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<fxlayout></fxlayout>
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	<page name="Fractal Noise Iwa"></page>
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    <control>fractalType</control>
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    <control>noiseType</control>
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    <control>invert</control>
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<separator label="Transform"></separator>
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    <control>rotation</control>
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    <control>uniformScaling</control>
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    <vbox mode="1" modesensitive="uniformScaling"></vbox>
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    <control>scale</control>
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    <vbox mode="0" modesensitive="uniformScaling"></vbox>
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    <control>scaleW</control>
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    <control>scaleH</control>
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    <control>offsetTurbulence</control>
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    <control>perspectiveOffset</control>
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<separator></separator>
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    <control>complexity</control>
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<separator label="Sub Settings"></separator>
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    <control>subInfluence</control>
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    <control>subScaling</control>
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    <control>subRotation</control>
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    <control>subOffset</control>
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    <control>centerSubscale</control>
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<separator label="Evolution Options"></separator>
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    <control>evolution</control>
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    <control>cycleEvolution</control>
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    <vbox mode="1" modesensitive="cycleEvolution"></vbox>
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    <control>cycleEvolutionRange</control>
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    <vbox mode="4,5" modesensitive="fractalType"></vbox>
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    <control>dynamicIntensity</control>
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<separator label="Conical Transform"></separator>
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    <control>doConical</control>
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    <vbox mode="1" modesensitive="doConical"></vbox>
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    <control>conicalAngle</control>
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    <control>cameraFov</control>
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    <control>zScale</control>
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    <control>conicalEvolution</control>
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<separator></separator>
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    <control>alphaRendering</control>
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    <visibletoggle> </visibletoggle>
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        <controller>doConical</controller>
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        <off>perspectiveOffset</off>
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