#include <ft2build.h>
#include FT_FREETYPE_H
#include "private.h"
#include "font.h"
#include "drawing.h"
#define FONT_MAP_GLYPHSIZE 64
#define FONT_MAP_BORDERSIZE 16
#define FONT_MAP_CNT 16
#define FONT_MAP_GLYPHWORKSIZE (FONT_MAP_GLYPHSIZE - FONT_MAP_BORDERSIZE)
#define FONT_MAP_FULLCNT (FONT_MAP_CNT*FONT_MAP_CNT)
#define FONT_MAP_TEXSIZE (FONT_MAP_CNT*FONT_MAP_GLYPHSIZE)
#define FONT_MAX_GLYPHS (256*256)
#define FONT_BASE_SIZE 72
#define FONT_BADCHAR_CODE 0xFFFD
typedef struct _HeliFontMap HeliFontMap;
typedef struct _HeliFontInstance HeliFontInstance;
typedef struct _HeliCharDesc HeliCharDesc;
typedef struct _HeliGlyph {
HeliFontMap *map;
HeliFontInstance *fi;
int code;
int index;
double l, t, r, b;
double advance;
} HeliGlyph;
struct _HeliFontMap {
HeliFontMap *prev, *next;
unsigned int texid;
int count;
HeliGlyph glyphs[FONT_MAP_FULLCNT];
};
struct _HeliFontInstance {
char *path;
FT_Face face;
double height;
HeliGlyph *glyphs[FONT_MAX_GLYPHS];
int refcount;
};
struct _HeliCharDesc {
HeliGlyph *glyph;
int charpos;
double pos;
double x, y;
HeliCharDesc *next;
};
typedef struct _HeliLineDesc {
int begin, end;
double x, y;
double l, t, r, b;
double height;
} HeliLineDesc;
struct _TextLayout {
Font font;
int linesCount;
HeliLineDesc *lines;
HeliCharDesc *chars;
double l, t, r, b;
};
struct _Font {
HeliFontInstance *instance;
};
static int ftInitialized = 0;
static FT_Library ftLibrary = NULL;
static HeliArray fontCache;
static HeliFontMap *fontMapFirst, *fontMapLast;
static HeliGlyph blankGlyph;
static const char blankPath[] = "";
static Font defaultFont = NULL;
static HeliFontMap* createFontMap() {
HeliFontMap *map = calloc(1, sizeof(*map));
map->prev = fontMapLast;
*(fontMapLast ? &fontMapLast->next : &fontMapFirst) = map;
fontMapLast = map;
for(int i = 0; i < FONT_MAP_FULLCNT; ++i)
map->glyphs[i].map = map;
glGenTextures(1, &map->texid);
glBindTexture(GL_TEXTURE_2D, map->texid);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -0.7f);
unsigned char *buffer = (unsigned char*)calloc(1, FONT_MAP_TEXSIZE*FONT_MAP_TEXSIZE);
for(int level = 0, size = FONT_MAP_TEXSIZE; size > 0; ++level, size >>= 1)
glTexImage2D(GL_TEXTURE_2D, level, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
free(buffer);
int maxLevel = 0;
for(int border = FONT_MAP_BORDERSIZE; border > 0; border >>= 1) ++maxLevel;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxLevel - 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, maxLevel - 1);
glBindTexture(GL_TEXTURE_2D, 0);
return map;
}
static void destroyFontMap(HeliFontMap *map) {
assert(!map->count);
glDeleteTextures(1, &map->texid);
*(map->prev ? &map->prev->next : &fontMapFirst) = map->next;
*(map->next ? &map->next->prev : &fontMapLast ) = map->prev;
free(map);
}
static HeliGlyph* loadGlyph(HeliFontInstance *fi, int code) {
int index = FT_Get_Char_Index(fi->face, (unsigned int)code);
if (!index) return &blankGlyph;
if (FT_Load_Glyph(fi->face, index, FT_LOAD_NO_HINTING))
return &blankGlyph;
HeliFontMap *map;
for(map = fontMapFirst; map; map = map->next)
if (map->count < FONT_MAP_FULLCNT) break;
if (!map) map = createFontMap();
HeliGlyph *g = NULL;
for(int i = 0; i < FONT_MAP_FULLCNT; ++i)
if (!map->glyphs[i].fi) { g = &map->glyphs[i]; break; }
assert(g);
const double ftkf = 1/64.0;
const FT_Glyph_Metrics *metrics = &fi->face->glyph->metrics;
