/*
......... 2015 Ivan Mahonin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include "rendersw.h"
class Shaders {
private:
GLuint simple_vertex_id;
GLuint simpleProgramId;
GLuint color_fragment_id;
GLuint colorProgramId;
GLint colorUniform;
Shaders();
~Shaders();
static Shaders *instance;
void check_shader(GLuint id, const char *src);
void check_program(GLuint id, const char *name);
public:
static void initialize();
static void deinitialize();
static void simple();
static void color(const Color &c);
};