Subject: crash editing bone parent after duplicate & delete make skeleton layer export 1 in layers: copy, paste, delete clear history edit bone1's parent ------------------------------------------------------------------------ When we try to edit bone1's parent, the first thing it does it tries to find out which bones are being affected by the widget we're editing. To do this it walks up the parent_set tree from the valuenode we're editing. The parent sub-param of bone1 that we're trying to edit has 1 parent: bone1 bone1 has 3 parents: the still-alive static_list the copy of static_list on the clipboard the pasted static_list (which has been deleted already)