#ifndef LAYOUTDRAW_H
#define LAYOUTDRAW_H
#include "layout.h"
#include "surface.h"
class LayoutDraw {
public:
static void draw(
Surface &surface,
const IntPair2 &bounds,
const RefPtr<TransformedLayout> &layout,
const Matrix &matrix,
const Color &color,
bool eraze = false,
const Vector2 &position = Vector2(),
const Real *realign = nullptr );
};
#endif