Blame mono/Assistance/VanishingPoint.cs

ebcc4f
using System;
ebcc4f
ebcc4f
namespace Assistance {
ebcc4f
	public class VanishingPoint: Assistant {
ebcc4f
		public ActivePoint center;
ebcc4f
		public ActivePoint a0;
ebcc4f
		public ActivePoint a1;
ebcc4f
		public ActivePoint b0;
ebcc4f
		public ActivePoint b1;
ebcc4f
		public ActivePoint step;
ebcc4f
b1ff53
		public VanishingPoint(Workarea canvas, Point center): base(canvas) {
ebcc4f
			this.center = new ActivePoint(this, ActivePoint.Type.CircleCross, center);
ebcc4f
			a0 = new ActivePoint(this, ActivePoint.Type.CircleFill, center + new Point(-100.0, 0.0));
ebcc4f
			a1 = new ActivePoint(this, ActivePoint.Type.Circle, center + new Point(-200.0, 0.0));
ebcc4f
			b0 = new ActivePoint(this, ActivePoint.Type.CircleFill, center + new Point(100.0, 0.0));
ebcc4f
			b1 = new ActivePoint(this, ActivePoint.Type.Circle, center + new Point(200.0, 0.0));
ebcc4f
			step = new ActivePoint(this, ActivePoint.Type.Circle, (a0.position + a1.position)/2);
ebcc4f
		}
ebcc4f
ebcc4f
		private void fixCenter() {
ebcc4f
			if (!a0.position.isEqual(a1.position) && !b0.position.isEqual(b1.position)) {
ebcc4f
				Point a = a0.position;
ebcc4f
				Point b = b0.position;
ebcc4f
				Point da = a1.position - a;
ebcc4f
				Point db = b1.position - b;
ebcc4f
				Point ab = b - a;
ebcc4f
				double k = db.x*da.y - db.y*da.x;
ebcc4f
				if (Math.Abs(k) > 0.00001) {
ebcc4f
					double lb = (da.x*ab.y - da.y*ab.x)/k;
ebcc4f
					center.position.x = lb*db.x + b.x;
ebcc4f
					center.position.y = lb*db.y + b.y;
ebcc4f
				}
ebcc4f
			}
ebcc4f
		}
ebcc4f
ebcc4f
		private void fixSidePoint(ActivePoint p0, ActivePoint p1, Point previousP0) {
ebcc4f
			if (!p0.position.isEqual(center.position)) {
ebcc4f
				Point dp0 = p0.position - center.position;
ebcc4f
				Point dp1 = p1.position - previousP0;
ebcc4f
				p1.position = center.position + dp0*(dp0.len() + dp1.len())/dp0.len();
ebcc4f
			}
ebcc4f
		}
ebcc4f
ebcc4f
		private void fixSidePoint(ActivePoint p0, ActivePoint p1) {
ebcc4f
			fixSidePoint(p0, p1, p0.position);
ebcc4f
		}
ebcc4f
ebcc4f
		public void fixPoints() {
ebcc4f
			fixSidePoint(a0, a1);
ebcc4f
			fixSidePoint(a0, step);
ebcc4f
			fixSidePoint(b0, b1);
ebcc4f
			fixCenter();
ebcc4f
		}
ebcc4f
ebcc4f
		public override void onMovePoint(ActivePoint point, Point position) {
ebcc4f
			Point previous = point.position;
ebcc4f
			point.position = position;
ebcc4f
			if (point == center) {
ebcc4f
				a0.position += point.position - previous;
ebcc4f
				a1.position += point.position - previous;
ebcc4f
				step.position += point.position - previous;
ebcc4f
				b0.position += point.position - previous;
ebcc4f
				b1.position += point.position - previous;
ebcc4f
			} else
ebcc4f
			if (point == a0) {
ebcc4f
				fixSidePoint(a0, a1, previous);
ebcc4f
				fixSidePoint(a0, step, previous);
ebcc4f
				fixSidePoint(b0, b1);
ebcc4f
			} else
ebcc4f
			if (point == b0) {
ebcc4f
				fixSidePoint(a0, a1);
ebcc4f
				fixSidePoint(a0, step);
ebcc4f
				fixSidePoint(b0, b1, previous);
ebcc4f
			} else {
ebcc4f
				fixCenter();
ebcc4f
				fixSidePoint(a0, a1);
ebcc4f
				fixSidePoint(a0, step);
ebcc4f
				fixSidePoint(b0, b1);
ebcc4f
			}
ebcc4f
		}
ebcc4f
ebcc4f
		public override Point[] getGridPoints(Point target, bool truncate) {
ebcc4f
			double k = (a0.position - center.position).len();
ebcc4f
			if (k < 0.00001)
ebcc4f
				return new Point[0];
ebcc4f
			k = (step.position - center.position).len()/k;
ebcc4f
b1ff53
			//if (Math.Abs(k - 1.0) < 0.1) return new Point[0];
b1ff53
ebcc4f
			Point[] points = new Point[truncate ? gridPointsCount + 1 : gridPointsCount*2 + 1];
ebcc4f
			Point a = target - center.position;
ebcc4f
			Point b = a;
ebcc4f
			points[gridPointsCount] = a + center.position;
ebcc4f
			for(int i = 1; i <= gridPointsCount; ++i) {
ebcc4f
				a /= k;
ebcc4f
				b *= k;
ebcc4f
				points[gridPointsCount - i] = a + center.position;
ebcc4f
				if (!truncate)
ebcc4f
					points[gridPointsCount + i] = b + center.position;
ebcc4f
			}
ebcc4f
			return points;
ebcc4f
		}
ebcc4f
ebcc4f
		public override void draw(System.Drawing.Graphics g) {
ebcc4f
			g.DrawLine(pen, center.position.toFloat(), a0.position.toFloat());
ebcc4f
			g.DrawLine(pen, center.position.toFloat(), a1.position.toFloat());
ebcc4f
			g.DrawLine(pen, center.position.toFloat(), b0.position.toFloat());
ebcc4f
			g.DrawLine(pen, center.position.toFloat(), b1.position.toFloat());
ebcc4f
		}
ebcc4f
ebcc4f
		public override void drawGuidlines(System.Drawing.Graphics g, Point target, bool truncate) {
ebcc4f
			if (truncate) {
ebcc4f
				g.DrawLine(guidePen, center.position.toFloat(), target.toFloat());
ebcc4f
			} else {
ebcc4f
				Point p = (target - center.position).normalize()*getMaxLen() + center.position;
ebcc4f
				g.DrawLine(guidePen, center.position.toFloat(), p.toFloat());
ebcc4f
			}
ebcc4f
		}
b1ff53
		
