#ifndef CHUNK_H
#define CHUNK_H
#include "common.h"
#include "tree.h"
#define CHUNK_WIDTH 10
#define CHUNK_HEIGHT 2
#define CHUNK_GROUND_SUBDIVISIONS 3
#define CHUNK_GROUND_POINTS ((1 << CHUNK_GROUND_SUBDIVISIONS) + 1)
#define CHUNK_MAX_TREES 1
typedef struct {
int index;
int seed;
double x, y;
double width;
double dy;
double ground[CHUNK_GROUND_POINTS];
int treeCount;
Tree trees[CHUNK_MAX_TREES];
} Chunk;
void chunkGenerate(Chunk *c, int rootSeed, const Chunk *base, int offset);
double chunkGroundLevel(const Chunk *c, double x);
void chunkDraw(const Chunk *c, double time, int flags);
#endif