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#ifndef LAYOUTDRAW_H
#define LAYOUTDRAW_H


#include "layout.h"
#include "surface.h"


class LayoutDraw {
public:
	static void draw(
		Surface &surface,
		const IntPair2 &bounds,
		const RefPtr<TransformedLayout> &layout,
		const Matrix &matrix,
		const Color &color,
		bool eraze = false,
		const Vector2 &position = Vector2(),
		const Real *realign = nullptr );
};


#endif