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#ifndef SCENE_H
#define SCENE_H


#include "geometry.h"
#include "mesh.h"


class Scene {
public:
    unsigned int stars_seed;
    Vector3 offset;
    Vector3 angles;
    bool wireframe;
    Real water_level;
    Real t;
    
    Mesh mesh;
    Mesh sphere;
    
    Scene();
    ~Scene();
    
    void update(Real dt);
    
    void generate();

    void draw_stars();
    void draw();
};


#endif