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#include "app.h"



int keyInit(Key *k, Layout *l) {
  k->l = l;
  k->down = k->longDown = 0;
  k->downKeycode = 0;
  k->mx = k->my = 0;
  k->isLetter = k->isKeypad = 0;
  k->x = k->y = k->w = k->h = 0;
  k->prevHeld = k->nextHeld = NULL;
  k->orig = k->clone = NULL;
  
  inputPrepareKeysyms(&k->keySym, &k->keySym2, &k->isLetter, &k->isKeypad);
  if (!k->label[0]) keysymString(k->keySym, k->label);
  if (!k->label2[0]) keysymString(k->keySym2, k->label2);
  
  textLayoutInit(&k->tl, &k->l->kbd->app->graph, k->label);
  textLayoutInit(&k->tl2, &k->l->kbd->app->graph, k->label2);
  
  return 1;
}


void keyDeinit(Key *k) {
  keyUp(k, 1);
  textLayoutDeinit(&k->tl);
  textLayoutDeinit(&k->tl2);
}

  
void keyInvalidateRect(Key* k) {
  if (k->orig) k = k->orig;
  while(k) {
    appInvalidateRect(k->l->kbd->app, k->x, k->y, k->w, k->h);
    k = k->clone;
  }
}


void keyDraw(Key *k, int cx, int cy, int cw, int ch) {
  if ( k->x + k->w <= cx || k->x >= cx + cw
    || k->y + k->h <= cy || k->y >= cy + ch ) return;
  
  App *app = k->l->kbd->app;
  
  int active = k->down;
  int longActive = k->longDown;
  if (k->orig) {
    active = k->orig->down;
    longActive = k->orig->longDown;
  }
  
  active = !!active;
  if (active && longActive) active = 2; 
  
  if (!active && (k->flags & KF_MOD))
    active = !!(app->input.modifiers & (unsigned int)k->optValue);
  
  graphDrawButton(&k->l->kbd->app->graph, k->x, k->y, k->w, k->h, active);
  
  TextLayout *tl = &k->tl;  
  TextLayout *tl2 = &k->tl2;
  if (inputChooseKeysym(app->input.modifiers, k->keySym, k->keySym2, k->isLetter, k->isKeypad))
    tl = tl2, tl2 = &k->tl; // swap labels
  
  int lx, lx2, ly, ly2;
  lx = lx2 = k->x + k->w/2;
  ly = ly2 = k->y + k->h/2;
  if (!k->isLetter && k->label2[0]) {
    lx -= k->w/8;
    ly += k->h/8;
    lx2 += k->w/4;
    ly2 -= k->h/4;
  }
  
  textLayoutDraw(tl, lx, ly, active);
  if (!k->isLetter)
    textLayoutDraw(tl2, lx2, ly2, active);
}


void keyDown(Key *k, int x, int y) {
  if (k->orig)
    return keyDown(k->orig, x, y);
  if (k->down == 2) k->down = 1;
  if (k->down) return;
  
  Keyboard *kbd = k->l->kbd;
  k->down = 1;
  
  if (k->flags & KF_MOVE) {
    k->mx = x;
    k->my = y;
  } else
  if (k->flags & KF_SIZE) {
    k->mx = kbd->app->w - x;
    k->my = kbd->app->h - y;
  }
  
  if (k->flags & KF_HOLD) {
    k->down = 2;
    // insert to held list
    if (!k->prevHeld && !k->nextHeld && kbd->firstHeld != k) {
      k->nextHeld = kbd->firstHeld;
      if (k->nextHeld) k->nextHeld->prevHeld = k;
      kbd->firstHeld = k;
    }
  }
  
  // choose keySym
  unsigned int keySym = inputChooseKeysym(kbd->app->input.modifiers, k->keySym, k->keySym2, k->isLetter, k->isKeypad)
                      ? k->keySym2 : k->keySym;
  
  // press
  if (keySym) {
    k->downKeycode = inputKeycode(&kbd->app->input, keySym);
    if (k->downKeycode) inputEvent(&kbd->app->input, k->downKeycode, 1);
  }
  
