Blame synfig-core/examples/eyes.sif

ede284
ede284
<canvas antialias="1" begin-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000" end-time="0f" fps="24.000" height="270" version="0.1" view-box="-4.000000 2.250000 4.000000 -2.250000" width="480" xres="2834.645752" yres="2834.645752"></canvas>
ede284
  <name>Untitled0</name>
ede284
  <meta content="0" name="grid_show">
ede284
  <meta content="0.250000 0.250000" name="grid_size">
ede284
  <meta content="1" name="grid_snap">
ede284
  <meta content="1" name="guide_show">
ede284
  <meta content="0" name="guide_snap">
ede284
  <meta content="0" name="onion_skin">
ede284
  <layer active="true" desc="Eye" type="PasteCanvas" version="0.1"></layer>
ede284
    <param name="z_depth">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="amount">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
    <param name="blend_method">
ede284
      <integer value="0"></integer>
ede284
    
ede284
    <param name="origin">
ede284
      <vector></vector>
ede284
        <x>1.5000000000</x>
ede284
        <y>0.3660714328</y>
ede284
      
ede284
    
ede284
    <param name="canvas">
ede284
      <canvas></canvas>
ede284
        <layer active="true" desc="Circle068" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="0"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.182959</g>
ede284
              0.444444
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="0.8834226077"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" type="star" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="0.5500000119"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="13"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="offset">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="true"></bool>
ede284
          
ede284
          <param name="antialias">
ede284
            <bool value="true"></bool>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0944881917"></real>
ede284
          
ede284
          <param name="blurtype">
ede284
            <integer value="1"></integer>
ede284
          
ede284
          <param name="radius1">
ede284
            <real value="8.1493108805"></real>
ede284
          
ede284
          <param name="radius2">
ede284
            <real value="0.2515680419"></real>
ede284
          
ede284
          <param name="angle">
ede284
            <angle value="90.000000"></angle>
ede284
          
ede284
          <param name="points">
ede284
            <integer value="24"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" desc="Circle071" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="13"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="0.3661275428"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0944881917"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" type="shade" version="0.2"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="0.8999999762"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="6"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>4.594794</r>
ede284
              <g>4.594794</g>
ede284
              4.594794
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="offset">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>-1.1160714626</y>
ede284
            
ede284
          
ede284
          <param name="size">
ede284
            <vector></vector>
ede284
              <x>0.7086614370</x>
ede284
              <y>0.7086614370</y>
ede284
            
ede284
          
ede284
          <param name="type">
ede284
            <integer value="1"></integer>
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
        
ede284
        <layer active="true" type="shade" version="0.2"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="0.8500000238"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="6"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="offset">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>-0.3660714328</y>
ede284
            
ede284
          
ede284
          <param name="size">
ede284
            <vector></vector>
ede284
              <x>0.4724409580</x>
ede284
              <y>0.4724409580</y>
ede284
            
ede284
          
ede284
          <param name="type">
ede284
            <integer value="1"></integer>
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="true"></bool>
ede284
          
ede284
        
ede284
        <layer active="true" desc="Circle072" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="13"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>1.000000</r>
ede284
              <g>1.000000</g>
ede284
              1.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="0.3652682594"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.3847721815</x>
ede284
              <y>0.5178642273</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" desc="Circle069" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="12"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="1.0909985233"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
      
ede284
    
ede284
    <param name="zoom">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="time_offset">
ede284
      <time value="0f"></time>
ede284
    
ede284
    <param name="children_lock">
ede284
      <bool value="true"></bool>
ede284
    
ede284
  
ede284
  <layer active="true" desc="Eye" type="PasteCanvas" version="0.1"></layer>
ede284
    <param name="z_depth">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="amount">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
    <param name="blend_method">
ede284
      <integer value="0"></integer>
ede284
    
ede284
    <param name="origin">
ede284
      <vector></vector>
ede284
        <x>-1.5000000000</x>
ede284
        <y>0.3672019839</y>
ede284
      
ede284
    
ede284
    <param name="canvas">
ede284
      <canvas></canvas>
ede284
        <layer active="true" desc="Circle068" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="0"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.182959</g>
ede284
              0.444444
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="0.8834226077"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" type="star" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="0.5500000119"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="13"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="offset">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="true"></bool>
ede284
          
ede284
          <param name="antialias">
ede284
            <bool value="true"></bool>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0944881917"></real>
ede284
          
ede284
          <param name="blurtype">
ede284
            <integer value="1"></integer>
ede284
          
ede284
          <param name="radius1">
ede284
            <real value="8.1493108805"></real>
ede284
          
