Subject: Convert a Bone to Switch gives two unusable (crasher) Bone Objects. Add skeleton, right click on a bone of the list, convert to Switch it provides three parameters: Link Off: Bone Object Link On: Bone Object Switch: bool Link On and Link Off are Bone Objects in the Value column and the Type column. A normal (editable) bone is: Value = Bone's name string Type = Bone If you attempt to edit the Bone Object (by double clicking on it) you start editing a string that fails on: value.h:240 !'string'.same_type_as('bone_object') ss-debug: value.h:242: const T& synfig::ValueBase::get(const T&) const [with T = synfig::Bone]: AfirmaciĆ³n `is_valid() && same_type_as(x)' fallida. Cancelado