  // redraw
  keyInvalidateRect(k);
}


void keyMotion(Key *k, int x, int y) {
  if (k->orig)
    return keyMotion(k->orig, x, y);
  App *app = k->l->kbd->app;
  if (k->flags & KF_MOVE) {
    appMove(app, app->x + x - k->mx, app->y + y - k->my, app->w, app->h);
  } else
  if (k->flags & KF_SIZE) {
    appMove(app, app->x, app->y, x + k->mx, y + k->my);
  }
}


void keyLongDown(Key *k) {
  if (k->orig)
    return keyLongDown(k->orig);
  if (k->down != 2 || k->longDown)
    return;

  // remove from held list, this key will not unhold automatically
  if (k->prevHeld || k->nextHeld || k->l->kbd->firstHeld == k) {
    if (k->nextHeld) k->nextHeld->prevHeld = k->prevHeld;
    if (k->prevHeld) k->prevHeld->nextHeld = k; else k->l->kbd->firstHeld = k->nextHeld;
    k->nextHeld = k->prevHeld = NULL;
  }
  
  LOGDBG("key: long down: activated");
  k->longDown = 1;
  keyInvalidateRect(k);
}


void keyUp(Key *k, int force) {
  if (k->orig) {
    // clones must not be in held list
    assert( !(k->prevHeld || k->nextHeld || k->l->kbd->firstHeld == k) );
    return keyUp(k->orig, force);
  }
  if (!force && k->down != 1)
    return;
  
  Keyboard *kbd = k->l->kbd;
  int wasDown = k->down;
  k->down = 0;
  k->longDown = 0;
  
  // release key
  if (k->downKeycode) {
    inputEvent(&kbd->app->input, k->downKeycode, 0);
    k->downKeycode = 0;
  }
  
  
  // remove from held list
  if (k->prevHeld || k->nextHeld || kbd->firstHeld == k) {
    if (k->nextHeld) k->nextHeld->prevHeld = k->prevHeld;
    if (k->prevHeld) k->prevHeld->nextHeld = k; else kbd->firstHeld = k->nextHeld;
    k->nextHeld = k->prevHeld = NULL;
  }

  // following action should be done only for real button up
  if (!wasDown)
    return;
  
  if (k->flags & KF_CLOSE)
    appStop(kbd->app, 0);
  if (k->flags & KF_LAYOUT)
    keyboardSwitchLayout(kbd, k->optValue);
  
  // on releasing a regular key release all held special keys
  if (!force && !k->flags)
    keyboardRelaseHeld(kbd);
  
  // redraw
  keyInvalidateRect(k);
}



int layoutInit(Layout *l, Keyboard *kbd) {
  LOGDBG("layout: init");
  l->kbd = kbd;
  l->prev = NULL;
  l->downKey = NULL;
  l->w = l->h = 0;
  
  if (!l->keysCount)
    return 1;
  
  // fix keys coords
  Key *k = &l->keys[0];
  int x0 = k->ox;
  int y0 = k->oy;
  int x1 = x0 + k->ow;
  int y1 = y0 + k->oh;
  for(int i = 1; i < l->keysCount; ++i) {
    k = &l->keys[i];
    Key *p = k - 1;
    
    // coord < 0 means relative offset from previos key -1
    // zero coord of size means copy value from previous key
    if (!k->ox) k->ox = p->ox; else
      if (k->ox < 0) k->ox = p->ox + p->ow - k->ox - 1;
    if (!k->oy) k->oy = p->oy; else
      if (k->oy < 0) k->oy = p->oy + p->oh - k->oy - 1;
    if (!k->ow) k->ow = p->ow;
    if (!k->oh) k->oh = p->oh;
    
    // calc bounds
    if (x0 > k->ox) x0 = k->ox;
    if (y0 > k->oy) y0 = k->oy;
    if (x1 < k->ox + k->ow) x1 = k->ox + k->ow;
    if (y1 < k->oy + k->oh) y1 = k->oy + k->oh;
  }
    