ede284
          <param name="radius2">
ede284
            <real value="0.2515680419"></real>
ede284
          
ede284
          <param name="angle">
ede284
            <angle value="90.000000"></angle>
ede284
          
ede284
          <param name="points">
ede284
            <integer value="24"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" desc="Circle071" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="13"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="0.3661275428"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0944881917"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" type="shade" version="0.2"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="0.8999999762"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="6"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>4.594794</r>
ede284
              <g>4.594794</g>
ede284
              4.594794
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="offset">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>-1.1160714626</y>
ede284
            
ede284
          
ede284
          <param name="size">
ede284
            <vector></vector>
ede284
              <x>0.7086614370</x>
ede284
              <y>0.7086614370</y>
ede284
            
ede284
          
ede284
          <param name="type">
ede284
            <integer value="1"></integer>
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
        
ede284
        <layer active="true" type="shade" version="0.2"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="0.8500000238"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="6"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="offset">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>-0.3660714328</y>
ede284
            
ede284
          
ede284
          <param name="size">
ede284
            <vector></vector>
ede284
              <x>0.4724409580</x>
ede284
              <y>0.4724409580</y>
ede284
            
ede284
          
ede284
          <param name="type">
ede284
            <integer value="1"></integer>
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="true"></bool>
ede284
          
ede284
        
ede284
        <layer active="true" desc="Circle072" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="13"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>1.000000</r>
ede284
              <g>1.000000</g>
ede284
              1.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="0.3652682594"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.3847721815</x>
ede284
              <y>0.5178642273</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
        <layer active="true" desc="Circle069" type="circle" version="0.1"></layer>
ede284
          <param name="z_depth">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="amount">
ede284
            <real value="1.0000000000"></real>
ede284
          
ede284
          <param name="blend_method">
ede284
            <integer value="12"></integer>
ede284
          
ede284
          <param name="color">
ede284
            <color></color>
ede284
              <r>0.000000</r>
ede284
              <g>0.000000</g>
ede284
              0.000000
ede284
              1.000000
ede284
            
ede284
          
ede284
          <param name="radius">
ede284
            <real value="1.0909985233"></real>
ede284
          
ede284
          <param name="feather">
ede284
            <real value="0.0000000000"></real>
ede284
          
ede284
          <param name="pos">
ede284
            <vector></vector>
ede284
              <x>0.0000000000</x>
ede284
              <y>0.0000000000</y>
ede284
            
ede284
          
ede284
          <param name="invert">
ede284
            <bool value="false"></bool>
ede284
          
ede284
          <param name="falloff">
ede284
            <integer value="2"></integer>
ede284
          
ede284
        
ede284
      
ede284
    
ede284
    <param name="zoom">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="time_offset">
ede284
      <time value="0f"></time>
ede284
    
ede284
    <param name="children_lock">
ede284
      <bool value="true"></bool>
ede284
    
ede284
  
ede284
  <layer active="false" desc="Circle073" type="circle" version="0.1"></layer>
ede284
    <param name="z_depth">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="amount">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
    <param name="blend_method">
ede284
      <integer value="0"></integer>
ede284
    
ede284
    <param name="color">
ede284
      <color></color>
ede284
        <r>0.000000</r>
ede284
        <g>0.182959</g>
ede284
        0.444444
ede284
        1.000000
ede284
      
ede284
    
ede284
    <param name="radius">
ede284
      <real value="0.3535533906"></real>
ede284
    
ede284
    <param name="feather">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="pos">
ede284
      <vector></vector>
ede284
        <x>0.0000000000</x>
ede284
        <y>-1.2500000000</y>
ede284
      
ede284
    
ede284
    <param name="invert">
ede284
      <bool value="false"></bool>
ede284
    
ede284
    <param name="falloff">
ede284
      <integer value="2"></integer>
ede284
    
ede284
  
ede284
  <layer active="false" desc="Glasses26 Region" type="region" version="0.1"></layer>
ede284
    <param name="z_depth">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="amount">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
    <param name="blend_method">
ede284
      <integer value="1"></integer>
ede284
    
ede284
    <param name="color">
ede284
      <color></color>
ede284
        <r>0.000000</r>
ede284
        <g>0.000000</g>
ede284
        0.000000
ede284
        0.000000
ede284
      
ede284
    
ede284
    <param name="offset">
ede284
      <vector></vector>
ede284
        <x>0.0000000000</x>
ede284
        <y>0.0000000000</y>
ede284
      
