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/* === S Y N F I G ========================================================= */
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/*! \file filesystemtemporary.h
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** \brief FileSystemTemporary Header
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**
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** $Id$
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**
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** \legal
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** ......... ... 2016 Ivan Mahonin
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**
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** This package is free software; you can redistribute it and/or
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** modify it under the terms of the GNU General Public License as
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** published by the Free Software Foundation; either version 2 of
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** the License, or (at your option) any later version.
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**
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** This package is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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** General Public License for more details.
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** \endlegal
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*/
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/* ========================================================================= */
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/* === S T A R T =========================================================== */
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#ifndef __SYNFIG_FILESYSTEMTEMPORARY_H
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#define __SYNFIG_FILESYSTEMTEMPORARY_H
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/* === H E A D E R S ======================================================= */
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#include <map></map>
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#include <set></set>
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#include "filesystemnative.h"
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/* === M A C R O S ========================================================= */
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/* === T Y P E D E F S ===================================================== */
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/* === C L A S S E S & S T R U C T S ======================================= */
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namespace xmlpp { class Node; }
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namespace synfig
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{
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class FileSystemTemporary: public FileSystem
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{
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public:
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typedef etl::handle<filesystemtemporary> Handle;</filesystemtemporary>
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private:
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struct FileInfo
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{
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String name;
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String tmp_filename;
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bool is_directory;
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bool is_removed;
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inline FileInfo(): is_directory(false), is_removed(false) { }
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};
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typedef std::map<string, fileinfo=""> FileMap;</string,>
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FileMap files;
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FileSystemNative::Handle file_system;
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FileSystem::Handle sub_file_system;
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String tag;
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String temporary_directory;
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String temporary_filename_base;
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std::map<string, string=""> meta;</string,>
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bool keep_files_when_destroyed;
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bool autosave;
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static bool save_changes(
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const FileSystemNative::Handle &file_system,
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const FileSystem::Handle &target_file_system,
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FileMap &files,
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bool remove_files);
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bool create_temporary_directory() const;
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bool autosave_temporary() const;
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static String get_xml_node_text(xmlpp::Node *node);
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public:
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explicit FileSystemTemporary(const String &tag, const String &temporary_directory = String(), const FileSystem::Handle &sub_file_system = FileSystem::Handle());
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~FileSystemTemporary();
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virtual bool is_file(const String &filename);
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virtual bool is_directory(const String &filename);
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virtual bool directory_create(const String &dirname);
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virtual bool directory_scan(const String &dirname, FileList &out_files);
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virtual bool file_remove(const String &filename);
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virtual FileSystem::ReadStream::Handle get_read_stream(const String &filename);
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virtual FileSystem::WriteStream::Handle get_write_stream(const String &filename);
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virtual String get_real_uri(const String &filename);
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const FileSystem::Handle& get_sub_file_system() const
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{ return sub_file_system; }
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void set_sub_file_system(const FileSystem::Handle &file_system)
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{ this->sub_file_system = file_system; }
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bool empty() const { return files.empty(); }
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bool save_changes(const FileSystem::Handle &sub_file_system, bool as_copy);
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bool save_changes_copy(const FileSystem::Handle &sub_file_system) const;
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bool save_changes();
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void discard_changes();
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const String& get_tag() const { return tag; }
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const String& get_temporary_directory() const { return temporary_directory; }
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const String& get_temporary_filename_base() const { return temporary_filename_base; }
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void reset_temporary_filename_base() { reset_temporary_filename_base(get_tag(), get_temporary_directory()); }
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void reset_temporary_filename_base(const String &tag, const String &temporary_directory);
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String get_meta(const String &key) const;
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void set_meta(const String &key, const String &value);
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void clear_meta();
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const std::map<string, string="">& get_metadata() const;</string,>
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void set_metadata(const std::map<string, string=""> &data);</string,>
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void set_keep_files_when_destroyed(bool value)
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{ keep_files_when_destroyed = value; }
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bool get_autosave() const
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{ return autosave; }
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void set_autosave(bool value)
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{ autosave = value; }
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bool save_temporary() const;
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bool open_temporary(const String &filename);
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static String get_system_temporary_directory();
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static String generate_temporary_filename_base(const String &tag);
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static String generate_system_temporary_filename(const String &tag);
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static String generate_indexed_temporary_filename(const FileSystem::Handle &fs, const String &filename);
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static bool scan_temporary_directory(const String &tag, FileList &out_files, const String &dirname = String());
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};
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}
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/* === E N D =============================================================== */
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#endif
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