#include "app.h"
int keyInit(Key *k, Keyboard *kbd) {
k->kbd = kbd;
k->down = 0;
int lx = k->x + k->w/2;
int ly = k->y + k->h/2;
if (k->label && !textLayoutInit(&k->tl, &k->kbd->app->graph, lx, ly, k->label))
return 0;
int d = k->h/4;
lx = k->x + k->w - d;
ly = k->y + d;
if (k->label2 && !textLayoutInit(&k->tl2, &k->kbd->app->graph, lx, ly, k->label2)) {
if (k->label) textLayoutDeinit(&k->tl);
return 0;
}
return 1;
}
void keyDeinit(Key *k) {
if (k->label) textLayoutDeinit(&k->tl);
if (k->label2) textLayoutDeinit(&k->tl2);
}
void keyDraw(Key *k, int cx, int cy, int cw, int ch) {
if ( k->x + k->w <= cx || k->x >= cx + cw
|| k->y + k->h <= cy || k->y >= cy + ch ) return;
graphDrawButton(&k->kbd->app->graph, k->x, k->y, k->w, k->h, k->down);
textLayoutDraw(&k->tl, k->down);
}
void keyMouseDown(Key *k) {
k->down = 1;
inputEvent(&k->kbd->app->input, k->keySym, 1);
appInvalidateRect(k->kbd->app, k->x, k->y, k->w, k->h);
}
void keyMouseUp(Key *k) {
k->down = 0;
inputEvent(&k->kbd->app->input, k->keySym, 0);
appInvalidateRect(k->kbd->app, k->x, k->y, k->w, k->h);
}
int keyboardInit(Keyboard *kbd, App *app) {
LOGDBG("keyboard: init");
kbd->app = app;
kbd->downKey = NULL;
for(int i = 0; i < kbd->keysCount; ++i)
if (!keyInit(&kbd->keys[i], kbd)) {
for(--i; i >= 0; --i) keyDeinit(&kbd->keys[i]);
return 0;
}
return 1;
}
void keyboardDeinit(Keyboard *kbd) {
LOGDBG("keyboard: deinit");
keyboardMouseUp(kbd);
for(int i = 0; i < kbd->keysCount; ++i)
keyDeinit(&kbd->keys[i]);
}
void keyboardDraw(Keyboard *kbd, int cx, int cy, int cw, int ch) {
for(int i = 0; i < kbd->keysCount; ++i)
keyDraw(&kbd->keys[i], cx, cy, cw, ch);
}
void keyboardMouseDown(Keyboard *kbd, int x, int y) {
for(int i = kbd->keysCount - 1; i >= 0; --i) {
Key *k = &kbd->keys[i];
if ( k->x <= x && x < k->x + k->w
&& k->y <= y && y < k->y + k->h )
{
if (kbd->downKey != k) {
keyboardMouseUp(kbd);
kbd->downKey = k;
keyMouseDown(k);
}
break;
}
}
}
void keyboardMouseUp(Keyboard *kbd) {
if (kbd->downKey) {
keyMouseUp(kbd->downKey);
kbd->downKey = NULL;
}
}