Blob Blame Raw

#include <helianthus.h>

#include "phisics.h"
#include "sprites.h"


void init() {
	phisicsInit();
	spritesInit();
}

void draw() {
	phisicsDraw();
	spritesDraw();
	
	drawSprites();
	point(mouseX(), mouseY());
}

int main() {
	worldSetWidth(1024);
	worldSetInit(&init);
	worldSetDraw(&draw);
	worldRun();
	return 0;
}