i = 0; i < getModifiersCount(); ++i)
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				if (getModifier(i) == modifier)
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					{ removeModifier(i); break; }
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		}
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		public void clearModifiers() {
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			while(getModifiersCount() > 0)
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				removeModifier(0);
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		}
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		public void draw(Cairo.Context context) {
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			// paint not sent sub-tracks
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			if (subTracks != null && keyPointsSent < keyPoints.Count) {
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				context.Save();
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				penPreview.apply(context);
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				foreach(Track track in subTracks) {
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					TrackHandler handler = (TrackHandler)track.handler;
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					int start = handler.keys[keyPointsSent];
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					if (start < track.points.Count) {
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						context.MoveTo(track.points[start].point.position.x, track.points[start].point.position.y);
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						for(int i = start + 1; i < track.points.Count; ++i)
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							context.MoveTo(track.points[i].point.position.x, track.points[i].point.position.y);
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					}
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				}
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				context.Stroke();
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				context.Restore();
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			}
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		}
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	}
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}
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