g->l = metrics->horiBearingX*ftkf;
g->r = (metrics->horiBearingX + metrics->width)*ftkf;
g->t = -metrics->horiBearingY*ftkf;
g->b = (-metrics->horiBearingY + metrics->height)*ftkf;
g->advance = metrics->horiAdvance*ftkf;
unsigned char buffer[FONT_MAP_GLYPHSIZE*FONT_MAP_GLYPHSIZE] = {};
if (metrics->width > 0 && metrics->height > 0) {
FT_Matrix matrix = {};
matrix.xx = (FONT_MAP_GLYPHWORKSIZE-2)*64*65536/metrics->width;
matrix.yy = (FONT_MAP_GLYPHWORKSIZE-2)*64*65536/metrics->height;
FT_Vector offset = {};
offset.x = 64 - metrics->horiBearingX;
offset.y = -(64 + metrics->horiBearingY - metrics->height);
FT_Set_Transform(fi->face, &matrix, &offset);
int success = !FT_Load_Glyph(fi->face, index, FT_LOAD_NO_HINTING)
&& !FT_Render_Glyph(fi->face->glyph, FT_RENDER_MODE_NORMAL);
FT_Set_Transform(fi->face, NULL, NULL);
if (!success) return &blankGlyph;
const FT_Bitmap *bitmap = &fi->face->glyph->bitmap;
int dr = 0;//fi->face->glyph->bitmap_top + 1 - FONT_MAP_GLYPHWORKSIZE;
int dc = 0;//-fi->face->glyph->bitmap_left;
int r0 = -dr;
int r1 = r0 + bitmap->rows;
int c0 = -dc;
int c1 = c0 + bitmap->width;
if (r0 < 0) r0 = 0;
if (c0 < 0) c0 = 0;
if (r1 > FONT_MAP_GLYPHWORKSIZE) r1 = FONT_MAP_GLYPHWORKSIZE;
if (c1 > FONT_MAP_GLYPHWORKSIZE) c1 = FONT_MAP_GLYPHWORKSIZE;
for(int r = r0; r < r1; ++r)
for(int c = c0; c < c1; ++c)
buffer[r*FONT_MAP_GLYPHSIZE + c] = *(bitmap->buffer + bitmap->pitch*(r + dr) + c + dc);
}
unsigned int prevtex = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, (int*)&prevtex);
glBindTexture(GL_TEXTURE_2D, g->map->texid);
int gi = g - g->map->glyphs;
int r = gi/FONT_MAP_CNT;
int c = gi%FONT_MAP_CNT;
int size = FONT_MAP_GLYPHSIZE;
for(int level = 0, border = FONT_MAP_BORDERSIZE; border > 0; border >>= 1, ++level) {
glTexSubImage2D(
GL_TEXTURE_2D,
level,
c*size,
r*size,
size,
size,
GL_ALPHA,
GL_UNSIGNED_BYTE,
buffer );
if (border > 1) {
size >>= 1;
for(int r = 0; r < size; ++r)
for(int c = 0; c < size; ++c)
buffer[r*size + c] = (unsigned char)((
(unsigned int)buffer[((r*2 + 0)*size + c)*2 + 0]
+ (unsigned int)buffer[((r*2 + 0)*size + c)*2 + 1]
+ (unsigned int)buffer[((r*2 + 1)*size + c)*2 + 0]
+ (unsigned int)buffer[((r*2 + 1)*size + c)*2 + 1] + 2) >> 2 );
}
}
glBindTexture(GL_TEXTURE_2D, prevtex);
g->fi = fi;
g->code = code;
g->index = index;
++g->map->count;
return g;
}
static void unloadGlyph(HeliGlyph *g) {
g->fi = NULL;
g->code = 0;
g->index = 0;
if (g->map && --g->map->count <= 0)
destroyFontMap(g->map);
}
static HeliFontInstance* loadFont(const char *path) {
HeliFontInstance *fi = calloc(1, sizeof(*fi));
fi->path = heliStringCopy(path);
if (!ftInitialized) {
if (FT_Init_FreeType(&ftLibrary))
fprintf(stderr, "helianthus: cannot initialize FreeType library\n");
ftInitialized = TRUE;
}
if (ftLibrary) {
if (path[0]) {
if (FT_New_Face(ftLibrary, path, 0, &fi->face)) {
fprintf(stderr, "helianthus: cannot load font from file: %s\n", path);
fi->face = NULL;
}
} else {
FT_Open_Args args = {};
args.flags = FT_OPEN_MEMORY;
args.memory_base = (FT_Byte*)heliBlobDefaultFont;
args.memory_size = heliBlobDefaultFontSize;
if (FT_Open_Face(ftLibrary, &args, 0, &fi->face)) {
fprintf(stderr, "helianthus: cannot initialize default font\n");
fi->face = NULL;
}
}
if (fi->face) {
FT_Set_Char_Size(fi->face, 0, FONT_BASE_SIZE*64, 72, 72);
fi->height = fi->face->size->metrics.height/64.0;
}
}
return fi;
}
