#ifndef SCENE_H
#define SCENE_H
#include "geometry.h"
#include "mesh.h"
class Scene {
public:
unsigned int stars_seed;
Vector3 offset;
Vector3 angles;
bool wireframe;
Real water_level;
Real t;
Mesh mesh;
Mesh sphere;
Scene();
~Scene();
void update(Real dt);
void generate();
void draw_stars();
void draw();
};
#endif