b1ff53
		public override double calcTrackWeight(Track track) {
b1ff53
			if (track.points.Count < 2)
b1ff53
				return 0.0;
b1ff53
			
b1ff53
			Point point = track.points[0];
b1ff53
			Point d = (point - center.position).normalize();
b1ff53
			d = new Point(-d.y, d.x);
b1ff53
			double weight = 0.0;
b1ff53
			foreach(Point p in track.points)
b1ff53
				weight += Math.Abs((p.x - point.x)*d.x + (p.y - point.y)*d.y);
b1ff53
			weight /= track.points.Count;
b1ff53
			
b1ff53
			return weight;
b1ff53
		}
b1ff53
		
b1ff53
		public override Track modifyTrack(Track track) {
b1ff53
			Track t = new Track();
b1ff53
			if (track.points.Count < 1)
b1ff53
				return t;
b1ff53
b1ff53
			Point point = track.points[0];
b1ff53
			Point d = (point - center.position).normalize();
b1ff53
			foreach(Point p in track.points) {
b1ff53
				double l = (p.x - point.x)*d.x + (p.y - point.y)*d.y;
b1ff53
				t.points.Add(l*d + point);
b1ff53
			}
b1ff53
			return t;
b1ff53
		}
ebcc4f
	}
ebcc4f
}
ebcc4f