static void unloadFont(HeliFontInstance *fi) {
assert(!fi->refcount);
for(int i = 0; i < FONT_MAX_GLYPHS; ++i)
if (fi->glyphs[i]) unloadGlyph(fi->glyphs[i]);
free(fi->path);
if (fi->face) FT_Done_Face(fi->face);
free(fi);
}
static HeliGlyph* getGlyph(HeliFontInstance *fi, int code) {
if (code < 0 || code >= FONT_MAX_GLYPHS) return &blankGlyph;
if (!fi->glyphs[code]) fi->glyphs[code] = loadGlyph(fi, code);
return fi->glyphs[code];
}
Font createFont(const char *path) {
if (!heliInitialized) return NULL;
if (!path) path = blankPath;
Font f = calloc(1, sizeof(*f));
HeliPair *item = heliStringmapGet(&fontCache, path);
if (!item) item = heliStringmapAdd(&fontCache, path, loadFont(path), (HeliFreeCallback)&unloadFont);
f->instance = (HeliFontInstance*)item->value;
++f->instance->refcount;
heliObjectRegister(f, (HeliFreeCallback)&fontDestroy);
return f;
}
void fontDestroy(Font f) {
heliObjectUnregister(f);
HeliDrawingState *ss = heliDrawingGetState();
for(HeliDrawingState *s = heliDrawingGetStateStack(); s <= ss; ++s)
{ if (ss->font == f) ss->font = NULL; }
--f->instance->refcount;
if (f->instance->refcount <= 0)
heliStringmapRemove(&fontCache, f->instance->path);
free(f);
}
void textAlign(HAlign hor, VAlign vert) {
HeliDrawingState *s = heliDrawingGetState();
s->horAlign = hor;
s->vertAlign = vert;
}
void textFontDefault()
{ heliDrawingGetState()->font = NULL; }
void textFont(Font f)
{ heliDrawingGetState()->font = f; }
void textSize(double size)
{ heliDrawingGetState()->fontSize = size; }
static void expand(double *min, double *max, double x) {
if (*min > x) *min = x;
if (*max < x) *max = x;
}
TextLayout createTextLayout(const char *text) {
TextLayout layout = calloc(1, sizeof(*layout));
if (!text) return layout;
HeliDrawingState *drawingState = heliDrawingGetState();
if (!defaultFont) defaultFont = createFont(NULL);
HeliFontInstance *f = drawingState->font ? drawingState->font->instance : NULL;
HeliFontInstance *ff = defaultFont ? defaultFont->instance : NULL;
if (!f) f = ff;
if (!ff) ff = f;
if (!f) return layout;
if (!f->face) f = ff;
if (!ff->face) ff = f;
if (!f->face) return layout;
int linesAllocated = 256;
layout->linesCount = 1;
layout->lines = calloc(linesAllocated, sizeof(HeliLineDesc));
HeliLineDesc *line = layout->lines;
line->height = f->height;
layout->chars = calloc(strlen(text) + 1, sizeof(HeliCharDesc));
if (defaultFont && defaultFont->instance != f)
layout->font = createFont(f->path);
// gather glyphs
const char *c = text;
while(1) {
const char *charpos = c;
int code = FONT_BADCHAR_CODE;
while((*c & 0xC0) == 0x80) ++c;
if ((*c & 0x80) == 0x00) {
code = *c;
} else
if ((*c & 0xE0) == 0xC0) {
if ((c[1] & 0xC0) == 0x80) {
code = ((c[0] & 0x1F) << 6) | (c[1] & 0x3F);
c += 1;
}
} else
if ((*c & 0xF0) == 0xE0) {
if ((c[1] & 0xC0) == 0x80 && (c[2] & 0xC0) == 0x80) {
code = ((c[0] & 0x0F) << 12) | ((c[1] & 0x3F) << 6) | (c[2] & 0x3F);
c += 2;
}
}
++c;
HeliGlyph *glyph = &blankGlyph;
int code2 = (code == 0 || code == 10 || code == 13) ? 32 : code;
if (!glyph->fi) glyph = getGlyph(f, code2);
if (!glyph->fi) glyph = getGlyph(ff, code2);
if (!glyph->fi) glyph = getGlyph(f, FONT_BADCHAR_CODE);
if (!glyph->fi) glyph = getGlyph(ff, FONT_BADCHAR_CODE);
if (!glyph->fi) continue;
HeliCharDesc *cc = &layout->chars[line->end++];
cc->charpos = charpos - text;
cc->glyph = glyph;
