#include <SDL_image.h>
#include "private.h"
#include "sprite.h"
#include "window.h"
#include "animation.h"
static HeliArray cache;
static Animation first, last;
typedef struct _HeliTexture {
const char *key;
unsigned int id;
int own;
int refcount;
} HeliTexture;
struct _Animation {
int playing;
int loop;
double fps;
double pos;
HeliArray frames;
Animation prev, next;
};
static int fixsize(int x) {
int p = (int)ceil(log2(x > 1 ? x : 1) - 0.25);
if (p > 30) p = 30;
return 1 << p;
}
static float colorclamp(float x)
{ return x > 0.f ? (x < 1.f ? x : 1.f) : 0.f; }
static void mipx(float *buffer, int *w, int *h) {
*w /= 2;
if (*w <= 0) return;
for(float *d = buffer, *s = buffer, *end = d + (*w)*(*h)*4; d < end; d += 4, s += 8)
for(int i = 0; i < 4; ++i)
d[i] = (s[i] + s[i + 4])*0.5f;
}
static void mipy(float *buffer, int *w, int *h) {
*h /= 2;
if (*h <= 0) return;
int rstep = (*w)*4;
float *d = buffer, *s0 = buffer, *s1 = s0 + rstep;
for(float *end = d + (*h)*rstep; d < end; s0 += rstep, s1 += rstep)
for(float *rend = d + rstep; d < rend; ++d, ++s0, ++s1)
*d = (*s0 + *s1)*0.5f;
}
int imageLoadFromSDL(SDL_Surface *surface, int *outWidth, int *outHeight, unsigned char **outPixels) {
*outWidth = 0;
*outHeight = 0;
*outPixels = NULL;
if (!surface) return FALSE;
// convert to RGBA
if (surface->format->format != SDL_PIXELFORMAT_RGBA8888) {
SDL_PixelFormat *format = SDL_AllocFormat(SDL_PIXELFORMAT_RGBA8888);
SDL_Surface *converted = SDL_ConvertSurface(surface, format, 0);
SDL_FreeFormat(format);
surface = converted;
}
// copy
SDL_LockSurface(surface);
int w = surface->w;
int h = surface->h;
assert(w > 0 && h > 0);
size_t rsize = (size_t)w*4;
unsigned char *pixels = malloc(h*rsize);
for(int i = 0; i < h; ++i) {
const unsigned char *pp = surface->pixels + surface->pitch*i;
for(unsigned char *p = pixels + i*rsize, *end = p + rsize; p < end; p += 4, pp += 4) {
p[0] = pp[3];
p[1] = pp[2];
p[2] = pp[1];
p[3] = pp[0];
}
}
SDL_UnlockSurface(surface);
*outPixels = pixels;
*outWidth = w;
*outHeight = h;
return TRUE;
}
int imageLoadFromMemory(const void *data, int size, int *outWidth, int *outHeight, unsigned char **outPixels) {
SDL_RWops *rw = data && size > 0 ? SDL_RWFromMem((void*)data, size) : NULL;
SDL_Surface *surface = rw ? IMG_Load_RW(rw, SDL_TRUE) : NULL;
int res = imageLoadFromSDL(surface, outWidth, outHeight, outPixels);
if (surface) {
SDL_FreeSurface(surface);
} else {
fprintf(stderr, "helianthus: cannot load image from memory\n");
}
return res;
}
int imageLoad(const char *path, int *outWidth, int *outHeight, unsigned char **outPixels) {
SDL_Surface *surface = IMG_Load(path);
int res = imageLoadFromSDL(surface, outWidth, outHeight, outPixels);
if (surface) {
SDL_FreeSurface(surface);
} else {
fprintf(stderr, "helianthus: cannot load image: %s\n", path);
}
return res;
}
int imageSave(const char *path, int width, int height, const void *pixels) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
Uint32 rm = 0xff000000,
gm = 0x00ff0000,
bm = 0x0000ff00,
am = 0x000000ff;
#else
Uint32 rm = 0x000000ff,
gm = 0x0000ff00,
bm = 0x00ff0000,
am = 0xff000000;
#endif
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(SDL_const_cast(void*, pixels), width, height, 32, width*4, rm, gm, bm, am);
if (!surface) {
fprintf(stderr, "helianthus: cannot create SDL surface to save image: %s\n", SDL_GetError());
return FALSE;
}
if (IMG_SavePNG(surface, path) != 0) {
fprintf(stderr, "helianthus: cannot save image to file: %s, : %s\n", path, SDL_GetError());
SDL_FreeSurface(surface);
return FALSE;
}
SDL_FreeSurface(surface);
return TRUE;
}
unsigned int imageToGLTexture(int width, int height, const void *pixels, int wrap)
