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GL_ARB_shader_objects
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http://www.opengl.org/registry/specs/ARB/shader_objects.txt
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GL_ARB_shader_objects
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GL_PROGRAM_OBJECT_ARB 0x8B40
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GL_SHADER_OBJECT_ARB 0x8B48
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GL_OBJECT_TYPE_ARB 0x8B4E
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GL_OBJECT_SUBTYPE_ARB 0x8B4F
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GL_FLOAT_VEC2_ARB 0x8B50
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GL_FLOAT_VEC3_ARB 0x8B51
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GL_FLOAT_VEC4_ARB 0x8B52
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GL_INT_VEC2_ARB 0x8B53
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GL_INT_VEC3_ARB 0x8B54
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GL_INT_VEC4_ARB 0x8B55
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GL_BOOL_ARB 0x8B56
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GL_BOOL_VEC2_ARB 0x8B57
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GL_BOOL_VEC3_ARB 0x8B58
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GL_BOOL_VEC4_ARB 0x8B59
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GL_FLOAT_MAT2_ARB 0x8B5A
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GL_FLOAT_MAT3_ARB 0x8B5B
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GL_FLOAT_MAT4_ARB 0x8B5C
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GL_SAMPLER_1D_ARB 0x8B5D
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GL_SAMPLER_2D_ARB 0x8B5E
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GL_SAMPLER_3D_ARB 0x8B5F
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GL_SAMPLER_CUBE_ARB 0x8B60
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GL_SAMPLER_1D_SHADOW_ARB 0x8B61
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GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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GL_SAMPLER_2D_RECT_ARB 0x8B63
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GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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GL_OBJECT_DELETE_STATUS_ARB 0x8B80
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GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
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GL_OBJECT_LINK_STATUS_ARB 0x8B82
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GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
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GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
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GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
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GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
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void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
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void glCompileShaderARB (GLhandleARB shaderObj)
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GLhandleARB glCreateProgramObjectARB (void)
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GLhandleARB glCreateShaderObjectARB (GLenum shaderType)
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void glDeleteObjectARB (GLhandleARB obj)
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void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
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void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name)
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void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj)
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GLhandleARB glGetHandleARB (GLenum pname)
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void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog)
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void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params)
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void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params)
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void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source)
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GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name)
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void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params)
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void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params)
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void glLinkProgramARB (GLhandleARB programObj)
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void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length)
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void glUniform1fARB (GLint location, GLfloat v0)
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void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value)
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void glUniform1iARB (GLint location, GLint v0)
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void glUniform1ivARB (GLint location, GLsizei count, const GLint* value)
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void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1)
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void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value)
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void glUniform2iARB (GLint location, GLint v0, GLint v1)
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void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
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void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value)
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void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
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void glUniform3ivARB (GLint location, GLsizei count, const GLint* value)
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void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value)
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void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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void glUniform4ivARB (GLint location, GLsizei count, const GLint* value)
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void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
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void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
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void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
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void glUseProgramObjectARB (GLhandleARB programObj)
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void glValidateProgramARB (GLhandleARB programObj)
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typedef char GLcharARB
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typedef unsigned int GLhandleARB
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