  // fix layout size
  if (!l->ow) l->ow = x1 + x0;
  if (!l->oh) l->oh = y1 + y0;
  LOGDBG("layout: init: size x0=%d y0=%d x1=%d y1=%d w=%d h=%d", x0, y0, x1, y1, l->ow, l->oh);

  // init keys
  for(int i = 0; i < l->keysCount; ++i) {
    if (!keyInit(&l->keys[i], l)) {
      for(--i; i >= 0; --i) keyDeinit(&l->keys[i]);
      return 0;
    }
  }
  
  return 1;
}


void layoutDeinit(Layout *l) {
  LOGDBG("layout: deinit");
  layoutMouseUp(l);
  for(int i = 0; i < l->keysCount; ++i)
    keyDeinit(&l->keys[i]);
}


void layoutResize(Layout *l) {
  if (l->w == l->kbd->app->w && l->h == l->kbd->app->h) return;
  LOGDBG("layout: resize w=%d h=%d", l->kbd->app->w, l->kbd->app->h);
  l->w = l->kbd->app->w;
  l->h = l->kbd->app->h;
  float kx = l->w/(float)l->ow;
  float ky = l->h/(float)l->oh;
  for(int i = 0; i < l->keysCount; ++i) {
    Key *k = &l->keys[i];
    k->x = (int)(k->ox*kx + 0.5f);
    k->y = (int)(k->oy*ky + 0.5f);
    k->w = (int)(k->ow*kx + 0.5f);
    k->h = (int)(k->oh*ky + 0.5f);
  }
}


void layoutDraw(Layout *l, int cx, int cy, int cw, int ch) {
  for(int i = 0; i < l->keysCount; ++i)
    keyDraw(&l->keys[i], cx, cy, cw, ch);
}


void layoutMouseDown(Layout *l, int x, int y) {
  LOGDBG("layout: mouse down: x=%d y=%d", x, y);
  for(int i = l->keysCount - 1; i >= 0; --i) {
    Key *k = &l->keys[i];
    if ( k->x <= x && x < k->x + k->w
      && k->y <= y && y < k->y + k->h )
    {
      if (l->downKey != k) {
        layoutMouseUp(l);
        l->downKey = k;
        keyDown(k, x, y);
      }
      break;
    }
  }
}


void layoutMouseMotion(Layout *l, int x, int y) {
  LOGDBG("layout: mouse motion: x=%d y=%d", x, y);
  if (!l->downKey) return;
  keyMotion(l->downKey, x, y);
}


void layoutMouseLongDown(Layout *l) {
  LOGDBG("layout: mouse long down");
  if (!l->downKey) return;
  keyLongDown(l->downKey);
}


void layoutMouseUp(Layout *l) {
  LOGDBG("layout: mouse up");
  if (!l->downKey) return;
  keyUp(l->downKey, 0);
  l->downKey = NULL;
}



int keyboardInit(Keyboard *kbd, App *app) {
  LOGDBG("keyboard: init");
  kbd->app = app;
  kbd->firstHeld = NULL;
  kbd->lastModifiers = kbd->app->input.modifiers;
  kbd->current = kbd->layoutsCount > 0 ? kbd->layouts : NULL;
  
  for(int i = 0; i < kbd->layoutsCount; ++i) {
    if (!layoutInit(&kbd->layouts[i], kbd)) {
      for(--i; i >= 0; --i) layoutDeinit(&kbd->layouts[i]);
      return 0;
    }
  }

  // fix size
  for(int i = 0; i < kbd->layoutsCount; ++i) {
    if (kbd->ow < kbd->layouts[i].ow) kbd->ow = kbd->layouts[i].ow;
    if (kbd->oh < kbd->layouts[i].oh) kbd->oh = kbd->layouts[i].oh;
  }
  LOGDBG("keyboard: init: size ow=%d oh=%d", kbd->ow, kbd->oh);
  