{ return imageToGLTextureEx(width, height, pixels, wrap, wrap, TRUE, TRUE); }
int imageToExistingGLTexture(unsigned int texid, int width, int height, const void *pixels) {
if (!texid || width <= 0 || height <= 0 || !pixels) return FALSE;
// convert to float and premult alpha
size_t count = (size_t)width*height*4;
float *buffer = (float*)malloc(count*sizeof(float));
const unsigned char *pp = (const unsigned char *)pixels;
for(float *p = buffer, *end = p + count; p < end; p += 4, pp += 4) {
if (pp[3]) {
float a = pp[3]/255.f;
p[0] = pp[0]/255.f*a;
p[1] = pp[1]/255.f*a;
p[2] = pp[2]/255.f*a;
p[3] = a;
} else {
p[0] = p[1] = p[2] = p[3] = 0;
}
}
// resample to power of two
int w = width, h = height;
int fw = fixsize(w);
int fh = fixsize(h);
if (fw != w || fh != h) {
float *fbuffer = (float*)malloc((size_t)fw*fh*4*sizeof(float));
double kr = (double)h/fh;
double kc = (double)w/fw;
for(int r = 0; r < fh; ++r) {
for(int c = 0; c < fw; ++c) {
double pr1 = r*kr;
int r0 = (int)floor(pr1 + HELI_PRECISION);
pr1 -= r0;
int r1 = r0 + 1;
if (r1 >= h) r1 = h - 1;
if (r0 > r1) r0 = r1;
double pr0 = 1 - pr1;
double pc1 = c*kc;
int c0 = (int)floor(pc1 + HELI_PRECISION);
pc1 -= c0;
int c1 = c0 + 1;
if (c1 >= w) c1 = w - 1;
if (c0 > c1) c0 = c1;
double pc0 = 1 - pc1;
float *p = fbuffer + (r*fw + c)*4;
const float *p00 = buffer + (r0*w + c0)*4;
const float *p01 = buffer + (r0*w + c1)*4;
const float *p10 = buffer + (r1*w + c0)*4;
const float *p11 = buffer + (r1*w + c1)*4;
for(int i = 0; i < 4; ++i)
p[i] = p00[i]*pr0*pc0
+ p01[i]*pr0*pc1
+ p10[i]*pr1*pc0
+ p11[i]*pr1*pc1;
}
}
free(buffer);
buffer = fbuffer;
w = fw;
h = fh;
}
// fix max texture size
int maxSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
if (maxSize < 64) maxSize = 64;
while(w > maxSize) mipx(buffer, &w, &h);
while(h > maxSize) mipy(buffer, &w, &h);
// upload to OpenGL texture
unsigned int prevtex = 0;
int minFilter = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, (int*)&prevtex);
glBindTexture(GL_TEXTURE_2D, texid);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &minFilter);
int mipMap = minFilter == GL_NEAREST_MIPMAP_NEAREST
|| minFilter == GL_NEAREST_MIPMAP_LINEAR
|| minFilter == GL_LINEAR_MIPMAP_NEAREST
|| minFilter == GL_LINEAR_MIPMAP_LINEAR;
// build mip levels
unsigned char *ibuffer = malloc((size_t)w*h*4);
int level = 0;
while(1) {
float *pp = buffer;
for(unsigned char *p = ibuffer, *end = p + (size_t)w*h*4; p < end; p += 4, pp += 4) {
if (pp[3] > 1e-5) {
float k = 1/pp[3];
p[0] = (unsigned char)floor(colorclamp(pp[0]*k)*255.99);
p[1] = (unsigned char)floor(colorclamp(pp[1]*k)*255.99);
p[2] = (unsigned char)floor(colorclamp(pp[2]*k)*255.99);
p[3] = (unsigned char)floor(colorclamp(pp[3])*255.99);
} else {
p[0] = (unsigned char)floor(colorclamp(pp[0])*255.99);
p[1] = (unsigned char)floor(colorclamp(pp[1])*255.99);
p[2] = (unsigned char)floor(colorclamp(pp[2])*255.99);
p[3] = 0;
}
}
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ibuffer);
++level;
if (!mipMap) break;
if (w <= 1 && h <= 1) break;
if (w > 1) mipx(buffer, &w, &h);
if (h > 1) mipy(buffer, &w, &h);
}
// done
free(ibuffer);
free(buffer);
glBindTexture(GL_TEXTURE_2D, prevtex);
return TRUE;
}
unsigned int imageToGLTextureEx(int width, int height, const void *pixels, int horWrap, int vertWrap, int smooth, int mipMap) {
// create OpenGL texture
unsigned int texid = 0, prevtex = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, (int*)&prevtex);
glGenTextures(1, &texid);
glBindTexture(GL_TEXTURE_2D, texid);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, smooth ? (mipMap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR): (mipMap ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, horWrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, vertWrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -0.7f);