ede284
    
ede284
    <param name="invert">
ede284
      <bool value="false"></bool>
ede284
    
ede284
    <param name="antialias">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="feather">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="blurtype">
ede284
      <integer value="1"></integer>
ede284
    
ede284
    <param name="bline">
ede284
      <bline loop="true" type="bline_point"></bline>
ede284
        <entry></entry>
ede284
          <composite type="bline_point"></composite>
ede284
            <c1></c1>
ede284
              <vector></vector>
ede284
                <x>-3.1331429482</x>
ede284
                <y>2.0000000000</y>
ede284
              
ede284
            
ede284
            <c2></c2>
ede284
              <real value="1.0000000000"></real>
ede284
            
ede284
            <c3></c3>
ede284
              <real value="0.5000000000"></real>
ede284
            
ede284
            <c4></c4>
ede284
              <bool value="false"></bool>
ede284
            
ede284
            <c5></c5>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="0.9120338835"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-26.722860"></angle>
ede284
                
ede284
              
ede284
            
ede284
            <c6></c6>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="0.9120338835"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-26.722860"></angle>
ede284
                
ede284
              
ede284
            
ede284
          
ede284
        
ede284
        <entry></entry>
ede284
          <composite type="bline_point"></composite>
ede284
            <c1></c1>
ede284
              <vector></vector>
ede284
                <x>0.0000000000</x>
ede284
                <y>0.5000000000</y>
ede284
              
ede284
            
ede284
            <c2></c2>
ede284
              <real value="1.0000000000"></real>
ede284
            
ede284
            <c3></c3>
ede284
              <real value="0.5000000000"></real>
ede284
            
ede284
            <c4></c4>
ede284
              <bool value="true"></bool>
ede284
            
ede284
            <c5></c5>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="1.0606601718"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-45.000000"></angle>
ede284
                
ede284
              
ede284
            
ede284
            <c6></c6>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="1.0606601536"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="45.000000"></angle>
ede284
                
ede284
              
ede284
            
ede284
          
ede284
        
ede284
        <entry></entry>
ede284
          <composite type="bline_point"></composite>
ede284
            <c1></c1>
ede284
              <vector></vector>
ede284
                <x>3.2500000000</x>
ede284
                <y>2.0000000000</y>
ede284
              
ede284
            
ede284
            <c2></c2>
ede284
              <real value="1.0000000000"></real>
ede284
            
ede284
            <c3></c3>
ede284
              <real value="0.5000000000"></real>
ede284
            
ede284
            <c4></c4>
ede284
              <bool value="false"></bool>
ede284
            
ede284
            <c5></c5>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="0.0000000000"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="0.000000"></angle>
ede284
                
ede284
              
ede284
            
ede284
            <c6></c6>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="0.0000000000"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="0.000000"></angle>
ede284
                
ede284
              
ede284
            
ede284
          
ede284
        
ede284
      
ede284
    
ede284
  
ede284
  <layer active="false" desc="Glasses27 Outline" type="outline" version="0.2"></layer>
ede284
    <param name="z_depth">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="amount">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
    <param name="blend_method">
ede284
      <integer value="1"></integer>
ede284
    
ede284
    <param name="color">
ede284
      <color></color>
ede284
        <r>0.000000</r>
ede284
        <g>0.000000</g>
ede284
        0.000000
ede284
        1.000000
ede284
      
ede284
    
ede284
    <param name="offset">
ede284
      <vector></vector>
ede284
        <x>0.0000000000</x>
ede284
        <y>0.0000000000</y>
ede284
      
ede284
    
ede284
    <param name="invert">
ede284
      <bool value="false"></bool>
ede284
    
ede284
    <param name="antialias">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="feather">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="blurtype">
ede284
      <integer value="1"></integer>
ede284
    
ede284
    <param name="bline">
ede284
      <bline loop="false" type="bline_point"></bline>
ede284
        <entry></entry>
ede284
          <composite type="bline_point"></composite>
ede284
            <c1></c1>
ede284
              <vector></vector>
ede284
                <x>-3.2500000000</x>
ede284
                <y>2.0000000000</y>
ede284
              
ede284
            
ede284
            <c2></c2>
ede284
              <real value="1.0000000000"></real>
ede284
            
ede284
            <c3></c3>
ede284
              <real value="0.5000000000"></real>
ede284
            
ede284
            <c4></c4>
ede284
              <bool value="false"></bool>
ede284
            
ede284
            <c5></c5>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="1.6770509831"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-26.565050"></angle>
ede284
                
ede284
              
ede284
            
ede284
            <c6></c6>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="1.6770509831"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-26.565050"></angle>
ede284
                
