#include "private.h"
int heliCheckCollision(HeliCollider *a, HeliCollider *b, double *normX, double *normY) {
// corner with side
// corner with circle
// circle with circle
#warning "TODO: heliCheckCollision: not implemented yet"
return FALSE;
}
int heliPointCollision(HeliCollider *c, double x, double y) {
x -= c->x;
y -= c->y;
if (c->type == COLLIDER_CIRCLE) {
return x*x + y*y <= c->radius*c->radius;
} else
if (c->type == COLLIDER_RECTANGLE) {
double a = c->rotation*(PI/180);
double sn = sin(a);
double cn = cos(a);
return fabs(x*cn - y*sn) <= c->width*0.5
&& fabs(x*sn + y*cn) <= c->height*0.5;
}
return FALSE;
}