/*
......... 2015 Ivan Mahonin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _CONTOUR_H_
#define _CONTOUR_H_
#include <cstddef>
#include <cmath>
#include <algorithm>
#include <vector>
template<typename T>
bool intersects(const T &a0, const T &a1, const T &b0, const T &b1) {
return !(std::max(b0, b1) < std::min(a0, a1))
&& !(std::max(a0, a1) < std::min(b0, b1));
}
inline double wrap_angle(double a, double round) {
double rounds = a/round + 0.5;
return (rounds - floor(rounds) - 0.5)*round;
}
inline bool angle_between(double a0, double a1, double a, double round) {
if (a1 < a0) std::swap(a0, a1);
a0 = wrap_angle(a0, round);
a1 = wrap_angle(a1, round);
a = wrap_angle(a, round);
if (a < a0) a += round;
if (a1 < a0) a1 += round;
return a0 < a && a < a1;
}
class Vector {
public:
union {
struct { double x, y; };
struct { double coords[]; };
};
Vector():
x(), y() { }
Vector(double x, double y):
x(x), y(y) { }
double& operator[] (int index)
{ return coords[index]; }
const double& operator[] (int index) const
{ return coords[index]; }
bool is_equal_to(const Vector &other) const
{ return fabs(x - other.x) < 1e-6 && fabs(y - other.y) < 1e-6; }
Vector operator+(const Vector &a) const
{ return Vector(x + a.x, y + a.y); }
Vector operator-(const Vector &a) const
{ return Vector(x - a.x, y - a.y); }
Vector operator*(double a) const
{ return Vector(x*a, y*a); }
Vector operator/(double a) const
{ return Vector(x/a, y/a); }
static Vector zero() { return Vector(); }
};
class Rect {
public:
Vector p0, p1;
bool intersects(const Rect &other) const
{ return ::intersects(p0.x, p1.x, other.p0.x, other.p1.x)
&& ::intersects(p0.y, p1.y, other.p0.y, other.p1.y); }
Rect expand(const Vector &p) const {
Rect r;
r.p0.x = std::min(std::min(p0.x, p1.x), p.x);
r.p0.y = std::min(std::min(p0.y, p1.y), p.y);
r.p1.x = std::max(std::max(p0.x, p1.x), p.x);
r.p1.y = std::max(std::max(p0.y, p1.y), p.y);
return r;
}
};
inline bool intersects(const Rect &a, const Rect &b)
{ return a.intersects(b); }
class Contour
{
public:
enum ChunkType {
CLOSE,
MOVE,
LINE,
CUBIC,
CONIC
};
struct Chunk {
ChunkType type;
Vector p1, t0, t1;
Chunk(): type() { }
Chunk(ChunkType type, const Vector &p1, const Vector &t0 = Vector(), const Vector &t1 = Vector()):
type(type), p1(p1), t0(t0), t1(t1) { }
};
typedef std::vector<Chunk> ChunkList;
private:
static const Vector blank;
ChunkList chunks;
size_t first;
public:
Contour(): first(0) { }
void clear();
void move_to(const Vector &v);
void line_to(const Vector &v);
void cubic_to(const Vector &v, const Vector &t0, const Vector &t1);
void conic_to(const Vector &v, const Vector &t);
void close();
void assign(const Contour &other);
const ChunkList& get_chunks() const { return chunks; }
const Vector& current() const
{ return chunks.empty() ? blank : chunks.back().p1; }
void split(Contour &c, const Rect &bounds, const Vector &min_size) const;
private:
void line_split(
Rect &ref_line_bounds,
const Rect &bounds,
const Vector &min_size,
const Vector &p1 );
void conic_split(
Rect &ref_line_bounds,
const Rect &bounds,
const Vector &min_size,
const Vector &p1,
const Vector ¢er,
double radius,
double radians0,
double radians1,
int level = 64 );
void cubic_split(
Rect &ref_line_bounds,
const Rect &bounds,
const Vector &min_size,
const Vector &p1,
const Vector &bezier_pp0,
const Vector &bezier_pp1,
int level = 64 );
static bool conic_convert(
const Vector &p0,
const Vector &p1,
const Vector &t,
Vector &out_center,
double &out_radius,
double &out_radians0,
double &out_radians1 );
static Rect conic_bounds(
const Vector &p0,
const Vector &p1,
const Vector ¢er,
double radius,
double radians0,
double radians1 );
static void cubic_convert(
const Vector &p0,
const Vector &p1,
const Vector &t0,
const Vector &t1,
Vector &out_bezier_pp0,
Vector &out_bezier_pp1 );
static Rect cubic_bounds(
const Vector &p0,
const Vector &p1,
const Vector &bezier_pp0,
const Vector &bezier_pp1 );
};
#endif