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#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <helianthus.h>


#define TILESIZE     512
#define ROWS           8
#define COLS          12


const double cellRatio = 5/6.0;

Animation colTiles[128];
Animation rowTiles[128];

int colTilesCount = 0;
int rowTilesCount = 0;

Framebuffer framebuffer;
Animation fbAnim;


void generate() {
  saveState();

  target(framebuffer);
  background(COLOR_TRANSPARENT);
  clear();
  zoom(TILESIZE*cellRatio);

  double k = 0.1;
  fill(colorByRGBA(1, 1, 1, 1));
  noStroke();

  saveState();
  translate(1, 0.5);
  if (rowTilesCount > 0)
    for(int y = 0; y < ROWS; ++y)
      for(int x = 0; x < COLS-1; ++x) {
        saveState();
        translate(x, y);
        zoom(1/cellRatio);
        rectTextured(rowTiles[rand()%rowTilesCount], -0.5, -0.5, 1, 1);
        restoreState();
      }
  restoreState();

  saveState();
  translate(0.5, 1);
  if (rowTilesCount > 0)
    for(int x = 0; x < COLS; ++x)
      for(int y = 0; y < ROWS-1; ++y) {
        saveState();
        translate(x, y);
        zoom(1/cellRatio);
        rectTextured(colTiles[rand()%colTilesCount], -0.5, -0.5, 1, 1);
        restoreState();
      }
  restoreState();

  viewportSave("data/output/generated-scheme.png");
  restoreState();
}


Animation subImage(int width, int height, unsigned char *pixels, int x, int y, int w, int h) {
  if (x < 0 || y < 0 || x + w > width || y + h > height || !pixels)
    return NULL;
  unsigned char *px = calloc(4, w*h);
  for(int i = 0; i < h; ++i)
    memcpy(px + i*w*4, pixels + ((y+i)*width + x)*4, w*4);
  Animation anim = createAnimationFromImage(w, h, px, FALSE);
  free(px);
  return anim;
}


void init() {
  int w = 0;
  int h = 0;
  unsigned char *px = NULL;
  imageLoad("data/scheme.png", &w, &h, &px);
  for(int i = 0; i < 4; ++i)
    if ((rowTiles[rowTilesCount] = subImage(w, h, px, i*TILESIZE, 0*TILESIZE, TILESIZE, TILESIZE)))
      ++rowTilesCount;
  for(int i = 0; i < 4; ++i)
    if ((colTiles[colTilesCount] = subImage(w, h, px, i*TILESIZE, 1*TILESIZE, TILESIZE, TILESIZE)))
      ++colTilesCount;
  free(px);

  w = ceil(TILESIZE*COLS*cellRatio - 0.001);
  h = ceil(TILESIZE*ROWS*cellRatio - 0.001);
  framebuffer = createFramebuffer(w, h);
  fbAnim = createAnimationFromFramebuffer(framebuffer);

  generate();
}


void draw() {
  background(COLOR_WHITE);

  double w = windowGetWidth();
  double h = windowGetHeight();

  if (keyWentDown("space")) generate();

  saveState();
  translate(w/2, h/2);
  zoom(w/COLS);
  fill(COLOR_WHITE);
  noStroke();
  rectTextured(fbAnim, -COLS/2.0, -ROWS/2.0, COLS, ROWS);
  restoreState();
}


int main() {
  windowSetVariableFrameRate();
  windowSetResizable(TRUE);
  windowSetInit(&init);
  windowSetDraw(&draw);
  windowRun();
}