imageToExistingGLTexture(texid, width, height, pixels);
glBindTexture(GL_TEXTURE_2D, prevtex);
return texid;
}
int imageFromGLTexture(unsigned int texid, int *outWidth, int *outHeight, unsigned char **outPixels) {
*outWidth = *outHeight = 0; *outPixels = NULL;
int w = 0, h = 0;
unsigned int prevtex = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, (int*)&prevtex);
glBindTexture(GL_TEXTURE_2D, texid);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &h);
if (w > 0 && h > 0) {
*outWidth = w;
*outHeight = h;
*outPixels = malloc(sizeof(**outPixels)*w*h*4);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, *outPixels);
}
glBindTexture(GL_TEXTURE_2D, prevtex);
return outPixels != NULL;
}
int viewportSave(const char *path) {
int width = 0;
int height = 0;
unsigned char *pixels = NULL;
if (!imageFromViewport(&width, &height, &pixels)) return FALSE;
int result = imageSave(path, width, height, pixels);
free(pixels);
return result;
}
unsigned int pixelGet(const void *pixel) {
const unsigned char *p = (const unsigned char *)pixel;
return (((unsigned int)p[0]) << 24)
| (((unsigned int)p[1]) << 16)
| (((unsigned int)p[2]) << 8)
| (((unsigned int)p[3]) << 0);
}
void pixelSet(void *pixel, unsigned int colorCode) {
unsigned char *p = (unsigned char *)pixel;
p[0] = (colorCode >> 24);
p[1] = (colorCode >> 16) & 0xFF;
p[2] = (colorCode >> 8) & 0xFF;
p[3] = (colorCode ) & 0xFF;
}
unsigned int imageGetPixel(int width, int height, const void *pixels, int x, int y) {
if (x < 0 || x >= width || y < 0 || y >= height || !pixels) return 0;
return pixelGet((const unsigned char *)pixels + 4*((size_t)width*y + x));
}
void imageSetPixel(int width, int height, void *pixels, int x, int y, unsigned int colorCode) {
if (x < 0 || x >= width || y < 0 || y >= height || !pixels) return;
pixelSet((unsigned char *)pixels + 4*((size_t)width*y + x), colorCode);
}
static void unloadTexture(HeliTexture *texture) {
assert(!texture->refcount);
if (texture->own && texture->id) {
unsigned int prevtex = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, (int*)&prevtex);
if (prevtex == texture->id) glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &texture->id);
}
}
static HeliTexture* loadTexture(const char *key) {
HeliTexture *texture = calloc(1, sizeof(*texture));
texture->key = heliStringCopy(key);
texture->own = TRUE;
if (key[0] == 'T') {
texture->id = (unsigned int)atoll(key + 3);
} else {
int w = 0, h = 0;
unsigned char *pixels = NULL;
if (imageLoad(key+3, &w, &h, &pixels)) {
texture->id = imageToGLTextureEx(w, h, pixels, key[1] == 'W', key[2] == 'W', key[0] == 'L', TRUE);
free(pixels);
}
}
return texture;
}
static HeliTexture *getTexture(const char *key) {
HeliPair *item = heliStringmapGet(&cache, key);
if (!item) item = heliStringmapAdd(&cache, key, loadTexture(key), (HeliFreeCallback)&unloadTexture);
HeliTexture *texture = (HeliTexture*)item->value;
++texture->refcount;
return texture;
}
static void unrefTexture(HeliTexture *texture) {
if (--texture->refcount <= 0)
heliStringmapRemove(&cache, texture->key);
}
static void heliAnimationFixPos(Animation animation) {
double maxPos = animation->frames.count - HELI_PRECISION_SQR;
if (!(animation->pos < maxPos)) animation->pos = maxPos;
if (!(animation->pos > 0)) animation->pos = 0;
}
Animation createAnimationEmpty() {
Animation animation = calloc(1, sizeof(*animation));
animation->prev = last;
*(animation->prev ? &animation->prev->next : &first) = last = animation;
double minFps = windowGetMinFrameRate();
