#include <helianthus.h>
#include <math.h>
Animation anim = 0;
unsigned char pixels[512][512][4];
double r = 0.4, i = 0.6;
double mx, my, zmx, zmy;
double z = 1/128.0;
double cx = -2;
double cy = -2;
void hsvToRgb(double h, double s, double v, unsigned char *pixel) {
h -= floor(h/360)*360;
s /= 100;
v = v/100*255;
s = s > 0 ? (s < 1 ? s : 1) : 0;
v = v > 0 ? (v < 255 ? v : 255) : 0;
h /= 60.0;
int i = (int)h;
double f = h - i;
int pp = v*(1 - s);
int qq = v*(1 - s*f);
int tt = v*(1 - s*(1 - f));
unsigned char p = (unsigned char)(pp > 0 ? (pp < 255 ? pp : 255) : 0);
unsigned char q = (unsigned char)(qq > 0 ? (qq < 255 ? qq : 255) : 0);
unsigned char t = (unsigned char)(tt > 0 ? (tt < 255 ? tt : 255) : 0);
unsigned char u = (unsigned char)v;
switch(i) {
case 0: pixel[0] = u, pixel[1] = t, pixel[2] = p; break;
case 1: pixel[0] = q, pixel[1] = u, pixel[2] = p; break;
case 2: pixel[0] = p, pixel[1] = u, pixel[2] = t; break;
case 3: pixel[0] = p, pixel[1] = q, pixel[2] = u; break;
case 4: pixel[0] = t, pixel[1] = p, pixel[2] = u; break;
default: pixel[0] = u, pixel[1] = p, pixel[2] = q; break;
}
pixel[3] = 255;
}
void setColor(double x, unsigned char *pixel) {
double h0 = 240;
double h1 = 0;
double h = h0 + (h1 - h0)*x;
hsvToRgb(h, 100, 100, pixel);
}
void julia(double r, double i) {
for(int y = 0; y < 512; ++y) {
for(int x = 0; x < 512; ++x) {
double rr = x*z + cx;
double ii = y*z + cy;
int b;
for(b = 0; b < 64; ++b) {
if (rr*rr + ii*ii > 4) break;
double x = rr*rr - ii*ii + r;
ii = 2*rr*ii + i;
rr = x;
}
setColor(b/64.0, pixels[y][x]);
}
}
}
void fractal() {
if (anim) animationDestroy(anim);
julia(r, i);
anim = createAnimationFromImageEx(512, 512, pixels, FALSE, FALSE, FALSE, FALSE);
}
void init() {
fractal();
}
void draw() {
double dt = worldGetFrameTime();
int changed = 0;
if (mouseDown("middle")) {
r += (mouseX() - mx)*z/10;
i += (mouseY() - my)*z/10;
changed = 1;
}
if (mouseDown("left") || mouseDown("right")) {
double k = pow(4, dt);
if (mouseDown("left")) k = 1/k;
cx += mouseX()*z*(1 - k);
cy += mouseY()*z*(1 - k);
z *= k;
changed = 1;
}
mx = mouseX();
my = mouseY();
if (changed) fractal();
fill(colorByName("white"));
rectTextured(anim, 0, 0, 512, 512);
}
int main() {
worldSetInit(&init);
worldSetDraw(&draw);
worldSetFrameRateEx(1, 100);
worldRun();
}