#include "private.h"
#include "world.h"
#include "drawing.h"
double heliDrawingColorStroke[4] = {0, 0, 0, 1};
#define colorStroke heliDrawingColorStroke
static double colorBack[4] = {1, 1, 1, 1};
static double colorFill[4] = {0.5, 0.5, 0.5, 1};
static double lineWidth = 1;
static double *path;
static size_t pathSize;
static size_t pathAllocated;
static void endPath(int close, int stroke, int fill, int fillSimple);
static void closePathSimple()
{ endPath(TRUE, TRUE, FALSE, TRUE); }
void background(const char *color)
{ heliParseColor(color, colorBack); }
void fill(const char *color)
{ heliParseColor(color, colorFill); }
void noFill()
{ fill("transparent"); }
void stroke(const char *color)
{ heliParseColor(color, colorStroke); }
void noStroke()
{ stroke("transparent"); }
void strokeWeight(double weight)
{ lineWidth = weight; }
const char* rgba(double r, double g, double b, double a) {
static char buf[1024];
snprintf(buf, sizeof(buf) - 1, "%f %f %f %f", r, g, b, a);
return buf;
}
const char* rgb(double r, double g, double b)
{ return rgba(r, g, b, 1); }
void rect(double x, double y, double width, double height) {
resetPath();
moveTo(x, y);
lineTo(x + width, y);
lineTo(x + width, y + height);
lineTo(x, y + height);
closePathSimple();
}
void line(double x1, double y1, double x2, double y2) {
resetPath();
moveTo(x1, y1);
lineTo(x2, y2);
strokePath();
}
void ellipse(double x, double y, double width, double height) {
resetPath();
arcPath(x, y, width, height, 0, 360);
closePathSimple();
}
void point(double x, double y) {
double color[4];
memcpy(color, colorFill, sizeof(color));
memcpy(colorFill, colorStroke, sizeof(colorFill));
colorStroke[3] = 0;
ellipse(x - lineWidth*0.5, y - lineWidth*0.5, lineWidth, lineWidth);
colorStroke[3] = colorFill[3];
memcpy(colorFill, color, sizeof(colorFill));
}
void arcPath(double x, double y, double w, double h, double start, double stop) {
const double step = PI/180;
w *= 0.5; x += w;
h *= 0.5; y += h;
start *= PI/180;
stop *= PI/180;
double a = start;
if (start < stop) {
while(1) {
if (a > stop) a = stop;
lineTo(x + cos(a)*w, y + sin(a)*h);
if (a == stop) break;
a += step;
}
} else {
while(1) {
if (a < stop) a = stop;
lineTo(x + cos(a)*w, y + sin(a)*h);
if (a == stop) break;
a -= step;
}
}
}
void arc(double x, double y, double w, double h, double start, double stop) {
resetPath();
arcPath(x, y, w, h, start, stop);
strokePath();
}
void regularPolygon(double x, double y, int sides, double size) {
resetPath();
size *= 0.5;
moveTo(x + size, y);
for(int i = 1; i < sides; ++i) {
double a = i*2*PI/sides;
lineTo(x + size*cos(a), y + size*sin(a));
}
closePathSimple();
}
void resetPath()
{ pathSize = 0; }
static void drawFillSimple() {
if (colorFill[3] <= HELI_PRECISION) return;
if (pathSize < 6) return;
glColor4dv(colorFill);
glEnable(GL_MULTISAMPLE);
glBegin(GL_TRIANGLE_FAN);
for(int i = 0; i < pathSize; i += 2)
glVertex2dv(&path[i]);
glEnd();
glDisable(GL_MULTISAMPLE);
glColor4d(1, 1, 1, 1);
}
static void drawFill() {
if (colorFill[3] <= HELI_PRECISION) return;
if (pathSize < 6) return;
double l = path[0], r = l;
double t = path[1], b = t;
for(int i = 2; i < pathSize; i += 2) {
if (l > path[i]) l = path[i];
if (r < path[i]) r = path[i];
if (t > path[i + 1]) t = path[i + 1];
if (b < path[i + 1]) b = path[i + 1];
}
if ( r - l <= HELI_PRECISION
|| b - t <= HELI_PRECISION) return;
l -= 1; r += 1;
t -= 1; b += 1;
glEnable(GL_MULTISAMPLE);
glColor4dv(colorFill);
glEnable(GL_STENCIL_TEST);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glBegin(GL_QUADS);
glVertex2d(l, t);
glVertex2d(r, t);
glVertex2d(r, b);
glVertex2d(l, b);
glEnd();
glStencilOpSeparate(GL_FRONT, GL_INCR_WRAP, GL_INCR_WRAP, GL_INCR_WRAP);
glStencilOpSeparate(GL_BACK, GL_DECR_WRAP, GL_DECR_WRAP, GL_DECR_WRAP);
glBegin(GL_TRIANGLE_FAN);
for(int i = 0; i < pathSize; i += 2)
glVertex2dv(&path[i]);
glEnd();
glStencilFunc(GL_NOTEQUAL, 0, -1u);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glBegin(GL_QUADS);
glVertex2d(l, t);
glVertex2d(r, t);
glVertex2d(r, b);
glVertex2d(l, b);
glEnd();
glStencilFunc(GL_ALWAYS, 0, -1u);
glDisable(GL_STENCIL_TEST);
glDisable(GL_MULTISAMPLE);
glColor4d(1, 1, 1, 1);
}
static void drawStroke() {
if (colorStroke[3] <= HELI_PRECISION) return;
if (pathSize < 4) return;
glColor4dv(colorStroke);
glLineWidth(lineWidth);
glBegin(GL_LINE_STRIP);
for(int i = 0; i < pathSize; i += 2)
glVertex2dv(&path[i]);
glEnd();
glColor4d(1, 1, 1, 1);
}
static void pushPathPoint(double x, double y) {
if (pathAllocated < pathSize + 2) {
pathAllocated += pathAllocated/4 + 32;
path = realloc(path, pathAllocated*sizeof(*path));
memset(&path[pathSize], 0, (pathAllocated - pathSize)*sizeof(*path));
}
path[pathSize++] = x;
path[pathSize++] = y;
}
static void endPath(int close, int stroke, int fill, int fillSimple) {
if (pathSize >= 4) {
if (fillSimple) drawFillSimple();
else if (fill) drawFill();
if (stroke) {
if ( close
&& ( fabs(path[0] - path[pathSize - 2]) > HELI_PRECISION
|| fabs(path[1] - path[pathSize - 1]) > HELI_PRECISION ))
{
pushPathPoint(path[0], path[1]);
}
drawStroke();
}
}
resetPath();
}
void closePath()
{ endPath(TRUE, TRUE, TRUE, FALSE); }
void strokePath()
{ endPath(FALSE, TRUE, FALSE, FALSE); }
void lineTo(double x, double y)
{ pushPathPoint(x, y); }
void moveTo(double x, double y)
{ resetPath(); lineTo(x, y); }
void heliDrawingClearFrame() {
glClearColor(colorBack[0], colorBack[1], colorBack[2], colorBack[3]);
glClear(GL_COLOR_BUFFER_BIT);
}
void heliDrawingPrepareFrame() {
resetPath();
heliDrawingClearFrame();
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_MULTISAMPLE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
}
void heliDrawingFinish() {
resetPath();
free(path);
path = NULL;
pathAllocated = 0;
}