  // search clones
  for(int ila = 0; ila < kbd->layoutsCount; ++ila)
  for(int ika = 0; ika < kbd->layouts[ila].keysCount; ++ika) {
    Key *a = &kbd->layouts[ila].keys[ika];
    
    if (!a->orig)
    for(int ilb = ila; ilb < kbd->layoutsCount; ++ilb)
    for(int ikb = ilb==ila ? ika+1: 0; ikb < kbd->layouts[ilb].keysCount; ++ikb) {
      Key *b = &kbd->layouts[ilb].keys[ikb];
      if ( a->flags    == b->flags
        && a->optValue == b->optValue
        && a->keySym   == b->keySym
        && a->keySym2  == b->keySym2 )
      {
        b->orig = a;
        b->clone = a->clone;
        a->clone = b;
      }
    }
  }
  
  //appMove(app, app->x, app->y, kbd->ow, kbd->oh);
  return 1;
}


void keyboardDeinit(Keyboard *kbd) {
  LOGDBG("keyboard: deinit");
  keyboardMouseUp(kbd);
  for(int i = 0; i < kbd->layoutsCount; ++i)
    layoutDeinit(&kbd->layouts[i]);
}


void keyboardResize(Keyboard *kbd) {
  if (kbd->current)
    layoutResize(kbd->current);
}


void keyboardUpdateModifiers(Keyboard* kbd) {
  if (kbd->lastModifiers == kbd->app->input.modifiers) return;
  LOGDBG("keyboard: update modifiers");
  kbd->lastModifiers = kbd->app->input.modifiers;
  appInvalidateRect(kbd->app, 0, 0, kbd->app->w, kbd->app->h);
}


void keyboardDraw(Keyboard *kbd, int cx, int cy, int cw, int ch) {
  if (!kbd->current) return;
  layoutDraw(kbd->current, cx, cy, cw, ch);
}


void keyboardMouseDown(Keyboard *kbd, int x, int y) {
  LOGDBG("keyboard: mouse down: x=%d y=%d", x, y);
  if (!kbd->current) return;
  layoutMouseDown(kbd->current, x, y);
}


void keyboardMouseMotion(Keyboard *kbd, int x, int y) {
  LOGDBG("keyboard: mouse motion: x=%d y=%d", x, y);
  if (!kbd->current) return;
  layoutMouseMotion(kbd->current, x, y);
}


void keyboardMouseLongDown(Keyboard *kbd) {
  LOGDBG("keyboard: mouse long down");
  if (!kbd->current) return;
  layoutMouseLongDown(kbd->current);
}


void keyboardMouseUp(Keyboard *kbd) {
  LOGDBG("keyboard: mouse up");
  if (!kbd->current) return;
  layoutMouseUp(kbd->current);
}


void keyboardRelaseHeld(Keyboard *kbd) {
  LOGDBG("keyboard: release held");
  while(kbd->firstHeld) keyUp(kbd->firstHeld, 1);
}


void keyboardSwitchLayout(Keyboard *kbd, int index) {

  if (!kbd->layoutsCount) return;

  int prevIndex = kbd->current - kbd->layouts;
  int remember = 1;

  LOGDBG("keyboard: switch layout: prevIndex=%d nextIndex=%d", prevIndex, index);
  //keyboardRelaseHeld(kbd);

  if (index == LI_PREV) {
    index = kbd->current ? prevIndex - 1: 0;
    if (index < 0) index = kbd->layoutsCount - 1;
  } else
  if (index == LI_NEXT) {
    index = kbd->current ? prevIndex + 1: 0;
    if (index >= kbd->layoutsCount) index = 0;
  } else
  if (index == LI_REVERT) {
    if (!kbd->current || !kbd->current->prev)
      return;
    index = kbd->current->prev - kbd->layouts;
    remember = 0;
    return;
  }
  
  if (index < 0 || index >= kbd->layoutsCount) {
    LOGWRN("keyboard: switch layout: bad index %d", index);
    return;
  }
  
  LOGDBG("keyboard: switch layout: actual index=%d", index);
  if (remember)
    kbd->layouts[index].prev = kbd->current;
  kbd->current = &kbd->layouts[index];
  
  keyboardResize(kbd);
  appInvalidateRect(kbd->app, 0, 0, kbd->app->w, kbd->app->h);
}