Blame synfig-osx/launcher/quartz-cursor.c

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/**************************************************************
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 *
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 * Support for using the Quartz Window Manager cursor
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 *
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 **************************************************************/
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/*
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 * Copyright (c) 2001 Torrey T. Lyons and Greg Parker.
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 * Copyright (c) 2002 Apple Computer, Inc.
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 *                 All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Except as contained in this notice, the name(s) of the above copyright
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 * holders shall not be used in advertising or otherwise to promote the sale,
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 * use or other dealings in this Software without prior written authorization.
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 */
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/* $XFree86: xc/programs/Xserver/hw/darwin/bundle/quartzCursor.c,v 1.15 2001/12/22 05:28:35 torrey Exp $ */
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#include "quartz.h"
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#include "quartz-cursor.h"
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#include "Xplugin.h"
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#include "mi.h"
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#include "scrnintstr.h"
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#include "cursorstr.h"
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#include "mipointrst.h"
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#include "windowstr.h"
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#include "globals.h"
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#include "servermd.h"
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#include "dixevents.h"
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#include <coregraphics coregraphics.h=""></coregraphics>
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typedef struct {
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    int                     CursorVisible;
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    QueryBestSizeProcPtr    QueryBestSize;
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    miPointerSpriteFuncPtr  spriteFuncs;
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} QuartzCursorScreenRec, *QuartzCursorScreenPtr;
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static int darwinCursorScreenIndex = -1;
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static unsigned long darwinCursorGeneration = 0;
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static Bool movedCursor = FALSE;
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#define CURSOR_PRIV(pScreen) \
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    ((QuartzCursorScreenPtr)pScreen->devPrivates[darwinCursorScreenIndex].ptr)
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static Bool
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load_cursor (CursorPtr src, int screen)
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{
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    uint32_t *data;
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    uint32_t rowbytes;
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    int width, height;
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    int hot_x, hot_y;
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    uint32_t fg_color, bg_color;
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    uint8_t *srow, *sptr;
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    uint8_t *mrow, *mptr;
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    uint32_t *drow, *dptr;
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    unsigned xcount, ycount;
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    xp_error err;
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    width = src->bits->width;
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    height = src->bits->height;
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    hot_x = src->bits->xhot;
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    hot_y = src->bits->yhot;
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#ifdef ARGB_CURSOR
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    if (src->bits->argb != NULL)
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    {
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	rowbytes = src->bits->width * sizeof (CARD32);
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	data = (uint32_t *) src->bits->argb;
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    }
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    else
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#endif
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    {
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	fg_color = 0xFF00 | (src->foreRed >> 8);
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	fg_color <<= 16;
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	fg_color |= src->foreGreen & 0xFF00;
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	fg_color |= src->foreBlue >> 8;
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	bg_color = 0xFF00 | (src->backRed >> 8);
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	bg_color <<= 16;
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	bg_color |= src->backGreen & 0xFF00;
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	bg_color |= src->backBlue >> 8;
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	fg_color = htonl (fg_color);
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	bg_color = htonl (bg_color);
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	/* round up to 8 pixel boundary so we can convert whole bytes */
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	rowbytes = ((src->bits->width * 4) + 31) & ~31;
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	data = alloca (rowbytes * src->bits->height);
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	if (!src->bits->emptyMask)
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	{
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	    ycount = src->bits->height;
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	    srow = src->bits->source; mrow = src->bits->mask;
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	    drow = data;
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	    while (ycount-- > 0)
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	    {
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		xcount = (src->bits->width + 7) / 8;
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		sptr = srow; mptr = mrow;
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		dptr = drow;
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		while (xcount-- > 0)
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		{
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		    uint8_t s, m;
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		    int i;
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		    s = *sptr++; m = *mptr++;
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		    for (i = 0; i < 8; i++)
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		    {
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#if BITMAP_BIT_ORDER == MSBFirst
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			if (m & 128)
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			    *dptr++ = (s & 128) ? fg_color : bg_color;
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			else
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			    *dptr++ = 0;
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			s <<= 1; m <<= 1;
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#else
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			if (m & 1)
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			    *dptr++ = (s & 1) ? fg_color : bg_color;
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			else
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			    *dptr++ = 0;
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			s >>= 1; m >>= 1;
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#endif
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		    }
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		}
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		srow += BitmapBytePad (src->bits->width);
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		mrow += BitmapBytePad (src->bits->width);
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		drow = (uint32_t *) ((char *) drow + rowbytes);
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	    }
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	}
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	else
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	{
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	    memset (data, 0, src->bits->height * rowbytes);
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	}
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    }
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    err = xp_set_cursor (width, height, hot_x, hot_y, data, rowbytes);
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    return err == Success;
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}
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/* Convert the X cursor representation to native format if possible. */
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static Bool
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QuartzRealizeCursor (ScreenPtr pScreen, CursorPtr pCursor)
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{
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    if(pCursor == NULL || pCursor->bits == NULL)
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        return FALSE;
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    /* FIXME: cache ARGB8888 representation? */
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    return TRUE;
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}
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/* Free the storage space associated with a realized cursor. */
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static Bool
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QuartzUnrealizeCursor (ScreenPtr pScreen, CursorPtr pCursor)
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{
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    return TRUE;
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}
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/* Set the cursor sprite and position. */
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static void
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QuartzSetCursor (ScreenPtr pScreen, CursorPtr pCursor, int x, int y)
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{
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    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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    if (!quartzServerVisible)
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        return;
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    if (pCursor == NULL)
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    {
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	if (ScreenPriv->CursorVisible)
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	{
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	    xp_hide_cursor ();
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	    ScreenPriv->CursorVisible = FALSE;
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	}
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    }
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    else
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    {
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	load_cursor (pCursor, pScreen->myNum);
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	if (!ScreenPriv->CursorVisible)
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	{
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	    xp_show_cursor ();
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	    ScreenPriv->CursorVisible = TRUE;
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	}
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    }
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}
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/* Move the cursor. This is a noop for us. */
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static void
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QuartzMoveCursor (ScreenPtr pScreen, int x, int y)
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{
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}
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static miPointerSpriteFuncRec quartzSpriteFuncsRec = {
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    QuartzRealizeCursor,
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    QuartzUnrealizeCursor,
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    QuartzSetCursor,
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    QuartzMoveCursor
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};
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static Bool
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QuartzCursorOffScreen (ScreenPtr *pScreen, int *x, int *y)
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{
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    return FALSE;
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}
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static void
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QuartzCrossScreen (ScreenPtr pScreen, Bool entering)
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{
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    return;
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}
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/* Change the cursor position without generating an event or motion history.
