Blame synfig-core/src/synfig/rendering/primitive/transformation.cpp

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/* === S Y N F I G ========================================================= */
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/*!	\file synfig/rendering/primitive/transformation.cpp
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**	\brief Transformation
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**
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**	$Id$
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**
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**	\legal
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**	......... ... 2015-2018 Ivan Mahonin
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**
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**	This package is free software; you can redistribute it and/or
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**	modify it under the terms of the GNU General Public License as
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**	published by the Free Software Foundation; either version 2 of
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**	the License, or (at your option) any later version.
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**
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**	This package is distributed in the hope that it will be useful,
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**	but WITHOUT ANY WARRANTY; without even the implied warranty of
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**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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**	General Public License for more details.
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**	\endlegal
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*/
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/* ========================================================================= */
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/* === H E A D E R S ======================================================= */
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#ifdef USING_PCH
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#	include "pch.h"
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#else
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#ifdef HAVE_CONFIG_H
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#	include <config.h></config.h>
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#endif
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#include "transformation.h"
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#endif
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using namespace synfig;
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using namespace rendering;
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/* === M A C R O S ========================================================= */
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/* === G L O B A L S ======================================================= */
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/* === P R O C E D U R E S ================================================= */
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/* === M E T H O D S ======================================================= */
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Transformation::DiscreteBounds
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Transformation::make_discrete_bounds(const Bounds &bounds)
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{
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	const int border_width   = 4;
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	const int max_width      = 16384 - 2*border_width;
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	const int max_height     = 16384 - 2*border_width;
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	const int max_area_width = 4096 - 2*border_width;
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	const int max_area       = max_area_width * max_area_width;
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	if (!bounds.is_valid())
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		return DiscreteBounds();
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	const Vector raster_size_orig = bounds.rect.get_size().multiply_coords( bounds.resolution );
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	Vector raster_size_float = raster_size_orig;
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	if (raster_size_float[0] > max_width)
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		raster_size_float[0] = max_width;
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	if (raster_size_float[1] > max_height)
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		raster_size_float[1] = max_height;
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	VectorInt raster_size(
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		std::max(1, (int)approximate_ceil(raster_size_float[0])),
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		std::max(1, (int)approximate_ceil(raster_size_float[1])) );
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	if (raster_size[0] * raster_size[1] > max_area) {
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		const Real k = sqrt(Real(max_area)/(raster_size[0] * raster_size[1]));
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		raster_size[0] = std::max(1, (int)approximate_floor(raster_size[0]*k));
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		raster_size[1] = std::max(1, (int)approximate_floor(raster_size[1]*k));
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	}
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	const Vector border(
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		border_width*raster_size_orig[0]/(bounds.resolution[0]*raster_size[0]),
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		border_width*raster_size_orig[1]/(bounds.resolution[1]*raster_size[1]) );
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	return DiscreteBounds(
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		Rect(
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			bounds.rect.get_min() - border,
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			bounds.rect.get_max() + border ),
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		raster_size + VectorInt(border_width, border_width) );
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}
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Matrix2
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Transformation::derivative_vfunc(const Point &x) const
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{
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	const Real step = real_low_precision<real>();</real>
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	const Real step_div = 1/step;
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	const Point p0 = transform(x);
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	const Point dx = transform(Point(x[0] + step, x[1])) - p0;
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	const Point dy = transform(Point(x[0], x[1] + step)) - p0;
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	return Matrix2(dx[0]*step_div, dx[1]*step_div, dy[0]*step_div, dy[1]*step_div);
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}
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bool
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Transformation::can_merge_outer_vfunc(const Transformation&) const
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	{ return false; }
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bool
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Transformation::can_merge_inner_vfunc(const Transformation&) const
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	{ return false; }
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void
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Transformation::merge_outer_vfunc(const Transformation&)
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	{ }
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void
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Transformation::merge_inner_vfunc(const Transformation&)
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	{ }
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Mesh::Handle
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Transformation::build_mesh_vfunc(const Rect &target_rect, const Vector &precision) const
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{
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	typedef std::pair<int, mesh::vertex=""> GridPoint;</int,>
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	Transformation::Handle back_transform = create_inverted();
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	if (!back_transform)
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		return Mesh::Handle();
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	const Vector grid_p0 = target_rect.get_min();
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	const Vector grid_p1 = target_rect.get_max();
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	const Vector grid_size = grid_p1 - grid_p0;
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	const int grid_side_count_x = std::max(1, (int)round(grid_size[0]/precision[0])) + 1;
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	const int grid_side_count_y = std::max(1, (int)round(grid_size[1]/precision[1])) + 1;
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	const Vector grid_step(
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		grid_size[0]/(Real)(grid_side_count_x - 1),
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		grid_size[1]/(Real)(grid_side_count_y - 1) );
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	//const Real grid_step_diagonal = grid_step.mag();
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	// build grid
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	int visible_vertex_count = 0;