double maxFps = windowGetMaxFrameRate();
animation->fps = HELI_DEFAULT_FPS;
if (animation->fps > maxFps) animation->fps = maxFps;
if (animation->fps < minFps) animation->fps = minFps;
animation->loop = TRUE;
heliObjectRegister(animation, (HeliFreeCallback)&animationDestroy);
return animation;
}
Animation createAnimationEx(const char* path, int smooth, int horWrap, int vertWrap) {
Animation animation = createAnimationEmpty();
char *key = heliStringConcat("NCC", path);
if (smooth) key[0] = 'L';
if (horWrap) key[1] = 'W';
if (vertWrap) key[2] = 'W';
Directory d = openDirectory(key + 3);
if (d) {
int count = directoryGetCount(d);
for(int i = 0; i < count; ++i) {
const char *file = directoryGet(d, i);
if (heliStringEndsWithLowcase(file, ".png")) {
char *k = heliStringConcat3(key, "/", file);
heliArrayInsert(&animation->frames, -1, getTexture(k), (HeliFreeCallback)&unrefTexture);
free(k);
}
}
closeDirectory(d);
} else {
heliArrayInsert(&animation->frames, -1, getTexture(key), (HeliFreeCallback)&unrefTexture);
}
return animation;
}
Animation createAnimationFromGLTexId(unsigned int texid) {
Animation animation = createAnimationEmpty();
char key[256] = "TTT";
sprintf(key+3, "%d", texid);
heliArrayInsert(&animation->frames, -1, getTexture(key), (HeliFreeCallback)&unrefTexture);
return animation;
}
void animationGLTexIdSetOwnership(unsigned int texid, int own) {
char key[256] = "TTT";
sprintf(key+3, "%d", texid);
HeliPair *item = heliStringmapGet(&cache, key);
if (item) {
HeliTexture *texture = (HeliTexture*)item->value;
texture->own = own != 0;
}
}
Animation createAnimationFromImageEx(int width, int height, const void *pixels, int horWrap, int vertWrap, int smooth, int mipMap)
{ return createAnimationFromGLTexId(imageToGLTextureEx(width, height, pixels, horWrap, vertWrap, smooth, mipMap)); }
Animation createAnimationFromImage(int width, int height, const void *pixels, int wrap)
{ return createAnimationFromGLTexId(imageToGLTexture(width, height, pixels, wrap)); }
Animation createAnimationFromFramebuffer(Framebuffer framebuffer) {
unsigned int texid = framebufferGetGLTexId(framebuffer);
Animation animation = createAnimationFromGLTexId(texid);
animationGLTexIdSetOwnership(texid, FALSE);
return animation;
}
Animation createAnimationFromViewportEx(int horWrap, int vertWrap, int smooth, int mipMap) {
int width = 0;
int height = 0;
unsigned char *pixels = NULL;
if (!imageFromViewport(&width, &height, &pixels)) return createAnimationEmpty();
return createAnimationFromImageEx(width, height, pixels, horWrap, vertWrap, smooth, mipMap);
}
Animation createAnimationFromViewport()
{ return createAnimationFromViewportEx(FALSE, FALSE, TRUE, TRUE); }
Animation createAnimation(const char *path)
{ return createAnimationEx(path, TRUE, FALSE, FALSE); }
void animationDestroy(Animation animation) {
for(int i = spritesGetCount() - 1; i >= 0; --i) {
Sprite s = spritesGet(i);
if (spriteGetAnimation(s) == animation)
spriteSetNoAnimation(s);
}
HeliDrawingState *ss = heliDrawingGetState();
for(HeliDrawingState *s = heliDrawingGetStateStack(); s <= ss; ++s) {
if (ss->fillTexture.animation == animation) ss->fillTexture.animation = NULL;
if (ss->strokeTexture.animation == animation) ss->strokeTexture.animation = NULL;
}
*(animation->prev ? &animation->prev->next : &first) = animation->next;
*(animation->next ? &animation->next->prev : &last ) = animation->prev;
heliArrayDestroy(&animation->frames);
heliObjectUnregister(animation);
free(animation);
}
Animation animationCloneEx(Animation animation, int from, int to) {
Animation a = createAnimationEmpty();
animationInsertEx(a, 0, animation, from, to);
animationSetFps(a, animationGetFps(animation));
