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<chapter id="introduction"></chapter>
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 <title><acronym>Introduction</acronym></title>
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 <para>Synfig, like most every other competent graphics program, breaks down </para>
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 individual elements of a Canvas into Layers. However, it differs from other 
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 programs in two major ways:
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 <orderedlist></orderedlist>
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   <listitem></listitem>
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    <para>An individual layer in Synfig usually represents a single "Primitive". </para>
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    ie: A single region, an outline of a region, an imported JPEG, etc... This
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    allows you to have a great deal of flexibility and control. It is not
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    uncommon for a composition to have hundreds of layers(organized into a 
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    hierarchy for artist sanity of course).
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   <listitem></listitem>
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    <para>A layer can not only composite information on top of the image below it,</para>
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    but also distort and/or modify it in some other way. In this sense, Synfig 
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    Layers act much like filters do in Adobe Photoshop or the GIMP. For example, 
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    we have a Blur Layer, Radial Blur Layer, Spherical Distortion Layer, 
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    color-correct layer, bevel layer, etc... 
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 <para>Each layer has a set of parameters which determine how it behaves. When </para>
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 you click on a layer (either in the canvas window, or in the Layer Dialog), 
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 you will see its parameters in the Params Dialog.
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 <para>Synfig Studio has an autorecover feature. If it crashes, even if the </para>
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 current file has not been saved, it will not lose more than 5 minutes of work. 
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 At restart it will automatically prompt the user to recover the unsaved changes. 
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 Unfortunately history isn't recovered yet. That feature comes later.
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 <para>One thing you may notice is that Synfig Studio is SLOW, making it</para>
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 practically unusable on hardware that is over 3 years old. The biggest reason
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 for this is that all of the color calculations are done in floating point 
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 because Synfig Studio was built from the ground up with High-Dynamic-Range 
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 Imaging in mind. HOWEVER, this will not be the case forever.
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 <para>darco has some fairly major re-implementations and optimizations that </para>
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 he plans to implement that should quite dramatically improve the performance 
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 of Synfig on all platforms. The goal is not a 200% speed increase, it is at 
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 least a 2000% speed increase. With the optimizations that are planned to be
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 implemented, we will be able to pipeline operations in such a way that this
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 performance improvement can be realized. It should also pave the way to hardware
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 acceleration using today's powerful graphics processors, which should yield 
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 further performance improvements measurable in orders of magnitude.
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