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	std::vector<gridpoint> grid;</gridpoint>
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	grid.reserve(grid_side_count_x * grid_side_count_y);
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	for(int j = 0; j < grid_side_count_y; ++j)
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		for(int i = 0; i < grid_side_count_x; ++i)
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		{
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			Vector p( grid_p0[0] + i*grid_step[0],
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					  grid_p0[1] + j*grid_step[1] );
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			Point tp = back_transform->transform(p);
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			if (tp.is_valid()) {
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				grid.push_back(GridPoint(visible_vertex_count, Mesh::Vertex(p, tp)));
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				++visible_vertex_count;
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			} else {
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				grid.push_back(GridPoint(-1, Mesh::Vertex()));
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			}
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		}
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	if (visible_vertex_count == 0)
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		return Mesh::Handle();
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	// copy vertices to mesh
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	Mesh::Handle mesh(new Mesh());
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	mesh->vertices.reserve(visible_vertex_count);
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	for(std::vector<gridpoint>::const_iterator i = grid.begin(); i != grid.end(); ++i)</gridpoint>
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		if (i->first >= 0) mesh->vertices.push_back(i->second);
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	// build triangles
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	mesh->triangles.reserve(visible_vertex_count * 2);
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	for(int j = 0; j < grid_side_count_y; ++j)
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	{
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		for(int i = 0; i < grid_side_count_x; ++i)
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		{
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			int tl = grid[(j-1)*grid_side_count_x + i-1].first;
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			int tr = grid[(j-1)*grid_side_count_x + i  ].first;
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			int bl = grid[    j*grid_side_count_x + i-1].first;
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			int br = grid[    j*grid_side_count_x + i  ].first;
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			int mode = (tl >= 0 ? 1 : 0)
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					 | (tr >= 0 ? 2 : 0)
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					 | (bl >= 0 ? 4 : 0)
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					 | (br >= 0 ? 8 : 0);
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			switch(mode)
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			{
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			case 1|2|4|8:
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				mesh->triangles.push_back(Mesh::Triangle(tl, tr, bl));
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				mesh->triangles.push_back(Mesh::Triangle(bl, tr, br));
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				break;
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			case 2|4|8:
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				mesh->triangles.push_back(Mesh::Triangle(bl, tr, br));
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				break;
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			case 1|4|8:
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				mesh->triangles.push_back(Mesh::Triangle(tl, br, bl));
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				break;
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			case 1|2|8:
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				mesh->triangles.push_back(Mesh::Triangle(tl, tr, br));
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				break;
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			case 1|2|4:
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				mesh->triangles.push_back(Mesh::Triangle(tl, tr, bl));
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				break;
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			default:
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				break;
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			}
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		}
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	}
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	return mesh;
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}
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Transformation*
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Transformation::create_merged(const Transformation& other) const
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{
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	if (can_merge_inner(other)) {
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		Transformation *t = clone();
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		if (!t) return 0;
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		if (!t->can_merge_inner(other)) return 0;
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		t->merge_inner(other);
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		return t;
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	} else
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	if (other.can_merge_outer(*this)) {
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		Transformation *t = other.clone();
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		if (!t) return 0;
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		if (!t->can_merge_outer(*this)) return 0;
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		t->merge_outer(*this);
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		return t;
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	}
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	return 0;
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}
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bool
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Transformation::can_merge_outer(const Transformation& other) const {
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	return (bool)dynamic_cast<const transformationnone*="">(&other)</const>
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		 || can_merge_outer_vfunc(other);
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}
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bool
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Transformation::can_merge_inner(const Transformation& other) const {
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	return (bool)dynamic_cast<const transformationnone*="">(&other)</const>
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		 || can_merge_inner_vfunc(other);
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}
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bool
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Transformation::merge_outer(const Transformation& other) {
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	if (!can_merge_outer(other)) return false;
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	merge_outer_vfunc(other);
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	return true;
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}
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bool
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Transformation::merge_inner(const Transformation& other) {
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	if (!can_merge_inner(other)) return false;
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	merge_inner_vfunc(other);
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	return true;
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}
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Mesh::Handle
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Transformation::build_mesh(const Rect &target_rect, const Vector &precision) const
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{
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	const Real epsilon = real_low_precision<real>();</real>
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	if (!target_rect.is_valid())
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		return Mesh::Handle();
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	Vector valid_precision(fabs(precision[0]), fabs(precision[1]));
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	if (std::isnan(valid_precision[0]) || std::isinf(valid_precision[0]))
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		valid_precision[0] = target_rect.get_width();
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	if (std::isnan(valid_precision[1]) || std::isinf(valid_precision[1]))
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		valid_precision[1] = target_rect.get_height();
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	if (valid_precision[0] < epsilon)
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		valid_precision[0] = epsilon;
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	if (valid_precision[1] < epsilon)
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		valid_precision[1] = epsilon;
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	return build_mesh_vfunc(target_rect, valid_precision);
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}
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/* === E N T R Y P O I N T ================================================= */