animationSetPos(a, animationGetPos(animation));
if (animationIsPlaying(animation)) animationPlay(a); else animationPause(a);
return a;
}
Animation animationClone(Animation animation)
{ return animationCloneEx(animation, 0, animationGetFramesCount(animation)); }
unsigned int animationGetFrameGLTexId(Animation animation, int frame) {
int count = animationGetFramesCount(animation);
if (frame < 0 || frame >= count) return 0;
HeliTexture *texture = (HeliTexture*)animation->frames.items[frame].value;
return texture->id;
}
unsigned int animationGetGLTexId(Animation animation)
{ return animationGetFrameGLTexId(animation, animationGetFrame(animation)); }
int animationGetFramesCount(Animation animation)
{ return animation->frames.count; }
void animationInsertEx(Animation animation, int index, Animation other, int start, int count) {
int dcnt = animationGetFramesCount(animation);
int scnt = animationGetFramesCount(other);
int i0 = start;
int i1 = i0 + count;
if (i0 < 0) i0 = 0;
if (i1 > scnt) i1 = scnt;
if (index < 0 || index > dcnt) index = dcnt;
for(int i = i0; i < i1; ++i, ++index) {
HeliTexture *texture = (HeliTexture*)other->frames.items[i].value;
++texture->refcount;
heliArrayInsert(&animation->frames, index, texture, (HeliFreeCallback)&unrefTexture);
}
}
void animationInsert(Animation animation, int index, Animation other)
{ animationInsertEx(animation, index, other, 0, animationGetFramesCount(other)); }
void animationRemove(Animation animation, int start, int count) {
int cnt = animationGetFramesCount(animation);
int i0 = start;
int i1 = i0 + count;
if (i0 < 0) i0 = 0;
if (i1 > cnt) i1 = cnt;
for(int i = i1 - 1; i >= i0; --i)
heliArrayRemove(&animation->frames, i);
heliAnimationFixPos(animation);
}
void animationClear(Animation animation)
{ animationRemove(animation, 0, animationGetFramesCount(animation)); }
double animationGetFps(Animation animation)
{ return animation->fps; }
void animationSetFps(Animation animation, double fps) {
animation->fps = !(fps > HELI_MIN_FPS) ? HELI_MIN_FPS
: !(fps < HELI_MAX_FPS) ? HELI_MAX_FPS : fps;
}
int animationIsPlaying(Animation animation)
{ return animation->playing; }
void animationPlay(Animation animation)
{ animation->playing = TRUE; }
void animationPause(Animation animation)
{ animation->playing = FALSE; }
void animationAddTime(Animation animation, double time) {
int cnt = animationGetFramesCount(animation);
if (cnt <= 0) return;
double t = animation->fps * time;
if (animation->loop) {
t /= cnt; t -= floor(t); t *= cnt;
animation->pos += t;
if (animation->pos > cnt) animation->pos -= cnt;
} else {
animation->pos += t;
}
heliAnimationFixPos(animation);
}
int animationGetLoop(Animation animation)
{ return animation->loop; }
void animationSetLoop(Animation animation, int loop)
{ animation->loop = loop != FALSE; }
double animationGetPos(Animation animation)
{ return animation->pos; }
void animationSetPos(Animation animation, double pos)
{ animation->pos = pos; heliAnimationFixPos(animation); }
int animationGetFrame(Animation animation) {
int cnt = animationGetFramesCount(animation);
int i = floor(animation->pos + HELI_PRECISION);
if (i >= cnt) i = cnt - 1;
if (i < 0) i = 0;
return i;
}
void animationSetFrame(Animation animation, int frame)
{ animationSetPos(animation, frame); }
void animationNextFrame(Animation animation)
{ animationAddTime(animation, 1/animationGetFps(animation)); }
void heliAnimationUpdate(double dt) {
for(Animation animation = first; animation; animation = animation->next)
if (animationIsPlaying(animation))
animationAddTime(animation, dt);
}
void heliAnimationFinish() {
assert(!cache.count);
heliArrayDestroy(&cache);
}