ede284
              
ede284
            
ede284
          
ede284
        
ede284
        <entry></entry>
ede284
          <composite type="bline_point"></composite>
ede284
            <c1></c1>
ede284
              <vector></vector>
ede284
                <x>-0.2500000000</x>
ede284
                <y>0.5000000000</y>
ede284
              
ede284
            
ede284
            <c2></c2>
ede284
              <real value="1.0000000000"></real>
ede284
            
ede284
            <c3></c3>
ede284
              <real value="0.5000000000"></real>
ede284
            
ede284
            <c4></c4>
ede284
              <bool value="false"></bool>
ede284
            
ede284
            <c5></c5>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="1.1815436809"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-74.526611"></angle>
ede284
                
ede284
              
ede284
            
ede284
            <c6></c6>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="0.8678916636"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-59.787289"></angle>
ede284
                
ede284
              
ede284
            
ede284
          
ede284
        
ede284
      
ede284
    
ede284
    <param name="width">
ede284
      <real value="0.1333333372"></real>
ede284
    
ede284
    <param name="sharp_cusps">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="round_tip[0]">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="round_tip[1]">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="loopyness">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
  
ede284
  <layer active="false" desc="Glasses27 Outline" type="outline" version="0.2"></layer>
ede284
    <param name="z_depth">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="amount">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
    <param name="blend_method">
ede284
      <integer value="1"></integer>
ede284
    
ede284
    <param name="color">
ede284
      <color></color>
ede284
        <r>0.000000</r>
ede284
        <g>0.000000</g>
ede284
        0.000000
ede284
        1.000000
ede284
      
ede284
    
ede284
    <param name="offset">
ede284
      <vector></vector>
ede284
        <x>0.0000000000</x>
ede284
        <y>0.0000000000</y>
ede284
      
ede284
    
ede284
    <param name="invert">
ede284
      <bool value="false"></bool>
ede284
    
ede284
    <param name="antialias">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="feather">
ede284
      <real value="0.0000000000"></real>
ede284
    
ede284
    <param name="blurtype">
ede284
      <integer value="1"></integer>
ede284
    
ede284
    <param name="bline">
ede284
      <bline loop="false" type="bline_point"></bline>
ede284
        <entry></entry>
ede284
          <composite type="bline_point"></composite>
ede284
            <c1></c1>
ede284
              <vector></vector>
ede284
                <x>3.2500000000</x>
ede284
                <y>2.0000000000</y>
ede284
              
ede284
            
ede284
            <c2></c2>
ede284
              <real value="1.0000000000"></real>
ede284
            
ede284
            <c3></c3>
ede284
              <real value="0.5000000000"></real>
ede284
            
ede284
            <c4></c4>
ede284
              <bool value="false"></bool>
ede284
            
ede284
            <c5></c5>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="2.7041634566"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-146.309937"></angle>
ede284
                
ede284
              
ede284
            
ede284
            <c6></c6>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="1.6770509831"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-26.565050"></angle>
ede284
                
ede284
              
ede284
            
ede284
          
ede284
        
ede284
        <entry></entry>
ede284
          <composite type="bline_point"></composite>
ede284
            <c1></c1>
ede284
              <vector></vector>
ede284
                <x>0.2500000000</x>
ede284
                <y>0.5000000000</y>
ede284
              
ede284
            
ede284
            <c2></c2>
ede284
              <real value="1.0000000000"></real>
ede284
            
ede284
            <c3></c3>
ede284
              <real value="0.5000000000"></real>
ede284
            
ede284
            <c4></c4>
ede284
              <bool value="false"></bool>
ede284
            
ede284
            <c5></c5>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="1.5000000000"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-90.000000"></angle>
ede284
                
ede284
              
ede284
            
ede284
            <c6></c6>
ede284
              <radial_composite type="vector"></radial_composite>
ede284
                <c0></c0>
ede284
                  <real value="0.8678916636"></real>
ede284
                
ede284
                <c1></c1>
ede284
                  <angle value="-59.787289"></angle>
ede284
                
ede284
              
ede284
            
ede284
          
ede284
        
ede284
      
ede284
    
ede284
    <param name="width">
ede284
      <real value="0.1333333372"></real>
ede284
    
ede284
    <param name="sharp_cusps">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="round_tip[0]">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="round_tip[1]">
ede284
      <bool value="true"></bool>
ede284
    
ede284
    <param name="loopyness">
ede284
      <real value="1.0000000000"></real>
ede284
    
ede284
  
ede284