<fxlayout>
<page name="Fractal Noise Iwa">
<control>fractalType</control>
<control>noiseType</control>
<control>invert</control>
<separator label="Transform"/>
<control>rotation</control>
<control>uniformScaling</control>
<vbox modeSensitive="uniformScaling" mode="1">
<control>scale</control>
</vbox>
<vbox modeSensitive="uniformScaling" mode="0">
<control>scaleW</control>
<control>scaleH</control>
</vbox>
<control>offsetTurbulence</control>
<control>perspectiveOffset</control>
<separator/>
<control>complexity</control>
<separator label="Sub Settings"/>
<control>subInfluence</control>
<control>subScaling</control>
<control>subRotation</control>
<control>subOffset</control>
<control>centerSubscale</control>
<separator label="Evolution Options"/>
<control>evolution</control>
<control>cycleEvolution</control>
<vbox modeSensitive="cycleEvolution" mode="1">
<control>cycleEvolutionRange</control>
</vbox>
<vbox modeSensitive="fractalType" mode="4,5">
<control>dynamicIntensity</control>
</vbox>
<separator label="Conical Transform"/>
<control>doConical</control>
<vbox modeSensitive="doConical" mode="1">
<control>conicalAngle</control>
<control>cameraFov</control>
<control>zScale</control>
<control>conicalEvolution</control>
</vbox>
<separator/>
<control>alphaRendering</control>
<visibleToggle>
<controller>doConical</controller>
<off>perspectiveOffset</off>
</visibleToggle>
</page>
</fxlayout>