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   The input coordinates (x,y) are in pScreen-local X11 coordinates. */
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static void
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QuartzWarpCursor (ScreenPtr pScreen, int x, int y)
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{
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    if (!movedCursor)
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    {
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        /* Don't move the cursor the first time. This is the
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	   jump-to-center initialization, and it's annoying. */
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        movedCursor = TRUE;
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        return;
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    }
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    if (quartzServerVisible)
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    {
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	int sx, sy;
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	sx = dixScreenOrigins[pScreen->myNum].x + darwinMainScreenX;
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	sy = dixScreenOrigins[pScreen->myNum].y + darwinMainScreenY;
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	CGWarpMouseCursorPosition (CGPointMake (sx + x, sy + y));
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    }
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    miPointerWarpCursor (pScreen, x, y);
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}
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void
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QuartzIgnoreNextWarpCursor (void)
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{
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    movedCursor = FALSE;
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}
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static miPointerScreenFuncRec quartzScreenFuncsRec = {
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    QuartzCursorOffScreen,
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    QuartzCrossScreen,
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    QuartzWarpCursor,
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    DarwinEnqueuePointerEvent,
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};
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/* Handle queries for best cursor size */
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static void
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QuartzCursorQueryBestSize (int class, unsigned short *width,
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			   unsigned short *height, ScreenPtr pScreen)
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{
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    QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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    if (class == CursorShape)
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    {
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	/* FIXME: query window server? */
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        *width = 32;
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        *height = 32;
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    }
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    else
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    {
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        (*ScreenPriv->QueryBestSize) (class, width, height, pScreen);
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    }
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}
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/* Initialize cursor support */
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Bool
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QuartzInitCursor (ScreenPtr pScreen)
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{
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    QuartzCursorScreenPtr ScreenPriv;
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    miPointerScreenPtr PointPriv;
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    /* initialize software cursor handling (always needed as backup) */
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    if (!miDCInitialize (pScreen, &quartzScreenFuncsRec))
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        return FALSE;
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    /* allocate private storage for this screen's QuickDraw cursor info */
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    if (darwinCursorGeneration != serverGeneration)
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    {
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        if ((darwinCursorScreenIndex = AllocateScreenPrivateIndex ()) < 0)
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            return FALSE;
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        darwinCursorGeneration = serverGeneration;
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    }
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    ScreenPriv = xcalloc (1, sizeof(QuartzCursorScreenRec));
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    if (ScreenPriv == NULL)
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	return FALSE;
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    CURSOR_PRIV (pScreen) = ScreenPriv;
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    /* override some screen procedures */
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    ScreenPriv->QueryBestSize = pScreen->QueryBestSize;
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    pScreen->QueryBestSize = QuartzCursorQueryBestSize;
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    PointPriv = (miPointerScreenPtr) pScreen->devPrivates[miPointerScreenIndex].ptr;
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    ScreenPriv->spriteFuncs = PointPriv->spriteFuncs;
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    PointPriv->spriteFuncs = &quartzSpriteFuncsRec;
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    ScreenPriv->CursorVisible = TRUE;
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    return TRUE;
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}
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/* X server is hiding. Restore the Aqua cursor. */
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void
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QuartzSuspendXCursor (ScreenPtr pScreen)
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{
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}
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/* X server is showing. Restore the X cursor. */
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void
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QuartzResumeXCursor (ScreenPtr pScreen)
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{
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    WindowPtr pWin;
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    CursorPtr pCursor;
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    int x, y;
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    pWin = GetSpriteWindow ();
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    if (pWin->drawable.pScreen != pScreen)
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	return;
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    pCursor = GetSpriteCursor ();
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    if (pCursor == NULL)
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	return;
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    GetSpritePosition (&x, &y);
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    QuartzSetCursor (pScreen, pCursor, x, y);
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}