if (line->height < glyph->fi->height) line->height = glyph->fi->height;
if (line->begin < line->end - 1) {
HeliCharDesc *cp = cc - 1;
cc->pos = cp->pos + cp->glyph->advance;
FT_Vector kerning = {};
if ( cp->glyph->fi == cc->glyph->fi
&& !FT_Get_Kerning(
cc->glyph->fi->face,
cp->glyph->index,
cc->glyph->index,
FT_KERNING_UNFITTED,
&kerning ))
cc->pos += kerning.x/64.0;
}
expand(&line->l, &line->r, cc->pos + cc->glyph->l);
expand(&line->l, &line->r, cc->pos + cc->glyph->r);
expand(&line->t, &line->b, cc->glyph->t);
expand(&line->t, &line->b, cc->glyph->b);
expand(&line->t, &line->b, -glyph->fi->height);
if (code == 10 || code == 13) {
if ((code == 10 && *c == 13) || (code == 13 && *c == 10)) ++c;
if (layout->linesCount >= linesAllocated) {
linesAllocated += linesAllocated/4;
layout->lines = realloc(layout->lines, linesAllocated*sizeof(HeliLineDesc));
memset(layout->lines + layout->linesCount, 0, (linesAllocated - layout->linesCount)*sizeof(HeliLineDesc));
line = &layout->lines[layout->linesCount - 1];
}
++line;
++layout->linesCount;
line->begin = line->end = (line - 1)->end;
line->height = f->height;
}
if (code == 0) break;
}
int charsCount = layout->lines[layout->linesCount-1].end;
if (charsCount <= 0) return layout;
// bounds
double l = 0;
double t = -layout->lines->height;
double r = 0;
double b = 0;
for(int i = 0; i < layout->linesCount; ++i) {
HeliLineDesc *line = layout->lines + i;
if (i > 0) line->y = (line-1)->y + line->height;
if (l > line->l) l = line->l;
if (r < line->r) r = line->r;
if (t > line->t + line->y) t = line->t + line->y;
if (b < line->b + line->y) b = line->b + line->y;
}
// alignment
double dx = drawingState->horAlign == HALIGN_RIGHT ? -r
: drawingState->horAlign == HALIGN_CENTER ? -0.5*(l + r)
: -l;
double dy = drawingState->vertAlign == VALIGN_BOTTOM ? -b
: drawingState->vertAlign == VALIGN_CENTER ? -0.5*(t + b)
: -t;
for(int i = 0; i < layout->linesCount; ++i) {
HeliLineDesc *line = layout->lines + i;
line->x = drawingState->horAlign == HALIGN_RIGHT ? -line->r
: drawingState->horAlign == HALIGN_CENTER ? -0.5*(line->l + line->r)
: -line->l;
line->y += dy;
for(int j = line->begin; j < line->end; ++j) {
HeliCharDesc *cc = layout->chars + j;
cc->x = cc->pos + line->x;
cc->y = line->y;
}
}
// bounds
layout->l = l + dx;
layout->t = t + dy;
layout->r = r + dx;
layout->b = b + dy;
// sort by textures
for(int i = 0; i < charsCount-1; ++i)
layout->chars[i].next = &layout->chars[i+1];
HeliCharDesc *first = NULL, *last = NULL, *current = layout->chars;
while(current) {
if (!current->next) {
current = current->next = first;
} else
if (current->glyph->map != current->next->glyph->map) {
*(last ? &last->next : &first) = current->next;
last = current->next;
current->next = current->next->next;
last->next = NULL;
} else {
current = current->next;
}
}
return layout;
}
void textLayoutDestroy(TextLayout layout) {
if (layout) {
free(layout->lines);
free(layout->chars);
if (layout->font) fontDestroy(layout->font);
}
free(layout);
}
void textLayoutDrawSubstr(TextLayout layout, double x, double y, int start, int length) {
resetPath();
if (layout->linesCount <= 0) return;
assert(layout->lines);
assert(layout->chars);
int charsCount = layout->lines[layout->linesCount - 1].end;
if (charsCount <= 0) return;
int textEnd = layout->chars[charsCount - 1].charpos;
int begin = start;
if (begin < 0) begin = 0;
