Blame synfig-core/src/synfig/layers/layer_shape.h

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/* === S Y N F I G ========================================================= */
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/*!	\file layer_shape.h
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**	\brief Header file for implementation of the "Shape" layer
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**
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**	$Id$
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**
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**	\legal
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**	Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
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**	Copyright (c) 2007-2008 Chris Moore
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**	Copyright (c) 2012-2013 Carlos Lรณpez
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**
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**	This package is free software; you can redistribute it and/or
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**	modify it under the terms of the GNU General Public License as
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**	published by the Free Software Foundation; either version 2 of
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**	the License, or (at your option) any later version.
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**
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**	This package is distributed in the hope that it will be useful,
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**	but WITHOUT ANY WARRANTY; without even the implied warranty of
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**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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**	General Public License for more details.
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**	\endlegal
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*/
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/* ========================================================================= */
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/* === S T A R T =========================================================== */
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#ifndef __SYNFIG_LAYER_SHAPE_H
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#define __SYNFIG_LAYER_SHAPE_H
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/* === H E A D E R S ======================================================= */
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#include "layer_composite.h"
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#include <synfig color.h=""></synfig>
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#include <synfig vector.h=""></synfig>
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#include <synfig blur.h=""></synfig>
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#include <synfig contour.h="" primitive="" rendering=""></synfig>
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#include <vector></vector>
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/* === M A C R O S ========================================================= */
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/* === T Y P E D E F S ===================================================== */
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/* === C L A S S E S & S T R U C T S ======================================= */
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namespace synfig {
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/*!	\class Layer_Shape
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**	\brief writeme			*/
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class Layer_Shape : public Layer_Composite, public Layer_NoDeform
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{
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	SYNFIG_LAYER_MODULE_EXT
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protected:
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	//!Parameter: (Color) Color of the shape
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	ValueBase   param_color;
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	//!Parameter: (Point) Origin of the shape definition
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	ValueBase   param_origin;
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	//!Parameter: (bool) Whether the shape is inverted or not
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	ValueBase   param_invert;
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	//!Parameter: (bool) Whether the shape has antialiased edge
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	ValueBase   param_antialias;
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	//!Parameter: (Blur::Type) The type of blur used for the feather
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	ValueBase   param_blurtype;
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	//!Parameter: (Real) Amount of feather of the shape
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	ValueBase   param_feather;
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	//!Parameter: (WindingStyle) How shape is rendered when crosses it self
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	ValueBase	param_winding_style;
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private:
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	rendering::Contour::Handle contour;
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	Vector feather;
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	mutable Time last_sync_time;
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	mutable Real last_sync_outline_grow;
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protected:
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	Layer_Shape(const Real &a = 1.0, const Color::BlendMethod m = Color::BLEND_COMPOSITE);
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public:
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	~Layer_Shape();
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protected:
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	rendering::Contour& shape_contour()
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		{ return *contour; }
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	void clear();
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	void move_to(Real x, Real y);
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	void line_to(Real x, Real y);
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	void conic_to(Real x, Real y, Real x1, Real y1);
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	void cubic_to(Real x, Real y, Real x1, Real y1, Real x2, Real y2);
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	void close();
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	void move_to(const Vector &p)
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		{ move_to(p[0], p[1]); }
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	void line_to(const Vector &p)
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		{ line_to(p[0], p[1]); }
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	void conic_to(const Vector &p, const Vector &p1)
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		{ conic_to(p[0], p[1], p1[0], p1[1]); }
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	void cubic_to(const Vector &p, const Vector &p1, const Vector &p2)
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		{ cubic_to(p[0], p[1], p1[0], p1[1], p2[0], p2[1]); }
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	void add(const rendering::Contour::Chunk &chunk);
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	void add(const rendering::Contour::ChunkList &chunks);
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	//! list will attached as line
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	//! curve information for first segment of incoming list will ignored
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	void add_reverse(const rendering::Contour::ChunkList &list);
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	Vector get_feather() const { return feather; }
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	void set_feather(const Vector &x) { feather = x; }
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public:
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	void sync(bool force = false) const;
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	void force_sync() const { sync(true); }
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	virtual bool set_shape_param(const String & param, const synfig::ValueBase &value);
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	virtual bool set_param(const String & param, const synfig::ValueBase &value);
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	virtual ValueBase get_param(const String & param)const;
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	virtual Vocab get_param_vocab()const;
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	virtual Color get_color(Context context, const Point &pos)const;
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	virtual synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
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	virtual Rect get_bounding_rect()const;
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protected:
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	virtual void sync_vfunc();
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	virtual void set_time_vfunc(IndependentContext context, Time time)const;
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	virtual rendering::Task::Handle build_composite_task_vfunc(ContextParams context_params)const;
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private:
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	bool render_shape(Surface *surface, bool useblend, const RendDesc &renddesc) const;
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}; // END of Layer_Shape
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}; // END of namespace synfig
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/* === E N D =============================================================== */
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#endif