long long endll = (long long)begin + length; // to avoid overflow on length == INT_MAX and begin > 0
if (endll > textEnd) endll = textEnd;
int end = (int)endll;
if (begin >= end) return;
HeliDrawingState *drawingState = heliDrawingGetState();
double fontScale = drawingState->fontSize/FONT_BASE_SIZE;
if (fontScale <= HELI_PRECISION) return;
if ( drawingState->strokeColor[3] <= HELI_PRECISION
&& drawingState->fillColor[3] <= HELI_PRECISION ) return;
const double borderK = 0.5*FONT_MAP_BORDERSIZE/FONT_MAP_GLYPHWORKSIZE;
const double texStep = 1.0/FONT_MAP_CNT;
const double texOffset = -0.5*FONT_MAP_BORDERSIZE/FONT_MAP_TEXSIZE;
if (!heliGLIsIntegerClipping()) glEnable(GL_MULTISAMPLE);
glPushMatrix();
glTranslated(x, y, 0);
glScaled(fontScale, fontScale, 1);
if (drawingState->fillColor[3] > HELI_PRECISION) {
double strokeAlpha = drawingState->strokeColor[3];
drawingState->strokeColor[3] = 0;
for(int i = 0; i < layout->linesCount; ++i) {
HeliLineDesc *line = layout->lines + i;
int found = FALSE;
double l = 0, r = 0;
for(int j = line->begin; j < line->end; ++j) {
HeliCharDesc *cc = layout->chars + j;
if (cc->charpos < begin || cc->charpos > end) continue;
if (!found) { l = r = cc->x; found = TRUE; }
expand(&l, &r, cc->x);
if (cc->glyph && cc->charpos < end) {
expand(&l, &r, cc->x + cc->glyph->l);
expand(&l, &r, cc->x + cc->glyph->r);
}
}
if (found)
rect(l, line->t + line->y, r-l, line->b - line->t);
}
drawingState->strokeColor[3] = strokeAlpha;
}
if (drawingState->strokeColor[3] > HELI_PRECISION) {
glColor4dv(drawingState->strokeColor);
HeliFontMap *currentMap = NULL;
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
for(HeliCharDesc *cc = layout->chars; cc; cc = cc->next) {
if (cc->charpos < begin || cc->charpos >= end) continue;
if ( !cc->glyph->map
|| cc->glyph->r - cc->glyph->l <= HELI_PRECISION
|| cc->glyph->b - cc->glyph->t <= HELI_PRECISION )
continue;
if (currentMap != cc->glyph->map) {
glEnd();
currentMap = cc->glyph->map;
glBindTexture(GL_TEXTURE_2D, currentMap->texid);
glBegin(GL_QUADS);
}
double dx = (cc->glyph->r - cc->glyph->l)*borderK;
double dy = (cc->glyph->b - cc->glyph->t)*borderK;
double l = cc->x + cc->glyph->l - dx;
double t = cc->y + cc->glyph->t - dy;
double r = cc->x + cc->glyph->r + dx;
double b = cc->y + cc->glyph->b + dy;
int gi = cc->glyph - cc->glyph->map->glyphs;
double tl = (gi % FONT_MAP_CNT)*texStep + texOffset;
double tt = (gi / FONT_MAP_CNT)*texStep + texOffset;
double tr = tl + texStep;
double tb = tt + texStep;
glTexCoord2d(tl, tt); glVertex2d(l, t);
glTexCoord2d(tr, tt); glVertex2d(r, t);
glTexCoord2d(tr, tb); glVertex2d(r, b);
glTexCoord2d(tl, tb); glVertex2d(l, b);
}
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}
glPopMatrix();
glDisable(GL_MULTISAMPLE);
glColor4d(1, 1, 1, 1);
}
void textLayoutDrawFrom(TextLayout layout, double x, double y, int start)
{ textLayoutDrawSubstr(layout, x, y, start, INT_MAX); }
void textLayoutDraw(TextLayout layout, double x, double y)
{ textLayoutDrawFrom(layout, x, y, 0); }
void text(const char *text, double x, double y) {
resetPath();
if (!text || !text[0]) return;
HeliDrawingState *drawingState = heliDrawingGetState();
double fontScale = drawingState->fontSize/FONT_BASE_SIZE;
if (fontScale < HELI_PRECISION) return;
if ( drawingState->strokeColor[3] < HELI_PRECISION
&& drawingState->fillColor[3] < HELI_PRECISION ) return;
TextLayout layout = createTextLayout(text);
textLayoutDraw(layout, x, y);
textLayoutDestroy(layout);
}
double textLayoutGetWidth(TextLayout layout) {
HeliDrawingState *drawingState = heliDrawingGetState();
double fontScale = drawingState->fontSize/FONT_BASE_SIZE;
return (layout->r - layout->l)*fontScale;
}
double textLayoutGetHeight(TextLayout layout) {
HeliDrawingState *drawingState = heliDrawingGetState();
double fontScale = drawingState->fontSize/FONT_BASE_SIZE;
return (layout->b - layout->t)*fontScale;
}
void heliFontFinish() {
heliArrayDestroy(&fontCache);
if (ftInitialized && ftLibrary) FT_Done_FreeType(ftLibrary);
ftLibrary = NULL;
ftInitialized = FALSE;
}
static void findChar(TextLayout layout, int cursor, int *lineIndex, int *charIndex) {
*lineIndex = 0;
*charIndex = 0;
if (!layout || layout->linesCount <= 0 || !layout->lines || !layout->chars) return;
*lineIndex = layout->linesCount - 1;
*charIndex = layout->lines[*lineIndex].end - 1;
for(int i = 0; i < layout->linesCount; ++i) {
HeliLineDesc *line = layout->lines + i;
if (line->begin < line->end) {
if (layout->chars[line->end-1].charpos >= cursor) {
*lineIndex = i;
*charIndex = line->end-1;
for(int j = line->begin; j < line->end; ++j)
if (layout->chars[j].charpos >= cursor)
{ *charIndex = j; break; }
return;
}
}
}
}
static int moveCursorVert(TextLayout layout, int cursor, int offset) {
if (!layout || layout->linesCount <= 0 || !layout->lines || !layout->chars) return 0;
int li = 0, ci = 0;
findChar(layout, cursor, &li, &ci);
li += offset;
if (li < 0)
return 0;
if (li >= layout->linesCount)
return layout->chars[ layout->lines[layout->linesCount-1].end - 1 ].charpos;
double x = layout->chars[ci].x;
HeliLineDesc *line = layout->lines + li;
for(int j = line->begin; j < line->end; ++j) {
HeliCharDesc *cc1 = layout->chars + j;
double xx = layout->chars[j].x;
if (xx + HELI_PRECISION >= x || j == line->end - 1) {
if (j > line->begin) {
HeliCharDesc *cc0 = cc1 - 1;
if (fabs(cc0->x - x) < fabs(xx - x)) return cc0->charpos;
}
return cc1->charpos;
}
}
return cursor;
}
int textLayoutCursorUp(TextLayout layout, int cursor)
{ return moveCursorVert(layout, cursor, -1); }
int textLayoutCursorDown(TextLayout layout, int cursor)
{ return moveCursorVert(layout, cursor, 1); }
double textLayoutCursorGetX(TextLayout layout, int cursor) {
if (!layout || layout->linesCount <= 0 || !layout->lines || !layout->chars) return 0;
HeliDrawingState *drawingState = heliDrawingGetState();
double fontScale = drawingState->fontSize/FONT_BASE_SIZE;
int li = 0, ci = 0;
findChar(layout, cursor, &li, &ci);
return layout->chars[ci].x * fontScale;
}
double textLayoutCursorGetY(TextLayout layout, int cursor) {
if (!layout || layout->linesCount <= 0 || !layout->lines || !layout->chars) return 0;
HeliDrawingState *drawingState = heliDrawingGetState();
double fontScale = drawingState->fontSize/FONT_BASE_SIZE;
int li = 0, ci = 0;
findChar(layout, cursor, &li, &ci);
return layout->chars[ci].y * fontScale;
}
double textLayoutCursorGetHeight(TextLayout layout, int cursor) {
if (!layout || layout->linesCount <= 0 || !layout->lines || !layout->chars) return 0;
HeliDrawingState *drawingState = heliDrawingGetState();
double fontScale = drawingState->fontSize/FONT_BASE_SIZE;
int li = 0, ci = 0;
findChar(layout, cursor, &li, &ci);
return layout->lines[li].height * fontScale;
}